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Feb 3, 2013How about some extra ambience? We have a few already for caves and the like, but some additions would really add a lot to the aesthetics of the game. Suggestions:Posted in: Suggestions
-Wind through trees when in forests
-Wind blowing when in desert
-Crickets/bugs in grasslands
-Chirps and birdsong in forests
-Different water sounds (waves crashing when near ocean shore, quieter sounds in still water)
-Possibly a whistling wind sound when in the mountains
-I like cold biomes being quiet, it adds to them in a way, but maybe just some soft sounds
-In storms, crashinig waves near water, howling wind, groaning trees, etc.
These wouldn't play constantly (except possibly waves) and would be very quiet. I wouldn't want anything that intruded on your gameplay or was distracting, just some extra background noise to increase immersion.
Feb 3, 2013So here's the idea. You put a hopper under a giant pool of lava, point the hopper into the furnace, and the furnace gains lava as fuel. It would have to use the lava block item rather than lava bucket (so it's not giving you free buckets) and you would not be able to remove the lava block from the furnace, even if you destroyed the furnace.Posted in: Suggestions
It would either run indefinitely from the lava source block it was pulling from, or slowly drain 1 lava source block that's in the same pool as the one it's attached to. The hopper would not have to touch a source, just some lava that is touching a source somewhere.
Honestly, it just makes sense. If you can use a bucket of lava as fuel, you darn sure should be able to use a giant funnel to bring the lava to the furnace (not to mention lava buckets being fed into furnaces is currently broken, since the empty bucket stays behind and has to be removed manually before the hopper will put another lava bucket in).
Feb 3, 2013I like the idea of improving combat, but I'm not entirely sure I like *this* idea. It seems relatively simple and easy to implement, with not too many sweeping changes, but it just doesn't feel right for the tone of Minecraft. That being said, my idea of "tone" could be (and probably is) completely different from everyone elses, which is why I gave you a +1 for it. I would have fun with this, but it isn't the optimal solution for me.Posted in: Suggestions
Personally, I think the best thing they could do to combat would be to add a *few* more weapons. As Neospectator keeps droning on about, you still want people who aren't entirely into giant battles to be able to defend their houses with their trusty iron sword.
But what Neospectator conveniently ignores is that there's a large mass of the player base that would *enjoy* more engaging and interesting combat, as well as some variation in the PvP side of things. So, my thoughts:
Add in a few new weapons. Instead of a rock, paper, scissors type idea just give them tradeoffs that are instantly obvious to the user. If you have a big weapon, it moves slowly for a lot of damage. Small weapons do vice versa. They have different arcs that match their animation. I'm not talking a crapton more weapons, maybe 4-5. This way your old codgers like Neo there can still defend their dirt huts with their swords, and people who want to mix it up a bit can choose their weapons. You don't have to calculate damage ratios or figure out which mob type is what, simply find the weapon that feels the most engaging and fun for you and use it. Because you like it.
That being said, I love love love love love love love the idea of different materials effecting weapons differently. More weight would equal knockback, but slower swing speed. Wood being bad, bad, and bad. Stone being very heavy, but low damage and durability. Iron being a good mix of durable, powerful, and heavy. Gold being slightly more damage than iron but much slower and heavier and vastly less durable. Diamond gets the same durability it has now, less weight than iron with about the same damage, but much lighter.
This keeps the tier idea somewhat intact, as going up in material is always somewhat of a benefit (and might make someone actually use a gold tool/weapon?). It would let the people who want to have fun with combat have fun (Stone hammer for insane knockback, medium damage, and being so slow you better start swinging when the creeper is still on the horizon or a diamond knife that's faster than lightning but doesn't do much damage or knockback) and let the people who just want to keep their creations safe do it.
(Wall of text, apologies)
EDIT: My idea of a few weapons and how they'd work-
Knife - Thrust attack, have to be accurate to hit. Low damage but quick attacks. (More damage from behind?)
Spear - Thrust attack, long range and slow. Decent damage, requires accuracy to hit. (Adds a bleeding effect?)
Hammer - Sweeping attack, very slow. High damage, accuracy completely un-needed. (Bonus knockback?)
Battleaxe - Sweeping attack, medium speed. Good damage, not much accuracy needed. (High crit?)
Sling - Ranged attack. Requires no charge time like a bow does, but less damage and range. Fires cobblestone or something similar.
Feb 2, 2013Heya guys,Posted in: Suggestions
The new addition of the scoreboard in the snapshots brings a lot to custom maps and team games. But I'm sure we can all agree, it could use some improvements and expansions. I'm sure the Mojang team is working on expanding it (since it's still in the snapshot phase), but let's see if we can't help them out with some more ideas.
I'll be starting a list with my own suggestions, and if I see other good ones that people like I'll add them to this post.
- Scoreboard can give points when a certain item is gathered, including items named at an Anvil (including named mobs)
- Scoreboard (via command block) can remove items from player inventory in exchange for score
I know they seem like pretty basic suggestions, but just these three things would have a huge impact on custom maps. They would allow item gathering "quests" that reward you with scores, allow you to "pay" for things with your score (rather than just test for min/max), and much more. With just these few simple changes, the entire dynamic of custom maps could change. The best part about scoreboard/command block changes is that they don't negatively effect anyone because they're completely optional and outside of normal gameplay. With that in mind, I'd like to see them expanded as much as possible because really any addition made is a great boost for the community, and as per above doesn't hurt anyone.
Jan 29, 2013Posted in: Resource PacksQuote from Blessed_Fiend
I suggest you focus only on 64x ,and then on the other , as they do in the SphaxPureBDCraft! P.s. I don't write in English because I'm Russian
As he's said before, it's much easier to just make the highest quality block and then scale that one down.
Jan 28, 2013Since you're unwilling to throw up an unstitched version, would you at least let someone else post a link to a version that will work with the new snapshots since many, many players update with those and not the original updates?Posted in: Resource Packs
I know you don't like people posting outside links to your pack, but if you can't take the 20 seconds it would take to use the unsticher from https://twitter.com/...796115647561728 the least you could do is let someone else for those people who don't want to/can't use that tool.
(If you didn't know about that tool, go look at it... it's seriously 5 seconds of work and would make life a lot easier for people who don't know about it or don't know how)
EDIT: Personally, if I were you I'd be super excited about moving to the new texture pack system since you can take your sweet time updating the pack and just work on blocks one at a time, as they come, in your free time. Any blocks you haven't done will just appear like the standard blocks.
Jan 15, 2013I'm sure many of you are familiar with the ever popular Zeppelin Mod. Unfortunately, the topic has been locked because it's creator (Blakmajik) has let it become defunct. He's been busy with real life stuff and hasn't updated in quite a long time. He was having trouble coding it with the new single player server functions. As far as we can tell he hasn't worked on it since the thread was locked. That's been quite a long time now.Posted in: Requests / Ideas For Mods
We can't blame him for being busy with real life stuff; what we *can* do is try to find an alternative. There's nothing quite like it out there. So we need a volunteer to work on a replacement. My goal for this thread is to raise enough awareness/support that we can get a talented modder to work on the issue and get a new one running.
*Flying, Floating, Submersible, and hopefully movement along the ground
*Allow the player to build the craft, any size that their pc can handle
*Easy to use controls
*Some kind of collision detection
*Entity damage for the ship so that it can be broken
*Redstone current and items functional on ships
*Players move relative to the ship, not the world when they move
*Ship doesn't need to be aligned to grid to fly
*HerrGohlem: Allow ships to transport chests while saving their states (and allowing access in flight)
*Weegeemang: A way to dock two ships
*Pbtenchi: An engine control block requiring materials that balance the mod for those playing survival
*Nerdboy64: Number of engine blocks determine ships power
Please, if you have any suggestions for the mod post them- I'll add them to this post. If you support this idea and want to see this functionality in the game again *please* post to keep this thread alive. The only way this will happen is if we keep awareness up and find someone.
If anyone wants to work on this, please post here to let people know and I'll direct people from here to a post in the work in progress mods section to get you the support and recognition you need.
I just learned that the code for Ships and Boats is available for people to work on as well (see their thread on these forums). This would be an acceptable alternative to the Zeppelin Mod if anyone would rather take over that.
Nov 9, 2012Posted in: WIP ModsQuote from asikar
true, very true.
Actually I've got a new macbook with the integrated Intel HD 4000 and it's quite extraordinary. They're obviously still not quite up to snuff with high end cards, but I have yet to find a game I can't play with at least mid-line settings. No issues whatsoever with MC no matter what I do. Integrated video cards have come a long way and may yet be the future of not only computers but even gaming.
Hey blak... maybe it's time you picked up another modder to help out with this. I know people like to keep their projects their own, and we don't want to rush you and all that mess... but there are quite a lot of people waiting on this mod and it's obviously not a huge priority to you at the moment- why not pick up someone else to help? I'm sure there's plenty of talented volunteers in the community that would love to work with you.
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Jul 26, 2011Posted in: SuggestionsFOR THE CRITICS
A guide on how a poster can improve the forum
As of the time of writing, this topic has been repped 300 times, viewed 67109 times, and I've seen countless times of people using the material within to improve the forum or at least improve the criticisms abounding from it.
This is baffling. I am both honored to have so many people following this thread, approving of it.
I am humbled to see it still stickied for so very longThis was a good run :). Thank you all for reading and entertaining this thread. I want to thank all of you for reading this thread and trying to work by it and encourage you to continue to do so. At the same time, Please remember that this is written by a human hand, and your judgment is the most important and valuable asset you have.
Please follow your own judgment as you post and deal with others, and use this as a tool instead of as a "critic's bible". If this tells you one thing and the rules tell you otherwise, the rules ALWAYS have precedent. Thank you all for your time.
Theriasis and crew have created an unbelievably well written thread on what to avoid when posting a new suggestion. This is a tool that you can find pinned at the top of this forum and includes ways to be a better suggester. However, it is my personal belief that making a good suggestion is only half the battle. This is a detailed guide on how to effectively critique a suggestion.
There are times where we all (I am far from an exception here) do not wish to take a great deal of time to critique a suggestion. We would all just like to stamp a suggestion with a "no" and be on our merry way. To this end, I'd like to express the multitude of different ways where we can improve the forum, improve suggestions, and improve our chances to not get banned all to hell by simply doing our jobs (critiquing) without changing who we are.
I do not expect anyone or everyone to follow everything here word for word. At its most primitive, this is simply a codex of applied common sense. I only ask that you try your hardest to respect your fellow members.
This is not necessary to read but it exists in case problems arise from the multitude of different cases you meet while at the forum. While it's not necessary, it certainly won't hurt. It may be necessary if you have been warned for toxic behavior. I recommend you NOT read this entire guide at once, but one section at a time if you want to read all of it. (Give your brain a chance to chill, yo!)
Below is the table of contents detailing various problems I've seen.
The points I'd like to cover are:
⦁ Who am I and who are you?!
⦁ Sounding smart
⦁ Putting it all together
⦁ Already suggested
⦁ Effective criticising
⦁ The only thing that would make this topic better is if I accidentally killed it.
* I grief with clay!
⦁ Obviously, OP needs to hear the same criticism 300 times before he has a chance to respond.
⦁ The power of Report!
⦁ The package Combo
⦁ Slipping off the level playing field.
⦁ I can't think without you!
⦁ Denial of the fittest!
⦁ ALL CAPS MEANS I'M ANGRY!
⦁ This is bad as there is a flaw
⦁ Minecraft is ______
⦁ FTC caused MC to lag!
⦁ It's only obvious!
⦁ What to do when explanations aren't important.
⦁ Necro vs Rezzing
⦁ Infdev is the best Minecraft!
⦁ This is Minecraft, not ...
⦁ Replying and Snipping
⦁ Getting to the point by completely missing it
⦁ What the Heck is "championing"?
⦁ Tools of the trade
⦁ Notch doesn't know how to code
⦁ Duties of a critic
⦁ ♪Your wasting my time!♪
⦁ This is a suggestion!
Nice Guides Finish Last
Before we begin, this guide is an attempt to show HOW you can remain yourself WHILE ALSO remaining within the forum rules. The premise is simple; you may not have to like the idea, but at least respect the poster. This is a difficult problem and one that I think we all can use help with.
The first thing I would like to state is what defines a critic and what the roles of a critic are.
This is very simple: In a given thread there are 2 people. The Original Poster is always qualified as the suggester. Anyone else who replies is a critic. I had a humorous PM conversation with a member here where he asked a few mock-up questions about the definitions so I'll get these out here so that it's easiest to answer before the questions are asked.
Q: What if the suggester posts a reply to his suggestion?
A: He's still the suggester as it's his post.
Q: What if the suggester has an alternate account?
A: He's still the suggester.
Q: What if the alt disagrees with the suggester?
A: He's still the suggester though I would recommend a shrink.
[not asked]Q: What about the site admins?
A: as OP, suggester. As replier, critic.
Critics are counterparts to the suggester. They are there to praise the good and criticize the bad elements of a suggestion. Often, the critic will offer blind praise with 1.5 million (conservative estimate) smilies. This is an acceptable if not totally obnoxious method.
I define the term critic for use in these forums as: A critic is a poster whom replies to the suggestion with feedback remaining impartial and unbiased toward the original poster and suggestion, discussing the suggestion in terms of balance, flow, implementation, quality, usefulness, conceptualization, and understandability.
I understand the above is a tall order to handle and it is not expected of a poster to cover every part of these details in his reply; however, covering these points allows the suggester some serious and helpful detail to improve his post and is valuable even if you personally agree with the suggestion (more on that below).
Supporting details are something you'll see as a recurring theme here. What are supporting details? They're what makes your criticism relevant. They're what makes your criticism valid. They're what makes your criticism worth reading and worth replying to.
If you make a criticism and you're running into a ton of hate, you probably neglected this part.
They're actually more important than the criticism itself. Seriously. Even if the actual criticism is faulty; the supporting details are what allow others to see your thought process.
If you don't have enough time to give supporting details to back up your criticism, you don't actually have the time to make the criticism.
I am many things: impulsive, brash, arrogant, take your pick. I'm nowhere near crazy enough to suggest that there's a catch all method or way to criticize without encountering counters or opposition. There's just too many ways; and the scope and needs vary according to the suggestion in question, amount of content that needs to be addressed, other already pressed criticisms, etc. With that said, the actual scope of criticising may be immense; but they all boil down to two things.
1) the criticism/assertion – what you're criticising. It can be anything from too much lag, OP, imba, personal distaste, prevalence of related existing entities/concepts, etc.
2) the supporting details – why you're criticising? What is the thought process? This does not have to be perfect. It can be based in logic, speculation, or reasoning. However, it does have to be thoughtful. People have strong rationale and reasoning that sometimes doesn't conform to logic. Others have solid logic that frustratingly doesn't apply to behavior. Sometimes what you bring to the table is flawed. That's fine, so long as there's a root in perspective and you're okay with amending the view. The more technical or specific the criticism, the more supporting details you need to bring. i.e. If you bring a criticism of “lag city” for example: you should have a basic level of how Minecraft works and a competent ability to explain the lag or you'll meet a LOT of resistance.
This isn't going to win you any Mark Twain awards for literature, and there's a ton of other things that go into it; but so long as you have those 2 parts, you'll have the basic ingredients of a criticism.
Also, freeform quick-fire questions are also really useful here. Sometimes the best you can do to stimulate a suggestion is ask about the stats of a mob or recommend stats. This is most useful when discussing mobs, biomes, or consumables; but can be used in a lot of areas where a few questions are all that's needed to engage OP and promote discussion.
Screaming "Already Suggested" at a common idea is tantamount to spam. Yes, you heard me right. Do not state "already suggested" unless you have another one to reference. The reason is simple; the game is 5+ years old, it has a fan base where every (practically) member has posted a suggestion on the board. This game has MILLIONS of players; and millions others who would LIKE to play the game. They all contribute to the trash heap.
What are the chances of ANY suggestion ANYONE has come up with would be original by now? Law of averages is not on your side. "Already suggested" becomes a categoric insult at this point, and more statement of the obvious akin to typing "This is a collection of words on a bulletin board system". Thanks, Cleetus; we got that.
This thread was originally created before the rule of being able to create a new thread if a previous incarnation has been dead for one month or longer. With this said, if a suggestion _is_ redundant, don't blindly scream "already suggested", instead. Find a previous, more relevant, thread and link there. Report the thread. Do not tell the suggester he is being reported.
If you wish to be helpful before the inevitable lock, instead of telling the OP to use search; instead search for him, offer your choice thread as a link to check out; and then report the thread for lock. Again, Don't tell the OP he's being reported.
Unfortunately, "no"-- while valid (a statement of dislike, which means that the suggestion is not perfect) -- is not a very helpful criticism. Where does the poster improve his suggestion? What hallmarks does he go by?
Remember that one-word and two-word responses like "no" and "don't like" are against the rules. The reasoning is very simple; they do not help. Yes, they are your opinions and they are criticisms; but they help in the same way as the engine light coming on in a car. Yes, there is a problem... Now... Where?
To effectively criticize, it is important to have your personal views and beliefs take a back seat. Remember that this is a suggestion for inclusion into the game for ALL players. The OP may not have back-seated his bias, but a critic should. While cases of "I personally don't see myself using this." or "I do not prefer this mechanic" are definitely valid arguments, the OP CANNOT use this to strengthen his post. How can he improve it if you are fundamentally opposed to the basic premise? you can't? Exactly! Backseat your concerns.
What "actual" reasons do you have to say no? Difficulty? Mechanics? Cost? Fundamental problems?
Keep in mind that even if you say YES to a suggestion, it is desirable to post criticisms to further cement and improve the idea.
Finally, if you can't find a good thing to say about the suggestion; it takes less energy to press back and ignore it than it does to reply with "no". If you're going to be lazy, then be lazy.
Ever see an epic length suggestion that you cannot find the time to read? Ever post TL;DR? Yeah?! Don't.
TL;DR is NOT a breakdown in communication, it is a refusal to do so. TL;DR means you haven't read the suggestion, so you HONESTLY have no freaking idea what the suggestion is talking about in the first place, so you are admitting that you don't understand the concept of the thread; won't bother to understand it, and are speaking totally from the limited scope of your voided personal opinion. This is a personal pet peeve, and one that a serious critic should stamp out as quickly as possible.
Expectedly (It's almost a slippery slope except this one is a predictable and regularly arrived-at result) this is considered flaming.
KILLING ME WITH KINDNESS
"Killing me with kindness" is all about killing the very thread you're trying to promote. This is usually done by brick-walling discussion with "support" or "partial support".
Look guys, I think it's neat-o that you support the suggestion, but adding in your thoughts or feelings on why you like it, which settings you can use it in, or what would make the suggestion even better. Otherwise, keep it to yourself. No one wants to read blind or baseless praise.
Often the good intentions of the poster may end up creating a red herring that can distract the discussion. In cases of a new thread, these good intentions are not enough to spark meaningful conversation to keep the thread alive. If you like the thread, and want to promote it; then find creative ways to spark conversation to keep it thriving instead of just going with a little “support” or “parsup”.
Supporting details, even when positive!
This one is about the tried and true criticism that yoshi9048 definitely can't touch! "People could use this for griefing!"
Or... maybe, just maybe... I might have something to say about it. STOP IT! Now brah, I know what you're thinking; but hear me out! Put your ear to your monitor and hear the words on this screen! Alright, now that everyone near you thinks you're crazy; I'm going to say "stop using it". It's copy pasta. It's basically the can of soup argument all over again. You easily can apply this criticism to a can of soup and be correct!
In fact, "it can be used for griefing" is so ubiquitous that I wouldn't be surprised if it outweighed Herobrine on the suggestions forum. Why do I say that? I can think of any item or feature already in Minecraft and state with full certainty and without batting an eye; it can be used to grief. Name anything, and I can create a paranoid system where it can be abused to devastating effect by anyone with an inclination to use it in such a way.
Which is to say, the suggestion is being denied by something outside of the scope of the suggestion; the malicious intent of another individual. This is the suggestions forum, not the server-nanny forum. With that being said; if you have a solid and plausible case where the idea can be easily exploited or abused unwittingly; then feel free to post your argument; but be very careful to keep your "it can be used to grief" to cases where a lot of detrimental harm can come from a suggestion with few positive elements.
Dogpiling is bad, also don't dogpile. Make sure you don't dogpile while you're at it. If you could be so kind, don't dogpile.
So this one is an issue that arises from what I'd consider a non-issue.
The NON-ISSUE: Echoing Fury - multiple critics make the same criticism, neglectful (whether intentional or just from lack of reading a (often multiple page long) thread) of other's contributions.
The ISSUE: Group Bullying. Let me explain. As people are ridiculed for an error in judgment or logical flow, it becomes more natural to demonize the outgroup. You, as the in-group would naturally feel justified. In the right. There is obvious social pressure to continue to castigate the suggester. Repeating the same criticisms as others, becoming more empowered to dehumanize the OP. As a thread progresses, and redundant criticism piles on; so does the appearance of a relaxation toward rules and decorum. At the end, it's possible that the OP of these threads are not even seen as worthy of basic human respect anymore, which is disingenuous at best.
The non-issue is always there. Solidarity of opinion is quite important. It allows the poster to know that it's not an isolated opinion, but a genuine problem with his design. This type of feedback, especially when given by multiple sources from different regions is always a good thing.
The issue is there though. And it's magnified by OPs natural denial. Being told that an idea you commit to the aether as a representative of you; your identity, your tastes, is now considered "bad" or "flawed" is humbling. It's a hard pill to swallow, I'd expect anyone to become recalcitrant toward the criticism. But when these criticisms are aggregated by multiple posters. It's easy to feel like you're being bullied. It doesn't help when critics instinctively ARE bullying due to falsely-perceived relaxed restrictions.
The point here is what I call dogpiling. It's where one person is tackled, and increasing number of people add to the weight of the tackle. While it's a good idea to show solidarity of opinion, if a critic already handled the criticism; there's not much point in restating it. It's already there. Use your up-votes if you agree. Try to avoid turning ugly.
Remember, these suggesters help keep the community alive. Work with them, become their friend. They could one day become a great force for a forum. The last thing we need is for you to drag down the forum by forming a collective mob identity.
There is a nifty button below each player's avatar that allows the poster untold power.
Well, not really. However, you will find the Report button under each person. I want to go over the basic etiquette of using it, when you should, and when you shouldn't.
The report button does not ban the poster, nor does it shoot lightning bolts. It simply brings attention to a moderator to allow them to sort out the problem. However, it is a vital tool and necessary to use on several occasions.
One thing I would like to note to everyone, not simply critics; if you are to report someone, don't be THAT guy. You know. Don't be the one that goes and tells the person that they've been reported. All that causes is petty revenge scheming and forces things downhill. You know that road to hell? You'd be walking it.
I'll list it this way. If you're going to report someone:
1) do NOT tell the person he's being reported.
2) do NOT tell the person he's being reported.
3) report him
4) do NOT tell the person he's being reported.
5) do NOT tell the person he's being reported.
6) press back and leave the thread
DO NOT TELL THE PERSON HE'S BEING REPORTED. I can't be any clearer, consider this to be your warning.
It is important to note that it is wise to use the Report button when material is questionable or worse. If you have a gut feeling that the post is against the rules, but can't put your finger on it; report with a full reason. If you're wrong, no harm no foul. If you're right, the post will be locked/deleted and the poster may/may-not receive a warning/ban or possibly a slap on the wrist in a worst case.
Here are what I view as no-harm-no-foul reports because the poster isn't harshly punished.
⦁ Wishlists - LOCKED
⦁ Posted in wrong forum - MOVED
⦁ Redundant Suggestion - LOCKED
⦁ Off topic - LOCKED
Mild to major penalties arise from flaming, trolling, disrespect to admins/fellow members, continuously locked or moved topics.
Insta-ban penalties arise from hate (religious, gender, racial prejudice), trivializing horrendous events (trivializing the holocaust for the lolz >_>), or pornography.
Remember that reporting is a right of forum members; treat it and others with respect.
AS EASY AS TV DINNER!
This section is all about prepackaged criticisms and my general response to them. "Don't use them". Consider: If you can pick up a criticism and use it toward a can of tomato soup; it's probably not stable enough to use as a criticism of another member's work. Prepackaged (also called ad lib or copypasta cop-outs by me) criticisms are:
⦁ This would cause lag.
⦁ This isn't very popular.
⦁ This would be too hard to code.
⦁ Not enough detail
⦁ Too much detail
⦁ You can do this in command blocks
⦁ I don't think it would fit
These criticisms by themselves are horrible. If you want them to go from a useless waste of time to an actual criticism, you can start by validating your points with SUPPORTING DETAILS. Ahhh, it rears its ugly head again!
Let me be frank, unless you bother to add supporting details to your opinion; you DO NOT HAVE ONE.
I added "you can do this in command blocks" to this list for the very same reason. I can do EVERYTHING with command blocks, rendering practically every game mechanic obsolete. Command blocks cannot be used in many maps and are inaccessible without going OP. Because of this, this fails as a criticism.
THINK OF THE POOR FISH!
That reminds me. Here's another prepackaged/canned response to stop using. Of course, I'm talking about the slippery slope fallacy. If political pundits aren't able to use this without getting caught; and they have literal dozens of hours of training. There is no way an average person with no rhetorical, debate, or classical training will do any better (especially since debate and classical training trains you to avoid such responses).
So, what is slippery slope? It's where a suggestion has an unverifiable consequence without any link used to deny support. "We shouldn't add this new food because than everyone would want more food types. What's next, eating the bone marrow of skeletons?"
Y'know... Sometimes OP simply wants to add radish and radish related dishes to the game without the inclusion of any other vegetable or type of food. It just might be a thing... OR... Maybe if he WANTED other foods, he'd place them in another thread as it belongs with its own discussion.
Or, in a worst case scenario, the absolute worst case happens; this opens a door where the suggestions forum is flooded with dozens of related suggestions. This forum has (as of writing) 3128 pages of suggestions. Creating that 3129th page is going to create a time paradox that destroys universe within the greater multiverse, right?... No? Oh, then what's the issue?
Let's get back to why I say it's prepackaged garbage. Take any suggestion. ANY suggestion. Even golden ones like colored light, muskets, new biomes, etc. For added fun, let's use your suggestion. Just fill in the blank.
"If they added ___your_suggestion___ then people will want ___random_guff_that_I_think_up___. What next? ___outlandish_and_unrealistic_demands_that_have_nothing_to_do_with_OP___?!"
If they added _ then people will want _. What next? _?!
You see how easy that is? You can literally copy and paste that and enter in the fields. It's so easy I even did half the work for you. Or, how about you don't? I've already shown how this argument fails; just stop using it. Thanks!
POLLING THE AUDIENCE
Polling the audience is where you form your reason for approval or denial according to what you see as a norm.
"Not many people like wolves, so I'll say no here."
"Most people do not like this"
"This idea is unpopular"
"Wow, everyone said no to this suggestion, it must be crappy. No."
If you are going to deny something with the above or something similar, don't type anything, press back. Seriously, I don't want to read it. No one cares what you have to add to a suggestion. Why should they? What you have to say is easily swayed simply by conformity. Effectively, you don't have an opinion. Even if you did, how fickle would that opinion be? How much peer pressure would it take to change your mind? If your entire argument crutched on the amorphous blob that routinely changes standards of conformity; you become as amorphous and shambling at the group. Your opinion is not reliable as it's not influenced by points, counterpoints, or actual discussion. Your opinion is only reliant on "I hope I don't make X person or X group angry." You are invalidated.
If your post is only reflective of what you think is the majority's desire, then shut up and let the majority talk for you. You aren't representing yourself, you're representing what you THINK the majority likes. No one needs that. What do YOU think? What YOU think is important. Everyone knows what the majority thinks, all of the majorities. You don't have to parrot it back out.
Also, if you make someone angry for speaking your mind, who cares? Do you care? Why? So what if you make someone angry? They'll get over it, and hey, they may actually respect you for actually having the brass to stand on your laurels instead of sponging your opinion from someone else. Are you going to be a carpet to be walked on? Or are you going to form an opinion and speak it? There will always be people willing to be walked on; doesn't mean you have to fill that role.
I TOO AM THE WORKFLOW DIRECTOR OF MOJANG
This one is the "workflow director" problem. Refusing support of a suggestion because you think "Mojang should work on bugs/mobs/blocks/PvP/etc." is a stupid reason to deny support.
Here's the quick and dirty:
1) There is no room for communication. I mean, where does the OP go? Does he agree? Disagree? Who cares? You stalled communication while adding nothing to it.
2) The path you feel prudent for Mojang to take is inconsequential. They'll go their own path, if you want Mojang to work on a mob instead of a suggestion, THEN MAKE MOB SUGGESTIONS.
3) How the nether jelly fish is the OP supposed to not only PREDICT what you're going to say, but then make a post that affirms with you?! It's egotistical and impossible. There is ABSOLUTELY NOTHING the OP can do to remedy the suggestion as the only solution they have is to redirect the thread to in-line with your desired goals. Again, a selfish and irrational demand.
4) You are not the gatekeeper. You don't have an actual concept of Mojang's timetable and are in no position to demand what they should or should not work on next. Until you become president of Mojang, stop pandering to this criticism.
5) It's not a criticism. It's off-topic banter that has absolutely no bearing on a discussion. It's also modular; I can literally pick up and drop this argument into anything that isn't related to the criticism.
6) It's lazy, and if you're trying to be lazy, you just failed. Press BACK, that's even lazier and you don't have to task yourself with copypasta and posting.
Have you ever seen a suggestion you are so completely opposed to that your hair grays, your teeth start chipping, and you get an actual case of osteoporosis? No? No one does? Then stop acting like that, melodrama mama.
"THIS IS THE WORST SUGGESTION IT'LL NEVER GET ADDED AND I HOPE YOU DIE!" - First of all, turn your 10 into a 2. Second of all, statements like that will get you in jail. You're not Hulk, and gamma radiation causes cancer and death, stop 'roiding everywhere.
There is a small finite number of reasons you should ever show such bittering and all-consuming rage that it can only be expressed in torrid fits and ceaseless howls. In these occurrences, it's understandable that you SLAM ALL CAPS, KILL THE CRAP OUT OF [SHIFT]+1 (!), AND ACT LIKE YOU JUST GOT YOUR LEG CHOPPED OFF BY A RUSTY CHAINSAW!
Here's the expansive list: Revenge; Betrayal; Rape; Loss of family/friends; Excruciating Pain; prolonged starvation; violation of personal inalienable rights. Here's a highly abridged list of times you SHOULDN'T use such behavior: Someone makes a post you disagree with on the Internet.
Look, I understand that someone says something you don't like. Get over it! People say things I disagree with all the time, it's called COMMUNICATION. I use it to convey my ideas and responses, calmly to others until an agreement can be attained.
Saying "THIS IS THE WORST SUGGESTION IN THE PLANET AND WILL NEVER BE ADDED!" Only makes you look like a backwards ignorant idiot that totally refuses to communicate. This is basically the TL;DR rule all over again. If you don't plan to actually communicate, GET OFF THE FORUM. that's what the forum is there for, communicating, agreeing, disagreeing, and reaching equitable compromises.
I don't care if it's popular to hate on an idea, or if you were trying to be "cute" or "prove a point", I'm going to prove a point right now, if you type it then you look like an idiot, STFU and GTFO because I don't want to read it. It's not cute, funny, charming, or inspiring; it's only hateful and inciteful.
What can you say instead? "I disagree" - provide a reason, and go away. If you decide to go all BANE over a post and I happen to read it, I'll make a mockery out of you.
Save your melodrama for more important things than someone you'll never meet having an opinion. We have actual HUMAN EVENTS that occur that more deserve your pitiable overcompensating emotions than the first-world problem that someone feels differently over a video game.
I notice a flaw and now I'm going to harp on it!
Have you ever entered a well-made thread and had this unsettling feeling that you simply did not like the suggestion? You couldn't put your finger on it; and the rebellious part of your soul cried to be different with every positive review you've ever read? Finally, your saving grace comes! You notice a slight error in the OP's well-groomed and manicured suggestion and now the entire thing is a pile of crap!
Congratulations! You found an error in a well groomed and manicured suggestion! However, you're wrong, the suggestion is not a pile of crap and you are not a genius for pointing it out, merely a savant.
As you may have guessed, coming up with piddling trifles for denying a suggestion (untested and unverified numbers are not to your liking despite the author's repeated statements that the numbers are subject to change) (You dislike the color of the suggested mob) (the suggestion is not thematic) or other things is a cop-out.
If you can see dozens of possible applications and potential uses that you would PERSONALLY wish to obtain, why sweat the small stuff and deny the entire suggestion for one misgiving?
Though this hasn't personally hit me as annoying, I've seen fellow members grow fiercely agitated by this.
Yes, it is important to mention and note these problems as they are problems; but don't be cheap and expect perfection from very different imperfect beings. Don't deny support because something as trivial and alterable as mob color is giving you the blues.
Minecraft is this!
This isn't an issue in its own right. Many issues arise from what I like to call "hasty denial".
Concepts such as "too futuristic", "overpowered", "not thematic" are not intrinsically bad reasons for denying a reason. However, if they are provided without supporting details, they become SPAM.
Ahh, “supporting details”, that phrase again.
As a critic, it is your job to detail WHY you decline the suggestion. "not thematic" is not detailing, it's giving a reason. However, unless you support your reason; it is highly circumstantial and can be argued. You're there to post a reasonable discussion as to WHY you feel it's not thematic, not lead the OP into a meaningless debate.
It's a point of order, if your criticism is one or fewer sentences, save yourself the energy and don't post. "This is too futuristic" can be argued for ANY concept from wolves to pistons to laser rifles.
*ATTACKING THE HYDRA*
The hydra is a great mythological serpent from Greek myth which grows two new heads for each that is chopped off. It is considered to be a plague, killing thousands in its wake; and was only killed when Heracles cauterized each of the heads after chopping them off.
Now that we got that bit of Greek mythology out of the way; let me tell you what OUR forum hydra is. "Minecraft is __" often the blank is medieval, steampunk, etc. In any of these cases, you're wrong.
For The Critics has one of four lessons: Commit completely or don't commit at all, use common sense, communication is important, and have supporting details. This one waxes poetic on common sense, so expect this one to be straightforward.
"Doesn't fit" works in that way. If you were EVER curious what the exact theme of Minecraft was, it doesn't have one. I use 3 measures to legitimize this statement. The MEDIAN level of technology, the most proficient technology, and the difference between these two. The median technological level of Minecraft is pre-renaissance if we were to define it using Earth as a reference. I'd say 13th~14th century Europe would be a proper equivalent. However, the most advanced technology in the game is early/mid-20th century with the use of hoppers, trapped chests, pistons, and automated systems. Here's the problem: there's a 700-year UNEXPLAINED gulf between MC's common technology and MC's high technology. This makes its actual theme impossible to state using Earth as a reference.
Because of this, stating MC as medieval or steampunk or classical or neo-industrial would be incorrect. Instead of approving or denying a suggestion based off of an assumed setting; instead deny it or approve it on the only metric that WORKS: Intermediate Technology.
Intermediate - between
Technology - utilization of science.
In this case, intermediate technology simply means "technology that must exist for other technology to make sense." As an example: sticky pistons don't make sense unless you have pistons first. Trapped Chests require chests and tripwire hook. Smelting iron requires a furnace. Etc. As you can see, the idea is to base a suggestion's "fitting" on anything that allows it to fit instead of some flawed proposed setting.
There we go, I've attacked the hydra. Let's hope it did anything.
I was hoping I wouldn't have to add this; I was hoping the community would get this. I was wondering why people were still posting this. Then I saw that it wasn't added, people didn't see it as a "rule". So now, everywhere I go, I see people screaming "LAAAAGGG" like it means something.
Unless you justify this statement, it's unjustified. Your opinion is worthless because you haven't given it any worth. All you're doing is bumping your post count. You probably didn't even READ the thread before assuming "lol, too hard, lag"; and for many of you, you'll probably take offense here (because someone caught your lazy butts red-handed). Patience and hope for humanity has it's place, the Minecraft forums are not one of them; and because of this, this section has made a home here.
What's a "lagument"? Lagument is a portmanteau (a silly French word where you cross the word and meaning of two words to form a new word with both meanings (like modem or batarang) of lag and argument; and is often used across the board by everyone that can't find a good reason to deny a suggestion.
Can't think of a good reason to deny a suggestion you don't like? Don't like the OP? Simply say "too much lag" and be on your merry way. The problem here is that you can apply "too much lag" to EVERY SUGGESTION in this game, other sand boxes, any pc game, any console game, all games period, movies, music, pictures, any interactive media whatsoever, books, and your grandma. It's NOT A CRITICISM.
Look, this argument is stupid. "It would cause a lot of lag" or "It would probably cause lag". Unless you actually place HARD NUMBERS and REASONABLE ARGUMENTS to corroborate your assertion, you likely don't know enough about WHAT YOU'RE TALKING ABOUT to tell anyone what THEY'RE talking about. People that DO know what they're talking about will know YOU DON'T KNOW what you're talking about; and they'll call you out on it; you'll salt your own turf, call the entire community "haters/trolls" and never visit the forum again.
This is a cop-out, an unreasoned, and unprepared reason to simply deny a suggestion. Use it at your own risk. Please bear in mind that this excludes well organized and fully explained reasons for "lag" denial. It's not a fine line either; you either know what you're talking about or you don't. Because of this, be prepared to DETAIL and DEFEND your lag denial with actual facts.
Properly doing so will have one of three effects:
1) The thread is completely shut down.
2) The OP will make some bogus claim of "just upgrade your computer" or try to assuage the problem by ignoring it; trivializing it; or redirecting to keep a positive spin on a topic you thoroughly destroyed.
3) The OP will ignore you or insult you and proceeds to salt his own turf.
I mean, everyone knows that!
One of the things that isn't really prominent but does tend to grind at me a bit is a sentiment of universal understanding. Getting this train started right to ship off all this fail; "UNIVERSAL UNDERSTANDING" does not exist. Heck, it's a struggle to settle for "PARTIAL" understanding. Compromise? Is that an alcoholic beverage?
The first thing that any critic should do is assume that everyone on the page has the relative IQ of tree sap. The second thing that any critic should do is assume that these people are unwilling to change their views unless a significant amount of evidence contradicts their personal beliefs. At which point, you'll still have die-hards holding onto their reality to the point where proof exists as a mere contrivance and is as fraudulent as the poster regardless of verifiable claims.
To this point; there is no true understanding as we all live different lives. We have all had different past experiences. Perhaps you are the victim of domestic abuse; perhaps you grew up in a broken home; perhaps your parents are victims of chemical addiction (drugs and/or alcohol).
These all are measures which define us and show us how truly different we are from one another. One person can take a simple word and define it completely different from another.
The point of all of this is: Unless you have a frame of reference, nothing is obvious, and nothing is self-evident.
Keep in mind that I mention "frame of reference" for a reason. We can all make a safe assumption that everyone on Earth has seen rain and can obviate that each droplet of precipitate is "wet" and unabridged exposure to the precipitation will get the target entity wet as well.
However, frames of reference cannot be tacked on carelessly to any situation. This is where most people (independent of their intellect/education) screw up. A physicist may be able to describe the nature of the atom; and a meth-head may be able to make meth in his "lab", but it doesn't mean that the physicist would understand how to make meth any more than the meth-head could split the atom.
I've seen too many posters hone in with "DO U HONESTLY NOT NO THAT IT WERKS LIK DIS!?" You know; they may have an IQ of 180 and NOT know that. Just because you know a useless bit of trivia doesn't mean everyone does; open your scope and learn to accept differences in others.
Until you do this; expect to get warned and banned and flamed yourself.
I have the final word!
CREDITS FOR THIS SECTION: ANONTHEMOUSE
There is a distressing habit in posters to say things like "end of discussion", "/thread", or perhaps worst of all "this will never be added".
You really do not want to be the one to say one of these. Like the person in a horror movie who confidently states, "We're safe now.", you're setting yourself up to be proven tragically wrong. You may be feeling quite proud of yourself for delivering what you see as a final killing blow to a bad idea, but that isn't how it's going to turn out. In fact, saying that the issue is settled will almost guarantee that it continues, as people offended by your flippant tone either ignore your post outright, or continue arguing just to make you wrong.
Worse, statements such as these can weaken your position, not just for yourself, but for anyone else who agrees with you. In the first place, it gives an obvious error of judgement that others can use to call your other assessments into question. More to the point, though, these kinds of statements make you look desperate. It's basically an admission of defeat. If your arguments are sound, you don't need to tell people that they are. If you're really certain that the issue is settled, then you shouldn't need to say so. So when you do, it conveys the implication that your position is too weak to stand up to challenge from others, and you're just trying to get them to leave before they see the little man behind the curtain (as it were). Saying an idea will never be added is worse. Take a tally of how many things in the game right now were once certain to "never be added". Now, consider what making this statement means for your post... It raises the question, "Why are you even posting?" If the idea itself is so bad that it shouldn't be used, your posting is just bumping the topic, and getting it more attention. On the other hand, if the idea is really so inconsistent with the theme of Minecraft as to never be included, no matter how it's suggested/argued, posting is a waste of time. Because of this, it shouldn't come as any surprise if, when you state the absolute impossibility of an idea, no one believes you.
Grave Robbing for Dummies
First note I would like to make: There is a difference between necroing a thread and reviving/resurrecting one. The difference is in bump quality.
A personal definition for necro is a spam post like "bump" or similar "I disagree" or other non-constructive post. This is frowned upon and causes a great number of moderators to burn the zombified thread with a quick lock. The only reason you should ever post in any topic is because you have something useful to add to it. A statement of +1 or No adds nothing useful; therefore, the topic gets locked (in direct opposition to the desired effect.)
While necroing is against the rules, I personally feel that objectively reviving a thread with pertinent argument and qualifying discussion is not. Simply because a thread is as old as dirt does not mean it is dead, especially if it is better written and more pertinent than the current counterparts that exist.
It is POSSIBLE to resurrect old threads, but it must be done with care and great respect to the original poster and the thread itself.
Here's the playbook:
I have found the powerful blows of the mod-hammer have not fallen on my conscientious efforts to revive a valid and worthwhile thread despite age.
It is important to remember to use sound judgment on whether to revive a topic or not. If you cannot properly add information to a topic, then it may not be as acceptable as you may think.
If a thread was made in 1.3 and it's content is out of date, it's a bad idea to revive it.
If a thread was made with poor grammatical structure and is only a sentence, it is a bad idea to revive it.
Save your revivals only for those things truly deserving to be revived.
Perfection was achieved in Alpha!
This is for you nostalgia clowns. It's not really a statement of proper etiquette or technique. It's more of a base-line question. Why? Why are you in suggestions? Why are you posting at all? You already have the perfect version; you can go back to it at any time.
To carry this sentiment, you can understand why adopting this mentality as a "reason" for denial is a bit pathetic; I'd hope. If you don't like a suggestion because you play in an earlier version and don't think it'd work because of that, shut up. It won't affect you anyway. How do I know? You're playing a DIFFERENT version. It's a recursive self-answering question.
"I play 1.6.1 because I don't like baby zombies, and this suggestion would just make them more stupid!" - you invalidated yourself because you flat won't be affected. At all.
"I don't support bc then everyone else would just load a different version." First, you don't know that. Second, shut up, you don't have the knowledge or authority to speak for everyone else. Third, your statement becomes immediately invalid the second someone disagrees with you and loves the idea. Stop being bad.
If I wanted this, I'd play God of War
This annoys me.
Someone saying no to an idea simply because it may have something in common with another game. Given ANY idea I have ever seen and my limited grasp of games I have personally played; I can say NO to just about every idea that presents itself because I've seen it before. Seriously, no one cares if you saw the idea in another game as long as it's theme and usage conforms to Minecraft.
That is not to say that blatantly ripping off mechanics from existing games is a good thing; but when a player comes up with an idea, it should not be shut down simply because there is a tenuous generalization of an implementation in another game.
Broaden your methods of critiquing if that's the best critique you can come up with because this is lame.
And I quote!!!
If you have read everything so far; you may have picked out a common running theme. "Don't be lazy!" or more adequately, "Don't half-finish!"
One such case that isn't really well known is hastily replying; especially on these forums. When you reply to a post, you quote the entire post you are replying to (minus their quotes). This is obnoxious especially when replying to an already lengthy OP. People like reading the OP the first time, reading it again, or simply scrolling past it is obnoxious.
It's simple enough, don't be lazy, crop the post or delete the reply you are quoting unless it is relevant. You can use "*snip*" if you would like; but it is understandable and preferable that you AT LEAST cut at all. This saves other readers unnecessary stress, and allows everyone to get the full picture.
What you're trying to say is...
This has been a no tolerance card for me for a while.
Despite the fact that the OP/other discusser has made a POST that you can QUOTE at ANY time and reread to your heart's content; posters decide to use this colloquialism. Stop! it's the internet equivalent of being dropped on your head repeatedly.
You don't need to infer what the partner of discussion said, it's WRITTEN right there. When you say something witty like "What you're trying to say is -" you are literally putting words in the other person's mouth. Don't do that. This is literally straw-manning. It's also admitting you didn't read what the other person posted but are instead reinterpreting and distorting their message; even well intentioned, it's obnoxious. This is insulting, unverifiable, and plain wrong. Don't do it.
Q: "But Yoshi? What are we supposed to say then?"
A: If it's a discussion, then don't infer anything. If something someone said doesn't make sense or needs clarification; ASK FOR CLARIFICATION instead of shoving your words in their mouth. I cannot be any more serious about this.
I claim this topic in the name of...
Champions... What the HECK AM I TALKING ABOUT? What does it mean to "champion a thread", and why do I preach so highly about it? There's probably a much better colloquial term than what I use, I am known to make up terms to describe actions when I can't find the proper term.
Becoming a champion means you fully support a topic and will defend it and the original poster. You keep the topic alive, and help the OP through the inevitable waves of argument, you essentially become a "champion" of the thread, keeping it alive. You become the thread's hero. Sound cool? See why I have difficulty coining it as anything but "championing?"
This means you do not do anything to get the thread locked (flaming, insulting, tend to do this quick, avoid that) while calmly and respectfully refuting well-intentioned and well-made arguments.
Well, buckle down and put on that cape because you got heroing to do. While a champion's goal may be the preservation of a thread, his job is also to make that thread much more powerful, prestigious, and shiny. He does this by seeking other similar threads, referring them to the championed thread, and reporting the similar thread for lock due to redundancy.
Remember, it is OK to post "already suggested" as long as you provide a link to reference. Use this to your advantage as you dismiss other threads in preference to the gem you have found.
My rubric says...
You cannot please them all, you will find more than your fair share of bull-headed, ignorant, and downright stupid OPs which cannot accept criticism and pull the troll card far faster than they can make a legitimate string of letters. They will double and triple post their counter-arguments. Do NOT follow them down the road to Hell, though it is tempting to bat at their flailing limpid attempts. This will get you banned/warned along with them.
Occasionally, you'll have GOOD and DECENT posters which will engage in lively debate. As a critic, you should really only have 3 or so major criticisms. Any more and the suggestion is nearly irrecoverably bad without a massive overhaul. Any less, and the suggestion is not really detailed or the suggestion is well done. Keep these criticisms in mind as you reply.
If the OP has encountered your objections and successfully overcome them, offer counter-criticisms. If he overcomes them; then simply stop. If there isn't an issue, don't create one. Forcing issues creates senseless flame wars. Know when to stop, and STOP at that line. While it may seem like 3 issues isn't much; consider that there are likely several others with other issues.
Again remember to backseat your emotions and bias toward a suggestion while criticizing. It is often a good idea to keep a personal rubrick or outline so you can plot all that is wrong with the suggestion.
The goal here is to avoid flame wars by not instigating one. Limiting your criticisms is a good way of doing so.,
This cannot be coded
Thanks badprenup for pointing this out... When a good suggestion is declined because it is too hard to code. Says who?
It's too hard to code? For you? For Notch? How do you know it's too hard to code? Do you have a master's degree in computer science? Do you create the JAVA interpreter for Oracle? Are you a professional video game designer whom can create a complete game in 1/2 a day? If you are none of the above, the complaint of "Too hard to code" is irrelevant and is seen as a really sloppy cop-out for when a good reason to decline cannot be made.
"It's Impossible to code" is even worse. This assertion states that no one, in the entire world, among modders and professional coders, could ever add the suggestion. The problem here is the principle of perfection. The moment a SINGLE PERSON codes it, the suggestion is no longer impossible. Congratulations, you just salted your own turf and made yourself look like an idiot. I mean, "too hard to code" is a sloppy and shameful cop-out, but at least there's room for subjective denial. There's no recovery here.
"Oh, that person just doesn't have a life." - Is that a counter? So... Wait... Not only were you proven wrong, but proven wrong by someone you consider "socially inferior" after they ONLY TRIED TO HELP YOU. Way to make yourself look even more like a jerk. Also, what's worse than someone with no life? Whatever it is, you just filled that position.
Roles of a critiche made a base idear expandings our job
Have you seen anything like this? Ever felt like this? This is a common viewpoint for many posters, and I'm not sure where this came from. It certainly isn't in the rules; and it certainly hasn't passed my ears, though I'm sure that the treacherous corruptive whispers of Nidhoggr have yet to reach me.
I'd like to state first of all, NO. This is not our job. Expanding is the SUGGESTER'S job. Though we may be compelled to assist the suggester as is the right of any good Samaritan, it has probably been taken for granted and acted upon as though codified law.
It is also not our job to search and analyze every disparate post on a thread for updates to the suggestion. They should be in the suggestion body through edit. Is it nice for a critic to look for recent updates to the suggestion in later posts? Sure! That'd be awesome; but that is a preference and a whim; not a requirement. A critic shouldn't have to slog through 35+ pages of a thread to feel justified in posting. The suggestion in OP is satisfactory.
As a critic, your job is to criticize, objectively and impartially on grounds such as gameplay balance, feasibility, theme, comprehension, necessity, and usefulness. Nowhere in there does it state that you must go and be the damn suggester.
Do not let anyone tell you differently. Now, is it nice and suggested that you help? Of course, but it is not required. If you do help, you should also demand credit for the parts of the idea that were either taken or directly inspired.
A proper way to criticize and help improve a suggestion is to fire open-ended questions that you feel are missing from the suggestion. How much life does a mob have? What's the crafting recipe for this item? How long is the mob set on fire? Will this affect X mob in any way? How about Y mob? etc.
This allows the suggester full creative freedom to edit his suggestion as he sees fit without having to quote or credit you. There are, of course, a multitude of other methods to improve; but that is my preferred.
CRITIC CRITICS CRITICIZE CRITICS
Critic does not mean infallable. Sometimes you're wrong. Sometimes another critic is wrong. That's fine. That's cool. Everyone is wrong from time to time. It's inevitable for all intensive purposes. +1 if you catch that, apply +1 to nearest pedant-o-meter..
The key here is that if a critic is in the wrong; you need to remain respectful, helpful, and calm. (if you cannot remain respectful, helpful, or calm then do not engage(DNE).) inform them that they are mistaken and why (yep, supporting details, peeps).
Keep the correction on-topic. The discussion needs to remain about the suggestion and improvements/criticisms of it. Failure to do so can lead to a discussion purge (or worse) a thread lock. If the correction forces the discussion off-topic or has potential to create a red-herring; please forward the correction to private messages or DNE. If the opposing critic is violating rules, report them (DON'T TELL THEM YOU'RE REPORTING THEM!) and DNE.
THIS WOULD BE USELESS!
I'm going to start off this one rather bluntly. WRONG! You are WRONG. Period.
Good, we got the message? Now let me explain the points.
As people have gotten acquainted with this little thread, I've seen plenty of people try to circumvent what's written here as though it's cannon (to those that follow this thread, I am deeply honored and humbled simultaneously, I thank you all for following as you have) and because of that, they will go into every unspecified reason to deny a suggestion they can. It's a quaint testament to human ingenuity and security defeating. I love it, but I digress. There are TWO times I've seen this pop up, both of which are unverifiable and likely invalid criticisms.
1) It would be a waste of time to code!
This one is a lovely little ditty that tries to comply with the IT CAN'T BE CODED parable while completely ignoring exactly WHY it's posted in the first place. The good news is you're no longer saying "it can't be coded". Which is 100% unverifiable. The bad news is you're NOW saying "it can't be coded quickly enough" or "it wouldn't be worth the time it takes to code".
Either way, C_FLAT (it's actual go-to label) already lists why it COULD be coded quickly enough or how it WOULD be worth the time to code. Here's the thing. If you do not understand programming languages/logic/structure then EVERYTHING is too hard to code, including the programming for this forum, the Windows/Linux/Mac OS you're using, and the games you enjoy playing. Why bother making pong? It can't be coded.
The problem is, there exists things known as barrier of entry. The more you do something, the easier things become. What may be impossible or taxing to you may be a simple addition to someone else. Essentially, this is a problem that shouldn't have to be addressed because it fails for the same reasons as the surrogate it replaces.
2) It would be more work than it's worth!
An appeal to efficiency, eh? Again, you'd look rather silly if it took Mojang about 15 minutes to comment in/test/comment out. You can't really say this because it is not known to you how hard the task at hand would actually be. Because of this, it's probably far easier than you give it credit for.
Unless you have credible time programming and understand how difficult a suggestion really is, stop. If you don't have programming; at least back up your criticism with facts or logical appeals or... y'know... numbers.
DON'T BE RUDE, THIS IS A SUGGESTION
I dunno. I'm probably the only one that gets annoyed when I see someone post this trite and random sentence.
If you find yourself about to sprout off a golden winner like "This is a suggestion, be nice." Then I urge you to reconsider.
There's several reasons why.
Possibly most importantly is, it gets on my last nerve... Alright, so that's not actually important at all.
Here's the ACTUAL reasons why.
1) Yeah, thanks jack. I would have never realized with my methodical button-presses from Minecraft general to Minecraft suggestions that people would actually post SUGGESTIONS in the forum.
Shock and horror! Yes, this is a suggestion forum, we know that. Your uncanny ability to point out the obvious may help local law enforcement, but it does nothing here.
As a matter of fact, I personally have over 5000 posts, I know for a fact that under 100 have originated OUTSIDE of the suggestions forum. When I read this statement, it's an insult to my intelligence and an insult to others.
2) You have added absolutely NO substance to the article. Not only is what you have said redundant, but it also does NOT help the suggestion. You have actually gone as far OFF-topic as is physically possible while at the very same instant defend the article you've added nothing to.
Not only is this self-defeating, but it actually HURTS the suggestion more than it helps because you've just created a tangent to pull focus away from the topic-on-hand, and onto how much of an idiot you are. Please do NOT use this sentence.
3) The objective of the other posters is to CRITICIZE and improve the suggestion. This means that we might end up having to say something that the suggester may not like reading in the effort to improve the suggestion.
By asking people to be nice, you are KILLING the suggestion as you have removed some of the only viable feedback the suggestion would otherwise receive. If you are reading this right... Heck, if you've read this far, you know what this means.
By defending the suggestion in this way, you have just become the single-most greatest enemy to this topic.
Apr 21, 2013Not proclaiming anything, I have no more status from which to speak than anybody else here. But I'd like to know ... where does this desire to min/max everything in this game come from? I.e., given what we're talking about, who really cares if a horse is faster/slower than a minecart or whatever ... does it have to always be about that? Isn't there something to be said for creativity and role playing within the game, etc?Posted in: Recent Updates and Snapshots
Maxing out efficiency isn't evil. If you're playing, say, Starcraft, at a professional level (then you're South Korean, but that's beside the point), then yeah, you definitely want to know exactly how long certain things take, what order to do things in so that no time/resources are wasted, etc.
Or if you're bulding a Magic: The Gathering deck, and you're playing in a tournament against good players ... well, you'd better know what you're doing with the mana curve and number of lands and all of that. If not, you'll get your **** handed to you on a paper plate.
But ... if you're playing this game of Minecraft, and it's not competitive play (a UHC tournament, for example), then why would it matter if you decide to eat nothing but fish and wear dyed leather armor, use an axe for a melee weapon and ride around on a pig? Or a horse, to bring this back to the topic at hand? Must the developers ensure that there is only one way to do things ... like, for instance, code for only one food item, or one of anything really ... because some are more inefficient, and therefore nobody in their right mind would use them?The atmosphere of the game, I believe, is important. Which is why I supported the addition of bats in the game. I'm a broken record for not adding things when there are awful bugs needing to be fixed, but if it's easy, why not? Add some birds, too! Yeah, it's not old Minecraft anymore ... but why does it have to be? Bats don't do anything? Sure they do. They provide, for some of us, something that's quite valuable: atmosphere.
Where I myself would draw the line is if they add/remove something that either:
1) Screws with any of the established "mine/build/survive" core of the game (when Endermen were picking up all sorts of blocks, for instance, that really tore into the "build" part of the game ... and you see how long that lasted, too).
2) Is so game-changing that it completely closes off parts of the game that depend upon skill. Something like, say ... if Endermen always died at sunup and left their pearls behind, laying all over the place for us to easily pick up. Or if one flint and feather made 40 arrows. Or if jumping gave you XP points (remember that, when they tested it? What if they'd left that in? Lol), or if Strongholds had those glass towers above them like when they tested that snapshot.
IMHO, some folks are getting confused by what Mojang is doing with all this, adding content to a game that's been out for over a year. I think some are just confused ... someone said something like, "I bet the developers put horses in just because people kept asking for them!"
Um, well ... do I even have to explain why that's silly? If so, nevermind - but the rest of you will know what I mean.
To those of you who've dreamed for them, I say enjoy the horses. They won't hurt the rest of us, not one bit.
Apr 21, 2013Posted in: Recent Updates and SnapshotsQuote from Lord_DaS
Why spend countless hours building a massive mine-cart track/ station, when you can simply ride a horse to the desired destination...?
Apples and oranges. A minecart track system is automated travel, and it probably gets you to the destination much much faster, also there is no risk of getting lost out in the middle of nowhere.
You might as well ask why we bother building stuff in this game. All you need is some dirt to make a quick shack and you're all set. It is the fun of building and being proud of your creations. I spent hours carving out and styling railway tunnels, building long stretches of wooden platforms complete with tall log beams, all symmetric and stuff. Now I just enjoy that hard work by travelling across these railways watching the sunset in peace and quiet (well the minecart is noisy but I have almost stopped noticing it).
Horses are sure nice to have for quick travel between shorter distances but they don't replace railways at all, not for me anyways. People who have a passion for building will continue to do so regardless of what new gameplay mechanics are added. Clearly you don't possess that passion.
Jan 31, 2013Main reasons for this:Posted in: Suggestions
1. (most important) The recipe for stone tools does not make sense.
2. Wooden tools have no use for anyone.
3. Wood and stone tools are too similar except with stone just being better.
I originally thought it would be good to remove stone swords, but I think what might work better is to just make them and stone tools require "smooth" stone, not cobblestone, to make. They'd at least be more difficult to make than wooden swords and tools. This would make stone tools more of an evolution in game progress than just "get a wood pick so you can get cobblestone, then get sticks". You'd actually have to smelt some cobblestone into smooth stone. Wood tools would be the cheap and quick ones, not stone tools, which would require at least a small setup to make. Currently, wooden tools and stone tools are made in the same way except that you use a different (and easier to obtain in most cases) material for stone. They're too similar in their creation. I don't want wood tools to replace stone for most users, which they won't. It's not that difficult to cook a stack of cobble for your stone tools.
This is what it would be like:
Wood: If you're starting from scratch. Can be made with just a crafting table.
Stone: Still extremely cheap and still economically the best but require a little shack to make. For players who aren't rich yet.
Iron: Rarely used by medium players but become the most-used tools for well-established ones.
Diamond: You get the idea...
Instead of wood and stone both being the make-from-scratch tools except with stone being better.
Stone tools could serve as the introduction to furnaces for the player. It makes the upgrade to stone tools more dramatic if it comes from a furnace than if you simply dig a different block up and use it in a recipe.
Then there's that thing that annoys the more detailed-focused or aesthetics-fearing people. Cobblestone is a material used for roads and walls. It's a bunch of stone pieces together. Making a sword or tool out of cobblestone vs making a sword or tool out of a block of solid stone... Just imagine it. Why does the game let you make tools out of fragmented stone but not out of solid stone?? The game doesn't have cobblestone buttons, pressure plates, or redstone repeaters, presumably because that just wouldn't make sense material-wise. If that principle is kept, tools should be made out of stone and not cobble.
I'm not aiming for extra realism as much as having the crafting recipe make sense. They're called STONE tools, not COBBLESTONE tools. They look like they're made of stone. They're clearly smooth like smooth stone. If I was a newb, I'd think that they are made from stone. Notch chose the material that doesn't make sense when you look at the items over the one that does. It's not even what most would call realism, just aesthetics. They might as well have made the iron tool recipes use iron ore.
Considering that STONE buttons, STONE slabs, STONE bricks, and STONE pressure plates (Am I missing some?) are made from STONE, STONE tools are the exception. "It's a stone, Luigi!"
Look at how ridiculous the current recipes are:
Feb 2, 2013Posted in: SuggestionsQuote from Cushiondude
I think it might be a good idea to be able to dye wool various colors like we can with leather armor. It would be nice to be able to dye wool with multiple dyes to get different shades of the various colors. Perhaps keep the 16 original colors for sheep and have them drop that color of wool, but for the wool item add in a color id like with the leather armor.
What do you guys think?
Yeah, this could work, but it would require the wool texture to be grayscaled, and I personally prefer wool having different textures, because a lot of adventure maps use custom texture packs tat use wools as special blocks. One way around this would be to add a seperate grayscale texture for the mixed colours only.
Feb 2, 2013I think it might be a good idea to be able to dye wool various colors like we can with leather armor. It would be nice to be able to dye wool with multiple dyes to get different shades of the various colors. Perhaps keep the 16 original colors for sheep and have them drop that color of wool, but for the wool item add in a color id like with the leather armor.Posted in: Suggestions
What do you guys think?
Jan 31, 2013How to you fuse the many units hardest mineral, diamonds, into a single piece to make armour?Posted in: Suggestions
Smooth stone tools are just unnecessary. As my sig says:
Many things would make Minecraft more realistic. So would guns, helicopters, taxes and cancer. Just because it makes is realistic doesn't mean it should be added.
Jan 16, 2012As an avid player of Dungeons & Dragons, one thing that I always admired was the rich variety of combat options. Sure, it all comes down to rolling dice in the end. Before dice hit the table, however, there is a wide range of weapon choices available. While many of these come down to the "fetch a bigger stick" variety, at any given tier there are a variety of choices that are equally valid. What makes these similar weapons each a useful choice is different Damage Types, which make certain weapons situationally better than others. That means that any weapon can be general purpose, but certain weapons give an advantage/disadvantage when used against the right/wrong enemy, a concept that I think could be useful in Minecraft.Posted in: Suggestions
Many people have asked for a broader range of melee options. Some have asked for more ranged. Adding different kinds of damage makes this idea make sense. Like in Dungeons & Dragons, weapons in Minecraft can be sorted into three broad types. The usefulness of this will be in giving mobs resistance or weakness to certain damage types. This "rock-paper-scissors" arrangement isn't just filler; it in fact fills several roles. First, as a new dynamic to SMP. Players with different weapons will achieve better results when working together than they can alone. Second, it creates more interesting combat dynamics. Do you carry multiple weapons or leave more free space for other items? Is it better to fight a given mob with a real weapon, or is there a tool that will work better for the situation? You just got the materials to upgrade one piece of equipment...but which one is best to improve? Lastly, it allows for more mob variety. Both in more types of mobs, not only with different combat types, but different resistances, and also with the introduction of prefix types which change the way in which mobs are fought; armoured skeletons, regenerating zombies, leathery creepers, and more.
In order to help players understand how the new system affects combat, a visual and/or audible indicator should be introduced. On hit a mob could flash, dimly for normal damage, brightly for a critical hit, and not at all for a resistance. Similarly, the hit sound could be made louder or otherwise more "serious" sounding for strong hits, and a quieter or less "painful" sound for weak hits.
The existing Swords fit this category nicely. Additionally, Axes can be used as a substitute for a sword when the player hasn't got a sword handy.
For piercing damage, we add the first new weapon, a Spear. As an improvised tool, a Pickaxe can be used.
The second new weapon, the Warhammer, fits this category, as does the Shovel. The hammer would likely use the most materials of any weapon, and so would likely have slightly more mobs weak to their damage type in order to compensate.
With a change in combat dynamics, ranged combat needs to change as well. This can be done either through the addition of new weapons, or new arrows. With the arrows, recipes for Broadhead (Slashing) and Blunthead (Crushing) arrows can be added. Not very difficult, but requires a system for switching between different kinds of ammunition.
Another possibility is the addition of two new weapons, both often requested;
The bow becomes a ranged Slashing weapon. Let's just pretend the arrows are broadhead.
Next, add in the crossbow. This, with narrow tipped bolts, becomes the Piercing option.
Finally, the musket, or flintlock. This is no rapid-fire weapon or instant killer. Its round ball projectiles merely make it a Crushing alternative to the bow, as slow as the others. In fact, neither it nor the Crossbow would deal any greater damage than the Bow, except on targets weak to their damage type.
With this solution, of course, the alternative weapons would have a higher material cost, both for ammunition and for the base weapon. To balance this out, each of them would also differ in durability, and in amount of ammunition created, proportionate to the difference in material amount/scarcity.
So, now we have our damage types, and weapons for each. What changes with combat?
Each existing non-passive mob, and any new ones, will have weaknesses and resistances. Thus, they will take 50% more or less damage than normal from certain weapons and tools. For example...
Creepers, being implied by Notch to be plantlike, would be resistant to Crushing, and weak to Slashing.
Skeletons, being made of bones and empty space, are resistant to Piercing, but brittle and weak to Crushing.
Zombies aren't phased by much, and are resistant to both Slashing and Piercing (making up for their general weakness), but fit the undead stereotype with weakness to Crushing.
Spiders are just big bugs. Even the poisonous ones. Being unburned by sunlight, agile, small, gifted with X-ray vision, and able to scale walls, they hardly need an advantage. Thus, they take normal damage from all types.
Slimes have no real anatomy, and aren't all that tough. Both as compensation for their limitations, and to increase the chances of creating smaller Slimes, they gain a resistance to all types of damage.
Endermen are spooky, and I'm not sure how to represent that. However, there needs to be something weak to Piercing, so they get that status. So, to make up for it, they get resistance to Slashing and Crushing both. Let's say that it represents an ability to twist space that isn't effective against precise attacks.
The Ender Dragon is the big bad boss monster. It's not supposed to be easy. It's tough, and armoured, big, and mean. Naturally, it's resistant to all types.
Comments and suggestions are welcome, but please keep them constructive. Saying that you hate guns is your right, and you're entitled to your opinion, but it's irrelevant to the topic at large, and I've already provided an alternative. So please keep your responses as polite and relevant as you can.
Quote from Current Armor Proposal »Base armour offers normal protection to all attacks. By combining the base armour with other materials (Amount varies by piece), the player may elect to specialize.
Armor + Wool produces a padded Plate armour that is strong against Crushing.
Armour + Leather produces flexible Brigandine, strong against Slashing.
Armour + Ingots produces chain-woven Mail, which is strong against Piercing. Due to the needed materials being more scarce, it uses less than the other two. Diamond Mail is made using Gold Ingots (which is only fair, since Gold Mail would pretty much be a joke).
None of these offer any decrease in protection, only specialization. By choosing to spend the materials to make one, you choose not to make the other two, and that is the trade-off. This combined with enchantments would allow a player a maximum defence against one damage type, good defence against two, or by mixing pieces and enchantments they slightly better defence across the board.
Note that Mobs will not have different damage types, making the choice to wear specialized armours a choice that is purely aesthetic outside of PVP. However, in PVP, it would drastically change the dynamic, allowing good or bad matchups to change the flow of battle. While high-end equipment would always be better, in certain circumstances a person in Iron could have an even shot against someone with Diamond gear.
Jan 21, 2013I would like to see this as well. I used to love the Zeppelin mod and was sad to see it die. While I am a modder, I don't have anything NEAR the skill required to recreate Blakmajik's work.Posted in: Requests / Ideas For Mods
One idea for balancing the mod: Have "engine" blocks that can move a certain number of other blocks in a vessel. If you don't have enough engines, your craft won't move. If you have more than enough, you can get more speed out of it. For example, let's say your ship is made of a total of 500 blocks, and each engine can handle 100 blocks. Five engines will get you minimum velocity, six or more will make it faster.
Nov 20, 2012IVCraft posted a message on Revolution in Piston Mechanics: Cars, Infinite memory, Piston Robots and More!Some time ago, I was following the article "What would improve redstone in minecraft" by Regular Hexahedron when I had an idea that could greatly improve minecraft redstone mechanics. Here I describe the actual idea and describe a feasible way to implement it in vanilla minecraft:Posted in: Suggestions
Revolutionarizing piston mechanics:
Moveable Dependent Blocks
The idea behind this topic is to change piston mechanics, allowing some things that were before considered impossible in minecraft to become true. By this I mean: Free-floating, self contained flying machines, piston based cars and completely automated moving piston robots. Also, self building houses (but this time with beds and paintings on the walls), signs that pop out of the ground and more.
Of course some of these contraptions may be quite complicated to do, but they are possible with just some tweaks in minecraft mechanics. And now I'll show how:
What I mean here with "dependent blocks" are blocks that need another block to exist: torches, rails, levers and some tile entities, like paintings, signs and piston heads.
When the parent block is broken or moved away, the dependent (i.e. child) block is immediately dropped - like when you break a block that is under a torch.
And for the pistons, the idea by itself is very simple:
Whenever you do something like this...
This should happen:
Torch moves with the block
You could also push\pull the torch in every direction and it should work the same. And if you have a stack of blocks with torches, levers, pressure plates or any child blocks attached, it should move those blocks as well:
*clicks on lever*
It should work on levers, torches and any other blocks attached to those stone blocks in front of the piston.
However, when there is already a block where the child block should be moved to, either the child block breaks (if the block obstructing the path is a solid block) or the block obstructing the path does (if it's not a solid block):
There is one exception to this rule: when the child block is piston head, it will not break - instead, it will only push\break any blocks in front of it. This is so to allow extended pistons push other extended pistons without breaking in the process.
One thing many people were suggesting in Regular Hexaedron's thread (the one I mentioned above) was to fix a glitch in minecart rails that, when pushed up by a piston, and then back down, they simply break:
This happens because when the piston extends, it pushes normally the blocks in front of it as it does with any other block, but when it retracts, it doesn't "stick" the blocks above it, so the rail acts just like these stone blocks would:
Sticky piston retracting - Does not stick to more than one block
But without it's parent block, the rail, which is floating on the air, simply breaks.
If moveable dependent blocks are allowed, the rail will attach to the stone block when the piston retracts, so the contraption will work as expected, while the stone blocks will behave exactly the same way.
Another example where it can be useful is in cocoa beans farms. Youtube user "monkeyfarm" has done a great job creating a cocoa bean farm that works by pushing the trunk of the tree with pistons, but this relies in a block update bug. His farm can be seen here:
With the new behaviour for cocoa beans when pushed this way, this no longer works, but leaves space for a more reliable (and kinda interesting) cocoa bean farm:
So, how does it work? Simple. The tree is pushed up, then down. The iron saw-like structure stops the cocoa beans from moving, so they break. (Note that this is just to illustrate the concept, I did not optimize it and, sometimes, the cocoa beans gets stuck on the saw - so maybe it's not really "reliable" as I mentioned)
Ok, now getting on the fun part. How can this change make things like robots and cars in vanilla minecraft possible?
Vehicles and robots in vanilla minecraft
This engine is the basis of all moveable devices in minecraft:
The furnace would be sticky piston pointing towards the normal piston on the back
When you flip the lever, the sticky piston extends. You then flip the lever off and the sticky will pull the normal piston near the torch, thus updating it. The normal piston gets powered by the torch and pushes the entire structure forwards, restarting the cycle. Not being powered anymore, the normal piston retracts.
In an real machine, the lever would be an clocked redstone signal coming from some circuit. This would activate the "motors" that would move the entire machine. They could then be stacked side to side, or in a variety of shapes to create automated cars, planes and robots. One of the best thing about it is that a robot could be used to make infinitely extensible memory for redstone devices.
Infinitely extensible memory
Imagine two robots in a sandstone, superflat world. And a computer.
One of the robots is the "signal carrier", and the other is the "tape head". The "tape head" is over the current byte of data, let's say byte 12, and the "signal carrier" is attached to the computer. To increase the value stored on the current bit, the computer activates the "signal carrier", which decouples and goes forward until it detects a redstone signal coming in front of it (the "tape head", telling it is there). It then stops and sends the signal to increase the current value. Then, a sequence of downward pointing pistons move the sandstone under the "tape head" to encode the resulting byte, and the "signal carrier" returns to it's original position. To move the "tape head" one byte forward, a similar process should occur. The "signal carrier" takes the signal from the computer to the "tape head", which will then move further or nearer to the computer to access other bytes of data.
The problem is, the further the "tape head" is from the computer, the slower will be the command processing. But we can have infinite memory in minecraft! (At least before the memory overflows, by reaching the far lands)
Here are the schematics for the machine:
And yes, it was done on ms-paint...
Anyways, let's take a look at the
Extra compactness for redstone mechanisms
That's kinda what every redstone update in minecraft is about today, so let's see what we can do with it.
In RH's thread, I noticed that people were insistently requesting a "power block" in minecraft, one that could be pushed up and down (impossible with the minecart-over-rail method) - And this is also made possible, if you have an lever and a single block. Placing the lever on any side of the block, you will have a toggleable power block, that you can move anywhere.
This concept, as pointed out by user ryanninjasheep, could be used to implement a new kind of piston tape:
In this design, the memory is encoded by blocks with levers on them. On lever means "1", off lever means "0". The blocks could be easily cycled through, would be readable without any repeaters and you could change the memory contents with the click of an mouse! Without mentioning it's a much cheaper method in survival world.
I'm sure there are much more possibilities, principally with the moveable redstone torches, like "super compact BUD switches", "4-block XOR gate" and so on which will simplify redstoners' life, but unfortunately I'm not very good at designing those devices, so I will leave this to real redstone experts.
Publishing the Idea
User BadPrenup has done an amazing banner for my suggestion, so if you want to help publishing it, just copy the code below to your sig:
So, that's it. I'm brazillian, so if you see any spelling errors or something like that, please tell me - I spent a LONG time refining this suggestion to get it to the way it's now. Also, if this article sounds confusing for you, feel free to ask anything - I will be following it daily.
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