I'm... aware of that. It's kind of awkward and overpowered to have this strange magical eye work as a proximity device when there are nearly infinite possibilities with the redstone devices we have now. This magic eye almost ruins the point of most touch-based redstone things.
Not really. It just eliminates the need for pressure plates where they would be too conspicuous. As it is you can only use Smooth Stone, or Oak Wood Planks to conceal them. The sensor would allow you to use any material.
What people don't understand is that there should be a trade off for Stealth.
In Skyrim, for example, the weight of your armor affects how well you can sneak. Heavier stuff is louder and clunkier.
The equivalent of that for Minecraft is that your armor doesn't turn invisible. It balances it out so you can't be fully armored and sneak up and kill a dude without them having any chance of fighting back, even if they land a few lucky hits. When you're unarmored, however, getting hit a few times with an iron shovel is enough to kill you, making ensuring you go undetected that much more important. If you're allowed to wear armor as well, while being invisible, then there's no risk involved in getting caught, if you can just tank your way out of trouble.
I don't support this idea for this very reason.
And besides, you can just take your armor off if you want to show someone your skin. You're not even going to see it most of the time unless you play exclusively in 3rd person view.
Summary:
Wall based remote sensors that detect movement and emit a redstone signal.
Crafted Similarly to a Daylight Sensor, only with a Spider Eye or Eye of Ender in the top middle slot. Using a Spider Eye gives it a range of 3 blocks around the Sensor, while using an Eye of Ender powers it up to a 6 block range. There would be a small eyeball in the middle of the sensor, which, for a bonus visual effect, would blink, close when there's nothing nearby, and open and track nearby mobs or players.
What it does is detect movement within a certain radius around the Sensor, and emit a redstone signal whenever something gets close. Great for alarm systems or traps, in that you can hide it up on a wall or around a corner.The redstone signal is directed out of the block behind the block the sensor is placed on, allowing for completely hidden mechanisms and circuitry.
So protection 4 enchants on diamond and blocking with a sword isn't enough?
But seriously, I don't see why these are needed.
A lot of stuff isn't needed. These would just give the player more options and freedom.
So they don't HAVE to wear full diamond armor and blow all their XP on maybe getting Protection 4.
Also, if you're going to call something a "wishlist" just because you don't like it, make sure it's an actual wishlist.
Something like a new Mob suggestion that details a single Mob and its new Drop item is not a wishlist.
A suggestion for more NPC/Generated buildings with multiple building ideas is not a wishlist.
I think I'll pass. I'd sure hate to hit a distant Creeper with fire and have it explode where I don't want it to, which is slightly of the point of killing a Creeper in the first place.
you would have to decide when would be the best time to hit a distant creeper.
Or when to use a Flame bow over a different, non flaming bow.
I like it. However, does it count in-game as an explosion, or a death? (this means, loot or not?)
If they just catch fire by walking over a natural fire, or falling in lava, then it's a death.
If they die from a flaming arrow, or Flint and Steel, then its a kill.
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Not really. It just eliminates the need for pressure plates where they would be too conspicuous. As it is you can only use Smooth Stone, or Oak Wood Planks to conceal them. The sensor would allow you to use any material.
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So people can see your nice Skin.
What people don't understand is that there should be a trade off for Stealth.
In Skyrim, for example, the weight of your armor affects how well you can sneak. Heavier stuff is louder and clunkier.
The equivalent of that for Minecraft is that your armor doesn't turn invisible. It balances it out so you can't be fully armored and sneak up and kill a dude without them having any chance of fighting back, even if they land a few lucky hits. When you're unarmored, however, getting hit a few times with an iron shovel is enough to kill you, making ensuring you go undetected that much more important. If you're allowed to wear armor as well, while being invisible, then there's no risk involved in getting caught, if you can just tank your way out of trouble.
I don't support this idea for this very reason.
And besides, you can just take your armor off if you want to show someone your skin. You're not even going to see it most of the time unless you play exclusively in 3rd person view.
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That was sorta the idea. You could rig it to a Note Block and have it go off when something comes near.
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Wall based remote sensors that detect movement and emit a redstone signal.
Crafted Similarly to a Daylight Sensor, only with a Spider Eye or Eye of Ender in the top middle slot. Using a Spider Eye gives it a range of 3 blocks around the Sensor, while using an Eye of Ender powers it up to a 6 block range. There would be a small eyeball in the middle of the sensor, which, for a bonus visual effect, would blink, close when there's nothing nearby, and open and track nearby mobs or players.
What it does is detect movement within a certain radius around the Sensor, and emit a redstone signal whenever something gets close. Great for alarm systems or traps, in that you can hide it up on a wall or around a corner.The redstone signal is directed out of the block behind the block the sensor is placed on, allowing for completely hidden mechanisms and circuitry.
So, whaddya think?
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A lot of stuff isn't needed. These would just give the player more options and freedom.
So they don't HAVE to wear full diamond armor and blow all their XP on maybe getting Protection 4.
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Like oh man.
Though, I'd like the ability for it to generate a massive Village, too.
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Something like a new Mob suggestion that details a single Mob and its new Drop item is not a wishlist.
A suggestion for more NPC/Generated buildings with multiple building ideas is not a wishlist.
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How exactly is it a wish list?
I like the idea. Maybe make Ravines and such more common as well.
Cause I like building Towns in them.
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you would have to decide when would be the best time to hit a distant creeper.
Or when to use a Flame bow over a different, non flaming bow.
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If they just catch fire by walking over a natural fire, or falling in lava, then it's a death.
If they die from a flaming arrow, or Flint and Steel, then its a kill.
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Would it have to be connected to Land, or would it be able to spawn floating in the middle of the water?
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Well mobs don't burn when in water, anyways.