So I'm porting the rest of my old texture pack, Opprimere to work with 1.8.8
It's going well so far, and I'm pretty confident that I've gotten everything (Excluding items) that I had in my old pack
working here again.
Here's a video I made of Opprimere during it's golden days:
This is going to be a WIP mostly because I still need to texture all of the new blocks introduced since 1.2.5 (Wow, it's been that long?)
Anywho, the biggest changes so far to the old pack is the Stone. I always felt like it was a bit too cartoonish and light in Opprimere, so I've fixed that issue, and it pairs very well with cobblestone finally. I've also adjusted all of the ores to reflect this change. another minor edit was the introduction of the Jungle Log, but really that should have been in there a while back anyways.
Also if you're interested in a UI Only pack, you can grab that HERE
UPDATE TIMELAPSE
CHANGELOG
V.1
- Redid Stone + Ores
- Various colour tweaks
- Ported GUI
- Ported (nearly) Every block texture from Original 1.2.5 Opprimere to work with 1.8.8
V.1.1
- All vanilla minerals ( Granite, Andesite, Diorite, and Quarts) Have been added, including their smooth variations (Except quartz. because there are a lot of them )
- Netherrack has been redone ( It tiles! )
- Beds and Snowy grass now actually shows up ( I had named them incorrectly. Pro. )
- Begun work on redoing tall grass
- Added ALL ores.
- Other small colour adjustments.
V.1.2
-All Stained Glass
-Redstone and Coal blocks
-Magma (with animation!)
-Removed broken container
-Added shield slot
-Grass path
-Readded Wheat
-Water
-Ice + varients
-Fixed some overworld tree renaming
-Did a long overdue gravel retexture
-added purpur blocks
-Tweaked diamond block
-Added Arcacia wood
-Tweaked birch planks to look more like pine wood
-Redid All swords but gold
-started using some placeholders from Radient Pixels by Aurum
V1.5
Fixed rain from being too opaque
Fixed the top of ALL logs that had missing top textures
Fixed a few missing leaf textures
Redid soul sand to not look awful
Added Red Sandstone and finished all sandstone varients
Completed prismarine and all prismarine varients
Added Sea-Lantern
Completed Hardened clay and /all/ stained varients
Added Podzol
Added Course Dirt
Finished all Door varients, including iron trap door
Added Hay Bale
Added Bone Block
Added Quartz Pillar and Carved (These are temporary, not very happy with how they came out)
Fixed Cauldrons
Also here's a screenie of the new stone.
(Screenshots from the rest of the pack can be found in the thread linked in my signature.)
Have you only updated things? I guess the definition of 'brought back' is true, but most people use the definition of 'redone' or 'revisited' as in it's a similar work but heavily fleshed out to the point the original doesn't even compare.
Also I think redux in this community falls under the connotation that it's a release after the changing work has been put into it (and most of the old work has been replaced).
A more accurate term would probably be revival considering you're starting work back up again but it's not far in.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Have you only updated things? I guess the definition of 'brought back' is true, but most people use the definition of 'redone' or 'revisited' as in it's a similar work but heavily fleshed out to the point the original doesn't even compare.
Also I think redux in this community falls under the connotation that it's a release after the changing work has been put into it (and most of the old work has been replaced).
A more accurate term would probably be revival considering you're starting work back up again but it's not far in.
Fair enough. The plan is simply to keep the old content and add new things in to accommodate for the newer items and not a rehaul
(Although damn I rehauled the stone and that only took me all night. Not the intention of the project but it needed touching up)
- All vanilla minerals ( Granite, Andesite, Diorite, and Quarts) Have been added, including their smooth variations (Except quartz. because there are a lot of them )
- Netherrack has been redone ( It tiles! )
- Beds and Snowy grass now actually shows up ( I had named them incorrectly. Pro. )
-Grass path
-Readded Wheat
-Water
-Ice + varients
-Fixed some overworld tree renaming
-Did a long overdue gravel retexture
-added purpur blocks
-Tweaked diamond block
-Added Arcacia wood
-Tweaked birch planks to look more like pine wood
-Redid All swords but gold
-started using some placeholders from Radient Pixels by Aurum
Hi!
So I'm porting the rest of my old texture pack, Opprimere to work with 1.8.8
It's going well so far, and I'm pretty confident that I've gotten everything (Excluding items) that I had in my old pack
working here again.
Here's a video I made of Opprimere during it's golden days:
This is going to be a WIP mostly because I still need to texture all of the new blocks introduced since 1.2.5 (Wow, it's been that long?)
Anywho, the biggest changes so far to the old pack is the Stone. I always felt like it was a bit too cartoonish and light in Opprimere, so I've fixed that issue, and it pairs very well with cobblestone finally. I've also adjusted all of the ores to reflect this change. another minor edit was the introduction of the Jungle Log, but really that should have been in there a while back anyways.
You can download Opprimere Redux V.1.3
NEW:
V1.5 Link Removed
OLD:
V1.3 HERE
OLD:
V1. HERE
Also if you're interested in a UI Only pack, you can grab that HERE
UPDATE TIMELAPSE
CHANGELOG
V.1
- Redid Stone + Ores
- Various colour tweaks
- Ported GUI
- Ported (nearly) Every block texture from Original 1.2.5 Opprimere to work with 1.8.8
V.1.1
- All vanilla minerals ( Granite, Andesite, Diorite, and Quarts) Have been added, including their smooth variations (Except quartz. because there are a lot of them )
- Netherrack has been redone ( It tiles! )
- Beds and Snowy grass now actually shows up ( I had named them incorrectly. Pro. )
- Begun work on redoing tall grass
- Added ALL ores.
- Other small colour adjustments.
V.1.2
-All Stained Glass
-Redstone and Coal blocks
-Magma (with animation!)
-Removed broken container
-Added shield slot
-Grass path
-Readded Wheat
-Water
-Ice + varients
-Fixed some overworld tree renaming
-Did a long overdue gravel retexture
-added purpur blocks
-Tweaked diamond block
-Added Arcacia wood
-Tweaked birch planks to look more like pine wood
-Redid All swords but gold
-started using some placeholders from Radient Pixels by Aurum
V1.5
Also here's a screenie of the new stone.
(Screenshots from the rest of the pack can be found in the thread linked in my signature.)
Have you only updated things? I guess the definition of 'brought back' is true, but most people use the definition of 'redone' or 'revisited' as in it's a similar work but heavily fleshed out to the point the original doesn't even compare.
Also I think redux in this community falls under the connotation that it's a release after the changing work has been put into it (and most of the old work has been replaced).
A more accurate term would probably be revival considering you're starting work back up again but it's not far in.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Fair enough. The plan is simply to keep the old content and add new things in to accommodate for the newer items and not a rehaul
(Although damn I rehauled the stone and that only took me all night. Not the intention of the project but it needed touching up)
Update: Dominae Redux V1.1
Changelog:
- All vanilla minerals ( Granite, Andesite, Diorite, and Quarts) Have been added, including their smooth variations (Except quartz. because there are a lot of them )
- Netherrack has been redone ( It tiles! )
- Beds and Snowy grass now actually shows up ( I had named them incorrectly. Pro. )
- Begun work on redoing tall grass
- Added ALL ores.
- Other small colour adjustments.
Download will be available soon.EDIT: V1.1 Available on OP now.
Updated Opprimere Redux v1.2
Changelog:
V.1.2
-Added sponge and wet sponge
-Started on Partical effects
-All Stained Glass
-Redstone and Coal blocks
-Magma (with animation!)
-Removed broken container
-Added shield slot
-Grass path
-Readded Wheat
-Water
-Ice + varients
-Fixed some overworld tree renaming
-Did a long overdue gravel retexture
-added purpur blocks
-Tweaked diamond block
-Added Arcacia wood
-Tweaked birch planks to look more like pine wood
-Redid All swords but gold
-started using some placeholders from Radient Pixels by Aurum
Updated Opprimere Redux to Version 1.5
Changelog: