• 2

    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore

    Is it possible to make the mod save stuff like waypoint and the map data with the world its self?

    I've made like 5 random worlds looking for a good seed but since all the maps where called "new world" the map is now a huge mess when you look at the full map lol.

    and if renaming a world then i have to change the name of the map data to with can get annoyingwould like it to just be with the world its self not like if you delete the world the maps and waypoint are useful anymore.

    Posted in: Minecraft Mods
  • 1

    posted a message on Too Much TNT mod (50+ TNTs)

    hello you'r mod is having a problem with conflicting entity ids

    its using the vanilla entity ids which with like 8 other mods doing the same gets the ids over 128 witch crashes the game

    so could you try to get the ids to register using forge so it will never conflict

    Well other than that love the mod and the flat TNT is my favorite

    a link to a post that told me about the problem


    Posted in: Minecraft Mods
  • 1

    posted a message on (WIP) Adventure Backpack Mod - Beta 0.8c - UPDATED November 22nd 2015

    Are you using the latest version? In the latest version, you don't put the backpack in the chest slot.

    yes i am using the latest version 0.8b. by something in the chest slot I mean like armour not the backpack its self.

    something i noticed the helipack and jetpack don't lag like other backpacks when on my back.

    o something that would help is a way to take backpacks off without opening the inventory. right now i have to take 5 mins in my mod pack to get a backpack off. also help if something in the pack causes a crash you won't be stuck with the pack forever.
    Posted in: WIP Mods
  • 2

    posted a message on (WIP) Adventure Backpack Mod - Beta 0.8c - UPDATED November 22nd 2015
    you could probably ignore this bug the horses where corrupted in some way. summed new horses with all the same stuff to replace them and now it doesn't crash.

    When I try loading the world it will crash and in the log it says something about an invalid uuid string

    here is the crash report

    ---- Minecraft Crash Report ----
    // Surprise! Haha. Well, this is awkward.

    Time: 1/30/15 8:19 PM
    Description: Exception in server tick loop

    java.lang.IllegalArgumentException: Invalid UUID string:
    at java.util.UUID.fromString(UUID.java:194)
    at com.darkona.adventurebackpack.handlers.GeneralEventHandler.makeHorsesFollowOwner(GeneralEventHandler.java:123)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_11_GeneralEventHandler_makeHorsesFollowOwner_EntityJoinWorldEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at net.minecraft.world.World.func_72868_a(World.java:3300)
    at net.minecraft.world.chunk.Chunk.func_76631_c(Chunk.java:921)
    at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:46)
    at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
    at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344)
    at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
    at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
    at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
    at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:265)
    at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:78)
    at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    A detailed walkthrough of the error, its code path and all known details is as follows:

    -- System Details --
    Minecraft Version: 1.7.10
    Operating System: Linux (amd64) version 3.13.0-44-generic
    Java Version: 1.7.0_75, Oracle Corporation
    Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 82029112 bytes (78 MB) / 288473088 bytes (275 MB) up to 1593180160 bytes (1519 MB)
    JVM Flags: 7 total; -XX:-OmitStackTraceInFastThrow -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xms256M -Xmx1536M -XX:PermSize=256M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 4 mods loaded, 4 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    FML{} [Forge Mod Loader] (forge-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Forge{} [Minecraft Forge] (forge-1.7.10- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    adventurebackpack{1.7.10-0.8b} [Adventure Backpack] (adventurebackpack-1.7.10-0.8b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    The horse might of been corrupted a bit when I moved them with mcedit a long time ago (its a testing world) or just from being a bit old
    Posted in: WIP Mods
  • 2

    posted a message on [1.11.2] Companions Mod
    I've played with the mod a bit love it so far a few bugs i noticed so far.

    1.They don't attack creepers even if you attack it. (which mite be a good thing to keep in)

    2.They don't attack something if you hit it with a bow or any range weapon from mods (also mite be good to keep in so they don't run there just for the mob to be dead already)

    3.After leveling them to 10 -13 it will not let them level any more it just gives a - value to the current xp.

    few things to change or add.

    1.An item you can bind to the companions that lets you tell them to do stuff like left click, right click, or shift so they can get in and out of minecarts... somewhat

    2.Let them use some items in their back pack like food to heal or add stuff to the furnace like raw foods.

    3.Make it so they can use bows.

    4.A crafting table kinda like the mini furnace.

    Well that's all.

    Love the mod hope you can keep working on it.
    Posted in: WIP Mods
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