• 2

    posted a message on Cauldron Upgrade (Potions)
    Quote from Seth_Marie»

    Cauldrons are a little anticlimactic.


    ?????????????????
    LOL what? That's like a skateboarder saying, "check out this omnipotent kickflip!!" I'm pretty sure the term anti-climactic isn't meant to be used like that. This mechanic was planned to be in the game at some point, but was reasonably scrapped.


    What if you could empty multiple potion bottles into a cauldron, and then when you use a bottle on it, you get a potion with mixed effects (with shorter effect duration).

    Because that would be horribly overpowered. There's a reason why potions don't stack, even if they are the exact same type. Potions can be extremely powerful and can really turn the tide in most situations, especially when you mix a bunch of them and are able to make yourself a speeding tank with night vision and immunity to all fire.

    Having one strength potion can potentially be enough to make you all beefed up. But walking around with a Strength + Fire Resistance + Regeneration + Water Breathing + Night Vision would be enough to despawn all mobs in the game out of sheer fear. Even with the 20 seconds thing, the possibility of being overpowered is still there.
    Posted in: Suggestions
  • 1

    posted a message on Better mechanic in sprint swim and Bow
    Quote from shademc6347»

    Disclaimer it is understandable mojang rejects )


    Mojang isn't gonna see this. They don't come to this forum.

    Sprinting:I want the sprinting be much more better like we get faster by building more momentum and balance.

    "Much more better"? Yeeeahhhh... I have no idea what you're even suggesting here because of how ambiguous and non-detailed this is.

    Swimming:Making the player density 1% higher so the player or mobs can float a little bit of time.

    Why do we need that?

    Bow:Make the arrow hit farther object in balance and accuracy.

    So basically just buff the distance of arrows? This is probably the only part of the idea I might support. Though it sounds better as/in an enchantment.



    It's understandable this gets rejected



    Probably, as you hardly described anything beyond those ambiguous sentences for each idea.

    Posted in: Suggestions
  • 1

    posted a message on Grapes
    Quote from Agtrigormortis»

    Which is weird considering they have poison, and many poisons exist in real life, alcohol is clearly not the only one, unfortunately not all poisons are survivable, in fact when consumed many toxic substances will kill you slowly and painfully even in small quantities, even a paracetamol (a medication even children take for pain relief or relief of cold/flu symptoms) overdose is enough to do this as it destroys your liver, just as alcohol can.


    Okay yeeeeaaahhh that's a weird comparison - at least in a video game sense. People don't exactly walk into a bar and order a single malt poison with no ice. Poison is even very common in some kids'/family games (Pokémon being a good example), as the concept of poison can be greatly simplified as just "a thing that lowers health over time".

    Even if wine wasn't an alcoholic drink, it wouldn't serve much use in the game anyway.
    Posted in: Suggestions
  • 1

    posted a message on Let’s talk about food(cheese)
    Quote from Agtrigormortis»
    This is a terrible suggestion, OP may have good intentions here, but good intentions alone don't solve any issue.

    Yeah... "Terrible" is a bit much. Terrible would describe a thread about He- *dry heave* Herobrine, "nuke arrows" or "tHirSt baRzzzzz".


    This idea is simply... not particularly necessary.

    Posted in: Suggestions
  • 2

    posted a message on Grapes
    Quote from drwho42»

    grapes but we can make wine with it


    Mojang is not gonna add an alcoholic drink to a game that millions of kids play. Unless grapes give something unique (which isn't wine), I don't see the reason to spend the energy to add it.

    Posted in: Suggestions
  • 1

    posted a message on Character temperature.
    Quote from R1ch4rd_N1x0n»

    Well if they wanna exist in their favorite biomes, they could put torches or campfires around the area to keep theirself warm. You seem to think I mean you'll freeze to death without any way of stopping it. This is in fact not true, I was at least reasonable with the idea and gave a quite simple way to protect yourself, by being near fires. Bases in these biomes would still be mostly fine, you'd just need to have some torches or fires in the area.


    Then what about the desert thing? The issue of taking off your armor and not moving too fast to avoid heating up is gonna annoy people to death, even literally. Especially if you happen to spawn in a huge desert.


    Also, the point of your idea is to make a too easy game less easy, right? What's stopping people from just avoiding these biomes altogether, so they don't have to deal with the temperature mechanic? Aside from slinking in and getting some quick resources, that is. These biomes don't spawn at all/barely at all for some seeds, so they won't be experienced anyway.

    Posted in: Suggestions
  • 1

    posted a message on COBALT ORE!!

    That's... actually a pretty neat idea. I thought this was gonna be a "more tools and armor guyzzzz!!" thread, like most threads here.

    Posted in: Suggestions
  • 3

    posted a message on Character temperature.

    This idea has been rejected for years. No one wants their favorite biome to start trolling them and deal damage. I was crossing my fingers and hoping this thread wouldn't be about taking damage from temperature.

    Quote from R1ch4rd_N1x0n»

    Mods are lame. The game might be fun, but it's still too easy.


    Your thought process and approach to this is wrong wrong wrongedy wrong. This idea adds difficulty to the game but in an annoying, micromanage-y way. All this would do is take the fun out of biomes. I can't imagine a lot of people who love to set up homes in taiga biomes is gonna jump up in glee and go "Right on! =D" when reading this in the changelog: "Taiga biomes now require the player to stand near heat sources constantly to survive, otherwise the player will start taking damage."


    Also, look at desert biomes in your example. So now players gotta keep moving slow and take off their armor just to get by? So if I wanna set up my home there I gotta keep my armor off to not heat up all the time? No one wants to keep making fire resist potions just to manage being in the desert. This idea subtracts more than it adds.


    And sure, someone might argue that "This could be an option." but even then, I think if an idea is balanced enough, it doesn't need to be optional. And players would probably leave the option off anyway because - again - players are gonna have their favorite biomes be more difficult to exist in, just because Mojang decided "eh, let's make some biomes hurt you now."


    Sorry, no support.

    Posted in: Suggestions
  • 1

    posted a message on Please add the gamerule /gamerule disableCropTrample

    I'm gonna have to strongly agree with this one. I've wanted a command like that for a loooong time. I'm surprised someone hasn't thought of adding that to the game yet.

    Posted in: Suggestions
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