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    posted a message on What is the Stupidest thing you have ever heard about a video game?
    Quote from ochenchi

    Wow. Just... wow. People, look at the forum it's in too. They said Portal 2 insults God with techno-magical mumbo-jumbo.
    For those who are interested- http://www.landoverb...ead.php?t=63326

    FOR THE TWENTIETH TIME, IT'S SATIRE!!!!!!
    Posted in: General Gaming
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    posted a message on Underrated and Underknown Games
    I really liked Blinx 2, but thought the first was boring and repetitive (and being set to another language didn't help).
    Posted in: General Gaming
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    posted a message on Biome transition realism - SIMPLE IDEA
    Quote from ChaosGuardian

    I agree with the opposing side. Minecraft is not a real life simulator. People who want forced features on the terrain are slowly but surely ruining the game for other people. The terrain generator is boring enough as it is, ever since 1.8 hit our clients. Now you are telling me you want even less variation!

    Alright people. I'm going to teach you how to find a jungle biome next to a forest biome, since that is a very realistic transition compared to a snow biome next to a desert. Ok, here we go. You ready?

    1. Search for one.

    That's it. You don't have to ruin the game for everyone else when these types of things you want clearly exist. You just want another thing to not exist. If realism is going to take the variation and fun out of the game, I'd rather have complete randomness.

    That's not really what we're suggesting, we just don't want the ugliness of seeing a frozen tundra within metres of a desert basin.

    What I suggest alongside this would be that certain biomes can and can't intersect.
    Jungles- forests, grasslands, swamps.
    Forests- jungles, grasslands, taigas.
    Taigas- forests, tundras, grasslands.
    Swamps- jungles, forests.
    Tundras- taigas.
    Deserts- N/A.
    Grassland- jungles, forests, taigas
    Mushroom- N/A
    Ocean- all of them.
    Mountain- see below.
    This list refers to biomes that you can walk right into, like it is now. If a jungle spawns next to a tundra then the barrier mountains the OP suggested will spawn, but if a jungle spawns next to a swamp then you can just walk straight in, like it is now.
    Also, the link in ChaosGuardian's signature has some good ideas that could stop this from killing randomness.
    Posted in: Suggestions
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    posted a message on The *NEW* Official Gun Thread
    Quote from AnonTheMouse
    Yoshi's argument about guerilla tactics has actually made me realize something. There is an aspect in which all ranged weapons need a drawback, which they currently do not have. At present, there is little reason not to use a bow at close range, and the only thing that would keep a firearm from being overpowered for the same reason, a longer cooldown (in the form of reloading), gives the bow an overall advantage. However, both to encourage a mix of ranged and close combat, and to give the gun a distinct benefit, I think all ranged weapons should suffer from interruption. Specifically what this means is that, when drawing back a bow or loading a firearm (or spinning a sling, or what-have-you) taking damage (or perhaps only knockback) would have at least a chance of causing you to loose the shot, representing fumbling the weapon. That would give players a reason not to rely on ranged weapons at close range, since an opponent could prevent them from attacking simply by keeping the pressure on. Where firearms would get an advantage is that they can be loaded in advance, whereas a bow has to be held. Thus the bow is susceptible to interruption at all times, while a gun can only be interrupted for a few seconds between shots. Where does this tie into guerilla warfare? A skilled musketeer could take advantage of the fact to disrupt his bow-wielding opponent before they can shoot, while they could not do the same to him. Yes, a player could learn to compensate, and to take advantage of the bow's shorter draw time, but that's not necessarily a bad thing. It simply means that the gun would not be overpowered in comparison to the bow, simply removing several drawbacks that a skilled player can also manually adjust for, but might find it more convenient not to have to.

    Anon, you should work for Mojang.
    Posted in: Suggestions
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    posted a message on New Ore Suggestions Guide

    I know bumping threads is bad, but I want to bump for a reason.

    Using this guide will be ablto reduce redundancy and also receive better criticism. I hope this guide would be useful to most of the people in the forums.

    Bumping is bad if done multiple times by the OP. Critics can bump all they want.

    Anyway, I have an idea for silver ore that I don't think has been done before but... arrow tiers.
    Everyone talks about new tiers for tools, swords and armour, but never bows and arrows. My idea is that silver ingots could be used in crafting arrows (replaces flint in the recipe) and basically be arrows with higher damage values. Another optional idea would be to make silver arrows only work against nether creatures, while regular arrows are next to ineffective against them.
    Silver could also be used alongside gold for the upcoming NPC trading system.
    Posted in: Suggestions
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    posted a message on What is the Stupidest thing you have ever heard about a video game?
    Quote from RandomIdoit


    does ANYONE actually like that group?

    Yes, people do like that group, they like reading their purely satirical articles.
    Posted in: General Gaming
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    posted a message on The *NEW* Official Gun Thread
    Quote from trancedkuja

    As other people said, I think guns are unnecessary.

    We have the bow, that's good enough.

    Maybe when Minecraft has more features and more mobs, guns should be added.

    Play any game that has any type of combat, you'll find that there usually is more than one kind that are basically the same item. In Skyrim, for example, the only melee weapon should be the iron sword, because all the others are re-skins of it with different damage values.
    Also, I'd like to point out that Minecraft's axe and spade are essentially re-skins of the pickaxe with different damage values. So, to a degree, your correct, a gun would probably be a re-skin of a bow with different damage values, but why is that a bad thing?
    Posted in: Suggestions
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    posted a message on Redstone Revolution
    I like the general idea, but for me (and probably others) to know what you're talking about you should probably give a link to the gravity well and allocator threads.
    Posted in: Suggestions
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    posted a message on We should be able to dye our tools!

    This is actually wuite a good idea.
    I don't know if ~tbh1138 was saying that as a bad thing, but I definitely would love trolling people around with brown diamond swords and cyan wooden swords XD

    That would be pretty fun, and it would add to the stealth aspect of PVP.
    I support this, I just don't see any downsides.
    Posted in: Suggestions
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    posted a message on The Elder Scrolls
    Quote from NinjaCatStudios

    Uhh... Aren't dreams supposed to relate to what you did alot of during the day??

    Not necessarily, but they do generally relate to the person's experiences. If your a big fan of a game then you would probably dream about that game.
    Posted in: General Gaming
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    posted a message on Favorite Gaming Platform
    Quote from thenerdal

    Doom was also on consoles. It first came out on MS DOS, a year later it was on the Atari Jaguar, Sega 32X. In 1995, it was on Playstation, SNES and a lot more consoles. It was probably the most ported FPS game in the 90's.

    It's also on the Xbox 360 as an Arcade game, so no. It's not exlusive to PC at all.

    Not to mention that the first 2 DOOMs come with the DOOM3 collectors edition on original Xbox. That's 8 consoles (counting PC), hardly an exclusive.

    Quote from thenerdal

    Name 3 great PC exclusive games that are only for PC and have a great singleplayer story to it and came out recently.

    I'm going to edit this:
    Name 3 great PC exclusives games that are strictly only for PC and have a campaign with great level design and a great story while also having great multiplayer and came out recently.
    Seeing as no one replied to the Thenerdal's question I think he's right.

    Quote from Simpa

    You wouldn't buy a console for just a game, would you?

    No, I wouldn't buy a console for just 1 game, I'd buy it for the many exclusive games available on it. That's why I bought a 360 instead of a PC or a PS3, because all the games I liked were on it.
    Posted in: General Gaming
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    posted a message on The *NEW* Official Gun Thread
    Quote from AnonTheMouse

    I am certain that they do not. However, we're getting a little off topic. The focus here should, I think, be to approach the idea of guns from a perspective that there are two very vocal groups here. One who does want guns, and one that does not. So far as I can tell, the side that wants guns has good and well supported reasons why they want them, and will not be quiet until they get their way. Meanwhile, the group that does not want them might be silenced if it is shown, through a solid implementation, that firearms can coexist with the elements already in Minecraft, and won't ruin the game like they fear.

    So, most of our efforts should go into finding feasible implementations for these ideas. Or, at the least, producing a convincing set of arguments to show Jeb and his team that it's an avenue of development worth pursuing.

    Very well put.
    Posted in: Suggestions
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    posted a message on The *NEW* Official Gun Thread
    Quote from AnonTheMouse

    Also, can we please have some clarification on what exactly is a "gun game" here? It seems to me to be some sort of mythical genre that doesn't actually exist. Do you mean...?
    1. A first person shooter? If so you are wrong, as Minecraft can be played from a first person perspective, and has projectile weapons. (Also there are FPS games that have no guns whatsoever.)
    2. A third person shooter? Still wrong. Minecraft can also be played in third person perspective.
    3. Dual stick shooter? Well, Minecraft isn't that, certainly, but it's not the only kind of game with guns.
    4. Maybe you mean it isn't a game with a modern setting, though. Well...that's wrong too. Guns have been around since before the medieval era, so they fit fine into older settings. Besides, Minecraft doesn't have a time period...and if it did the existence of jukeboxes alone would place it after the invention of the Gatling Gun.
    5. Or did you mean that there can't be guns because there is magic? Let me direct you then to Fable, Warcraft, Boktai, Devil May Cry, Bayonetta, Final Fantasy (esp. Tactics), and Skies of Arcadia...just to name a few.

    I've been wondering this for a while too. I don't think the people who use that term even know...
    Posted in: Suggestions
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    posted a message on The Elder Scrolls
    Quote from Homem Pigman

    So I just had this weird TES related dream. Read at your own risk.

    Deep below Bruma, two characters from Mass Effect (Shepard and Wrex) are exploring, while using Imperial armor.I know, it's odd.

    I wonder what Imperial armour would look like on a Krogan...
    Posted in: General Gaming
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