Reflect I: Reflects projectiles back at the source for a chunk of durability.
Perfect Defense I, II, III, and IV: Gives 5, 10, 15, and 20% chance to absorb all damage taken and convert it to durability damage.
Thorns: Same effect as other armor parts, Damages Mobs on contact.
Gorgon: Stuns and immobilizes mobs when you block while looking at them. Keeps them stunned so long as the cursor is on them while you block.
Bumper: Deflects melee attacks, knocking mobs away to give you some breathing room. Does no damage, and takes a bit more durability.
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May 14, 2013Posted in: SuggestionsFire Detonates CreepersOr: WHO'S HISSING NOW?
Creepers are already full of explosives and gunpowder, catching on fire should be especially fatal for them.
Whenever a Creeper catches fire, it should have a ~20% chance to prematurely detonate, for every point of Fire damage it receives.
Good if you have a Flame Bow, bad if you have an open fireplace.
Flaming Creepers could do more or less structural damage, or spread fire when they explode, similar to a Bed in the Nether.
Super Creepers struck by lightning would no longer leave fire.
May 14, 2013I thought shields would be more of a passive thing.Posted in: Suggestions
It automatically absorbs damage taken from the front, absorbing more when blocking.
Its durability would be reduced much faster than armor. (Wooden shields would burn up instantly if caught on fire.)
May 13, 2013Posted in: SuggestionsQuote from deutsch_krieger
what? inaccurate doesn't mean it's less powerful than a bow, it just means you aren't going to hit your target as much, plus if you read other people's ideas (like mine) they come up with ways to get around that via enchantments or other aspects.
The fact that you have to enchant something to make it even slightly usable, is bad.
May 13, 2013Posted in: SuggestionsQuote from jak0theshadows
So what happens if after placing a few pairs down you start moving some around? If I have placed pairs 1-4 and move pad B2 does A2 now point to A3, and B3 to A4, and so on. If not how does the game keep track? Right now all teleporters are setup using Coordinates to link locations. Can non player entities pass "through" them? Can other players use yours on SMP? While i do like the idea of faster travel (especially on SMP where builds can be very far apart) I think that this would be hard to implement. But if you can flesh out the idea some I would probably support this.
Say you have Warps AB1, AB2, and AB3. You destroy AB2, then place another one. The one you placed becomes the new AB2. You place another pair and it becomes AB4, since AB3 already exists. The names don't really matter, so long as there's only at most 10 Warps per Map (Or however many you think would be balanced.)
Mobs and Players could also use your Teleporters.
It could also work on dropped items.
They could also be easily locked with the same plugins for chests, doors, anvils, furnaces, etc
May 13, 201304Leonhardt posted a message on Lightning Rods and Thunder Towers (Or: You've been Thunderstruck!)Posted in: SuggestionsQuote from FabooGuy
Blaze rods instead of gold for crafting?
I used Gold by the logic that Gold is the most Enchantable, therefore the most conductive to energy/lightning.
Blaze Rods could be used to craft a Fireball Tower. Does damage AND sets Mobs on fire.
May 13, 2013Posted in: SuggestionsEnderpadsOr: Placin' a Teleporter!Summary:
Enderpads would essentially be Teleporters. Slab sized 1/2 blocks that instantaneously transport you from one point to another, harnessing the power of Endermen. Great for quickly traveling between your bases or making sneaky escapes. Also allows for quick travel on Multiplayer Servers.
Crafted using Eyes of Ender and End Stone, the Enderpad Recipe yields 2 Pads for you to use, for Point A and Point B. The pads would resemble Sunlight Sensors in appearance, but with an Ender Chest motif, and emit a small amount of light when placed, giving off the same effect as an Ender Chest, only directly upward for a greater distance.
"But Leo, how would Point A know to link up to Point B?"
Easily. Place 1 Enderpad to create an Entrance, and the next one you place will be the Exit. Simply step on the pad and Ziiip, you're off to the other end. Works both ways. If you wanna move it, simply destroy one of the points, to get both Pads back from the one you destroyed. It's Ender Magic or something, I dunno. But it takes a while to break, even with a Diamond pick, so be careful of where you put them. you can even place more than one warp at a time. Since placing the first two would create Warp A0 - B0, the next two you place would create Warps A1 - B1.
It would NOT work between two points in different dimensions. I.e. Point A1 would not connect to Point B1 if Point B1 was in The Nether and Point A1 was in the Overworld. But they would both connect if they were both in the Nether.
If there should be a limit, it should go up to A9 - B9, for a total of 10 possible Warp Points per map.
An End Game luxury item. Expensive, but makes travel between distant locations a breeze.
Only issue would be Lag from instantly moving between two chunks if they're a considerable distance apart.
= End Stone
= Eye of Ender
Would yield two Enderpads.
Thoughts? Opinions? Ideas?
May 12, 2013Posted in: SuggestionsQuote from Dungeon_Raider
Hang on a second, wouldn' this require "dymanic lighting" as you would move the spotlight to track/search something?
No no, the spotlight wouldn't move from its position once you place it.
It's a stationary thing.
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