This project is a prototype! More features are to come!
This mod adds ragdoll physics to the Minecraft World.
These physics now apply to only zombies and pigs because making the ragdoll skeletons isn't that easy, but I hope with your support we can do it! :3
Seeing the name you probably already know when you can see these physics (─‿‿─). The standard death animation has been replaced with a ragdoll corpse that interacts with the enviorment, other entities and you :P.
Feel free to make a video about it, and spread the word!
This sounds like an amazing idea! If you could make it a .zip file it would be much appreciated! I was brought here by DanTDM. I need it to be .zip because for some reason whenever I try to open a .jar file it won't open at all man! So if that is possible it would be much appreciated!
The Meaning of Life, the Universe, and Everything.
Join Date:
1/24/2014
Posts:
62
Minecraft:
AntiDruid
Member Details
#1 Baby and villager zombies seem to turn into regular zombies. Is there going to be compatability for this or was this intentional?
#2 The game seems to crash when I 'Save and Exit'. Then, when I load the game and world back up, the ragdolls are gone (which I don't mind but I do want to inform you of this as a beta tester I guess.)
Crash Report from #2
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 4/7/15 6:20 PM
Description: Unexpected error
java.lang.NullPointerException: Unexpected error
at net.gobbob.RagdollCorpses.physics.RagdollCorpse.getDistanceToPlayer(RagdollCorpse.java:110)
at net.gobbob.RagdollCorpses.event.EventHandler_Ragdoll.onClientTick(EventHandler_Ragdoll.java:58)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_8_EventHandler_Ragdoll_onClientTick_ClientTickEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:55)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:371)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2144)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1021)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
at org.multimc.EntryPoint.listen(EntryPoint.java:165)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
A detailed walkthrough of the error, its code path and all known details is as follows:
Also, do you have any suggestions about how one simply would remove the ragdoll corpses? I don't want an item, because then it wouldn't work on servers. Also, new KeyBinds are overrrated xD.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/24/2014
Posts:
62
Minecraft:
AntiDruid
Member Details
Quote from BobGod14 »
Also, do you have any suggestions about how one simply would remove the ragdoll corpses? I don't want an item, because then it wouldn't work on servers. Also, new KeyBinds are overrrated xD.
Well, you can either have the bodies despawn over time (kindof boring) or you can just incinerate the bodies for more mob drops (via fire or special body burner multiblock?)
Well, your reaaaaal looking forward to it worked xD. The 1.7.10 version is out right now! It may take some time for the widget to display it here, but you can still download it from my website, gobbob.net :).
And yes, this mod was first supposed to be a part of Mo' Bends, but I decided it should be a standalone mod that is direcly compatible with Mo' Bends :). When I add more ragdolls here and add more mechanics, I am gonna make an opportunity for people to make their own ragdolls for their mods :P. What do you think about this idea?
I got this crash saving and exiting after testing this mod with some of the guns from flan's mod. Other then this bug this mod is amazing and very fun to mess around with. Especially watching zombies, skeletons and creepers drop like a sack of potatoes after being shot. The amount off time the ragdoll remains in the world might be what causes the crash but this is just a guess. You should have the body fade away after remaining still for 5 secs or 10 secs just like the Ichun dismemberment mod to avoid causing lag or causing the crash. Also a few small suggestions after you iron out the bugs, could you make the rag dolls fly if they die from a explosive round or explosion itself.
java.lang.NullPointerException: Unexpected error
at net.gobbob.RagdollCorpses.physics.RagdollCorpse.getDistanceToPlayer(RagdollCorpse.java:127)
at net.gobbob.RagdollCorpses.event.EventHandler_Ragdoll.onClientTick(EventHandler_Ragdoll.java:54)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_68_EventHandler_Ragdoll_onClientTick_ClientTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:330)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2052)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.10.2
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 1671053672 bytes (1593 MB) / 2143158272 bytes (2043 MB) up to 2143158272 bytes (2043 MB)
JVM Flags: 6 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmx2048M -Xms2048M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 Optifine OptiFine_1.7.10_HD_U_B5 21 mods loaded, 21 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
SC0_SpaceCore{0.7.14} [SpaceCore] (1.7.10-SpaceCore-0.7.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
SC0_Wings{1.2.6} [Survival Wings] (1.7.10-Survival-Wings-1.2.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Sentries{1.7.2} [Sentries] ([1.7.10]Sentries.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BiblioCraft{1.10.2} [BiblioCraft] (BiblioCraft[v1.10.2][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
speedytoolsmod{2.1.0} [Build Faster Mod] (BuildFaster-2-1-0-Minecraft1-7-10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
craftingpillars{1.6.0} [Crafting Pillars Mod] (CraftingPillars-1.7.x-1.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
EnderZoo{1.7.10-1.0.10.25} [Ender Zoo] (EnderZoo-1.7.10-1.0.10.25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
fantastic{1.0.0} [Fantastic Fish] (fantastic-1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
FastCraft{1.19} [FastCraft] (fastcraft-1.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
flansmod{4.10.0} [Flan's Mod] (Flans Mod-1.7.10-4.10.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
helpfulvillagers{1.2.4} [Helpful Villagers] (helpfulvillagers-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MapWriter{2.1.2} [MapWriter] (MapWriter-1.7.10-2.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mcheli{0.10.5} [MC Helicopter] (mcheli) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
cfm{3.4.7} [ß9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
progressiveautomation{1.6.5} [Progressive Automation] (ProgressiveAutomation-1.7.10-1.6.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ragdollCorpses{0.12} [Ragdoll Corpses] (ragdollCorpses-0.12 for 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
elysium{1.0} [The Elysium] (TheElysium-1.7.x-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
TwilightForest{2.3.5} [The Twilight Forest] (twilightforest-1.7.10-2.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Launched Version: 1.7.10-Forge10.13.2.1291
LWJGL: 2.9.1
OpenGL: NVIDIA GeForce 9400 OpenGL Engine GL version 2.1 NVIDIA-10.0.19 310.90.10.05b12, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Sn0wSong1.45_MC17x.zip, Bloom Lightning [Add-On].zip, Example Pack, Triton_Core_V2_64x]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I'd say the only improvements there could be would be for the mobs to have better collision boxes (Their limbs go through each other a lot and they fall into the ground quite often), and more mobs. Also, a feature for dragging them around in some way would be cool. And, of course, any other awesome ragdoll tools that could be used for fun.
Very cool mod, looking forward to testing it with some others to make sure it runs conflict free.
Agree with Eternal_Man for adding support for other mods if possible or perhaps and API of some kind although obviously dynamic support is the preferential if possible. Also some kind of whitelist or blacklist either in config or in menu would be extremely desireable so players and server owners can fine tune things to their exact liking.
Thanks for the hard work man, this is a fascinating new mod!
Sure :). The thing is, I would have to make a ragdoll corpse model for every mob from scratch, and that would be problematic, since I don't have the model code. That is why I am going to make an oportunity for other modders to make Ragdoll Corpses for their mod mobs :P.
This looks promising!
Sorry for all the troubles and bugs that made you not see the features :_(. I am fixing it right now!
The bug has been fixed! Feel free to create a mod showcase :).
This is awesome !! :3
Do you think you could make a version on 1.7.10 (because lots of mods are still not been updated on 1.8), if you can't no problem, I understand :3
Anyway, I keep an eye on it because dayum son, this mod is amazing
This sounds like an amazing idea! If you could make it a .zip file it would be much appreciated! I was brought here by DanTDM. I need it to be .zip because for some reason whenever I try to open a .jar file it won't open at all man! So if that is possible it would be much appreciated!
I feel like there needs to be a magneto stick with this....
Other things:
#1 Baby and villager zombies seem to turn into regular zombies. Is there going to be compatability for this or was this intentional?
#2 The game seems to crash when I 'Save and Exit'. Then, when I load the game and world back up, the ragdolls are gone (which I don't mind but I do want to inform you of this as a beta tester I guess.)
Crash Report from #2
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 4/7/15 6:20 PM
Description: Unexpected error
java.lang.NullPointerException: Unexpected error
at net.gobbob.RagdollCorpses.physics.RagdollCorpse.getDistanceToPlayer(RagdollCorpse.java:110)
at net.gobbob.RagdollCorpses.event.EventHandler_Ragdoll.onClientTick(EventHandler_Ragdoll.java:58)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_8_EventHandler_Ragdoll_onClientTick_ClientTickEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:55)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:371)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2144)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1021)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
at org.multimc.EntryPoint.listen(EntryPoint.java:165)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 2083353288 bytes (1986 MB) / 2253914112 bytes (2149 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms1024m -Xmx4096m
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.10 FML v8.0.69.1354 Minecraft Forge 11.14.1.1354 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
FML{8.0.69.1354} [Forge Mod Loader] (forge-1.8-11.14.1.1354-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Forge{11.14.1.1354} [Minecraft Forge] (forge-1.8-11.14.1.1354-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ragdollCorpses{0.12} [Ragdoll Corpses] (ragdollCorpses-0.12 for 1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Loaded coremods (and transformers):
Launched Version: 1.8
LWJGL: 2.9.1
OpenGL: GeForce 210/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
But, it is still fun just to kill zombies and watch them flop off a mountain side.
Other things:
Hmm, that is odd xD. I know what the problem is though, gonna be fixed! :P.
Yes, 1.7.10 is coming out, maybe even today :P.
Also, do you have any suggestions about how one simply would remove the ragdoll corpses? I don't want an item, because then it wouldn't work on servers. Also, new KeyBinds are overrrated xD.
Yiiss ! Thank you :3
Well, you can either have the bodies despawn over time (kindof boring) or you can just incinerate the bodies for more mob drops (via fire or special body burner multiblock?)
Other things:
Well, your reaaaaal looking forward to it worked xD. The 1.7.10 version is out right now! It may take some time for the widget to display it here, but you can still download it from my website, gobbob.net :).
And yes, this mod was first supposed to be a part of Mo' Bends, but I decided it should be a standalone mod that is direcly compatible with Mo' Bends :). When I add more ragdolls here and add more mechanics, I am gonna make an opportunity for people to make their own ragdolls for their mods :P. What do you think about this idea?
I got this crash saving and exiting after testing this mod with some of the guns from flan's mod. Other then this bug this mod is amazing and very fun to mess around with. Especially watching zombies, skeletons and creepers drop like a sack of potatoes after being shot. The amount off time the ragdoll remains in the world might be what causes the crash but this is just a guess. You should have the body fade away after remaining still for 5 secs or 10 secs just like the Ichun dismemberment mod to avoid causing lag or causing the crash. Also a few small suggestions after you iron out the bugs, could you make the rag dolls fly if they die from a explosive round or explosion itself.
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 4/9/15 10:20 PM
Description: Unexpected error
java.lang.NullPointerException: Unexpected error
at net.gobbob.RagdollCorpses.physics.RagdollCorpse.getDistanceToPlayer(RagdollCorpse.java:127)
at net.gobbob.RagdollCorpses.event.EventHandler_Ragdoll.onClientTick(EventHandler_Ragdoll.java:54)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_68_EventHandler_Ragdoll_onClientTick_ClientTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:330)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2052)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.10.2
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 1671053672 bytes (1593 MB) / 2143158272 bytes (2043 MB) up to 2143158272 bytes (2043 MB)
JVM Flags: 6 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmx2048M -Xms2048M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 Optifine OptiFine_1.7.10_HD_U_B5 21 mods loaded, 21 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
SC0_SpaceCore{0.7.14} [SpaceCore] (1.7.10-SpaceCore-0.7.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
SC0_Wings{1.2.6} [Survival Wings] (1.7.10-Survival-Wings-1.2.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Sentries{1.7.2} [Sentries] ([1.7.10]Sentries.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BiblioCraft{1.10.2} [BiblioCraft] (BiblioCraft[v1.10.2][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
speedytoolsmod{2.1.0} [Build Faster Mod] (BuildFaster-2-1-0-Minecraft1-7-10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
craftingpillars{1.6.0} [Crafting Pillars Mod] (CraftingPillars-1.7.x-1.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
EnderZoo{1.7.10-1.0.10.25} [Ender Zoo] (EnderZoo-1.7.10-1.0.10.25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
fantastic{1.0.0} [Fantastic Fish] (fantastic-1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
FastCraft{1.19} [FastCraft] (fastcraft-1.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
flansmod{4.10.0} [Flan's Mod] (Flans Mod-1.7.10-4.10.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
helpfulvillagers{1.2.4} [Helpful Villagers] (helpfulvillagers-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MapWriter{2.1.2} [MapWriter] (MapWriter-1.7.10-2.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mcheli{0.10.5} [MC Helicopter] (mcheli) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
cfm{3.4.7} [ß9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
progressiveautomation{1.6.5} [Progressive Automation] (ProgressiveAutomation-1.7.10-1.6.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ragdollCorpses{0.12} [Ragdoll Corpses] (ragdollCorpses-0.12 for 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
elysium{1.0} [The Elysium] (TheElysium-1.7.x-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
TwilightForest{2.3.5} [The Twilight Forest] (twilightforest-1.7.10-2.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Launched Version: 1.7.10-Forge10.13.2.1291
LWJGL: 2.9.1
OpenGL: NVIDIA GeForce 9400 OpenGL Engine GL version 2.1 NVIDIA-10.0.19 310.90.10.05b12, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Sn0wSong1.45_MC17x.zip, Bloom Lightning [Add-On].zip, Example Pack, Triton_Core_V2_64x]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Um, youre cool
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Great mod, man!
I'd say the only improvements there could be would be for the mobs to have better collision boxes (Their limbs go through each other a lot and they fall into the ground quite often), and more mobs. Also, a feature for dragging them around in some way would be cool. And, of course, any other awesome ragdoll tools that could be used for fun.
Very cool mod, looking forward to testing it with some others to make sure it runs conflict free.
Agree with Eternal_Man for adding support for other mods if possible or perhaps and API of some kind although obviously dynamic support is the preferential if possible. Also some kind of whitelist or blacklist either in config or in menu would be extremely desireable so players and server owners can fine tune things to their exact liking.
Thanks for the hard work man, this is a fascinating new mod!
wow this is cool mod
Clarenzz!!!
Can you make it so mobs from other mods ragdoll when they die
Sample Text
Sure :). The thing is, I would have to make a ragdoll corpse model for every mob from scratch, and that would be problematic, since I don't have the model code. That is why I am going to make an oportunity for other modders to make Ragdoll Corpses for their mod mobs :P.