- 13thMurder
- Retired Staff
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Member for 12 years, 2 months, and 25 days
Last active Sat, Jun, 27 2015 12:43:14
- 6 Followers
- 3,557 Total Posts
- 955 Thanks
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Apr 1, 201413thMurder posted a message on An April ApologyI was hoping it was a prank, but they're actually making me enforce all this, so...Posted in: News
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Apr 1, 201413thMurder posted a message on Minecraft Gets New Developer, Sells to EALooking into this, it isn't all too bad.Posted in: News
Some of the potential DLC i've found mentioned in other offsite articles looks nice.
I'll definitely be getting the Fancy Blocks Pack. I mean, $9.99 is a bit much for so few new blocks, but the marble and obsidian tiles seem like they would be really nice for building.
The Bird Bundle looks good too, although from everything i've read, the cassowaries seem a little over powered. I hope they reveal what the beaks will be used for soon.
One question though, will i automatically get an Origin code for Minecraft once 1.8 comes around and the current launcher is phased out, or will i have to purchase it again if i want to continue playing? I mean, if i have to, i guess it's fair. I've had a good long run with minecraft as it is, so i guess i've gotten my money's worth. -
Sep 12, 201313thMurder posted a message on Snapshot 13w37a Ready For Testing!I think i found Grum.Posted in: News
Do you ever stop and wonder what exactly went so wrong in Grum's life to traumatize him so badly that he feels the need to hide all the time? ...or is he a spy? -
Jun 15, 201313thMurder posted a message on Snapshot 13w24a Ready For Testing!Posted in: NewsQuote from Shourin
You have to use the texture pack folder not the zip file. If your useing your texture pack as a zip file UN-zip it then run the converter.
Doing that seems to crash the converter. It just closes instantly when i do. -
Jun 14, 201313thMurder posted a message on Snapshot 13w24a Ready For Testing!The texture pack converter doesn't work. All it does is unzips my texture pack into a folder, turns some of the folders within the texture pack into unreadable corrupted generic files (it shows the type of file to be 'file', is the same name as the folder it replaced, and is 0bytes in size)Posted in: News
And it rearranges the names of a few textures improperly... needless to say it doesn't seem to work... unless the new format invloves using unzipped folders? -
Feb 2, 201313thMurder posted a message on Snapshot Support in the Curse Client, Now Beta Testing & MoreI'm not sure i understand the system...Posted in: News
So for example, do only the top 100 content creators of that month recieve any points at all, but give nothing to the less popular creators who are still getting a thousand or so downloads a month? or do the top content producers simply get more, but everyone getting downloads gets points?
Or, is it a matter of a certain amount of downloads translating to a certain amount of points added up at the end of the month by figuring out the ratio of total downloads to points in the pool, and distributing them accordingly?
Most content creators out there are using adf.ly. in what ways is this a better alternative? it's certainly intriguing, though reading the FAQ doesn't answer many questions i have about, in fact, it simply creates more.
One very important question i have:
Where does the money come from? Is it simply sharing the ad revenue with content creators because they are one of the main reasons the website is visited, or will this require people to pay to use the site, or download content? For example, i have a texture pack. It would of course be nice to get something in return for the huge amount of work it is making such a thing (this year puts the project at its one year mark) but at the same time, id rather my texture pack be available to anyone, not just those who can afford it, no matter how low the price, i would never charge people to use it. -
Nov 3, 201213thMurder posted a message on DON'T PANIC -- Regarding "Warning - visiting this web site may harm your computer!"Posted in: News
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Nov 1, 201213thMurder posted a message on DON'T PANIC -- Regarding "Warning - visiting this web site may harm your computer!"Posted in: News
just so you know...
PUP = possibly unwanted program = most likely tracking cookies -
Nov 1, 201213thMurder posted a message on DON'T PANIC -- Regarding "Warning - visiting this web site may harm your computer!"lazy ad providors don't check their content at times...Posted in: News
a good thing to use is the noscript addon. it helps to prevent malacious things from ads (and in websites in general) getting into your computer. if you click on dangerous ones, then what happens to you happens, so be careful. but if you come across bad ones that you avoid, then it keeps you a bit safer.
note: noscript isnt an adblocker, so youll still see ads. adblockers don't necessarially block scripts though, therefore if you are just using an adblocker you might just not be seeing ads that are still there, and if they're dangerous, they'll still be dangerous. with noscript, all of the scripts running on a page will be blocked until you choose to allow them, so if a website isnt working correctly, that may be why, you simply need to give noscript permission to let them through, which is easy to do. -
Sep 28, 201213thMurder posted a message on Manly Tools Mod Spotlight - Camera Craftsacheverell turned into tomato sauce XD no... man sauce. ew.Posted in: News
anyway, this seems like an amazing mod. i do quite a bit of photography irl, and ive actually searched for a camera mod before and always just found... well, nothing that was actually a camera mod. mostly things that modified the player's viewpoint.
this looks excellent. -
Jul 22, 201213thMurder posted a message on Lawsuit Filed Against Mojang - This Time, For Obscure PatentAppears to be a patent troll. I do not care for those.Posted in: News
Mr. Richardson should be recieving a creeper in the mail shortly... hopefully* he can outrun it.
*13thmurder uses some words to promote a sense of geniality he simply doesn't have. -
Apr 30, 201213thMurder posted a message on Change Your Minecraft Name? Possibly In The Futureive had this username since i was 10. im now 20. yep... weird to say, but ive been using the same username for a decade.Posted in: News
i gotta say, people compliment my name a lot. i guess i just came up with something that worked well, so i stuck with it. -
Apr 20, 201213thMurder posted a message on PureBDCraft Texture Pack, Unbelievable Shaders Modhow do you get your shaders like that? all that happens when i try is my screen goes all blurry and i get intense lag.Posted in: News
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must have missed those signs... there are a lot of signs in the cells area though.
but a lot of people are from what i can tell are thinking being jailed is like a warning, which leads to a ban next time.
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well, perhaps make the rules a bit more clear then in the beginning area? a whole lot of people in chat are thinking swords will get them banned.
dont dispensers require redstone? is there actually any redstone in the prison?
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first off, in the tree farms i find that a lot of people like to cut trees and not replant them. at one point i found the tree farm completely empty. no trees, no saplings planted or floating about waiting to be planted. had i not banked some saplings from before, it would have stayed that way. thus i suggest adding sapling store in the tree farm selling fresh saplings for $1.
also, no one seems able to really understand the difference between server and prison rules, myself included. ive read them, as have many others, but... well, i barely understand them still. from what i can tell, the server rules are the real rules, breaking them can result in being banned. prison rules are more part of the game itself, things you are actually allowed to do when guards arent looking (hence it being part of the game, guards are a bit like mobs then) though i may be wrong. making the rules of each and how they apply a bit more clear would really help.
and finally... people getting trapped in cells. it happens. a lot. especially to new players who push the button to go in one, then are unable to use the lever, button, pressure plate, or whatever inside. a warning sign at the beginning about this would be good, but making a pressure plate just inside the door that opens it, works for everyone, and is not removable would be better. (of course the rest of the items in the cell would still be off limits to all but the renter)
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ah well... thanks for taking the time to reply. i believe ive found the problem. your mod doesn't get along with optifine. sadly though, i need optifine to run nicer texture packs, and your mod makes for beautiful skies that match texture packs perfectly, but... well, cant have them lagging so badly its unplayable, even if it is beautiful. do you know of a way around this? they share kz.class and l.class.
ah well... thanks for taking the time to reply. i believe ive found the problem. your mod doesn't get along with optifine. sadly though, i need optifine to run nicer texture packs, and your mod makes for beautiful skies that match texture packs perfectly, but... well, cant have them lagging so badly its unplayable, even if it is beautiful. do you know of a way around this? they share kz.class and l.class.
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anyway, i am very familiar with gimp and use it all the time for editing my photography.
when trying to shade something, i dont recommend using the dodge/burn tool, as you can permanently destroy pixels by making them so dark or so bright that they reach black or white, thus losing their ability to be shaded after.
what you should do that gives you tons more control is shade on a new layer. ill make it in steps because honestly, i think those are the easiest to understand.
1. make a new transparent layer on top of what you want to shade.
2. set this layer's mod to overlay.
3. get black and white on your color pallete (you can switch between them instantly by pressing x, very helpful here)
4. get the largest (19px) soft round brush, and set the brush's opacity to around 20%
5. simply paint black or white onto the new overlay layer to darken or lighten. you can go over it multiple times with the brush, since the opacity was set low.
6. when you are happy with the rough shading, get the smudge tool, make the original layer (not the shading layer) invisible. no you will only see the shading you painted. smooth it out with the smudge tool.
there you go, easy non destructive shading.
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any idea whats causing this? im sure if everyone was experiencing it it would be posted in this thread before, but ive done some testing and figured it out to be your mod causing it.
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with it installed, you can tweak more settings and see if one is a problem, and chances are just having it will give you a nice fps boost.
also, get magic launcher http://www.minecraftforum.net/topic/939149-launcher-magic-launcher-094-mods-options-news/ and set it so minecraft can have more memory (since its usually limited)
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one thing i should point out though... please change the text color on the main menu. the fallout green is more a creamy mint green than that eyeball splitting bright mspaint green.