Title Screen:
Added: Added 13th Doctor falling from tardis background
Changed: Bug Report button now redirects you to a google form
Fixed: You should no longer crash on angel screen (Removed Static noise for now)
Mobs:
Fixed: K9 doesn't shoot at everyone anymore
Clothes:
Fixed: Nasa Suit Texture
Fixed: Fez's no longer copy their color onto inventory buttons
Items:
Added: Fob Watch
Added: Vortex Manipulator
Fixed: Solar Cell Crash
Added: Laser Screwdriver now has Sonic & Laser mode!
Blocks:
Changed: Right Toyota Panel locks door (Left still opens/closes)
Changed: Hartnell Back Panel can now open/close door
Changed: Coral Panel 3 can now open/close door
Changed: Copper Switch Panel can now open/close door
Fixed: Oxygen Refiller Station no longer crashes and now charges oxygen canister (One at a time)
Fixed: You can no longer see trough blocks with the Solar Panel
Fixed: Echo Command on Tardis panel no longer shows "echo" on output
Fixed: Floor Grates now emit smoke again
Fixed: Fire Log : You can now see the fire from any angle
Added: Fire Place now shows fire
Fixed: Image Loader now shows from any side
Fixed: DM Leaves now decay and won't crash you anymore
Added: Rani Console and Console room blocks
Added: Kerblam Box!
Added: Crystaline Interior Blocks (13th Doctor)
Added: Thirteen Doctor Statue
Added: Chronotis Console Hybrid (Monitor and Lever merged)
Fixed: Sonic Charges now gives sonic their respected offset
Entity:
Changed: Davros Chair can now go trough a 1X2 area
Added: SteamPunk Dalek
Tardis Interiors:
Added: Epsimo Interior
Changed: New Copper/2010 Interior
Added: Vending Machine Interior
Changed: new First Doctor Interior
Changed: new Hell Bent Interior
Added: 80s Interior
Added: Rani Interior
Changed: new Toyota Interior
Changed: new War Doctor Interior
Changed: new Coral Interior
Changed: new Vanilla Interior
Changed: new DM_A Interior
Changed: new DM_B Interior
Changed: new DM_C Interior
Changed: new DM_D Interior
Added: 2018 Interior (Thirteen's Doctor Interior)
Added: Chronotis Interior
Added: Alpha Interior
Changed: Floral Interior
Changed: new Default Interior
Added: Beta Interior
Tardis Functions:
Fixed: You no longer tp to the void after flight in the end
Fixed: You can't get stuck in glass panes anymore or blocks
Fixed: You can now set the angle you're facing with interior command. (Will copy the way you're looking)
Added: Crash Sound upon crash while regenerating
Fixed: Armor or Items no longer render while being in flight mode.
Added: You get teleported to the inside when someone materialised around you
Added: Forcefield now prevents you from suffocating
Fixed: You can no longer enter another tardis while in flight mode
Added: You can not leave your tardis while it's locked
Fixed: You now land on an island in the End Dimension
Changed: Forcefield transparancy has been lowered, Lights up when shot
Added: Tardis Health System (To heal tardis fast place it ontop of zeiton block)
Added: Hostile Action Displacement System (HADS)
Fixed: You can no longer exit at the destination dimension without traveling.
Regeneration:
Fixed: Regeneration Color
Fixed: River Song Diary now shows 12 regens instead of 11 upon new regen cycle
Added: Store your regeneration cycle into a fob watch!
Changed: You can no longer move while regenerating
Food:
Added: Cheese
Sounds:
Changed: Demat Sound now streams to everyone around the console
Models:
Added: Vortex Manipulator Model
Added: Epsimo Tardis Model
Fixed: Offset for 2nd Doctors Recorder
Added: Fob Watch Model
HireSWD:
Changed: DutchBear LightSaber : Choose between 3 diffrent colors
Changed: Spicy's Sonic : Display Name change and death message
Added: Seraph Blade now shows on your back
Changed: Seraph Blade can now be accesed by all staff
Added: Spicy's LightSaber now renders on your skin.
Dimensions & generation:
Fixed: Gallifrey Trees now generate properly
Fixed: Gallifrey sand now generates on gallifrey
Fixed: Removed Rain from TARDIS dimension
Fixed: You can now clearly hear the tardis hum
Added: Classic Dimension is back!
Textures:
Changed: New Texture for Copper Roundel
Changed: Epsilon Roundel Texture Fix
Changed: Removed white background from items
Config:
Added: Option to limit the tardis's per player
Added: Option to enable/disable tardis limit
Lang:
Added: Spanish Lang
Changed: Dutch lang
Changed: Lolcat language?
Misc:
Fixed: NBT Bug should no longer happen (0 Tags on other items)
Fixed: Null Pointer warnings in console spam
- Added Force Fields
- Added Force Field control panel
- Added /tardis-list command. Used to list all the ID's of Tardises you own
- Added ability to use animated image loaders (DMU)
- Added /dalek-mod tardis list [user] command. Same as the /tardis-list command. Useful for server admins
- Added crafting recipe for gallifrey sand (Shapeless: 1x Sand, 1x Gallifrey Stone)
- Added config option to build invisible walls around Tardis interiors to prevent bridging
- Updated Tardis Exteriors
- Tardis now hovers when there are no blocks under it
- Reduced generation time of interiors
- Changed Christmas Tree
- Reverted back to the "pre-stroke" handles model
- Fixed custom naming issue with Daleks
- Fixed Dalek @e[] name target bug
- Fixed console spam due to "hand in a jar"
- Fixed rain in the Tardis Dimension
- Fixed transparency issues with a number of textures
- Fixed Story Mode cow rendering bug
- Fixed Auton shooting time
- Fixed Force Field data not copying over when using a key
- Fixed item.scredriver.name, now displays correct name
- Fixed item.gzr_sonic.name, now displays correct name
- Fixed gallifrey leaves not being dropped when using shears
- Fixed metadata blocks dropping the default state of 0
Mod:
- Supports 1.12, 1.12.1, 1.12.2
- Repaired gamerules bugs
- Moved some chat messages to status bar
- Edits to add MDL states
- New config laypout, moved to thedalekmod.cfg
- Report Bug GUI
Title screen -
Re-added - Leaderboard
Added - Tenth Doctor regeneration background
Clothes:
Added - Adrics star
Fixed - Scaling on some clothes
Added - Cyber-hat
Added - Missy's hat
Mobs:
Feature - Bessie now supports two riders
Added - Toclafane
Feature- Adipose now tameable by adipose pill
Added - Silence
Replaced - Mondasian Cybermen
Added - Whispermen
Feature - If driver of bessie presses their jump button, Bessie horn is played
Re-implemented - Delorean teleports when struck by lightning
Added - Angels now give the player looking at them Wither effects when looked at for too long
Added - Ice Warrors
Repaired feature - Cybermen are now more easily damaged by gold items
Repaired feature - Nothing can hurt weeping angels aside from pickaxes, punching will hurt them but also you
Ores:
Added Crystal ores, when mined will drop an ingot which can then be smelted into crystals in order to craft sonics
Feature - Sonics once again
= Turn sand into glass*
= Burn leaves*
- Blow up terrain*
*These can be turned on and off with permissions on a server
*Explosions will need to:
1. Be enabled on server
2. Player must have the permission
Crafting:
Semi-re-written for Jsons, Some recipes may have changed
Sounds:
Changed - Sounds are no longer in the "dalek" folder, they have been moved to assets/thedalekmod/sounds instead of assets/thedalekmod/sounds/dalek
Added - Subtitles to 90% of sounds
Added - Bessie Horn
Added - Misc Sonic noises
Added - Trenzalore wind
> Fixed Delorean & Bessie crash (Was calling a client side method to set passengers rotations)
> Chameleon panel now tells you what cartridge you just installed
> NBT tag "tardisID" used on the TARDIS block is now "tardis_id"
> Stopped all blocks sounding like dirt
> Fixed Roudels crashing the game (They thought they were holograms...)
> Removed DM Options button (Use the forge mod screen)
> Re-wrote ODM Gear, no longer displays in tab and is now a render layer instead of normal clothing
> Skaro and Trenzalore crash fixed (Too many mobs were spawning causing a out of bounds crash)
> Interiors load correctly
> Fixed Angels spawning with keys in hand
> TARDIS now plays cloister bell when Angels are within 10 blocks of it (exterior only atm)
> Removed Rain in TARDIS dim
> Removed lightning striking interiors(?)
> Removed loot_tables from files, were never used and easier to do via code
> Server never downloads classic names, causing them to be un-useable on servers, now fixed
> Added Latest Crash Report Checkbox on Report DM Bug GUI
> In theory, fixed the floor Grate crash with particles (If below -1, it'll just default to -1)
> Disabled Elytra flight, Cosemetic only until Forge merges this pull request
> Fixed the Entity overlay
> In theory, fixed weeping angels moving when you look at them
> Posed on behalf of @Kaneras, Silence model doesn't look messed up but does still need animated
> Angels now check if the player is blinded
> Fixed Xray issues with this block.
> Fixed Toyota Pillar
> All weapons / tools now render correctly.
> Toyota Door / Sign fixed
> Fixed Sonic overlay crash
> Commented out more Elytra code
> Handles can now remat/demat TARDIS
> Altered multidrop on some ores
> Added a null check to classic players
> Fixed more Dirt noises
> Fixed leaves transparency
> Weeping angels now depends on the data-manager more for no reason, just looked cleaner
> Fixed game crashing when teleported by a angel
> Fixed Classic TNT sounding like Wool
> Repaired Toyota pillar [Model is placeholder]
> Fixed a lot of rendering issues
> Removed concept of weather from TARDIS/Moon dimensions
> Fixed broken chair
> Removed more old Elytra code, should be the last of that bad reflection stuff
> Fixed explosion feature on 12th Sonic screwdriver no longer working
> Added Uncharted Waters (Music)
> Added Transition (Music)
> Fixed elytras not going on stands
> Patched spammy angel noise
> All interiors now generate correctly
> Various HireSWDS added
> Finally fixed Roundels
> Fixed bobbing up and down while riding vechiles
> Added a few door models
> Fixed flight panel
> Ice warriors no longer fire lasers
> Fixed missing ODM sword texture
> New Aces jacket Icon
> Fixed being able to use commands in flight
> Fixed being able to walk while the TARDIS is on the ground
> Readded all smelting
> Renamed exteriors
> Cybermen now draw steel
> Cybermen now drop steel
> Fixed mouse disspearing in TARDIS interface GUI
> Daleks no longer have footsteps
> Fixed broken particles on ODM gear
> Fixed sonic overlay crash
> Fixed Sound not playing Bobs sonic
> Fixed Special weapons crashing players, no longer a need for a inventory reset
> Autons now drop ammo and plastic
> CHAIRS WORK
> LOTS OF CHRISTMAS STUFF
> John has fixed Font renderer
> Fixed missing texture spam on some TARDIS models
> Smelting
> Tardis now remats facing you
> Tardis key summoning is now permantly repaired
> New Handles commands
> A lot of new sounds!
> Fixed Sonic overlay crash
> Changed the DMU flight overlay a bit
> Overhauled Flight
> Some HireSWDs
> Fixed some TARDIS models
> Skaro Radiation
> Overhauled Entity Registration
> Overhauled ore Generation
> New Cybermen sounds
> 360 model viewing in the TARDIS GUI
> Handles TARDIS summon command redo
> Keys will now ALWAYS work, no more summoning TARDIS's (Unless a player is being reaaaaly dumb)
> A lot of fixes to reduce lag
Just a friendly reminder that selling early betas/pre-releases that non-paying players have no access too is against the minecraft EULA, in other words illegal( since your technically selling Mojangs and by extension Microsofts property without permission from them ). Figured you probably didn't know since your main site has a entire section dedicated to promoting beta/pre-release sales.. and lets be honest, who else but someone like me even reads the EULA in the first place?
I can count the amount of people I know that have read the whole thing on one hand. Literally one hand.
One. Hand.
We actually looked over the eula again not so long ago and we changed beta and how it works.
Beta now just gives you early previews at new features coming to the mod, as well as our other mods, games, software etc
By previews we mean, videos, screenshots, information etc
It also gives you access to our DM Beta Creative server (which does not violate the eula. "Charging access to a server"), which is loaded with the current test build / release. It'll be on the Update 47 1.12.2 test build we released yesterday within the next 2 weeks if all goes well with updating
Thanks for pointing it out though. There are a good handful of people out there that still aren't aware of this.
Removed
- DMU Hub (Needs some extra work to fix up bugs, will be readded when the changes are made)
- Entity tracking on EntityClassicPlayer
- Entity tracking on EntityK9Regen
- Entity tracking on EntitySnowmanADV
- Entity tracking on EntityStoryMode
- Entity tracking on EntityCyberMat
- Entity tracking on EntityBlockJohn
Fixed
- 1967 Emporor Dalek renamed to 1967 Emporor's Dalek
- 2015 MK2 Emporor Dalek renamed to 2015 MK2 Emporor's Dalek
- 2012 Skaro Dalek renamed to 2012 MK2 Skaro Dalek
- try catch added to catch error when registering skin layers on old versions of forge 1.8
- Custom NPCs crash
- Classic player movment
- Fourth Doctors secondary console
- TileEntityImgage crash with empty String for name
- TileEntityMonitorCopper2010 now supports rotation
- Dispenser logic for EntityDalek fixed
- Dispenser logic for EntityAdipose fixed
- Dispenser logic for EntityBessie fixed
- Dispenser logic for EntityCyberMat fixed
- Dispenser logic for EntityDavrosChair fixed
- Dispenser logic for EntityK9Regen fixed
- Dispenser logic for EntityK9 fixed
Changed
- Mob spawning rates reverted to U45 levels
Mobs Changes:
Replaced - K9 Model
Added - K9 particless (When health is under 15, K9 emits smoke. When under 5 Emits More smoke and flames)
Added - K9 Self Destruct, One in 10 chance of K9 self destructing upon death (Like in the Aussie TV Show)
Added - K9 is now rideable!
Added - Aussie K9 (it flies omg!)
Replaced - Update to Bessie Model
Added - Angels can break lights
Added - Angels can steal keys
Added - Angels can teleport players
Added - Cybermats break most things redstone related
Added - Delorean zaps away to random coordinates when stuck by lightning
Added - Delorean zaps away when player reaches 88mph (May look into changing the time in a singleplayer enviroment..)
Replaced - Every Single Dalek Model!!
Replaced - Existing Dalek spawn items!
Fixed - Bessies transparency issues
Crafting:
- Added; K9 Head, Tail, Body, Regen Unit. See sentence below
I'm not going to list these here, waaaaaay too many!
Check the forums after the initial update for a thread on crafting updates! (or install JEI/NEI/TMI)
TARDIS:
Replaced - Copper Exterior
Replaced - Coral (2005) Exterior
Replaced - Toyata Exterior
Added - 1966 Exterior
Added - 1963 Exterior
Added - Rani Box Exterior
Added - Tom baker Exterior
Added - Moosewood Exterior
Feature - TARDIS's now emit light again!
Feature - TARDIS's can be toggled to emit particles on/off (DM Options/Config)(CS)
Feature - TARDIS's can spin in all directions (DM Options/Config) (CS)
Added - Telephone Exterior
Added - A hireSWD Exterior (DrWho)
Interiors:
Replaced - Fridge Interiors
Re-added - All the 1.7.10 Interiors! (TARDIS A, B, C, D contain these)
Added - Coral interior
Added - Secondary interior
Fixes:
Temp Soultion - TARDIS Command block text changed from "WWWWWWASDF" to nothing
Fixed - Fixed rendering bounds on larger models, They will no longer disspear when they are on the side of players view
Fixed - Handles is now held correctly in players hand! No more selfie stick rubbish...
Fixed - Too many Emeralds being dropped by Bessie on collide
Added - Keybinds!
Fixed - Bessie no longer dies under water
Sounds:
Fixed - Sounds no longer all play through the Main volume slider
TARDIS -
Replaced - Demat & Remat sounds
Added - Sound now emits when TARDIS is locked
Added - Cloister bell Sound
Misc:
Added - Sonic messages to various Admins
Removed - Removed DMU plus button as server isn't used
Added - some splash messages
Replaced - Entire resources folder was re-done, Dalek mod resourcepacks may need to update to new system
Fixed - Damagesources
Re-Did - Skaro Generation
Fixed - Fixed the Badwolf TARDIS item, it used the normal 10th one and now it uses the proper one with the little text on the side
Fixed - Chunk Hologram changed to transparent instead of purple block thing
Fixed - MobPlinth wasn't named correctly, Fixed
Fixed - Other blocks that weren't meant to be purple such as the original SWDJ one and Image loader
Fixed - [Admin Wep] Weirdo's sword model change
Fixed - Oxygen tank refiller now has a texture
Fixed - Some serverside issues
Added - Mr Smith sound (I hope..)
Added - Various sounds I forget the name of
Fixed - Dalek Spawner being infinite to a survival player
Changed - Tardis Panel commands now use ; to separate / stack commands instead of ,
0
This is for Minecraft Java edition 1.4 which is currently 8 years old, so it will not work with Bedrock or any Java version higher than 1.4
0
New Update!
0
Forgot to post the update here, but the 2019 Dalek Mod Advent Calendar is out!
0
Dalek Mod Update 50 has just been released!
Download: https://swdteam.com/p/dalek-mod
Changelog:
Title Screen:
Added: Added 13th Doctor falling from tardis background
Changed: Bug Report button now redirects you to a google form
Fixed: You should no longer crash on angel screen (Removed Static noise for now)
Mobs:
Fixed: K9 doesn't shoot at everyone anymore
Clothes:
Fixed: Nasa Suit Texture
Fixed: Fez's no longer copy their color onto inventory buttons
Items:
Added: Fob Watch
Added: Vortex Manipulator
Fixed: Solar Cell Crash
Added: Laser Screwdriver now has Sonic & Laser mode!
Blocks:
Changed: Right Toyota Panel locks door (Left still opens/closes)
Changed: Hartnell Back Panel can now open/close door
Changed: Coral Panel 3 can now open/close door
Changed: Copper Switch Panel can now open/close door
Fixed: Oxygen Refiller Station no longer crashes and now charges oxygen canister (One at a time)
Fixed: You can no longer see trough blocks with the Solar Panel
Fixed: Echo Command on Tardis panel no longer shows "echo" on output
Fixed: Floor Grates now emit smoke again
Fixed: Fire Log : You can now see the fire from any angle
Added: Fire Place now shows fire
Fixed: Image Loader now shows from any side
Fixed: DM Leaves now decay and won't crash you anymore
Added: Rani Console and Console room blocks
Added: Kerblam Box!
Added: Crystaline Interior Blocks (13th Doctor)
Added: Thirteen Doctor Statue
Added: Chronotis Console Hybrid (Monitor and Lever merged)
Fixed: Sonic Charges now gives sonic their respected offset
Entity:
Changed: Davros Chair can now go trough a 1X2 area
Added: SteamPunk Dalek
Tardis:
Added: Epsimo Tardis
Added: 2018 Tardis (Thirteen's Doctor)
Removed: Edinburgh Tardis
Added: Chronotis Tardis
Tardis Interiors:
Added: Epsimo Interior
Changed: New Copper/2010 Interior
Added: Vending Machine Interior
Changed: new First Doctor Interior
Changed: new Hell Bent Interior
Added: 80s Interior
Added: Rani Interior
Changed: new Toyota Interior
Changed: new War Doctor Interior
Changed: new Coral Interior
Changed: new Vanilla Interior
Changed: new DM_A Interior
Changed: new DM_B Interior
Changed: new DM_C Interior
Changed: new DM_D Interior
Added: 2018 Interior (Thirteen's Doctor Interior)
Added: Chronotis Interior
Added: Alpha Interior
Changed: Floral Interior
Changed: new Default Interior
Added: Beta Interior
Tardis Functions:
Fixed: You no longer tp to the void after flight in the end
Fixed: You can't get stuck in glass panes anymore or blocks
Fixed: You can now set the angle you're facing with interior command. (Will copy the way you're looking)
Added: Crash Sound upon crash while regenerating
Fixed: Armor or Items no longer render while being in flight mode.
Added: You get teleported to the inside when someone materialised around you
Added: Forcefield now prevents you from suffocating
Fixed: You can no longer enter another tardis while in flight mode
Added: You can not leave your tardis while it's locked
Fixed: You now land on an island in the End Dimension
Changed: Forcefield transparancy has been lowered, Lights up when shot
Added: Tardis Health System (To heal tardis fast place it ontop of zeiton block)
Added: Hostile Action Displacement System (HADS)
Fixed: You can no longer exit at the destination dimension without traveling.
Regeneration:
Fixed: Regeneration Color
Fixed: River Song Diary now shows 12 regens instead of 11 upon new regen cycle
Added: Store your regeneration cycle into a fob watch!
Changed: You can no longer move while regenerating
Food:
Added: Cheese
Sounds:
Changed: Demat Sound now streams to everyone around the console
Crafting:
Added: Pizza Recipe
Added: Cheese Recipe
Added: Zygon_Stew Recipe
Added: Epsilon Outline Recipe
Added: Epsilon Roundel Recipe
Added: Fob Watch Recipe
Added: Water Pistol Recipe
Added: Crystaline Chameleon Recipe (13th Doc)
Added: Crystaline Tardis Recipe (13th Doc)
Added: Crystaline Orange Crystal Rotor (13th Doc)
Models:
Added: Vortex Manipulator Model
Added: Epsimo Tardis Model
Fixed: Offset for 2nd Doctors Recorder
Added: Fob Watch Model
HireSWD:
Changed: DutchBear LightSaber : Choose between 3 diffrent colors
Changed: Spicy's Sonic : Display Name change and death message
Added: Seraph Blade now shows on your back
Changed: Seraph Blade can now be accesed by all staff
Added: Spicy's LightSaber now renders on your skin.
Dimensions & generation:
Fixed: Gallifrey Trees now generate properly
Fixed: Gallifrey sand now generates on gallifrey
Fixed: Removed Rain from TARDIS dimension
Fixed: You can now clearly hear the tardis hum
Added: Classic Dimension is back!
Textures:
Changed: New Texture for Copper Roundel
Changed: Epsilon Roundel Texture Fix
Changed: Removed white background from items
Config:
Added: Option to limit the tardis's per player
Added: Option to enable/disable tardis limit
Lang:
Added: Spanish Lang
Changed: Dutch lang
Changed: Lolcat language?
Misc:
Fixed: NBT Bug should no longer happen (0 Tags on other items)
Fixed: Null Pointer warnings in console spam
0
Dalek Mod Update 49.1 has just been released!
Download: https://swdteam.com/p/dalek-mod
Changelog:
- Added Force Fields
- Added Force Field control panel
- Added /tardis-list command. Used to list all the ID's of Tardises you own
- Added ability to use animated image loaders (DMU)
- Added /dalek-mod tardis list [user] command. Same as the /tardis-list command. Useful for server admins
- Added crafting recipe for gallifrey sand (Shapeless: 1x Sand, 1x Gallifrey Stone)
- Added config option to build invisible walls around Tardis interiors to prevent bridging
- Updated Tardis Exteriors
- Tardis now hovers when there are no blocks under it
- Reduced generation time of interiors
- Changed Christmas Tree
- Reverted back to the "pre-stroke" handles model
- Fixed custom naming issue with Daleks
- Fixed Dalek @e[] name target bug
- Fixed console spam due to "hand in a jar"
- Fixed rain in the Tardis Dimension
- Fixed transparency issues with a number of textures
- Fixed Story Mode cow rendering bug
- Fixed Auton shooting time
- Fixed Force Field data not copying over when using a key
- Fixed item.scredriver.name, now displays correct name
- Fixed item.gzr_sonic.name, now displays correct name
- Fixed gallifrey leaves not being dropped when using shears
- Fixed metadata blocks dropping the default state of 0
0
Dalek Mod Update 48.1 has just been released!
Download: https://swdteam.com/p/dalek-mod
There are still U48 bugs present in this update, however a lot of bugs have also been fixed. The main changes are as follows:
- Fixed titlescreen logo
- Fixed titlescreen button sound
- Fixed Tardis spawn rotation bug
- Fixed Tardis rendering rotation offset bug
- Fixed player rotation bug when exiting a Tardis
- Fixed player rotation bug when entering a Tardis
- Fixed players not being able to access the chameleon circuit
- Fixed Waypoints not updating
- Fixed Bill and Ted's Phone box skin (Doors will now open and close)
- Correct sound is now played when the Bill and Ted doors open
- Correct sound is now played when the Bill and Ted doors close
- Fixed Coral Tardis interior having an extra door hitbox where a coral wall block should be
- Fixed Eighth Doctors exterior spawning offset issue
- Fixed Ed's exterior spawning offset issue
- Fixed Ambients's exterior spawning offset issue
- Fixed Gallifreyan Wardrobe exterior spawning offset issue
- Fixed Wardrobe exterior spawning offset issue
- Fixed blank template interior spawn offset issue
- Fixed vending machine exterior spawn offset issue
Please note: Update 48 will not be on the public server until all bugs have been fixed
0
New Update!
Download Now!
1
Forge 1.12.2 Update 47
Changelog:
#47
Mod:
- Supports 1.12, 1.12.1, 1.12.2
- Repaired gamerules bugs
- Moved some chat messages to status bar
- Edits to add MDL states
- New config laypout, moved to thedalekmod.cfg
- Report Bug GUI
Title screen -
Re-added - Leaderboard
Added - Tenth Doctor regeneration background
Clothes:
Added - Adrics star
Fixed - Scaling on some clothes
Added - Cyber-hat
Added - Missy's hat
Mobs:
Feature - Bessie now supports two riders
Added - Toclafane
Feature- Adipose now tameable by adipose pill
Added - Silence
Replaced - Mondasian Cybermen
Added - Whispermen
Feature - If driver of bessie presses their jump button, Bessie horn is played
Re-implemented - Delorean teleports when struck by lightning
Added - Angels now give the player looking at them Wither effects when looked at for too long
Added - Ice Warrors
Repaired feature - Cybermen are now more easily damaged by gold items
Repaired feature - Nothing can hurt weeping angels aside from pickaxes, punching will hurt them but also you
Ores:
Added Crystal ores, when mined will drop an ingot which can then be smelted into crystals in order to craft sonics
Items:
Added - Adipose pill
Added - Laser Screwdriver
Added - Second Doctors recorder
Added - Spawners for Delorean, Classic players, Toclafane
Feature - Sonics once again
= Turn sand into glass*
= Burn leaves*
- Blow up terrain*
*These can be turned on and off with permissions on a server
*Explosions will need to:
1. Be enabled on server
2. Player must have the permission
Crafting:
Semi-re-written for Jsons, Some recipes may have changed
Advancements:
WIP
Textures:
Re-Did - Skaro Sand
Re-Did - Skaro Stone
Re-Did - Planet GUI
Models:
Added - Ky's Keyblade
Added - Recorder model
Added - Bobs sonic model
Replaced - 12th Doctors sonic model
HireSWD:
Added - War_majors infernal ODM gear
Added - Bobs sonic
TARDIS:
- 360 Landing
- Removed chunk loading
- Optional tooltips on controls
Dimensions & generation:
- Re-Did Skaro Regen
- Added Trenzalore
- Moon gravity now affects mobs aswell
Sounds:
Changed - Sounds are no longer in the "dalek" folder, they have been moved to assets/thedalekmod/sounds instead of assets/thedalekmod/sounds/dalek
Added - Subtitles to 90% of sounds
Added - Bessie Horn
Added - Misc Sonic noises
Added - Trenzalore wind
> Fixed Delorean & Bessie crash (Was calling a client side method to set passengers rotations)
> Chameleon panel now tells you what cartridge you just installed
> NBT tag "tardisID" used on the TARDIS block is now "tardis_id"
> Stopped all blocks sounding like dirt
> Fixed Roudels crashing the game (They thought they were holograms...)
> Removed DM Options button (Use the forge mod screen)
> Re-wrote ODM Gear, no longer displays in tab and is now a render layer instead of normal clothing
> Skaro and Trenzalore crash fixed (Too many mobs were spawning causing a out of bounds crash)
> Interiors load correctly
> Fixed Angels spawning with keys in hand
> TARDIS now plays cloister bell when Angels are within 10 blocks of it (exterior only atm)
> Removed Rain in TARDIS dim
> Removed lightning striking interiors(?)
> Removed loot_tables from files, were never used and easier to do via code
> Server never downloads classic names, causing them to be un-useable on servers, now fixed
> Added Latest Crash Report Checkbox on Report DM Bug GUI
> In theory, fixed the floor Grate crash with particles (If below -1, it'll just default to -1)
> Disabled Elytra flight, Cosemetic only until Forge merges this pull request
> Fixed the Entity overlay
> In theory, fixed weeping angels moving when you look at them
> Posed on behalf of @Kaneras, Silence model doesn't look messed up but does still need animated
> Angels now check if the player is blinded
> Fixed Xray issues with this block.
> Fixed Toyota Pillar
> All weapons / tools now render correctly.
> Toyota Door / Sign fixed
> Fixed Sonic overlay crash
> Commented out more Elytra code
> Handles can now remat/demat TARDIS
> Altered multidrop on some ores
> Added a null check to classic players
> Fixed more Dirt noises
> Fixed leaves transparency
> Weeping angels now depends on the data-manager more for no reason, just looked cleaner
> Fixed game crashing when teleported by a angel
> Fixed Classic TNT sounding like Wool
> Repaired Toyota pillar [Model is placeholder]
> Fixed a lot of rendering issues
> Removed concept of weather from TARDIS/Moon dimensions
> Fixed broken chair
> Removed more old Elytra code, should be the last of that bad reflection stuff
> Fixed explosion feature on 12th Sonic screwdriver no longer working
> Added Uncharted Waters (Music)
> Added Transition (Music)
> Fixed elytras not going on stands
> Patched spammy angel noise
> All interiors now generate correctly
> Various HireSWDS added
> Finally fixed Roundels
> Fixed bobbing up and down while riding vechiles
> Added a few door models
> Fixed flight panel
> Ice warriors no longer fire lasers
> Fixed missing ODM sword texture
> New Aces jacket Icon
> Fixed being able to use commands in flight
> Fixed being able to walk while the TARDIS is on the ground
> Readded all smelting
> Renamed exteriors
> Cybermen now draw steel
> Cybermen now drop steel
> Fixed mouse disspearing in TARDIS interface GUI
> Daleks no longer have footsteps
> Fixed broken particles on ODM gear
> Fixed sonic overlay crash
> Fixed Sound not playing Bobs sonic
> Fixed Special weapons crashing players, no longer a need for a inventory reset
> Autons now drop ammo and plastic
> CHAIRS WORK
> LOTS OF CHRISTMAS STUFF
> John has fixed Font renderer
> Fixed missing texture spam on some TARDIS models
> Smelting
> Tardis now remats facing you
> Tardis key summoning is now permantly repaired
> New Handles commands
> A lot of new sounds!
> Fixed Sonic overlay crash
> Changed the DMU flight overlay a bit
> Overhauled Flight
> Some HireSWDs
> Fixed some TARDIS models
> Skaro Radiation
> Overhauled Entity Registration
> Overhauled ore Generation
> New Cybermen sounds
> 360 model viewing in the TARDIS GUI
> Handles TARDIS summon command redo
> Keys will now ALWAYS work, no more summoning TARDIS's (Unless a player is being reaaaaly dumb)
> A lot of fixes to reduce lag
> TARDIS now remats facing the player
> Flight panel fully repaired
Update Video
Download
https://swdteam.com/p/dalek-mod
1
People mostly talk now over on the SWDTeam forums
https://swdteam.com/
0
We actually looked over the eula again not so long ago and we changed beta and how it works.
Beta now just gives you early previews at new features coming to the mod, as well as our other mods, games, software etc
By previews we mean, videos, screenshots, information etc
It also gives you access to our DM Beta Creative server (which does not violate the eula. "Charging access to a server"), which is loaded with the current test build / release. It'll be on the Update 47 1.12.2 test build we released yesterday within the next 2 weeks if all goes well with updating
Thanks for pointing it out though. There are a good handful of people out there that still aren't aware of this.
0
Update - Dalek Mod Update 46.2 Patch
Removed
- DMU Hub (Needs some extra work to fix up bugs, will be readded when the changes are made)
- Entity tracking on EntityClassicPlayer
- Entity tracking on EntityK9Regen
- Entity tracking on EntitySnowmanADV
- Entity tracking on EntityStoryMode
- Entity tracking on EntityCyberMat
- Entity tracking on EntityBlockJohn
Fixed
- 1967 Emporor Dalek renamed to 1967 Emporor's Dalek
- 2015 MK2 Emporor Dalek renamed to 2015 MK2 Emporor's Dalek
- 2012 Skaro Dalek renamed to 2012 MK2 Skaro Dalek
- try catch added to catch error when registering skin layers on old versions of forge 1.8
- Custom NPCs crash
- Classic player movment
- Fourth Doctors secondary console
- TileEntityImgage crash with empty String for name
- TileEntityMonitorCopper2010 now supports rotation
- Dispenser logic for EntityDalek fixed
- Dispenser logic for EntityAdipose fixed
- Dispenser logic for EntityBessie fixed
- Dispenser logic for EntityCyberMat fixed
- Dispenser logic for EntityDavrosChair fixed
- Dispenser logic for EntityK9Regen fixed
- Dispenser logic for EntityK9 fixed
Changed
- Mob spawning rates reverted to U45 levels
Download
1
Yes, but not yet, we've only just released U46
1
Update - Dalek Mod Update 46.1 Patch
New Additions
Changes
Fixed
Download
0
Forge 1.8 - Update 46
Changelog:
Download
0
Small update for the people who still check here.
Update 46 is almost ready. We have a few Daleks to finish recoding and then we should be good to release!
Keep an eye on SWDTeam.com for more updates on the U46 progress!