The Meaning of Life, the Universe, and Everything.
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I've been playing Hardcore mode for a while now and i've been doing some very slow advancements and i wanted to know if you guys have any tips for beating minecraft on hardcore mode i have to be extra careful too
Never get into anything even approximating a fair fight.
'Fair' is for sports; for survival, one wants a situation unbalanced in one's favor to the greatest degree possible.
eg. The 'proper' way to kill mobs is by chopping their ankles through a 1/2 block opening (Even here, be prepared to be occaionally 'bitten' by thorns armor.)
He who quits and runs away, lives to win another day.
The player has exactly one life with which to beat a literally endless stream of challenges, falling back to regroup whenever something unexpected arises (including a serious of unfortunate rolls of the MC RNG) will extend one's run.
Fast, easy, and convenient are (generally) the enemies of 'safe'.
Short-cuts (whether of distance or procedure) are a wonderful way to increase risk.
Using mining a tunnel as example:
Placing a sign below a torch on the wall of a 1-wide, 2-high tunnel; mining out what can be reached (bottom block before top) wil prevent being caught by lava or water [With a rare exception if you trigger a silverfish cluster ie. do NOT mine in (or at the edge of) extreme hills without silk touch.], but requires either a large number of signs or the annoyance of leap-frogging a smaller number of signs.
Similarly, any 3-high area should be filed in unless one is deliberately creating an enderman kill point.
Also, lighting should be placed so that the loss of any single light source will not create a spawnable space.
[Because it avoids allowing endermen in the tunnel, this technique is safer than mining a ditch (next to the tunnel proper) to absorb any lava/water encountered.]
Slow and steady wins the day.
In SSP there is no bonus for speed (and, in SMP, speed should be the result of cooperation – not luck).
Being able to expand one's safely loggable forest until one's need for wood (and charcoal) is met is desirable, but 10 MC days to get there (safely) beats 2 MC days 'with luck'. [Sooner or later play that relies on luck 'craps-out'.]
Taking this as example and starting with having torched as far beyond the current fence line as one can reach, the basic steps are:
clear the sight lines (remove grass, flowers and low leaves) & spam lighting (over- being better than under-lighting)
and patch/seal (and mark) any cave openings
extend the fences
regularize the lighting (unless the ground is very uneven – in which case fix this – a regular array makes it far easier to avoid missing the odd block).
.
[Doing all tasks per area is another ie extend out the north edge fence, lighting, clearing, and sealing the width of the player's reach from it .]
Doing all this in even two days (counting end of burning to start of spawning) is riskier than sperading the tasks over several days.
The above (and similar guidlines) result in a playstyle that can be considered the epitiome of 'grindy' [somewhat more so than even my own], but does maximize the length of time before the odds catch up.
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
[Because it avoids allowing endermen in the tunnel, this technique is safer than mining a ditch (next to the tunnel proper) to absorb any lava/water encountered.]
Or make the ditch 2 blocks high, less mining and keeps you from stepping into the ditch in case it does fill with lava.
Also the ditch could be broken up into individual holes every 3 blocks.
[Because it avoids allowing endermen in the tunnel, this technique is safer than mining a ditch (next to the tunnel proper) to absorb any lava/water encountered.]
Quote from Hexalobular»
Or make the ditch 2 blocks high, less mining and keeps you from stepping into the ditch in case it does fill with lava.
Given that the player needs 2-high to stand (and the ditch must be lower the level on which the player stands to cause the liquid to flow preferentially into the ditch), how do you make this work with only a 2-high ditch? [Outside of the 1.13 introduced swimming through 1-high passages mechanic…]
Quote from Hexalobular»
Also the ditch could be broken up into individual holes every 3 blocks.
True (and I've done this, digging out the block beside one's feet and the block below it to avoid the annoying 'bumps' when sprinting towards the working face of mine passages). If using that protocol, I've been able to go every fourth block; if one is willing to put the pits in the passage itself, every 5 works (the same as the maximum gap between signs). An additional downside to having the pits in the passage is that it does create areas where an enderman can fit. This can be dangerous either because he blocks retreat (as from opening an 'occupied' cave that can not be easily sealed) and/or because it positions the enderman lower than the player which both makes aggro more likely and inhibits attacking the legs (which does not precipitate teleporting).
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Alright, here’s some of my advice, based on my precedent and « personal » experience with this game mode...
The post might be too long and a bit confusing for you though.
- Early in-game, try to work on a steady food source. As long as you have a few seeds and a wooden/stone hoe, a wheat farm is easy to maintain on the long run (And potentially carrots, potatoes, beetroots, melons and pumpkins).
Animal farms are also good as well (Cow/pig/chicken farms), and fishing can also provide you with some food, provided you have three sticks and two pieces of string early in-game.
- Always carry a water bucket on your hotbar. While mining, if you happen to stumble upon lava lakes at y=11, use it to freeze the lava and turn it into obsidian. If you’re travelling and stumble upon a cliff, pour down the water to make a « waterfall » making it safer to go back down.
- Early in-game, I recommend a full set of iron armor and a shield in your left-offhand. While the armor will reduce damage taken from mobs (though it will not 100% protect you from them), the shield is effective at avoiding projectiles such as skeleton arrows/fireballs and Creeper explosions, but it will damage as you use it.
- Advice about combat:
* Always wait for the attack cool down to fill up when you attack with a sword.
* Later on, I recommend you carry 3 swords in your inventory: one with Sharpness V, one with Smite V (against zombies/skeletons/Phantoms) and one with Bane of Arthropods V (against spiders/silverfish)
- Always watch your back. You are very likely to die from a Creeper sneaking up on you...
- Try to choose the safest place to make a base. An uncharted island in the middle of the ocean, as an example, is better to control mob spawns. If you consider yourself being a « scaredy cat » while dealing with mobs, a Mushroom Island is way better, as no mobs can spawn there.
During your first night, the « hidey-hole » in a mountain/hill is always safe as well.
- Before going to the Nether, I recommend you work on some level-30 enchanted diamond armor. I would recommend:
Helmet: Protection IV + Unbreaking III + Mending (And eventually, Respiration III and Aqua Affinity)
Chestplate: Protection IV + Unbreaking III + Mending
Leggings: Protection IV + Unbreaking III + Mending
Boots: Protection IV + Unbreaking III + Mending + Feather Falling IV (and eventually Depth Strider III/Frost Walker II which can help dealing with magma blocks)
It is easy to make an AFK fishing farm to get all the enchanted books to make all this gear. But enchanting through anvils take a lot of XP levels though and a lot of uses, but I still find it better than regular enchanting.
- Also on the topic of the Nether, carry Fire Resistance potions with you (I recommend the 8 minute variant). In case you catch on fire or fall in lava you can always drink one and you are safe. It also protects you from Ghast/Blaze fireballs, but isn’t guaranteed to protect you from Blaze melee attacks...
- If you want to play it safe, make some set-ups to make fighting mobs easier. As said above, 2 block high ceilings is safe against Endermen.
Okay, I think the post is long enough like that, but I don’t think that’s enough advice... :/
Rollback Post to RevisionRollBack
Just figured out that when I'd turn 8 years old, the 23th of November 2011, my parents could have offered me Minecraft as a birthday gift. Sigh...
Fun but frustrating platformer. Saves me of boredom when I don't feel like playing Minecraft. Knowledge of 8-bit old-school videogames is optional tho'.
While the armor mentioned by others is good (Protection IV an all pieces) I'd highly recommend using Blast Protection on one piece instead since even full Protection IV diamond armor is not guaranteed to save you from a close-range creeper explosion, and other attacks are far weaker so it doesn't make much difference (diamond armor reaches maximum penetration at 64+ damage; creepers deal up to 73 on hard; at this level you have 16% protection left, while full Protection IV provides an additional 64% damage reduction for a total of 69.76; this enables you to survive up to 66 damage, which is less than the maximum possible. Just one piece with Blast Protection IV instead increases the resistance from explosions from enchantments alone to 80%, enabling you to survive up to 100 damage, 119 including armor, so even two successive close-range explosions can be survivable as long as they aren't point-blank).
I'd take the guaranteed protection of armor over a shield, or even the pre-1.9 sword blocking, any day; you can't always use it in time to deflect an attack, especially if a creeper falls on you from above, which will reduce their fuse time in proportion to the fall damage they take (down to 5 ticks or 1/4 of a second so they don't explode just from falling). Of course, this isn't much of an issue if you avoid caving; even I do not go caving for the resources I need when starting out partly because of the danger (it is also far more effective at finding diamonds; I only find about 15 diamond ore per 3-4 hour session spent caving, while branch-mining can easily yield 30 per hour).
Or make the ditch 2 blocks high, less mining and keeps you from stepping into the ditch in case it does fill with lava.
Given that the player needs 2-high to stand (and the ditch must be lower the level on which the player stands to cause the liquid to flow preferentially into the ditch), how do you make this work with only a 2-high ditch? [Outside of the 1.13 introduced swimming through 1-high passages mechanic…]
By mining the blocks next to your feet - next to the tunnel at foot level - and the blocks below them as you progress down the normal 1X2 tunnel.
(To get at ores in the ditch you might have to temporarily remove a block from either the ceiling of the ditch or the floor of the tunnel but if an enderman should happen to teleport to that one available spot it would be stuck there and you could just back away and hack away from the safety of a 2 high tunnel (or ditch).)
--
(And to be completely safe while mining ores in the ditch you'd have to dig a hole next to the ditch (or use signs).)
Remember spawn mechanics. If you are doing stuff around the base at night, by morning surriunding are is likely to have mobs. Build a tower 128 blocks high with internal ladder that you can enter from inside the base. Later can upgrade it to click-cart or some other fast elevator. On outside, surround tower base by water.
Climbing this tower in the morning and then jumping off will despawn any creepers/spiders/helmeted undead and other mobs on the surface.
The Meaning of Life, the Universe, and Everything.
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As far as mobs go in the overworld there isn't any that i have seen spawn I am currently in the desert with a village and the only hostile mobs i have to watch for are pillagers for some reason no mobs are spawning even outside of the village only in the nether.
Any tips for making fast potions? I saw someone post a video of him defeating the enderdragon pretty quickly in hardcore, he said it took him 3 days from start to end not sure if that is possible
Haven't they fixed mob spawning in the recent snapshots yet?
I gave a 1.14 snapshot a try and found it pointless due to a lack of hostile mobs.
Do you mean how to make Speed potions or how to quickly get set up to make potions?
In general I'd have suggested getting enchanted armor first, particularly in Hardcore, but if you're in a hurry then try to bring a bow and arrows and pick off the blazes from a distance and run in to pick up dropped blaze rods after you've removed all the blazes.
Or build closely spaced 3 high pillars to retreat behind when the blazes fire.
To avoid getting the wither effect from wither skeletons I build bars across the corridors at every corner to lower the ceiling so they can't get under.
And spam torches so they don't spawn in corridors I've already made safe.
Milk should help if you do get withered.
If you bring everything else you need for brewing you can wall yourself in and make some fire protection potions as soon as you get 2 blaze rods.
(Don't forget a cauldron and water buckets for filling water bottles.)
I saw someone post a video of him defeating the enderdragon pretty quickly in hardcore, he said it took him 3 days from start to end not sure if that is possible
As I understand it the speedrunners try over and over (and over and over...) on the same seed so they learn were everything is and test out and practice the fastest way of doing things.
Also they would be using a seed were stuff they need is close to spawn, the end portal already has most of the eyes of ender in place etc.
(Not suggesting it's easy in any way, just saying that explains how it's possible.)
three MC days (ie 60 minutes playtime) would be very impressive (even if he was playing on clones of the world)
three RL days (potentially being ~60 hours playtime for a 'hardcore' gamer) seems far more 'doable' [Not my idea of fun, but that's another issue.]
There can also be a strong element of luck enabling published speed runs: both good (eg in my current main world, my first nether portal spawned only ~20 blocks from a visible piece of nether fortress), and avoiding bad (the End arrival platform being unconnected to and below the central island).
[Something as small as the random spawns&drops of endermen can add or subtract hours from a run.]
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Java is broken then because i haven't seen any nether mobs except pigs spawn and as for the armor i have some leather armor with mending on it unfortunately there is no way to take the mending and put it on a diamond armor
One tip I've learned through my Hardcore worlds is the second you can, get a shield. And always keep a shield in your offhand slot, unless you have a Totem of Undying. Even without an ounce of armor, if you block with your shield you can take the full force of a creeper blast without losing a heart of damage. You can also block all melee and ranged attacks. (Although I believe you still take fire damage from flaming arrows & flaming zombies.)
All you need to craft a shield is 1 iron ingot and 6 wooden planks.
The Meaning of Life, the Universe, and Everything.
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i just bought a some armor from a villager i don't want to spend my diamond in armor or weapons/tools i want to get fortune first but i've been buying diamond armor and tools from the villagers
The Meaning of Life, the Universe, and Everything.
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I was able to gather 10 rods from the blazes before leaving them alone they kept shooting at me i wasnt able to trap them into a farm and i have just started making potions so far so good
I've been playing Hardcore mode for a while now and i've been doing some very slow advancements and i wanted to know if you guys have any tips for beating minecraft on hardcore mode i have to be extra careful too
Server IP:
144.217.10.134:25622
To get diamonds, just make tunnels 4 blocks apart at y=11 or so. Do not explore caves / ravines if you can avoid it.
don't undertake any adventures until you have diamond armor with Protection IV on all pieces.
Also good:
Feather Falling
And Respiration, Depth Strider, and Aqua Affinity for any underwater work
True for 'winning' in any mode:
Never get into anything even approximating a fair fight.
'Fair' is for sports; for survival, one wants a situation unbalanced in one's favor to the greatest degree possible.
eg. The 'proper' way to kill mobs is by chopping their ankles through a 1/2 block opening (Even here, be prepared to be occaionally 'bitten' by thorns armor.)
He who quits and runs away, lives to win another day.
The player has exactly one life with which to beat a literally endless stream of challenges, falling back to regroup whenever something unexpected arises (including a serious of unfortunate rolls of the MC RNG) will extend one's run.
Fast, easy, and convenient are (generally) the enemies of 'safe'.
Short-cuts (whether of distance or procedure) are a wonderful way to increase risk.
Using mining a tunnel as example:
Placing a sign below a torch on the wall of a 1-wide, 2-high tunnel; mining out what can be reached (bottom block before top) wil prevent being caught by lava or water [With a rare exception if you trigger a silverfish cluster ie. do NOT mine in (or at the edge of) extreme hills without silk touch.], but requires either a large number of signs or the annoyance of leap-frogging a smaller number of signs.
Similarly, any 3-high area should be filed in unless one is deliberately creating an enderman kill point.
Also, lighting should be placed so that the loss of any single light source will not create a spawnable space.
[Because it avoids allowing endermen in the tunnel, this technique is safer than mining a ditch (next to the tunnel proper) to absorb any lava/water encountered.]
Slow and steady wins the day.
In SSP there is no bonus for speed (and, in SMP, speed should be the result of cooperation – not luck).
Being able to expand one's safely loggable forest until one's need for wood (and charcoal) is met is desirable, but 10 MC days to get there (safely) beats 2 MC days 'with luck'. [Sooner or later play that relies on luck 'craps-out'.]
Taking this as example and starting with having torched as far beyond the current fence line as one can reach, the basic steps are:
[Doing all tasks per area is another ie extend out the north edge fence, lighting, clearing, and sealing the width of the player's reach from it .]
Doing all this in even two days (counting end of burning to start of spawning) is riskier than sperading the tasks over several days.
The above (and similar guidlines) result in a playstyle that can be considered the epitiome of 'grindy' [somewhat more so than even my own], but does maximize the length of time before the odds catch up.
Or make the ditch 2 blocks high, less mining and keeps you from stepping into the ditch in case it does fill with lava.
Also the ditch could be broken up into individual holes every 3 blocks.
Just testing.
Quote from ScotsMiser»
[Because it avoids allowing endermen in the tunnel, this technique is safer than mining a ditch (next to the tunnel proper) to absorb any lava/water encountered.]
Quote from Hexalobular»
Or make the ditch 2 blocks high, less mining and keeps you from stepping into the ditch in case it does fill with lava.
Given that the player needs 2-high to stand (and the ditch must be lower the level on which the player stands to cause the liquid to flow preferentially into the ditch), how do you make this work with only a 2-high ditch? [Outside of the 1.13 introduced swimming through 1-high passages mechanic…]
Quote from Hexalobular»
Also the ditch could be broken up into individual holes every 3 blocks.
True (and I've done this, digging out the block beside one's feet and the block below it to avoid the annoying 'bumps' when sprinting towards the working face of mine passages). If using that protocol, I've been able to go every fourth block; if one is willing to put the pits in the passage itself, every 5 works (the same as the maximum gap between signs). An additional downside to having the pits in the passage is that it does create areas where an enderman can fit. This can be dangerous either because he blocks retreat (as from opening an 'occupied' cave that can not be easily sealed) and/or because it positions the enderman lower than the player which both makes aggro more likely and inhibits attacking the legs (which does not precipitate teleporting).
Alright, here’s some of my advice, based on my precedent and « personal » experience with this game mode...
The post might be too long and a bit confusing for you though.
- Early in-game, try to work on a steady food source. As long as you have a few seeds and a wooden/stone hoe, a wheat farm is easy to maintain on the long run (And potentially carrots, potatoes, beetroots, melons and pumpkins).
Animal farms are also good as well (Cow/pig/chicken farms), and fishing can also provide you with some food, provided you have three sticks and two pieces of string early in-game.
- Always carry a water bucket on your hotbar. While mining, if you happen to stumble upon lava lakes at y=11, use it to freeze the lava and turn it into obsidian. If you’re travelling and stumble upon a cliff, pour down the water to make a « waterfall » making it safer to go back down.
- Early in-game, I recommend a full set of iron armor and a shield in your left-offhand. While the armor will reduce damage taken from mobs (though it will not 100% protect you from them), the shield is effective at avoiding projectiles such as skeleton arrows/fireballs and Creeper explosions, but it will damage as you use it.
- Advice about combat:
* Always wait for the attack cool down to fill up when you attack with a sword.
* Later on, I recommend you carry 3 swords in your inventory: one with Sharpness V, one with Smite V (against zombies/skeletons/Phantoms) and one with Bane of Arthropods V (against spiders/silverfish)
- Always watch your back. You are very likely to die from a Creeper sneaking up on you...
- Try to choose the safest place to make a base. An uncharted island in the middle of the ocean, as an example, is better to control mob spawns. If you consider yourself being a « scaredy cat » while dealing with mobs, a Mushroom Island is way better, as no mobs can spawn there.
During your first night, the « hidey-hole » in a mountain/hill is always safe as well.
- Before going to the Nether, I recommend you work on some level-30 enchanted diamond armor. I would recommend:
Helmet: Protection IV + Unbreaking III + Mending (And eventually, Respiration III and Aqua Affinity)
Chestplate: Protection IV + Unbreaking III + Mending
Leggings: Protection IV + Unbreaking III + Mending
Boots: Protection IV + Unbreaking III + Mending + Feather Falling IV (and eventually Depth Strider III/Frost Walker II which can help dealing with magma blocks)
It is easy to make an AFK fishing farm to get all the enchanted books to make all this gear. But enchanting through anvils take a lot of XP levels though and a lot of uses, but I still find it better than regular enchanting.
- Also on the topic of the Nether, carry Fire Resistance potions with you (I recommend the 8 minute variant). In case you catch on fire or fall in lava you can always drink one and you are safe. It also protects you from Ghast/Blaze fireballs, but isn’t guaranteed to protect you from Blaze melee attacks...
- If you want to play it safe, make some set-ups to make fighting mobs easier. As said above, 2 block high ceilings is safe against Endermen.
Okay, I think the post is long enough like that, but I don’t think that’s enough advice... :/
Just figured out that when I'd turn 8 years old, the 23th of November 2011, my parents could have offered me Minecraft as a birthday gift. Sigh...
Fun but frustrating platformer. Saves me of boredom when I don't feel like playing Minecraft. Knowledge of 8-bit old-school videogames is optional tho'.
http://iwbtg.kayin.moe
Words of Warning: - You need a software (Clickteam Fusion 2) to run this game.
- The game will probably crash a lot.
- You will rage so much.
- This game is too easy for me. \_(^_^)_/
While the armor mentioned by others is good (Protection IV an all pieces) I'd highly recommend using Blast Protection on one piece instead since even full Protection IV diamond armor is not guaranteed to save you from a close-range creeper explosion, and other attacks are far weaker so it doesn't make much difference (diamond armor reaches maximum penetration at 64+ damage; creepers deal up to 73 on hard; at this level you have 16% protection left, while full Protection IV provides an additional 64% damage reduction for a total of 69.76; this enables you to survive up to 66 damage, which is less than the maximum possible. Just one piece with Blast Protection IV instead increases the resistance from explosions from enchantments alone to 80%, enabling you to survive up to 100 damage, 119 including armor, so even two successive close-range explosions can be survivable as long as they aren't point-blank).
I'd take the guaranteed protection of armor over a shield, or even the pre-1.9 sword blocking, any day; you can't always use it in time to deflect an attack, especially if a creeper falls on you from above, which will reduce their fuse time in proportion to the fall damage they take (down to 5 ticks or 1/4 of a second so they don't explode just from falling). Of course, this isn't much of an issue if you avoid caving; even I do not go caving for the resources I need when starting out partly because of the danger (it is also far more effective at finding diamonds; I only find about 15 diamond ore per 3-4 hour session spent caving, while branch-mining can easily yield 30 per hour).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
By mining the blocks
next to your feet- next to the tunnel at foot level - and the blocks below them as you progress down the normal 1X2 tunnel.(To get at ores in the ditch you might have to temporarily remove a block from either the ceiling of the ditch or the floor of the tunnel but if an enderman should happen to teleport to that one available spot it would be stuck there and you could just back away and hack away from the safety of a 2 high tunnel (or ditch).)
--
(And to be completely safe while mining ores in the ditch you'd have to dig a hole next to the ditch (or use signs).)
Just testing.
Remember spawn mechanics. If you are doing stuff around the base at night, by morning surriunding are is likely to have mobs. Build a tower 128 blocks high with internal ladder that you can enter from inside the base. Later can upgrade it to click-cart or some other fast elevator. On outside, surround tower base by water.
Climbing this tower in the morning and then jumping off will despawn any creepers/spiders/helmeted undead and other mobs on the surface.
As far as mobs go in the overworld there isn't any that i have seen spawn I am currently in the desert with a village and the only hostile mobs i have to watch for are pillagers for some reason no mobs are spawning even outside of the village only in the nether.
Any tips for making fast potions? I saw someone post a video of him defeating the enderdragon pretty quickly in hardcore, he said it took him 3 days from start to end not sure if that is possible
Server IP:
144.217.10.134:25622
Haven't they fixed mob spawning in the recent snapshots yet?
I gave a 1.14 snapshot a try and found it pointless due to a lack of hostile mobs.
Do you mean how to make Speed potions or how to quickly get set up to make potions?
In general I'd have suggested getting enchanted armor first, particularly in Hardcore, but if you're in a hurry then try to bring a bow and arrows and pick off the blazes from a distance and run in to pick up dropped blaze rods after you've removed all the blazes.
Or build closely spaced 3 high pillars to retreat behind when the blazes fire.
To avoid getting the wither effect from wither skeletons I build bars across the corridors at every corner to lower the ceiling so they can't get under.
And spam torches so they don't spawn in corridors I've already made safe.
Milk should help if you do get withered.
If you bring everything else you need for brewing you can wall yourself in and make some fire protection potions as soon as you get 2 blaze rods.
(Don't forget a cauldron and water buckets for filling water bottles.)
Just testing.
As I understand it the speedrunners try over and over (and over and over...) on the same seed so they learn were everything is and test out and practice the fastest way of doing things.
Also they would be using a seed were stuff they need is close to spawn, the end portal already has most of the eyes of ender in place etc.
(Not suggesting it's easy in any way, just saying that explains how it's possible.)
Just testing.
Exactly what is meant by this:
three MC days (ie 60 minutes playtime) would be very impressive (even if he was playing on clones of the world)
three RL days (potentially being ~60 hours playtime for a 'hardcore' gamer) seems far more 'doable' [Not my idea of fun, but that's another issue.]
There can also be a strong element of luck enabling published speed runs: both good (eg in my current main world, my first nether portal spawned only ~20 blocks from a visible piece of nether fortress), and avoiding bad (the End arrival platform being unconnected to and below the central island).
[Something as small as the random spawns&drops of endermen can add or subtract hours from a run.]
hehehe i should on meant three real life days
Server IP:
144.217.10.134:25622
Java is broken then because i haven't seen any nether mobs except pigs spawn and as for the armor i have some leather armor with mending on it unfortunately there is no way to take the mending and put it on a diamond armor
Server IP:
144.217.10.134:25622
Is leather armor worth the effort?
Iron is easy to get, unless you are serious about going as fast as possible.
And in hardcore I'd mine until I had full diamond.
Just testing.
One tip I've learned through my Hardcore worlds is the second you can, get a shield. And always keep a shield in your offhand slot, unless you have a Totem of Undying. Even without an ounce of armor, if you block with your shield you can take the full force of a creeper blast without losing a heart of damage. You can also block all melee and ranged attacks. (Although I believe you still take fire damage from flaming arrows & flaming zombies.)
All you need to craft a shield is 1 iron ingot and 6 wooden planks.
i always for the a shield as soon as i start a new world, and yes the shield seems to not be able to block fire
Server IP:
144.217.10.134:25622
i just bought a some armor from a villager i don't want to spend my diamond in armor or weapons/tools i want to get fortune first but i've been buying diamond armor and tools from the villagers
Server IP:
144.217.10.134:25622
I was able to gather 10 rods from the blazes before leaving them alone they kept shooting at me i wasnt able to trap them into a farm and i have just started making potions so far so good
Server IP:
144.217.10.134:25622