Are You serious!!!??? O-O *drools* could you explain how this works, tell us the limit, and if you want someone to make you a banner for this or if you are going to?
I don't get it. What do we need block IDs for in 1.7.10? Haven't they been replaced with forge?
That's just with assigning the block IDs (and assigning them by name). The hard ID limit was still there, as I discovered when trying to run Gregtech, Plant Mega Pack, Lord of the Rings, plus my usual mods list. Previously, my only option was to disable blocks or remove one of the mods to free up block IDs. This fixes that issue - in much the same way as other mods fix the issue with potion ID limits.
Hello good sir, i have been looking at your mod and it is absolutely fantastic. Im Planning to use your mod in my pack. Also if its not too much trouble i would like to speak with you if possible.
contact methods:
Skype:minercc2
FTB:XMinerincX
Extra info:
I am 14 and me and my friends are making this pack availible through use in the ATLauncher. The pack will have 250-300 mods.
We have some basics like thermal expansion, buildcraft, thaumcraft, etc... we also include alot of dungeon and magic mods. But theres not too much of one type of mod.
Heres the basis of it: like magic? Build a magical laboratory with the finest magic mods such as thaumcraft, blood magic, botania, aura cascade, and witchery. Scientist perhaps? Create automated farms with minefactory reloaded, become immortal with advanced genetics, create impressive factorys with buildcraft. Builder? Here, use carpenter's blocks to create slopes.
NotEnoughIDs is a coremod that extends hardcoded ID limit for blocks (currently).
Features
Modpacks
Feel free to include this mod in your private or public mudpack if you are link back to this forum page.
Compatibility(Read with attention!)
- Compatible with old worlds!!!
- Compatible with UBC.
- Compatible with Optifine and Fastcraft.
- Possibly incompatible with some other mods.
Installation
- Make a backup of Minecraft installation folder.
- Install Minecraft Forge (If you still not installed it).
- Download NotEnoughIDs.
- Go to the game folder.
- Drop both .jar files into the mods folder.
- Start a new world. Old worlds will break. You have been warned.
Downloads
Credits
immibis for MinecraftForkage code
VikeStep and GloomyFolken for their coremod tutorials.
Source Code | If you have issues with this mod, report here.
License
url
thanks =)
Thanks a lot for making it.
Avatar and signature contains images drawn by my friend Pinkamena Diane Pie I'm very appreciative of her drawings
If you will have problems, please, say to me.
Are You serious!!!??? O-O *drools* could you explain how this works, tell us the limit, and if you want someone to make you a banner for this or if you are going to?
New limit - 31999. old - 4096.
problem in chunkloading. 1.8 here.
Fewizz is currently working on FC compatibility at the moment.
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That's just with assigning the block IDs (and assigning them by name). The hard ID limit was still there, as I discovered when trying to run Gregtech, Plant Mega Pack, Lord of the Rings, plus my usual mods list. Previously, my only option was to disable blocks or remove one of the mods to free up block IDs. This fixes that issue - in much the same way as other mods fix the issue with potion ID limits.
Thank you. I've been wanting this for a long time. Now I can run ALL the mods I love in one pack! <3
I really hope this is actively developed and the fastcraft incompatibility is fixed since my computer is a potato
does this extend the biome id limit?
Just in case you are wondering, I am a contributor along with Adaptivity.
Now, all the questions:
Not at the moment.
Great point.
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Make it extend all the ids
Now I wont get that error every time I make my own modpack (time to get the most mods :D) and when fastcraft compat comes it will be even more awesome
Fantastic Mod,i can now have like 600+Mods Modpacks
A overclocked ASUS G751JY... DOES STUFF
Specs:
i7 4710HQ
GTX 980M
24GB DDR3
256GB SSD
1TB HDD
Hello good sir, i have been looking at your mod and it is absolutely fantastic. Im Planning to use your mod in my pack. Also if its not too much trouble i would like to speak with you if possible.
contact methods:
Skype:minercc2
FTB:XMinerincX
Extra info:
I am 14 and me and my friends are making this pack availible through use in the ATLauncher. The pack will have 250-300 mods.
Sure
We have some basics like thermal expansion, buildcraft, thaumcraft, etc... we also include alot of dungeon and magic mods. But theres not too much of one type of mod.
Heres the basis of it: like magic? Build a magical laboratory with the finest magic mods such as thaumcraft, blood magic, botania, aura cascade, and witchery. Scientist perhaps? Create automated farms with minefactory reloaded, become immortal with advanced genetics, create impressive factorys with buildcraft. Builder? Here, use carpenter's blocks to create slopes.
As of now this pack is still being developed and tested but once i set up a server you can be one of the testers.
I have a mod list but its not permanent. If you would like to come on the server once its ready i need this information:
(Optional)Age:
MC username:
(Optional)Youtube channel:
I dont need your age but if you do have a youtube channel please provide a link.
I currently have 389 Mods at 75FPS(because of VSync)and 12GB of RAM at Max.View Distance and without Optifine,but i payed 2500$ For my PC
A overclocked ASUS G751JY... DOES STUFF
Specs:
i7 4710HQ
GTX 980M
24GB DDR3
256GB SSD
1TB HDD
XMinerIncX, I think you should create a new thread for this.
Check out my Youtube Channel: https://www.youtube.com/channel/UCBaM2t01BS-B-uhGjxFdOGQ
Also follow me on Twitter at https://twitter.com/MCAdventureCity
Things I support: