Ok thanks it seems to work with java 1.7 ... i tried to compile it in 1.7 even for 1.6 (with java 1.8) but it only works after deinstalling java 1.8 and installing 1.7
Hey there, i'm using Dynmap and i'am very pleased. It works great on my Apache Server.Now we are trying to chance our server system to Bungeecord, i googled it but i don't find anything useful.
So here is my Question:
Will dynmap work for multiple Servers(about 3),rendering in a signle dynmap folder or do i have to create a folder for each(maybe there is some special version?)
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you can create a new Class which repreasents your Gui and let it extends from Guiscreen
than you can do
minecraft.displayGuiScreen(your class)
for the craftingtable this should work
minecraft.displayGuiScreen(new GuiCrafting(playerInv, worldIn));
#not tested
something like this
class YourGui extends GuiScreen{
protected void keyTyped(char c,int key){
}
public void initGui(){
buttonList.add(new GuiButton(1, width/2-100,height-50 , "back to game"))
}
public void actionPerformed(GuiButton b){
if(b.displayString.contains("back to game")){
minecraft.displayGuiScreen(null);
}
}
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i'm trying to update my mod with liteloader 1.8 the latest release...
But everytime i try to compile liteloader is runs into an error
http://pastebin.com/VwiXuFZC
i have tested this also on my laptop but there is the same problem(even with a fresh mcp setup)
The intressting part is ... liteloader is booting if i run it in eclipse without an error
Someone know a solution for this ?
0
i think the only problem by rendering into the same folder is multi-thread filereading/writting into the file where the players are saved.
(DDos-Protected/Traffic limited, etc)
0
So here is my Question:
Will dynmap work for multiple Servers(about 3),rendering in a signle dynmap folder or do i have to create a folder for each(maybe there is some special version?)
Sincerely yours
1337Zero