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    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Quote from Stormman09

    Is this whole pack based on your dreams?


    Some parts are, many parts in fact, but a lot of it is just stuff i thought looked neat.
    Posted in: Resource Packs
  • 0

    posted a message on Texture Artists' Union
    Quote from Drazile12

    @13th
    While pillars are nice, they don't feel very slabby.

    Also, new profile pic that I sadly like more than my old one.


    The single slabs will have a different side of course. I was going for nice stone tiles, really. I'm not sure what else slabs are for.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Here's my start on a new stone slab.



    The top square of it is going to be the top side, and i'm doing that vertical ctm to make it into a pillar thing that just about everyone else who has ever heard of ctm has already done.

    This is just the rough design, i'll shade around it to give it a proper carved effect.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Quote from ksheep

    I think keeping the sand a separate color from the sandstone would be good. I also enjoy the new sandstone, looks very Petra-esk.

    Note to self: Build Petra once the pack is updated.


    Do it, i want to see it.

    Anyway...

    Here's my start on a new stone slab.



    The top square of it is going to be the top side, and i'm doing that vertical ctm to make it into a pillar thing that just about everyone else who has ever heard of ctm has already done.

    This is just the rough design, i'll shade around it to give it a proper carved effect.
    Posted in: Resource Packs
  • 1

    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Quote from rosestorm90

    Hey 13th,

    An idea popped into my head today, I remember you saying a while back that you were planning on redoing the torches for your next update. I had an idea that they could either be turned into candles or something like the old gas lamps.


    I was thinking i wanted to do something with a bulb with a neat filament in it. Maybe in the style of old gas lamps though...

    Quote from Hoodoo

    Natural sandstone along with temples are great. I wonder though if it isn't too much pink in regard to the rest of the pack?


    Well, it certainly stands out against everything else, but i don't necessarily think it's a problem.

    It's based on a dream i had years ago, walking along a narrow ledge overlooking a deep canyon, all made of pink sandstone. There were actually screen doors every once in a while leading to park style bathrooms in rooms carved right out of the sandstone, but all the bathrooms were abandoned, and unfurnished, with old stalls but no sinks or toilets. I seem to remember getting chased by wild dogs and having to prod them into the bathrooms with a stick and lock them in there. Then at some point an airplane with a bus chained to the back crashed because it was off balance. It was a weird dream, but it had some neat looking sandstone. I thought i'd add it.

    Should i make some pinker sand for deserts to match?
    Posted in: Resource Packs
  • 0

    posted a message on Texture Artists' Union
    Quote from krisCrash

    Yeah. It's just... optifine is so easy to install with the 140 other mods I use, also it has GPU antialiasing.

    Bah.

    sandstone_top.properties

    method=fixed
    faces=top bottom
    tiles=15 (sandstone_bottom)
    metadata=1

    method=fixed
    faces=top bottom
    tiles=17 (sandstone_top)
    metadata=0
    metadata=2

    I think I am confused, this isn't working. I just get the top texture on top and bottom of all blocks, all I am seeing shouldn't work here is to change the bottom of 24:0 because that's sandstone_bottom.png.


    You do realize that there are seperate textures for the top and bottom of the sandstone block in the textures folder, right? Since you're only using the one tile, there's no need for ctm at all.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on I take pictures of snails. I was thinking of entering one in a contest, which one is best?
    Quote from Ioannes

    At first, before clicking, I thought this was going to be a joke thread.

    Then I clicked it, saw them, and now wish I could use them as wallpapers.

    It's a tough call since they're all so nice, but I would say the second.


    You can if you want. Here's a bigger one.

    Posted in: Culture, Media & Arts
  • 7

    posted a message on Texture Artists' Union
    New sandstone.



    Old sandstone for comparison:



    I was thinking i might do some biome specific orange clay just to make temples look better.



    You can see the carved ones in here.

    And finally, here it is in its natural habitat:

    Posted in: Resource Pack Discussion
  • 3

    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Quote from RustToRust

    ­[HORSEPUCKEY], Amazon doesn't even SELL beer, do they?


    Nope, but i don't really drink. I've always heard it's dangerous to drink alone, for some reason. It's probably not, but i've never really had the money anyway. I'm saving up for college some day.

    Anyway...

    New sandstone.



    Old sandstone for comparison:



    I was thinking i might do some biome specific orange clay just to make temples look better.



    You can see the carved ones in here.

    And finally, here it is in its natural habitat:

    Posted in: Resource Packs
  • 1

    posted a message on Texture Artists' Union
    Quote from krisCrash

    What's this type of CTM called? It's kind of like classic glass, but I really only need 5 individual tiles. So I sort of need to combine horizontal and vertical, how do?

    Also, its something I've wanted to do to my smooth sandstone for ... years.


    It's possible to apply secondary ctm to any tile, so in this case what you could do is do vertical ctm, then apply horizontal ctm to each of the 4 tiles you used to make them act as a seperate horizontal ctm'd block for each one.

    You do this by specifying the specific tile and matching it to others. What this does though is basically turns the original tile into a placeholder, although you can include it in the series.

    For example:

    Mainpropertiesfilename.properties
    matchTiles=blocknamehere
    method=vertical
    tiles=0-3

    horizontal0.properties (file name doesn't matter all too much, name it anything though it needs to be in the right order alphabetically... i forget if it needs to come before or after the main file though.)
    matchTiles=~/ctm/foldernamehere/0.png
    method=horizontal
    tiles=0 0a 0b 0c (names do not matter, just showing that you can use the original file anywhere in the series)

    horizontal1.properties
    matchTiles=~/ctm/foldernamehere/1.png
    method=horizontal
    tiles=1 1a 1b 1c

    And basically you need another properties file for each tile... so basically 4 extra properties files. It's not that hard, really. My pack makes use of this method a lot. Not with horizontal ctm, but i have a lot of blocks that use vertical ctm and repeat ctm horizontally. Download my pack, dissect it, and look at the ctm for the different plank types. Many of them use this method. Everything except oak and spruce do, iirc.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on I take pictures of snails. I was thinking of entering one in a contest, which one is best?
    Quote from karlzhao314

    :P no matter how strong of a magnifying glass you attach to a camera lens, nothing will be magnified because the glass doesn't work as a magnifier anymore, it works as a diopter. The only ways to actually magnify anything in a picture would be to get closer to it or use a longer focal length.

    Anyways, you could look into using the camera as it is without the magnifying glass, maybe at a larger aperture if possible. Then again, there are plenty of times where f/2.4 is already too open for macro photography. I get plenty of shots where f/2.4 gives me a depth of field of a few centimeters, which isn't enough to keep my entire subject (usually a flower) in focus.


    Or, i could start using the DSLR i recently bought. It's a Pentax k30. I've yet to find any snails to use it on.
    Posted in: Culture, Media & Arts
  • 0

    posted a message on I take pictures of snails. I was thinking of entering one in a contest, which one is best?
    Quote from karlzhao314

    Never heard of that as a solution before. Do you have any issues with chromatic aberration?

    I ask because I bought a set of dedicated macro diopters and most of them introduce a slight degree of aberration.

    Here's one of the more extreme examples:


    Maybe I would have been better off with a magnifying glass.

    Then again, magnifying glasses aren't exactly known to preserve lens resolution.


    Yeah, there was some issue with it. You can see it in the full size original, though it was a very weak magnefying glass, since my goal wasn't to magnefy anything, but just get a nice soft background.
    Posted in: Culture, Media & Arts
  • 0

    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Quote from RustToRust

    Augh, the injustices of the world.
    Curse gets you money though, right? How much more traffic do you have to get to buy yourself a beer? I'll shill you if I think it'll help.


    Actually, quite a lot. Every few months i get a small amazon gift card from it, but that's about it.
    Posted in: Resource Packs
  • 0

    posted a message on I take pictures of snails. I was thinking of entering one in a contest, which one is best?
    Quote from karlzhao314

    Second picture is the best.

    First and third have elements of both nature and man-made objects clashing in the setting. Third has a very complex background (comparatively) and draws attention away from the snail. The bokeh effect of the first is nowhere near as apparent or as smooth because the background elements are all disconnected from each other, and the bokeh effect of the third completely alienates the snail and whatever the snail is riding on.

    Also, both in the first and the third, that thing that the snail is riding on could just as easily be the subject of the photo as the snail could be.

    In contrast with the first and third, the second shows plenty of detail, has only natural elements in the setting, and the background is much more simple and fitting and really brings out the nature of the snail. Also, since the background is completely connected to the foreground, the bokeh effect is much smoother and more apparent.

    They're all very nice pictures though. May I ask what camera and what lens you used to take them? And also what settings? (FYI, submitting the settings, such as aperture, shutter speed, and ISO, usually help your chances a bit.)


    Canon Powershot, since it's a compact i used the lens attached to it... with a dollar store magnefying glass taped on to further reduce the DOF. f/2.4 because it had a cheap light sensor so everything was dark, 100 ISO, since anything above that looks absolutely horrible on that camera. It can make chroma noise like no other...

    I can't recall the shutter speed.
    Posted in: Culture, Media & Arts
  • 0

    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Quote from Nathannathan1232

    This is really cool! It's the first texture pack that I've seen that looks realistic. Good job!


    It's actually only 64x, but the ctm helps to break things up a bit and keep you from noticing any repitition. Be sure to use McPatcher with it.
    Posted in: Resource Packs
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