I'm working on a map pack.It's meant to be a bit of a mix between zelda and minecraft. When finished it will probably be played in survival. So basically almost not quite a Super Hostile with a greater emphasis on custom items, puzzles, and (maybe NPCs).
I've finished the rough draft of the upper and lower areas and started working on the upper level loot chests. Both levels are playable, but there's no loot in the lower levels.
I'd love a second opinion on the upper level. I've play tested it myself, but I seem to always find my own secrets...
I'm working on a map pack.It's meant to be a bit of a mix between zelda and minecraft. When finished it will probably be played in survival. So basically almost not quite a Super Hostile with a greater emphasis on custom items, puzzles, and (maybe NPCs).
Here is the startings of one of the areas:
Screenies:
http://www.mediafire.com/download/apbi49mg65q4yik/Generic_Floating_Islands.zip
It's not finished yet, so it's not amazing.
You might need to fly to the starting area. The spawning's a bit wonky.
-Added Basement
-Some signs to explain future plans.
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Updated:
I've finished the rough draft of the upper and lower areas and started working on the upper level loot chests. Both levels are playable, but there's no loot in the lower levels.
I'd love a second opinion on the upper level. I've play tested it myself, but I seem to always find my own secrets...
I wander through CTM maps, getting lost, fighting monsters, and somehow accomplishing things. I'm never too sure how, but I do. Come join me, pets!
https://www.youtube.com/channel/UCl1Xey2d-BFWyh6WcPbJeqQ
downloading it.
.
If you do play it, would you mind giving me some critiques? I'd love to know how it plays from someone else's perspective.
Alright
.