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  • 13thMurder
  • Retired Staff
  • Member for 11 years, 1 month, and 27 days
    Last active Sat, Jun, 27 2015 12:43:14
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    Oct 29, 2014
    13thMurder posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Nope, don't do that.
    Posted in: Resource Packs
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    3

    Oct 24, 2014
    13thMurder posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    I started college (finally) and i go 3 days a week. All day, morning until late at night. The other 4 days i work full time. Then there's a ton of homework in every spare moment.

    I want to continue texturing, but i don't have a whole lot of time. I will make an effort to do some textures here and there. I have a few .xcfs on my desktop of half done textures that i just work on occasionally. I usually focus on one at a time so i have real progress to show, but i dunno, my method's gone odd lately. I'll finish a few as soon as i can and post them.
    Posted in: Resource Packs
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    Aug 13, 2014
    13thMurder posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Quote from ksheep
    Good to hear you're back! Between you and Glimmar being silent for some time, I was getting worried that the two main texture packs I use might have lost support. I hope things are going well and that you find your motivation again. As always, no rush, feel free to take your time getting back into the swing of things. It's just nice to see that you haven't simply disappeared off the face of the Earth.

    Could be a while before i fully get back into it, if ever. Things are very not good right now.

    Anyway, i did do a trapdoor though.

    Posted in: Resource Packs
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    Aug 9, 2014
    13thMurder posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    I never did get the opportunity to read anything by Lovecraft, even though i've been meaning to for... well, years. But it will probably be rather art nouveau style. I want to include more of that in my pack.
    Posted in: Resource Packs
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    1

    Aug 7, 2014
    13thMurder posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Quote from rosestorm90

    The upcoming prismarine sounds good to me, so I will third that suggestion. A question, how much do you have left to do in your current reworking of the stone in the pack?

    Quartz, gravel, glowstone, and a few more ore blocks it looks like. Plus all the 1.8 stuff.
    Quote from ZackTheDigger

    What are the priest villagers supposed to be?

    Crazy people with googly eyes stuck on their gas masks, snail print pants, straight jackets, and pink tutus.
    Quote from Stormman09
    What are your plans for the Guardian mob that is coming to 1.8?

    Might make it a submarine or something.
    Posted in: Resource Packs
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    2

    Aug 7, 2014
    13thMurder posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Sorry i've been inactive lately. I've been dealing with some stuff, and haven't really had any motivation at all for... well, months. I did manage to get a few out today though, and i'll try to be more active again.

    New obsidian.


    Stone bricks. Went with plain, boring stone bricks. I vaguely remember that i used to be creative at some point in the past.
    Posted in: Resource Packs
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    2

    Jun 6, 2014
    13thMurder posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    So i made this pattern today... not sure what i'll do with it, but it will be a texture somewhere.

    I could tweak the colors and such, or make it into some kind of embossed or carved thing as well. Any ideas?

    Posted in: Resource Packs
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    Jun 2, 2014
    13thMurder posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Quote from RustToRust

    I did once, but I was feverish and asleep.
    Also keep in mind I don't mean to be negative about your work in any way. The only real purpose stone slab has is decorative and it serves that beautifully.

    Also, nice mossy cobble. It looks like it was left out for too long and got moldy. Which I believe is precisely the point.


    Mold is rarely such a vivid green though.
    Posted in: Resource Packs
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    1

    Jun 2, 2014
    13thMurder posted a message on Texture Artists' Union
    mossy cobble:

    Posted in: Resource Pack Discussion
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    0

    Jun 2, 2014
    13thMurder posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Quote from RustToRust

    Yeah, I know.
    It's SUPPOSED to be a meatcutting counter, it's just a hilariously elaborate example of one.
    I guess the grooves COULD have a point though, as gutters, neatly conducting excess blood and sarcoplasm away from the work surface and down the block's sides?


    To be fair, have you ever actually seen a butcher cutting meat on a slab in minecraft?

    Anyway, mossy cobble:

    Posted in: Resource Packs
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    Jun 1, 2014
    13thMurder posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Quote from RustToRust

    Bet it looks a bit odd in the Villager butcher shops.
    But then, the entire pack looks a bit odd, that's the whole point.
    It's very nice for decoration, I think.


    It's just a 1 block high double slab, right? Look at the last picture, you can see on the left what that looks like. It might work as a sort of... decorative craft bench.
    Posted in: Resource Packs
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    Jun 1, 2014
    13thMurder posted a message on Texture Artists' Union
    Quote from Rillian

    I don't see it. Yeah, like if a 3-year-old made a jack-o-lantern then maybe.

    EDIT: Although I could totally use it for a jack-o-lantern face, since the current one I'm using is pretty bad.


    It looks like a slightly obstructed jack o lantern face, or maybe a hastily carved one.

    But are you not just an older 3-year-old?
    Posted in: Resource Pack Discussion
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    2

    May 31, 2014
    13thMurder posted a message on Texture Artists' Union
    Quote from Visual_Argonian

    Ores look good, though that stone CTM (?) looks a bit off


    The gold looks like a jack o' lantern face.
    Posted in: Resource Pack Discussion
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    3

    May 31, 2014
    13thMurder posted a message on Texture Artists' Union
    New stone slab. It does that thing where it turns into a pillar.





    Posted in: Resource Pack Discussion
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    3

    May 31, 2014
    13thMurder posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    New stone slab. It does that thing where it turns into a pillar.





    Posted in: Resource Packs
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  • View 13thMurder's Profile
    Apr 1, 2014
    13thMurder posted a message on An April Apology
    I was hoping it was a prank, but they're actually making me enforce all this, so...
    Posted in: News
  • View 13thMurder's Profile
    Apr 1, 2014
    13thMurder posted a message on Minecraft Gets New Developer, Sells to EA
    Looking into this, it isn't all too bad.

    Some of the potential DLC i've found mentioned in other offsite articles looks nice.

    I'll definitely be getting the Fancy Blocks Pack. I mean, $9.99 is a bit much for so few new blocks, but the marble and obsidian tiles seem like they would be really nice for building.

    The Bird Bundle looks good too, although from everything i've read, the cassowaries seem a little over powered. I hope they reveal what the beaks will be used for soon.

    One question though, will i automatically get an Origin code for Minecraft once 1.8 comes around and the current launcher is phased out, or will i have to purchase it again if i want to continue playing? I mean, if i have to, i guess it's fair. I've had a good long run with minecraft as it is, so i guess i've gotten my money's worth.
    Posted in: News
  • View 13thMurder's Profile
    Sep 12, 2013
    13thMurder posted a message on Snapshot 13w37a Ready For Testing!
    Quote from grnmachine

    did anyone actually find grum?


    I think i did.

    Posted in: News
  • View 13thMurder's Profile
    Sep 12, 2013
    13thMurder posted a message on Snapshot 13w37a Ready For Testing!
    I think i found Grum.



    Do you ever stop and wonder what exactly went so wrong in Grum's life to traumatize him so badly that he feels the need to hide all the time? ...or is he a spy?
    Posted in: News
  • View 13thMurder's Profile
    Jun 15, 2013
    13thMurder posted a message on Snapshot 13w24a Ready For Testing!
    Quote from Shourin

    You have to use the texture pack folder not the zip file. If your useing your texture pack as a zip file UN-zip it then run the converter.


    Doing that seems to crash the converter. It just closes instantly when i do.
    Posted in: News
  • View 13thMurder's Profile
    Jun 14, 2013
    13thMurder posted a message on Snapshot 13w24a Ready For Testing!
    The texture pack converter doesn't work. All it does is unzips my texture pack into a folder, turns some of the folders within the texture pack into unreadable corrupted generic files (it shows the type of file to be 'file', is the same name as the folder it replaced, and is 0bytes in size)

    And it rearranges the names of a few textures improperly... needless to say it doesn't seem to work... unless the new format invloves using unzipped folders?
    Posted in: News
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    Feb 2, 2013
    13thMurder posted a message on Snapshot Support in the Curse Client, Now Beta Testing & More
    I'm not sure i understand the system...

    So for example, do only the top 100 content creators of that month recieve any points at all, but give nothing to the less popular creators who are still getting a thousand or so downloads a month? or do the top content producers simply get more, but everyone getting downloads gets points?

    Or, is it a matter of a certain amount of downloads translating to a certain amount of points added up at the end of the month by figuring out the ratio of total downloads to points in the pool, and distributing them accordingly?

    Most content creators out there are using adf.ly. in what ways is this a better alternative? it's certainly intriguing, though reading the FAQ doesn't answer many questions i have about, in fact, it simply creates more.

    One very important question i have:
    Where does the money come from? Is it simply sharing the ad revenue with content creators because they are one of the main reasons the website is visited, or will this require people to pay to use the site, or download content? For example, i have a texture pack. It would of course be nice to get something in return for the huge amount of work it is making such a thing (this year puts the project at its one year mark) but at the same time, id rather my texture pack be available to anyone, not just those who can afford it, no matter how low the price, i would never charge people to use it.
    Posted in: News
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    Nov 3, 2012
    13thMurder posted a message on DON'T PANIC -- Regarding "Warning - visiting this web site may harm your computer!"
    Quote from xBublizZ

    Adblock ;)


    adblock won't do it. try noscript.
    Posted in: News
  • View 13thMurder's Profile
    Nov 1, 2012
    13thMurder posted a message on DON'T PANIC -- Regarding "Warning - visiting this web site may harm your computer!"
    Quote from Alex545

    This is what i see:



    just so you know...

    PUP = possibly unwanted program = most likely tracking cookies
    Posted in: News
  • View 13thMurder's Profile
    Nov 1, 2012
    13thMurder posted a message on DON'T PANIC -- Regarding "Warning - visiting this web site may harm your computer!"
    lazy ad providors don't check their content at times...

    a good thing to use is the noscript addon. it helps to prevent malacious things from ads (and in websites in general) getting into your computer. if you click on dangerous ones, then what happens to you happens, so be careful. but if you come across bad ones that you avoid, then it keeps you a bit safer.

    note: noscript isnt an adblocker, so youll still see ads. adblockers don't necessarially block scripts though, therefore if you are just using an adblocker you might just not be seeing ads that are still there, and if they're dangerous, they'll still be dangerous. with noscript, all of the scripts running on a page will be blocked until you choose to allow them, so if a website isnt working correctly, that may be why, you simply need to give noscript permission to let them through, which is easy to do.
    Posted in: News
  • View 13thMurder's Profile
    Sep 28, 2012
    13thMurder posted a message on Manly Tools Mod Spotlight - Camera Craft
    sacheverell turned into tomato sauce XD no... man sauce. ew.

    anyway, this seems like an amazing mod. i do quite a bit of photography irl, and ive actually searched for a camera mod before and always just found... well, nothing that was actually a camera mod. mostly things that modified the player's viewpoint.

    this looks excellent.
    Posted in: News
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    Jul 22, 2012
    13thMurder posted a message on Lawsuit Filed Against Mojang - This Time, For Obscure Patent
    Appears to be a patent troll. I do not care for those.

    Mr. Richardson should be recieving a creeper in the mail shortly... hopefully* he can outrun it.


    *13thmurder uses some words to promote a sense of geniality he simply doesn't have.
    Posted in: News
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    Apr 30, 2012
    13thMurder posted a message on Change Your Minecraft Name? Possibly In The Future
    ive had this username since i was 10. im now 20. yep... weird to say, but ive been using the same username for a decade.

    i gotta say, people compliment my name a lot. i guess i just came up with something that worked well, so i stuck with it.
    Posted in: News
  • View 13thMurder's Profile
    Apr 20, 2012
    13thMurder posted a message on PureBDCraft Texture Pack, Unbelievable Shaders Mod
    how do you get your shaders like that? all that happens when i try is my screen goes all blurry and i get intense lag.
    Posted in: News
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