welp let me just say one thing... its gone guys.. the dream is gone.. Let the sorrow train roll! this is the end... the patience I've had is now worthless and now I will depressed for a few weeks.. I bet that there are no others willing to take up this mod and even it out to where it's actually playable. oh the crushed dreams.. oh the crushed hopes... goodbye minecraft.
unfortunately the last time I used any mod, had been when the game still was in the beta stage :/
So I don't have any Idea how set up M3L together with forge (i just read that it'd be possible) as well as if it is possible to run Tall worlds on a forge server (I curently look forward to set up a sponge-server to test traditional plugins and mods together)
Thanks for any replies and happy modding
you cant... its not designed to. it uses it's own modloader that works like forge ie. drag tall wprlds into the mods folder.
That should be fixed in the new mod, i could have released it, but it wouldn't help anyone. I'm working on it and i hope i can release it next week including tutorials etc.
could you please explain how the system works? i am very interested.
its really just a concept.. it basically would work like extra utilities pipes how it searches for the other end of the pipe but there is a curved rubber pipe connecting to each end kinda like immersive engineering's wiring.
OOO. cant wait to test this new version! its like unwrapped candy. (talks to himself) calm down will don't get your hopes up too much..
-well it just looks like i'm gonna have to deal with the gui bug that makes it so when I'm adding an item to a recipe i end up placing it where the button is. its always bugged the hell out of me. anyone else?
I don't care if necro, this idea needs support! ALL THE BUMPS!
Also, as a begining for the mod (should someone ever decide to do so), it would probably be easier to do what IE does, and just use Ray Tracing (going from one point to another, checking for obsticals then rendering a line) but with a bigger cable, maybe eight or ten pixels tall (would still render as a 2d object that always faces the player). Then, later on once people ahve made it common practive to have ray-traced pipes that look freeking awesome, someone can come along and do the unthinkable, and make items render in the pipes. But before that happens, have 2 states for the types of pipes: Off and On. On will have a collored arrow (blue: liquid; white: item; red: energy) animated that goes from one point to the other, and when there isn't anything in the pipe, it doesn't get animated!
OMG yes! I'll add this idea to the post and give you credit!
Yes that would be awesome and maybe the rewrite has more success
There will be some new things like profiles and it should be much easier for modders to support this mod,
but there won't be any configuration for crafting/furnace at the beginning, i will add them later on (2-3 days later).
If everything works out it will be released in about 2 days.
I'm guessing things went wrong.. its not a good idea to set deadlines for hobbies. people get anxious and frustrated. including you. correct me if i'm misunderstanding.
Hey everyone, just letting you know that there's progress on the backport to 1.7. There were a lot of under the hood changes made to support submersible ships and that's why it's taking so long! You can expect a release in the coming weeks if everything goes as planned
thankyou so much I personally thought it would take longer.
I had done a bunch of work on backporting some features yesterday but my git client didn't commit them properly so I lost quite a bit of progress I'll be back to work on the mod momentarily!
i'm really sad to hear that... just remember that we know this is just a hobby for you and we appreciate every minute you work on it!!!
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this too.... I just want to shrivel up and die.. this gave me hope for minecraft.
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welp let me just say one thing... its gone guys.. the dream is gone.. Let the sorrow train roll! this is the end... the patience I've had is now worthless and now I will depressed for a few weeks.. I bet that there are no others willing to take up this mod and even it out to where it's actually playable. oh the crushed dreams.. oh the crushed hopes... goodbye minecraft.
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YES! I'll be waiting for that unique armor leveling!
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no problem its a great Idea!
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you cant... its not designed to. it uses it's own modloader that works like forge ie. drag tall wprlds into the mods folder.
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no!
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thanks for the info!
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its really just a concept.. it basically would work like extra utilities pipes how it searches for the other end of the pipe but there is a curved rubber pipe connecting to each end kinda like immersive engineering's wiring.
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OOO. cant wait to test this new version! its like unwrapped candy. (talks to himself) calm down will don't get your hopes up too much..
-well it just looks like i'm gonna have to deal with the gui bug that makes it so when I'm adding an item to a recipe i end up placing it where the button is. its always bugged the hell out of me. anyone else?
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OMG yes! I'll add this idea to the post and give you credit!
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I'm guessing things went wrong.. its not a good idea to set deadlines for hobbies. people get anxious and frustrated. including you. correct me if i'm misunderstanding.
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thankyou so much I personally thought it would take longer.
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I just don't know.. I just wish minecraft forge had a universal crafting systems api so you could just hook into added crafting systems.
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i'm really sad to hear that... just remember that we know this is just a hobby for you and we appreciate every minute you work on it!!!
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why dont you like the idea? it'd make it so that other mods dont have to add integration which none of the m will honestly...