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    posted a message on Is Minecraft becoming a joke?
    Quote from Sting_Auer

    All animals coming from eggs?


    Even though I haven't heard of that anywhere else, that is an epic idea. Making animals passively and automatically reproduce, would cause extreme overpopulation in the wild. Having all animals come from eggs is, for one, completely original, and two, makes animals only reproduce in controlled condition.

    TL;DR:

    Me gusta cow eggs.

    it's not original, it's used in every game that involves breeding (pokemon, viva pinata, etc).
    Posted in: 1.0 Update Discussion
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    posted a message on The Story of Dungeons
    Quote from Vossmaster46

    How is this fan art?

    i don't know, it was originally in discussion but someone moved it.
    Posted in: Fan Art
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    posted a message on "It's Notch's Game"
    Quote from Divinius

    I suppose parts of the game still are. For example, Creative mode is sandbox. Survival mode on peaceful is basically sandbox. Anything else is not though.

    Sandbox means there's no goal, and that there's nothing you HAVE to do. That's no longer true. For example, just the hunger system alone forces you to have to actively do certain things.

    Again, not complaining, as I don't mind the additions. Just saying that it's not really the same genre it was before.

    (sarcasm) Yes i agree there has never been a sandbox game with an ending... except grand theft auto... and read dead redemption... and elder scrolls... and fallout... and fable... and saints row... and nearly every other sandbox game.
    I really hate how so many people don't know what a sandbox is, it's a game that allows freedom, it doesn't have to let you decide everything.
    Posted in: Discussion
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    posted a message on What's the coolest Way you've died in Minecraft?
    in the nether near a cliff. a ghast hovered just above me. i got out my fishing rod and my diamond sword. reeled in the ghast and jumped to attack, i'd get a ghast tear, exp and an achievement. then i looked down and saw lava. i braced for sudden death, but, cruel ***** that life is, i stayed alive for a whole minute! i futilely tried to swim to the surface, but was unsuccessful. i lost every thing, my diamond sword and pick (among various other things) and life taunts me by giving me time to escape, but not the means.
    Posted in: Discussion
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    posted a message on What is "vanilla"
    because the term 'vanilla' can mean without added flavour. the term chocolate can't.
    Posted in: Discussion
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    posted a message on The End or the Aether
    we need a heaven, shouldn't be the mod though, something more like an anti-nether.
    Posted in: 1.0 Update Discussion
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    posted a message on Elder Woods (giant trees(new biome))
    cool, but it shouldn't be a perfect square shape.
    Posted in: Suggestions
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    posted a message on MORE BOSSES
    in abandoned mines theres a large room made of stone. on the walls are thick cobwebs and at the back is a large black mass. at closer distance the mass reveals itself to be a great tarantula the size of a ghast!
    Just an idea to get people thinking.
    Posted in: Suggestions
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    posted a message on The Story of Dungeons
    Unlike my other stories this isn't really a story. This is just a brief description of what dungeons are and what they're used for.

    In older days often had difficulty in hiding their treasure. It would often get stolen if left in houses and was hard to carry. So travellers invented the unofficially named dungeon, an easy to create room hidden underground where treasure could be guarded by loyal undead, thanks to the recent rediscovery of the spawner. A nomad could build one of these rooms, hide their treasure for a while, then come back and take it so another nomad could use it again.

    This didn't just benefit the travellers, though. Towns could also sell their worst criminals (or slaves) to travellers so they could bind the criminals to the spawners, hence the name dungeon. This led to some controversy over their use as many considered this a fate worse than death, but the argument never caught on as few could possibly do anything to deserve spawndom. The travellers were the first, and so far the last, to bind humans to spawners, and eventually the use of giant spiders was suggested to finally end the ethics arguments. Nomads still use dungeons to this day, but the binding method is lost so only the old ones are ever used. They're often found in caverns and rarely exposed to the surface under deserts or just off the coast of islands. Rarer still, in testificate mines or even in the ancient arks (see the story of strongholds).
    Posted in: Fan Art
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    posted a message on Minecraft Text Adventure My Style
    i'll follow the rules if you change the name 'mistral city'.
    Posted in: Discussion
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    posted a message on Bring Back Beaches!
    we definitely need beaches back, in real life it's very rare to see a grassland go straight into the ocean. beaches were a great part of beta, i don't see why mojang need to remove them. as for ocean, keep the clay, but make the patches smaller and rarer. dirt should be removed from oceans, but be dominate in lakes.

    /signed
    Posted in: Suggestions
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    posted a message on What do you think of the ending?
    Quote from BlackMonarch

    Sandboxes don't have "endings".

    /thread.

    oh god, another noob who doesn't know what a sandbox is. ever heard of grand theft auto... or red dead redemption... or elder scrolls... or fallout... or fable...
    as i've just proven, nearly every famous sandbox has an ending... and a story... and a set of characters... and a lore to the world. figure it out, people.
    Posted in: 1.0 Update Discussion
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    posted a message on An Intelligent Discussion on the Terrain Generation.
    what most people want;
    remove the mountain biome and add mountains to every biome except grassland and desert (for villages to spawn). bring back the transition biomes like beaches, savanna, etc. this way we wont have ugly formations like an ice waste right next to a desert. make it snow in other places like on top of mountain and in forests and we'll have a great terrain generator.
    Posted in: 1.0 Update Discussion
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    posted a message on Minecraft needs to start getting industrial! Not going back to Medieval
    Quote from Lord Nanfoodle

    We already have gunpowder. TNT is a 19th century invention. You basically use primitive electricity every time you use redstone dust. A minecart with a furnace is basically a wannabe steam locomotive engine. To say we don't already have a foot in the Victorian Era is a bit silly. However, while I likes my medieval aspects, I also like my more modern swag too. I erect modern skyscrapers next to castles, and build crystal halls under the sea, so to each their own. However, I like dragons and cannons together. I want to bust a cap in a zombie's ass, or in this case, a musket ball. If this was a purely medieval game, I'd be sad. However, I do not believe we should go ultra-modern, either. I believe 1890 is the cut-off date for ideas we should draw from to add to Minecraft.

    What I am saying is, can't we go BOTH ways at the SAME TIME? Can't we have swords and sorcery live alongside trains and muskets? Why not have cannons on steamboats that fire potions at fellow players? Enchant a sword with Looting, then take it to your Lab Table (a so-so idea for where you make non-magical equipment alterations, like TNT arrows and specialized musket/cannon ammo, like grapeshot [a couple of regular rounds ground into 5 wads of grape] or quicklime shot [made with Netherrack and Soul Sand], and repair things as well) and mod it further with tech, in this case, redstone dust, and make that klepto sword an electrified klepto sword powered on redstone torches.

    Fantasy and sci-fi can get along.

    you make a very good point, not only can fantasy and sci-fi get along; they do get along. take star wars, it's set in the future (sort of), but uses magic. or warhammer, it uses modern and alien tech, but uses an ancient feel (super-soldiers in roman armour, ancient egyption alien robots, etc).
    Posted in: Suggestions
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    posted a message on Minecraft needs to start getting industrial! Not going back to Medieval
    Quote from Dracius

    The furthest I want Minecraft to go is steam boats and trains.
    There shouldn't be muskets, MAYBE crossbows though.

    Leave all the high-tech stuff to be added to redstone.

    steam boats and trains are far more advanced than muskets.
    Posted in: Suggestions
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