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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    So, for me, everything works fine but the volumetric clouds.
    After removing the // before calculateclouds and disabling the normal Minecraft clouds, this is what I get;
    http://i.imgur.com/Rl2dTp1.png

    Anyone?

    -ignore this post, just me and my stupidity-
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from JonnyBrando

    If you want to lighten the glowstone and lava (which will also lighten torches I believe), you need to edit the final.torchlight value, you might be able to compensate for the torch drawback by un-commenting final.glow.torch and bumping that value.




    Look up 7 posts please... There's a link to the previous page..




    Hmm, if you aren't using Optifine, Advanced OpenGL needs to be OFF else you'll get flickering. If you are using Optifine, my Advanced OpenGL is on, but my Chunk Loading is Default (I keep trying Multi-Core but I get missing chunks and such).

    As for the without shaders problem ... sounds like you missed a bracket, or possibly have the decimal place in the wrong spot, or removed the 'f' from the end of the values.

    If it was a ZIP to start with, it may have been rebuilt improperly.

    Unzip the shaderpack file to %appdata%\.minecraft\shaderpacks\SEUS v10RC7\shaders and put all of the FSH and VSH files in that folder. Then edit away :) .


    Shadow's are still flickering, but the water has been fixed! Thanks a lot bud :)
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from JonnyBrando

    For the shadows, try changing your Advanced OpenGL / Chunk Loading settings.

    For the water, that is just the way that it is. You can turn on Clear Water, and change the color to your liking.

    Here is how to change the water color in v10RC7:


    I have mine set to:
    color.rgb = mix(color.rgb, vec3(color.r * (0.5f - wfresnel), color.g * (0.7f - wfresnel * 0.99f), color.b * (1.1f - wfresnel * 0.98f)) * (1.0 - reflectmaskhold), iswater);

    I've tried the chunkloading/OpenGL options but they don't seem to help with the flickering shadows :/

    And after editing the final.fsh file, and trying it on Minecraft, it just looks like Minecraft without shaders...
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    I've been using the 1.6.2 compatible RC7 version of SEUS and it (almost) works like a charm.
    The problems I've experienced are;
    -Shadows spazzing out a bit when moving
    -Water is black after 3 blocks down
    Video can be found .

    If anyone has any idea why it's the way it is now, and has a fix for this problem, I would greatly appreicate that.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from EskimoNoise

    If you're using Optifine D5 Ultra you'll have to use Forge #518 as Forge #506-516 aren't compatible.


    1. Make a backup of original minecraft.jar. (You may want it later.)
    2. Open minecraft.jar in WinRAR or 7-Zip or similar program.
    3. Delete META-INF in minecraft.jar.
    4. Copy files from Forge universal zip into minecraft.jar
    5. Copy files from OptiFine D5 Ultra zip into minecraft.jar.
    6. Open ShadersMod and SEUS zips, copy SEUS contents into ShadersMod/shaders folder
    7. Copy files from ShadersMod zip into minecraft.jar
    8. Close all files and run minecraft
    9. Go into options - shaders and select ( internal )
    10. ...
    11. Profit?



    Got a pic of your "fuzzy" water?



    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    I'm having a slight issue, that being that the water is a bit "fuzzy". What I mean by fuzzy is black spots appearing and then disappearing on the water. I'm using SEUS (of course) v08 Ultra and I have a GeForce 9500 GT. Is it a Graphics card problem, or have I messed everything up? :P

    Also, if it's a graphics card problem, is there a fix for that?

    Help would be appreciated <3
    Posted in: Minecraft Mods
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    posted a message on Erebus - Looking for Staff, Builders, Helpers, etc.
    Hey Derj,

    I'm not sure if this server is still online, but when it was online, I loved the server. So hears me apply;

    IGN:0wnage0tter
    Age:14, yes not the oldest guy around here, but idgaf. Age shouldn't matter, maturity is what matters.
    Email: PM'd, don't want any people signing me up for spam :/
    Skills: Medieval building, can build some stuff with redstone, not too advanced though.


    A paragraph about yourself:
    -------------------------------------------
    I've been playing Minecraft since beta 1.02 (the first beta update) and know quite some things about Minecraft now.
    I can be really helpfull if people ask, and I'm also somewhat of a troller. This may or may not be irrelevant,
    but I can go from trolly, to actually really serious, which may sometimes be quite annoying.



    Hope you take a look at it.
    -0wnage0tter
    Posted in: Server Recruitment
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    posted a message on Killion Detention Center - Largest and # 1 Prison Server [UPDATED: 1.7.4]
    In-game Name: 0wnage0tter
    How old are you? 15
    What is your timezone(GMT)? GMT+1
    What time can you guard? (Ex: 1PM-4PM)? Monday - Friday will be 6-8 PM and Saturday and Sunday, 8 AM - 12 AM, 4 PM - 5 PM
    How long have you played on Killion?:About 10 days.
    What is your current rank (Block)? C, That's why i want to be a Guard. There's too much violence in the C block
    Do you have experience with prison servers?:Yes, I've played on several prison servers.
    Do you have experience guarding?:Yes.
    Have you read ALL of the server rules, both guard and prisoner?: Yes.
    What makes you the best guard applicant?: Because when there's no guard, I like to "play" guard myself. I grab a stone sword and fight people who kill other innocent people.
    Posted in: PC Servers
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    posted a message on [1.3.2 totallynotavirus.zip] [32x texture pack]
    Nice! Awesome HD textures and 'lil bit of fun :biggrin.gif:
    Death note book and Rock Lee and Might Gai (or Guy) paintings? :iapprove:
    Posted in: Resource Packs
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    posted a message on Deltora Quest [1.5] [WIP] [1.8.1]
    Quote from aussie_modder

    give me 10 minutes!
    EDIT: Done! Here it Is
    RE-EDIT: Done Again!(Forgot the Belt)


    lol, i suck at texturing, diamond looked like a piece of cyan **** xD


    EDIT: oh and btw, can i make a nice banner and a Trailer for the map if it is done?
    Posted in: Resource Packs
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    posted a message on Gold trimmed mod
    Always wanted a gold trimmed red carpet in the front of your house? Always wanted Gold trimmed iron armor? Wait no longer! I need people for Codes (Classes, etc.), and i will do the texture's by myself, except for the gold trimmed iron armor... Plz help me for this awesome mod.
    Posted in: Requests / Ideas For Mods
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    posted a message on Deltora Quest [1.5] [WIP] [1.8.1]
    i will try, im not very good, but i'll give it a shot.
    Posted in: Resource Packs
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    posted a message on Deltora Quest [1.5] [WIP] [1.8.1]
    i could make the texture's if that is ok? i only forgot the names of the gems.... Lapis, diamond, topaz, and some other stuff...
    Posted in: Resource Packs
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    posted a message on [WIP][1.8.1] The Limestone Mod [V0.2] [SSP]
    i can make a vid about it, if that is ok.
    Posted in: WIP Mods
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    posted a message on [RPG]♛ Knowing V.4 ♛ Bigger and better than before,watch the trailer and download now!!
    Quote from ModernTurk

    Haha i dont think he did,but forget about him. Have you played my map? what do you think about it so far? :smile.gif:


    not yet, but im going to download soon, and i will make a vid 'bout the map ( i hope)
    Posted in: Maps
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