This is well presented and all, but we already have enchantments as our "leveling up". Imagine a weapon being leveled up and enchanted. You might as well become the grim reaper of the game.
6. I think that some of the changes shouldn't exist because of the difficulty to some people that want to build, or just not deal with all this garbage of being destroyed by everything around you.
Um hello, this is an opinion. Not the shared thought of a hive-mind community.
I really think that some people don't like the new unfair changes to the enemies that are in no way realistically made for a sandbox, but rather an role playing game.
What are you talking about? Regardless, what you gave us here is nothing more than an opinion.
It won't be, that is something like if I made a game and forced people to play on the hardest difficulty no matter what, then that's very cheap.
Good game design doesn't work that way. Not every game works fine where half the game is optional. These changes are made with (at least partially) good reason, not just because Mojang felt like trolling us.
Either you have no idea what you're talking about, or you aren't making any sense.
Oh my god, the idea is to make the harder changes go away.
Your thread title is just... I don't get it.
It kind of ruins the point of most of these changes to the game to exist if there's an option to just duck them. I don't know, it just sounds very cheap.
No thanks. That sounds like a very boring and unoriginal boss. What makes it worse is that it's another golem slapped in the game. It should be more or at least equal to The Wither in terms of originality.
Not trying to start anything, but you are one of the last users here that get to say that to someone...
Though Codybro101 is still right, these are painfully redundant ideas. The spear and knives may as well be retweaked arrows not fired from a bow. The war boat sounds very unfitting and beefy/overpowered. The sand dust just sounds annoying - one quick trip to the desert and you got enough sand to give someone an irritating potion effect.
I think I can safely say that there will never. Ever. Ever. Ever. Everbe a gamemode or difficulty with the label of "Mindcrack". That's extremely silly.
We kind have these two difficulties called "Peaceful" and "Easy".
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Sorry but no support.
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Um hello, this is an opinion. Not the shared thought of a hive-mind community.
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What are you talking about? Regardless, what you gave us here is nothing more than an opinion.
Good game design doesn't work that way. Not every game works fine where half the game is optional. These changes are made with (at least partially) good reason, not just because Mojang felt like trolling us.
Either you have no idea what you're talking about, or you aren't making any sense.
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The search button villager: Paying him one Nether Wart makes him tell you if a thread has been done 200 times prior to the latest one.
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Your thread title is just... I don't get it.
It kind of ruins the point of most of these changes to the game to exist if there's an option to just duck them. I don't know, it just sounds very cheap.
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Go get the skills yourself. Also, no need to mindlessly spam emotes.
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Not trying to start anything, but you are one of the last users here that get to say that to someone...
Though Codybro101 is still right, these are painfully redundant ideas. The spear and knives may as well be retweaked arrows not fired from a bow. The war boat sounds very unfitting and beefy/overpowered. The sand dust just sounds annoying - one quick trip to the desert and you got enough sand to give someone an irritating potion effect.
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If you're behind a router or something similar, port forwarding is needed no matter what. Regardless of what game you're playing.
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We kind have these two difficulties called "Peaceful" and "Easy".
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Dude, was that red text there the whole time?
Uhh, in that case, I support?