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    posted a message on A removed mod thing
    I'm working on this myself, but it uses a special API (can't use java) and is only for 1.5.2, and other people may like it, so I'm putting it out here.

    -Remove Tools:
    All Wooden tools except for sword
    All Stone Tools

    -Reskin Tools:
    Wooden Sword to be a Bat, along with namechange

    -Add Tools:
    Flint Toolset, excluding Pickaxe at strength of Stone
    Bismuth Toolset, Speed of Iron, durability of Wooden Tools
    (white-purple color)
    (Weak but powerful metal)

    -Add Blocks:
    Bismuth Gravel, white-purple color, falls like gravel, has an ore texture identicle to the origionals, except on gravel background, smelted into Bismuth Ingots

    Cooks Charcoal, Bismuth and Food

    If you want to do it, I have all the textures.

    Again, it's not needed, just if people like the concept.
    Posted in: WIP Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    How do I change the leaf texture on the Weather mod? (1.5.2)
    I went into the provided .zip file and changed them, but the changes don't affect the game.
    Posted in: Minecraft Mods
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    posted a message on [V1.6.2] Xie's Mod
    Do you/Does he still watch this thread for questions?

    If not, would anybody know what's wrong here?

    "blocks": {
         "oreGravel": {
             "name": "Copper Ore",
             "material": "sand",
             "stepSound": "powder",
             "tool": "shovel",
             "spawns": {
                 "oreGravel": {
                     "type": "surface",
                     "spawnsNear": "gravel",
                     "spawnsIn": "gravel, stone, dirt, air",
                     "nearDistance": 2,
                     "hardness": 0.75
                 "tex": {
                     "texFile": "oreGravel.png"
                 "drops": "oreGravel"

    It doesn't seem to generate, doesn't take the name I gave it, breaks instantly and never drops itself no matter what I break it with, uses the stone sound and doesn't fall. (basically it does nothing) I've not added any recipes to use it in yet.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][v0.0.2] ProSthetics [Forge 7.8.0][Custom Metal Casting]
    Okay, that's very confusing then. Is there anywhere there might be an error log other than the one forge makes in the root minecraft folder?
    Posted in: WIP Mods
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    posted a message on [1.5.2][v0.0.2] ProSthetics [Forge 7.8.0][Custom Metal Casting]
    You replied as I was spending a good 10 minutes editting stuff into it, the error report I got says there's an invalid syntax error.
    Posted in: WIP Mods
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    posted a message on [1.5.2][v0.0.2] ProSthetics [Forge 7.8.0][Custom Metal Casting]
    Sorry, I had gotten from what you had said "I don't care that it isn't working, and won't help you"
    I initially tried to get a crash log, I can read those.
    But the crash log just said the same thing it would say as if I clicked the X button, that's why I asked for help.
    I had assumed this was the last version because you had said to somebody else that you didn't bother releasing a new version.

    Also, I will not be playing any version past 1.5.2 unless Mojang get their rear in gear- I can add everything they've added myself with minimal effort.
    Or I just use an already existing mod.

    I guess I shouldn't ASSuME.


    I looked deeper into the error report, I had assumed it would put the error at the bottom like normal, but it's at the top.

    2014-01-13 22:14:45 [FINE] [ForgeModLoader] Examining file ProSthetics_v_0. for potential mods
    2014-01-13 22:14:45 [FINER] [ForgeModLoader] Located mcmod.info file in file ProSthetics_v_0.
    2014-01-13 22:14:45 [SEVERE] [ForgeModLoader] The mcmod.info file in ProSthetics_v_0. cannot be parsed as valid JSON. It will be ignored
    argo.saj.InvalidSyntaxException: At line 7, column 6: Expected either , or ] but got [34].
    at argo.staj.InvalidSyntaxRuntimeException$1.asInvalidSyntaxException(InvalidSyntaxRuntimeException.java:39)
    at argo.saj.SajParser.parse(SajParser.java:107)
    at argo.saj.SajParser.parse(SajParser.java:55)
    at argo.jdom.JdomParser$1.parse(JdomParser.java:59)
    at argo.jdom.JdomParser.parse(JdomParser.java:66)
    at argo.jdom.JdomParser.parse(JdomParser.java:57)
    at cpw.mods.fml.common.MetadataCollection.from(MetadataCollection.java:44)
    at cpw.mods.fml.common.discovery.JarDiscoverer.discover(JarDiscoverer.java:48)
    at cpw.mods.fml.common.discovery.ContainerType.findMods(ContainerType.java:42)
    at cpw.mods.fml.common.discovery.ModCandidate.explore(ModCandidate.java:64)
    at cpw.mods.fml.common.discovery.ModDiscoverer.identifyMods(ModDiscoverer.java:115)
    at cpw.mods.fml.common.Loader.identifyMods(Loader.java:348)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:480)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:163)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:411)
    at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:733)
    at java.lang.Thread.run(Unknown Source)
    2014-01-13 22:14:45 [FINE] [ForgeModLoader] Identified an FMLMod type mod com.mod.prosthetics.PSCore
    2014-01-13 22:14:45 [FINEST] [PS] Parsed dependency info : [] [] []

    I couldn't find the stinking spoiler button...

    LOL Invalid syntax error!
    Posted in: WIP Mods
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    posted a message on [1.5.2][v0.0.2] ProSthetics [Forge 7.8.0][Custom Metal Casting]
    So you don't know why it isn't working and don't have the API anymore.
    And I will only bother with the 'improved version' if it's for 1.5.2.
    Posted in: WIP Mods
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    posted a message on [1.5.2][v0.0.2] ProSthetics [Forge 7.8.0][Custom Metal Casting]
    The 2.2.1 version for 1.5.2 crashes Minecraft with forge's 'error report' giving me the summary that the console does when I press the X button.

    May as well point out that this is the folder's name:
    I hope you see what's wrong with that.

    I'm planning on doing an overhaul based around this mod, so I'll also need the API.
    (once I actually get it to work)
    Posted in: WIP Mods
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    posted a message on YATC Mod and Tamable Spider Mod Update
    Look for the Primitive Mobs mod. It's not updated for the new launcher, but you can disable all mob spawns and spawn in the baby spider egg.
    Posted in: Requests / Ideas For Mods
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    posted a message on Tinkers Construct
    The link to the 1.5.2 error report page claims that I don't have sufficient privileges to view it. So I'll put it here.

    I'm playing 1.5.2, with ~65 mods, and the mining speed of TC's pickaxes doesn't seem to have any effect on the ores of IC2's uranium (untested with others) and all of Thaumcraft's ores.

    If I bother to sit there for 3 minutes to break it, I get the ore properly.
    I had MultiMine on earlier, but then I disabled it and still have the problem.
    I'm not using any of the other mods on the incompatibilities list.
    Posted in: Minecraft Mods
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    posted a message on [1.4.6]v2 Custom Ore Generation (updated Jan. 5th)
    Can i use this with mod-added ores? and if yes, how does it work, do i have to add them manualy into the ore generator?
    Posted in: Minecraft Mods
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    posted a message on Making survival about surviving (Part one, mob AI's and related things)
    Quote from Talons7331

    Indeed it is.

    He has serious respect issues. I disagree with everything he said. The monsters would not be OP he is just too lazy.
    And yes, I AM still following the thread.
    Posted in: Suggestions
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    posted a message on [1.6.4] Hostile Spawn Overlay
    Huh. I watched 2/3rds fo the video before i had to go :P
    Thanks for replying :)
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Hostile Spawn Overlay
    does it work with SMP?
    Posted in: Minecraft Mods
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    posted a message on I sprite it you mod it!
    lol i made mine myself i dont need them anymore.
    Posted in: Requests / Ideas For Mods
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