• 1

    posted a message on Rubber Duct Pipes Hang those pipes UP! Transport items and fluids between rooftops!! Realistic rubber tubes! Set your tubes free
    Quote from Old_Conestone»

    Hi Oriblockee,


    yes, my pipes can reach different levels, like in the following picture (32 blocks difference):

    I think that this extreme curve isn't as nice as it could be, but this can be changed :D
    It would be great if you can help me with the mod compatibility, because haven't worked with other mods yet.

    Moreover, I programmed 3 months ago these pipelines:

    I think that we could add these to this mod :D


    wow this is amazing! Im filled with hope again since someone who contacted me and decided to make this has gone silent.
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]
    Quote from lava731»
    what is already working?


    could anyone tell me what progress has been made since this guy said this? it was posted on July 27 2014

    Posted in: WIP Mods
  • 1

    posted a message on Remain in Motion - Continuation of Redstone in Motion, the frame mod

    crashed:


    ---- Minecraft Crash Report ----
    // Uh... Did I do that?

    Time: 9/28/15 12:49 AM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: me/planetguy/remaininmotion/render/MotiveSpectreRenderer
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:310)
    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:394)
    at org.multimc.EntryPoint.listen(EntryPoint.java:170)
    at org.multimc.EntryPoint.main(EntryPoint.java:54)
    Caused by: java.lang.NoClassDefFoundError: me/planetguy/remaininmotion/render/MotiveSpectreRenderer
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:59)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:512)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
    ... 18 more
    Caused by: java.lang.ClassNotFoundException: me.planetguy.remaininmotion.render.MotiveSpectreRenderer
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 44 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 46 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_60, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 890671344 bytes (849 MB) / 1422917632 bytes (1357 MB) up to 4593287168 bytes (4380 MB)
    JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms1152m -Xmx4928m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 25 mods loaded, 25 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UC mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UC FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10-universal.jar)
    UC Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10-universal.jar)
    UC betterfps{1.0.0} [BetterFps] (minecraft.jar)
    UC MCVanillaTweaks{1.0} [Mariculture - Vanilla Tweaks] (minecraft.jar)
    UC AquaTweaks{1.0} [AquaTweaks] (AquaTweaks-1.7.10-1.0.jar)
    UC MovingWorld{1.7.10-1.8} [Moving World] (movingworld-1.7.10-1.8.jar)
    UC ArchimedesShipsPlus{1.7.10-1.8} [Archimedes' Ships Plus] (archimedesshipsplus-1.7.10-1.8.jar)
    UC BNBGamingLib{2.2.0} [BNBGamingLib] (BNBGamingLib-2.2.0.jar)
    UC BlockPhysics{0.9.5} [Block Physics] (BlockPhysics-0.9.5.jar)
    UC CarpentersBlocks{3.3.7} [Carpenter's Blocks] (Carpenter's Blocks v3.3.7 - MC 1.7.10.jar)
    UC creativecore{1.2.0} [CreativeCore] (CreativeCore v1.3.6 mc1.7.10.jar)
    UC k4lib{1.7.10-0.1.50} [K4Lib] (k4lib-1.7.10-0.1.50-universal.jar)
    UC doubleJump{1.7.10-0.1.14} [DoubleJump] (doubleJump-1.7.10-0.1.14-universal.jar)
    UC Enchiridion{1.1} [Enchiridion] (Enchiridion-1.7.X-1.2b.jar)
    UC FWG{1.0.3} [Fun World Gen] (FWG-1.0.3.jar)
    UC ingameconfigmanager{1.0.0} [InGameConfigManager] (InGameConfigManager Pre-Alpha v0.0.4 mc1.7.10.zip)
    UC Mariculture{1.7.10-1.2.4.2a} [Mariculture] (Mariculture-Deluxe-1.7.10-1.2.4.2a.jar)
    UC MariTech{1.0} [Marine Technlogy] (Mariculture-Deluxe-1.7.10-1.2.4.2a.jar)
    UE planetguyLib{1.9} [planetguyLib] (PlanetguyLib-1.9.jar)
    UE JAKJ_RedstoneInMotion{2.8.4} [Remain In Motion] (RemainInMotion-2.8.4.jar)
    UC soundfilters{0.8_for_1.7.X} [Sound Filters] (SoundFilters-0.8_for_1.7.X.jar)
    UC SquidAPI{1.1.14} [SquidAPI] (SquidAPI-1.1.15.jar)
    UC SquidUtils{2.1.3} [SquidUtils] (SquidUtils-2.1.4.jar)
    UC Waterproof{1.0} [Waterproof] (Waterproof 1.0-1.jar)
    GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13399 Compatibility Profile Context 15.200.1062.1004' Renderer: 'AMD Radeon R9 260'


    was playing with these mods:

    Posted in: Minecraft Mods
  • 2

    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    welp let me just say one thing... its gone guys.. the dream is gone.. Let the sorrow train roll! this is the end... the patience I've had is now worthless and now I will depressed for a few weeks.. I bet that there are no others willing to take up this mod and even it out to where it's actually playable. oh the crushed dreams.. oh the crushed hopes... goodbye minecraft.

    Posted in: WIP Mods
  • 6

    posted a message on Rubber Duct Pipes Hang those pipes UP! Transport items and fluids between rooftops!! Realistic rubber tubes! Set your tubes free

    teh logo


    Ever wished you could clean up that mess of blocky pipes in your laboratory? Ever wanted to stylishly transport items or fluids?


    Now I've seen the the epic wiring system of Immersive engineering and it look and works spectacularly.



    So all I am saying is cant we create something similar to this that is a box shaped entity strung from two points
    and then the input and output connector blocks at each side would transfer the items or liquids between them.
    OR as proposed by Drakoflame
    "as a begining for the mod (should someone ever decide to do so), it would probably be easier to do what IE does, and just use Ray Tracing (going from one point to another, checking for obsticals then rendering a line) but with a bigger cable, maybe eight or ten pixels tall (would still render as a 2d object that always faces the player). Then, later on once people ahve made it common practive to have ray-traced pipes that look freeking awesome, someone can come along and do the unthinkable, and make items render in the pipes. But before that happens, have 2 states for the types of pipes: Off and On. On will have a collored arrow (blue: liquid; white: item; red: energy) animated that goes from one point to the other, and when there isn't anything in the pipe, it doesn't get animated!"

    Other things later in development to consider:


    hanging mini conveyor belts for items?(instead of pipes being able to)

    crafting with rubber from other mods!
    use by length?(more comes out of your pocket as the connection is longer)
    transporting Pneumatic Craft Pressure!!!(one of my favorite Ideas!)
    FLAXbeard's steam support!!!
    Liquid pressure system to transport liquids faster in stronger reinforced pipes!
    pressure explosions!
    optional Rf powered pumps for fluids(maybe in config)!
    movement animations!
    rubber pipe collisions with blocks!
    redstone connections?
    Project Red hanging Bundled cable?

    Sometime in the past I made a little more vague proposal for this and a modder caught on and started work on it.
    But alas he has vanished a long time ago.

    This concept is so simple I just wonder why no one has done it...
    It doesn't seem like it'd be hard to implement.

    I just hope this thread goes somewhere and doesn't go dead...
    Posted in: Requests / Ideas For Mods
  • 3

    posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    Quote from darkevilmac»

    Hey everyone, just letting you know that there's progress on the backport to 1.7. There were a lot of under the hood changes made to support submersible ships and that's why it's taking so long! You can expect a release in the coming weeks if everything goes as planned :)



    thankyou so much I personally thought it would take longer.

    Posted in: Minecraft Mods
  • 1

    posted a message on Soulstaff 2.0 - Mob spawning and Power generation

    holly crap this looks good!!!

    Posted in: Minecraft Mods
  • 1

    posted a message on [SSP/SMP] The Block Hat Mod - Wear Any Block On Your Head! v2

    please update this... or point me to a 1.7.10 one...

    Posted in: Minecraft Mods
  • 1

    posted a message on [Original idea] Political Villages: capitalist, oligopoly, communist and more

    this sounds amazing!!! social/economic representations yes please!

    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from Angeltxilon»

    A nosy question:
    is there anyone devising how will be the 3D biomes (in the vertical axis)?
    Will there be underground biomes in the released version, type giant cave or giant ore lode?


    They still gotta fix the bugs that make it unplayable. Like the loss of physics and no natural tree generation.

    sry for bringing it up cuchaz :P

    also could you provide jar files too along with the insatller for m3l? i use multimc.

    Posted in: WIP Mods
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