If you get a crash PLEASE report it to me! Also make sure you have the correct version of Immersive Engineering for the version of II you have installed.
So I guess I could take a look at adding something like this to Immersive Integration.
omg this is so amazing there's actually a couple of influential people hopping on this Idea! this is so great! I cant wait to see some of the outcomes! imagine a steam powered city with the tubes bending over head!
Hey I noticed a problem, while trying to place a multi-part structure by clicking on a block, half of the structure get place inside the bloc, destroying it while the other half is not placed where the preview showed it should be placed D:
Coming with screenshot later, I don't have much more information, no special logs or anything sorry :/
yah please fix that... its irritating. also blocks from TheCricket's chisel mod dont render properly... they show the full block instead of little tiles.
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sill not good for survival
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thanks!!!
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how do you build submersibles? the wiki is very basic.
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what about modtweaker? you could just add intergration into modtweaker and we are all set...
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hey!!!!!!!!!!!!!!!!!
help please!
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please add NEI SUPPORT!!!!
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please update this... or point me to a 1.7.10 one...
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why isnt there a modern version of this?
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then why not hanging mini conveyor belts?
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omg this is so amazing there's actually a couple of influential people hopping on this Idea! this is so great! I cant wait to see some of the outcomes! imagine a steam powered city with the tubes bending over head!
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downloads and wiki are down... why dont you just use github or curseforge..
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what about the placement shifting?
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I get a crash and the main thing that sticks out is "
method <init>()V not found"
crashlog: http://pastebin.com/hEZMP6i7
hello?
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yah please fix that... its irritating. also blocks from TheCricket's chisel mod dont render properly... they show the full block instead of little tiles.
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theCricket's chisel mod blocks dont render well when hammered.. they render as a whole block instead of little bits.