• 0

    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    I just noticed that "Customer" is misspelled in the Fan-made trailer….
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from VPtKm

    You can set up anything you want really. You could put an item on a pedestal and have it be a store block set to receive item for an Indiana Jones sort of thing with a boulder that chases you down a path. You could insert a retextured item that looks like a key for a third, fourth, fifth, etc. type of locked door. You can set up items that the player can buy as upgrades, but you don't want the player to keep buying them after the player already owns two, so you can set it so the trade can only occur twice.

    And, for items like arrows, the player can make that trade as many times as they would like.

    You can't change the store block messages though.

    Sounds interesting. Could help with a map I am making….

    Can you program NPCs to talk?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Also: will Tier 4 be compatible with current save files?
    Posted in: WIP Mods
  • 0

    posted a message on [1.0.0]Batcraft Mod[Collabaration]
    Quote from Formulayeti

    tbh weve had that suggestion alot :smile.gif:

    I can see why.

    BTW, what Batmobile skin are you guys going with? Classic West, Dark Knight, modern from the Batman & Robin comic?

    Oh, and another suggestion: enemy vehicles. :wink.gif:
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Okay, bug for ya! :biggrin.gif:

    I think I'm playing on 0.20, but all the same:
    the player travels through stairs or chests if he gets too close, and can easily be ejected from a a small, closed-copckpit ship. (for example, an X-Wing…)
    Posted in: WIP Mods
  • 0

    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Can someone give me a brief explanation on how Tiers work?

    Also, was that a Zeppelin I saw in the Tier 4 pics?
    Posted in: WIP Mods
  • 0

    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from VPtKm

    Store blocks. Blocks that you can either set up to have the player trade an item for an item. You can also set it to just accept an item and trigger something, or set up an item that the player will receive. You can set the amount of times the player can trade an item with that particular block.

    Everyone seems to use retextured/renamed sugar as currency, and there are a few methods for currency conversion that are pretty simple to master though they require JavaScript. If you look on the Adventurecraft wiki you should be able to find more info on this.

    Anyone else have questions? I'm in a good mood.

    Gracias.

    EDIT: So, you can essentially set up small, 1-item trading posts?

    Also, can you program them to say certain things?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2]STAR WARS mod - NEW 1.1.3 VERSION - Please, follow the new thread
    Quote from AXELTOPOLINO

    Kamino won't be only a battle-royal. It will be a world full of water, so you can build what you want, but the resources will come from other planets :wink.gif:

    Lightsabers will be crafted not too much difficulty, but you will need a crystal to craft it! Double light-sabers will be crafted in a similar way, but you'll need 2 crystals of course :smile.gif:

    Kamino's platforms will be of varying size.

    Correct me if I'm wrong, but if each planet is a different world seed, then how is that possible?

    Oh, and good to hear about the platforms.
    Posted in: WIP Mods
  • 0

    posted a message on [1.0.0]Batcraft Mod[Collabaration]
    Alright, another idea:
    Grappling Hook! :biggrin.gif:

    Similar to casting a fishing line, the player simply right clicks to throw when holding, and right clicks again to be instantly reeled to that location! Perfect for scaling cliffs or buildings and for crossing gaps!
    Posted in: WIP Mods
  • 0

    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    What can one do with the simple npcs?

    Also, is there a store/currency/or trading system?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2]STAR WARS mod - NEW 1.1.3 VERSION - Please, follow the new thread
    Quote from AXELTOPOLINO

    (quote snip)

    You will try :wink.gif: You will have to survive against a lot of clones and monsters of the ocean! You won't need stone, coal, iron, etc. in Kamino, you will need the Force and your lightsabers :wink.gif:

    (quote snip)

    Don't worry, the first release will be ready soon!

    So…the entire point of Kamino is simply a battle-royal? How would one even craft a lightsaber?

    Also, are the platforms going to be of varying size (like in the movies)?


    And good to hear about the release! :biggrin.gif:
    Posted in: WIP Mods
  • 0

    posted a message on [1.5.2]STAR WARS mod - NEW 1.1.3 VERSION - Please, follow the new thread
    Quote from AXELTOPOLINO

    Is it a retorical question? :smile.gif: Kamino will be avaible, as the other planets, to visit it, fight and find special blocks/lightsaber/guns. Of course, anyone can build an house on a platform of Kamino, but the huge mass of water in Kamino won't give you simple ways to harvest resources. Naboo, Tatooine and Mos Eisley will be better for this purpose...and they will have also a better weather! :wink.gif:

    Not…what I meant….

    The thing is, there's no dirt, stone, coal, iron, etc. from the looks of it. How does one play survival?
    Posted in: WIP Mods
  • 0

    posted a message on [1.0.0]Batcraft Mod[Collabaration]
    Quote from Formulayeti

    TBH the forum thread isnt acurate so alot will change, i like the batman armor idea. Would you like to join the Ideas team as you seem to know alot about batman and have some great ideas XD

    Sure. I'm a HUGE fan of the bat-verse, especially **** Grayson.

    Count me in! :biggrin.gif:
    Posted in: WIP Mods
  • 0

    posted a message on [1.5.2]STAR WARS mod - NEW 1.1.3 VERSION - Please, follow the new thread
    A question: how does one harvest resources on Kamino?
    Posted in: WIP Mods
  • 0

    posted a message on [1.0.0]Batcraft Mod[Collabaration]
    Considering the fact that many enemies have over 20 health, will the player also get increased health?

    Also, some suggestions:
    -Change the Nightwing skin. As a huge **** Grayson fan, I don't think it looks quite right. (Maybe even add an alternate red version, to match with his current look. Could be a 5-10% chance of spawning). I might try to do my own version.
    -Having a wingding almost as powerful as one of Hush's revolvers seems a little…much. Didn't Hush also do some hand-to-hand combat as well?
    -Change the default look of armor so that Batman can change costumes! The player could go from modern Dark Knight to classic Adam West, or vice versa.
    -Change Harley Quinn's weapon to a hammer. More original, and more closely resembles the comics.
    -Add a better variety of villains. We have many of the classic villains already (except Killer Croc!), but don't forget the minor leaguers like Pyg. They should get their chance to shine too!

    I really think these changes could enhance the experience. :wink.gif:
    Posted in: WIP Mods
  • To post a comment, please .