So, we can fire eggs, snowballs, arrows, and flame charges, drop TNT, Water, and Lava blocks, as well as set adjacent blocks on fire.
I suggest we can do MORE stuff, depending on the item we put in it.
Flamethrower
Place Blaze Powder in a dispenser and activate it to fire out a 2 block jet of flame that deals damage and sets mobs and players on fire.
Shotgun
Placing a Gravel block inside would cause it to shoot tiny rocks out in a spread fire pattern, hitting mobs and players in a cone up to 5 blocks away.
Rocket
Placing a Fireworks rocket in a horizontal dispenser will make it fire straight. They do not deal damage, but work great as diversionary weapons.
Anchor
Placing a fishing rod in a dispenser would cause it to fire out the hook when activated, tethering mobs to a 5 block radius around it. Activating the dispenser again would break the tether and use one use on the Rod.
I really like this variety. Although I seldom use the music discs, as I have several playlists prepared for like day, night, caves eg...
But very nice ideas.
I like to use them on MP servers to help create atmosphere in public projects.
Like using 11 (I think it was) for a creepy abandoned Nether Brick castle.
Or Stal for a cool jazz club.
So I was building a Spawn Town on an MP server the other day, and was working on the Pub/Inn when I thought "Wouldn't it be great if there was a Music disc with some jaunty Irish folk music?" Sadly, Minecraft lacks that kind of music. So, of course I come here to submit the idea of adding a few more Music Discs with varying tunes. Example links posted after each suggestion.
"Pub"
Something rowdy and jolly, perfect for bars, pubs, saloons, dives, taverns and such. Something with flutes and violins and guitars and bagpipes.
"Heavy"
A hard rocking track suited for Boss fights or big battles.
"Ragtime"
A ragtime track with a vaudeville style piano.
"Peace"
A relaxing track for peaceful forest homes.
"Bamboo"
An Oriental themed track for your pagodas and Asian inspired architecture.
"Arena"
A dramatic Horn and Drums combo for grand battles in the Coliseum.
"Pirate"
A piratey theme for those island fortresses where you stashed all that ill-gotten loot.
"Ultra"
A modern style track with a great techno beat for showing off your super modern all-glass house.
"Western"
An adventurey western style orchestral theme for your frontier towns and cattle drives. Especially since we have horses now.
It'd be great to have a wider variety of tunes available so you could have more choice when setting up Adventure maps. I'm a man who likes his "atmosphere".
Or you could just listen to them while you wait for your Smooth Stone to smelt.
We don't even really have to include all of them, just add a few like Western, Ragtime, and Pirate.
EDIT: A second part to this suggestion would be to allow Jukeboxes to loop tracks until otherwise interrupted by the player, allowing you to set constant theme music to an area without having to keep going back and replacing the disc.
cool idea, I think for they fit minecraft pretty well, just need technical specifications and your ready to go.
TNT:
Standard TNT block, detonates with Flint And Steel, Redstone Charge, or catching on fire.
Grenades:
Lobbed explosive, has half the range of a snowball. Deals 4 hearts of damage on impact, with the damage point being deducted by 1 heart for each block away the target is, giving it an effective blast radius of 4 blocks, with the 5th block just doing knockback. Does not destroy blocks, and can damage the player as well if they are caught in the blast radius, making it impractical for CQC. Grenades are crafted using gravel, gunpowder, and Iron, and can be stacked up to 16. Grenades cannot be Enchanted.
Launcher:
Uses Grenades as Ammunition, but boosts the range to half that of a fully drawn bow. Launchers only fire at a fixed range, and cannot be "drawn" like bows. Each firing uses a bit of durability, the standard Launcher having a total of 64 uses before it breaks. The weapon's explosive ordinance makes it impractical for CQC. Crafted using Wood Planks, a stick, 2 Iron, 1 Gunpowder, and a Flint and Steel. Launchers can be Enchanted with Unbreaking.
Cannon:
An upgraded Launcher, cannons are too massive to wield by hand, and must be placed on a Cannon Base before being able to be operated. Cannon bases are comprised of any pair of connected fence posts, and the cannon goes nestled between them. Cannons also use Grenades as Ammo, while also increasing their Damage by 2 hearts, and their blast radius by 2 blocks. Cannons are stationary, but can be aimed 45 degrees laterally, and 15 degrees vertically in either direction. Once placed, right click a cannon to man it, and aim in whichever direction you want to fire. Firing a cannon requires the player to have both a Flint and Steel, and a Grenade in their inventory. Right clicking again while operating the cannon will prime it, causing a 1.5 second delay while the fuse burns before it fires. Firing the cannon will take 1 Use away from the Flint and Steel with the least uses remaining, as well as expend 1 Grenade. Cannons are crafted using 3 Gunpowder, a Dispenser, two Iron Blocks, and a String. Cannons cannot be Enchanted.
Like the idea, but don't waste an entire Spoiler box on small amounts of text.
It's obnoxious having to click through all of that.
Only thing you really needed it for was the Crafting detail.
I like this idea it gives a nice offensive structure for you castles and the customisations sound really useful for different types of tower but it should be able to be disabled by mobs otherwise I can see it being overpowered.
It could burn out after a period of extensive firing?
Kinda like a redstone torch.
But then it would hardly resemble the weapon of the monster you got it from.
Well, that shouldn't be too hard actually. All it needs is a bit of geometry and 3d coordinate plane algebra. All the game needs to do is create a right triangle based on the coordinates between the spotlight and the block it is pointing at and rotate it based on the angle. It's actually very simple to do.
Plus Enchanting Table books rotate smoothly, so that wouldn't be a problem.
Summary:
So Desert Temples are easy enough, right?
Rip open the hole in the wool, and either build a way down or just fall, and be sure not to activate the TNT under the pressure plates. Which is all well and good, if you like free stuff.
But some people want a challenge in their ancient temples.
"What about having randomly trapped chests, as well?"
What are you, a wuss? This is the time for ballsy suggestions!
Desert Temples need an optional Boss Battle to get the really good loot.
Entrance/Spawning:
The Ruby Guardian lies in wait in a large chamber, about 40 blocks lower than the regular TNT/Pressure plate trap. The Temple would appear normally, with Wool covering the drop down to the "treasure room" but the chests would be empty, and also rigged to Sticky pistons that pull the very ground out from under you, causing you to fall the rest of the way down into the Ruby Guardian's chamber. There would be a pool of water at the bottom, so the fall can't kill you (Provided you managed to survive the fall into the fake treasure room in the first place.)
The walls would be made of smooth sandstone.
The room itself is a 21x21x6 chamber, with 8 Chiseled sandstone pillars at regular intervals, with torches on the 4 pillars, facing the middle. There are Blue and orange Wool patterns on the ground as well, which are mainly for decoration. There are 4 chests at the bases of each of the 4 pillars, with high tier loot, like enchanted books and weapons. Maybe even diamonds.
The Guardian would spawn on one of the 4 Orange Wool patterns, as soon as the player gets out of the water.
The Ruby Guardian:
The Ruby Guardian is a gigantic golden, snake-like automaton with a single, large, ruby eye and a long horn on its head.
Original Inspiration:
Credit to darksilvania over at DeviantArt.
Size approximation:
Its body is comprised of segmented golden blocks, with various glowing lines and runes, that wiggle around while it moves. It is nearly indestructible, and can fire powerful lasers from its Eye to protect the treasures of the ancient civilization. It cannot be set on fire, nor can it be affected by Splash potions. It isn't even tricked by Potions of Invisibility.
It has 3 types of attacks, the First being a "Shot" fired from its head while standing up on the Orange Wool patches. These deal heavy projectile type damage, and create small Explosions on the ground when they hit, that launch the player a significant distance. The blasts are purely concussive, and do not destroy blocks. They can be avoided by sprinting away after the monster "Locks-on" before it fires.
The Second attack is a powerful Beam, that is fired at the player, while the Guardian leans down to about 2 blocks high to fire at level with the player's head. This does a lot of damage, but little knockback. There is about half a second before the beam is fired to allow the player to sprint out of the way.
The Third attack is automatic, touching the monster's tail or body does a small amount of damage and will knock you back a block or two.
The Battle:
It's large, glowing eye gem is its one weak point. Shooting it with a bow does a small amount of damage. Hitting it with a sword does adequate damage. Hitting it with a Pickaxe deals heavy damage.
Once the monster spawns, it will remain still for about 2 seconds, allowing the player to turn around, at least. It would then stand up tall and fire laser Shots from its head at the player's feet. While standing up it is out of reach from the player's Sword, meaning you would have to shoot it with a Bow to damage it. After it is damaged, or fires 3 shots, it would move to the one of the Blue Wool patterns on the ground, and begin firing Beams at your face. It is most vulnerable in this position, because its head is lowered enough for the player to strike the gem with a sword or pick. Hitting it with a sword does a good chunk of damage, but hitting it with a pick would do much more. However, it would also damage the pick's durability significantly.
Striking the Guardian, or allowing it to fire 3 Beams would make it move to the next Wool patch. It moves in a clockwise path from whichever patch it spawned on.
Once it gets down to 20% of its health, it becomes Enraged, and begins to fire Shots in 3-shot bursts, and its Beam in a sweeping arc, pausing only briefly after each attack and before moving.
When destroyed, it will freeze in place, the purple lines turning dark, as its body explodes, one block at a time, until it reaches its head, which will drop, then create a big explosion, dropping several levels worth of experience, several Gold Ingots, and a Desert Ruby.
Beam Towers:
You can use the Desert Ruby to craft a Beam block, and build a Beam Tower: Defensive emplacements that fire miniature versions of the Guardian's laser Shots at nearby mobs. Similar to one of my earlier ideas for Lightning Towers. While the Beacon is more of a Support block, acting as a way-point and providing AOE buffs, the Beam Tower would directly aid the player in combat, provided the combat is within the Tower's firing range. Beam Towers are crafted by creating a 3 block tower of Iron, Gold, Diamond, or Emerald blocks, and placing the Beam Block on top. The Tower can be built in any direction, as the Beam Block can be placed on walls and ceilings as well as floors, provided there are 3 Ore Blocks attached to its base. Each Block adds to the Weapon's power, range, or fire rate, giving you a bit of customization.
Iron Blocks provide no bonus, but are useful for filling in the Tower when you don't have other ore blocks.
Gold Blocks increase the range of the Tower by 1 block. (Standard is 8 blocks, maximum 11.)
Diamond Blocks reduce the fire rate of the Tower by half a second. (Standard is 1 shot every 2.5 seconds, Maximum of 1 shot every second.)
Emeralds Blocks increase the damage of the Tower by 1 heart (Standard is 3 Hearts, maximum is 6)
EDIT: You can also make the tower a block taller by putting a Redstone or Coal block at the bottom, which would change the pattern/style of the weapon, Redstone turning the Shot into a laser beam, while Coal turns it into a 3-shot spread fire pattern.
The Beam Block is crafted the same as a Beacon Block, but with the Desert Ruby in place of the Nether Star.
4
I suggest we can do MORE stuff, depending on the item we put in it.
Flamethrower
Place Blaze Powder in a dispenser and activate it to fire out a 2 block jet of flame that deals damage and sets mobs and players on fire.
Shotgun
Placing a Gravel block inside would cause it to shoot tiny rocks out in a spread fire pattern, hitting mobs and players in a cone up to 5 blocks away.
Rocket
Placing a Fireworks rocket in a horizontal dispenser will make it fire straight. They do not deal damage, but work great as diversionary weapons.
Anchor
Placing a fishing rod in a dispenser would cause it to fire out the hook when activated, tethering mobs to a 5 block radius around it. Activating the dispenser again would break the tether and use one use on the Rod.
Just a few ideas.
0
0
Something that's not connected to armor, and used like a tool.
0
0
I like to use them on MP servers to help create atmosphere in public projects.
Like using 11 (I think it was) for a creepy abandoned Nether Brick castle.
Or Stal for a cool jazz club.
3
"Pub"
Something rowdy and jolly, perfect for bars, pubs, saloons, dives, taverns and such. Something with flutes and violins and guitars and bagpipes.
"Heavy"
A hard rocking track suited for Boss fights or big battles.
"Ragtime"
A ragtime track with a vaudeville style piano.
"Peace"
A relaxing track for peaceful forest homes.
"Bamboo"
An Oriental themed track for your pagodas and Asian inspired architecture.
"Arena"
A dramatic Horn and Drums combo for grand battles in the Coliseum.
"Pirate"
A piratey theme for those island fortresses where you stashed all that ill-gotten loot.
"Ultra"
A modern style track with a great techno beat for showing off your super modern all-glass house.
"Western"
An adventurey western style orchestral theme for your frontier towns and cattle drives. Especially since we have horses now.
It'd be great to have a wider variety of tunes available so you could have more choice when setting up Adventure maps. I'm a man who likes his "atmosphere".
Or you could just listen to them while you wait for your Smooth Stone to smelt.
We don't even really have to include all of them, just add a few like Western, Ragtime, and Pirate.
EDIT: A second part to this suggestion would be to allow Jukeboxes to loop tracks until otherwise interrupted by the player, allowing you to set constant theme music to an area without having to keep going back and replacing the disc.
0
TNT:
Standard TNT block, detonates with Flint And Steel, Redstone Charge, or catching on fire.
Grenades:
Lobbed explosive, has half the range of a snowball. Deals 4 hearts of damage on impact, with the damage point being deducted by 1 heart for each block away the target is, giving it an effective blast radius of 4 blocks, with the 5th block just doing knockback. Does not destroy blocks, and can damage the player as well if they are caught in the blast radius, making it impractical for CQC. Grenades are crafted using gravel, gunpowder, and Iron, and can be stacked up to 16. Grenades cannot be Enchanted.
Launcher:
Uses Grenades as Ammunition, but boosts the range to half that of a fully drawn bow. Launchers only fire at a fixed range, and cannot be "drawn" like bows. Each firing uses a bit of durability, the standard Launcher having a total of 64 uses before it breaks. The weapon's explosive ordinance makes it impractical for CQC. Crafted using Wood Planks, a stick, 2 Iron, 1 Gunpowder, and a Flint and Steel. Launchers can be Enchanted with Unbreaking.
Cannon:
An upgraded Launcher, cannons are too massive to wield by hand, and must be placed on a Cannon Base before being able to be operated. Cannon bases are comprised of any pair of connected fence posts, and the cannon goes nestled between them. Cannons also use Grenades as Ammo, while also increasing their Damage by 2 hearts, and their blast radius by 2 blocks. Cannons are stationary, but can be aimed 45 degrees laterally, and 15 degrees vertically in either direction. Once placed, right click a cannon to man it, and aim in whichever direction you want to fire. Firing a cannon requires the player to have both a Flint and Steel, and a Grenade in their inventory. Right clicking again while operating the cannon will prime it, causing a 1.5 second delay while the fuse burns before it fires. Firing the cannon will take 1 Use away from the Flint and Steel with the least uses remaining, as well as expend 1 Grenade. Cannons are crafted using 3 Gunpowder, a Dispenser, two Iron Blocks, and a String. Cannons cannot be Enchanted.
0
It's obnoxious having to click through all of that.
Only thing you really needed it for was the Crafting detail.
0
Use Gold Nuggets as Coins
Gold Ingots as Dollars
At least, that's how we always do it on the servers I play on.
0
Nope. Small crystals maybe, but not huge blocks of it.
0
I suppose.
What other Towers were you thinking of?
0
If so, I think they shouldn't be able to stack.
0
It could burn out after a period of extensive firing?
Kinda like a redstone torch.
But then it would hardly resemble the weapon of the monster you got it from.
0
Plus Enchanting Table books rotate smoothly, so that wouldn't be a problem.
1
Summary:
So Desert Temples are easy enough, right?
Rip open the hole in the wool, and either build a way down or just fall, and be sure not to activate the TNT under the pressure plates. Which is all well and good, if you like free stuff.
But some people want a challenge in their ancient temples.
"What about having randomly trapped chests, as well?"
What are you, a wuss? This is the time for ballsy suggestions!
Desert Temples need an optional Boss Battle to get the really good loot.
Entrance/Spawning:
The Ruby Guardian lies in wait in a large chamber, about 40 blocks lower than the regular TNT/Pressure plate trap. The Temple would appear normally, with Wool covering the drop down to the "treasure room" but the chests would be empty, and also rigged to Sticky pistons that pull the very ground out from under you, causing you to fall the rest of the way down into the Ruby Guardian's chamber. There would be a pool of water at the bottom, so the fall can't kill you (Provided you managed to survive the fall into the fake treasure room in the first place.)
The walls would be made of smooth sandstone.
The room itself is a 21x21x6 chamber, with 8 Chiseled sandstone pillars at regular intervals, with torches on the 4 pillars, facing the middle. There are Blue and orange Wool patterns on the ground as well, which are mainly for decoration. There are 4 chests at the bases of each of the 4 pillars, with high tier loot, like enchanted books and weapons. Maybe even diamonds.
The Guardian would spawn on one of the 4 Orange Wool patterns, as soon as the player gets out of the water.
The Ruby Guardian:
The Ruby Guardian is a gigantic golden, snake-like automaton with a single, large, ruby eye and a long horn on its head.
Original Inspiration:
Credit to darksilvania over at DeviantArt.
Size approximation:
Its body is comprised of segmented golden blocks, with various glowing lines and runes, that wiggle around while it moves. It is nearly indestructible, and can fire powerful lasers from its Eye to protect the treasures of the ancient civilization. It cannot be set on fire, nor can it be affected by Splash potions. It isn't even tricked by Potions of Invisibility.
It has 3 types of attacks, the First being a "Shot" fired from its head while standing up on the Orange Wool patches. These deal heavy projectile type damage, and create small Explosions on the ground when they hit, that launch the player a significant distance. The blasts are purely concussive, and do not destroy blocks. They can be avoided by sprinting away after the monster "Locks-on" before it fires.
The Second attack is a powerful Beam, that is fired at the player, while the Guardian leans down to about 2 blocks high to fire at level with the player's head. This does a lot of damage, but little knockback. There is about half a second before the beam is fired to allow the player to sprint out of the way.
The Third attack is automatic, touching the monster's tail or body does a small amount of damage and will knock you back a block or two.
The Battle:
It's large, glowing eye gem is its one weak point. Shooting it with a bow does a small amount of damage. Hitting it with a sword does adequate damage. Hitting it with a Pickaxe deals heavy damage.
Once the monster spawns, it will remain still for about 2 seconds, allowing the player to turn around, at least. It would then stand up tall and fire laser Shots from its head at the player's feet. While standing up it is out of reach from the player's Sword, meaning you would have to shoot it with a Bow to damage it. After it is damaged, or fires 3 shots, it would move to the one of the Blue Wool patterns on the ground, and begin firing Beams at your face. It is most vulnerable in this position, because its head is lowered enough for the player to strike the gem with a sword or pick. Hitting it with a sword does a good chunk of damage, but hitting it with a pick would do much more. However, it would also damage the pick's durability significantly.
Striking the Guardian, or allowing it to fire 3 Beams would make it move to the next Wool patch. It moves in a clockwise path from whichever patch it spawned on.
Once it gets down to 20% of its health, it becomes Enraged, and begins to fire Shots in 3-shot bursts, and its Beam in a sweeping arc, pausing only briefly after each attack and before moving.
When destroyed, it will freeze in place, the purple lines turning dark, as its body explodes, one block at a time, until it reaches its head, which will drop, then create a big explosion, dropping several levels worth of experience, several Gold Ingots, and a Desert Ruby.
Beam Towers:
You can use the Desert Ruby to craft a Beam block, and build a Beam Tower: Defensive emplacements that fire miniature versions of the Guardian's laser Shots at nearby mobs. Similar to one of my earlier ideas for Lightning Towers. While the Beacon is more of a Support block, acting as a way-point and providing AOE buffs, the Beam Tower would directly aid the player in combat, provided the combat is within the Tower's firing range. Beam Towers are crafted by creating a 3 block tower of Iron, Gold, Diamond, or Emerald blocks, and placing the Beam Block on top. The Tower can be built in any direction, as the Beam Block can be placed on walls and ceilings as well as floors, provided there are 3 Ore Blocks attached to its base. Each Block adds to the Weapon's power, range, or fire rate, giving you a bit of customization.
Iron Blocks provide no bonus, but are useful for filling in the Tower when you don't have other ore blocks.
Gold Blocks increase the range of the Tower by 1 block. (Standard is 8 blocks, maximum 11.)
Diamond Blocks reduce the fire rate of the Tower by half a second. (Standard is 1 shot every 2.5 seconds, Maximum of 1 shot every second.)
Emeralds Blocks increase the damage of the Tower by 1 heart (Standard is 3 Hearts, maximum is 6)
EDIT: You can also make the tower a block taller by putting a Redstone or Coal block at the bottom, which would change the pattern/style of the weapon, Redstone turning the Shot into a laser beam, while Coal turns it into a 3-shot spread fire pattern.
The Beam Block is crafted the same as a Beacon Block, but with the Desert Ruby in place of the Nether Star.
Whaddyathink?