In my survival world I'm in the mood for a village. However I have explored several days and have yet to find one. If I built a village, lets say, in a forest (after clearing the area), and healed a couple of zombie villagers I found, would the villagers recognize my creation as a village? I'm asking this because I read up on some village mechanics that implied that although you can expand a village, you can't make a new one. Is this true or did I just misunderstand the article?
You should be able start a village like that. Some friends and I used minecarts to move some villagers from an existing village to one that we built near our settlement. They seem to have settled in just fine. They are multiplying and have even spawned a few iron golems.
If you build a bunch of houses, villagers will not magically spawn. But if you build 12 houses and then bring 2 villagers, they will get busy makin babies.
I read up on some village mechanics that implied that although you can expand a village, you can't make a new one. Is this true or did I just misunderstand the article?
Was it my guide on village mechanics that you read? What part made you think that you can't start a new one? That's certainly not the case, and so if some wording I have chosen seems to imply as much, I should change it. You most certainly can start up a new village by building valid "houses" and putting 2 or more villagers nearby them. (Actually even a single villager will make for a valid village, but he won't be able to populate it by himself since breeding, as they say, "takes two.")
Was it my guide on village mechanics that you read? What part made you think that you can't start a new one? That's certainly not the case, and so if some wording I have chosen seems to imply as much, I should change it. You most certainly can start up a new village by building valid "houses" and putting 2 or more villagers nearby them. (Actually even a single villager will make for a valid village, but he won't be able to populate it by himself since breeding, as they say, "takes two.")
No, it wasn't your's. Your's is much clearer and thorough then the one I read. Thank's it really cleared things up
Someone on Youtube made a rather nice tutorial on how to make a villager spawner... and completely break the game in the process.
That's way too much work for an infinite villager breeder. All you need is a platform six blocks off the ground, with six doors on top and a villager to keep the doors "alive." Two more villagers at ground level to get the breeding started, and it's all automatic from there.
[Edit]: A lot of the rest of what he said is incorrect as well, anyway! Let's see where do I start? I guess I'll just watch through again and mention them one-by-one.
He starts with one villager. That's not right, you need at least two. Villagers do not "spawn," they breed. They "get together and do what comes naturally." And you know what they say about that. "It takes two." (It takes two, doo doot-n' doo. Me and you. Sorry. Back on track.)
That first unit he built at the beginning, when he says "once you have four doors on it, this counts as a house" -- it's actually four houses. A "house" is defined as a wooden door with an inside and an outside. A room with four valid doors, then, is actually four valid "houses" as far as the game is concerned. It was a "house" as soon as he put the first door on it. (Well, technically it wasn't seen as any houses until he spawned the villager, but that's beside the point. You don't need all four doors for one house. Four doors is four houses. One door is one house.)
"So the next thing you need to build, and this is really important, is this ridge going all the way around the house." What? No, you don't need that. "For one of these little houses to count as a house, it needs to have four walls..." No. You do not need any walls at all. "...and a roof." Of sorts. You need to have more spaces shaded from the sky on one side of the door than on the other. "A roof has to be able to touch the sky." Nope. A "roof" only has to keep the spaces beneath it (next to the door) from touching the sky. If the roof itself doesn't touch the sky, that's fine, because the spaces underneath it won't touch either. The part above the insides of the rooms, you know, the actual "roof" of the building? This will do just fine. You don't have to screw around with any little overhang to make these doors all count as houses. Technically, you don't even need the floors on each level, aside from solid blocks to place the doors upon. "You can't completely build over it." He says this, and then he proceeds to completely build over the entire ridge that he had just said was so important. Kind of discredits that idea himself, there, doesn't he?
"They'll spawn up here, and they'll count this as their home." 1: Like I already said, they don't "spawn" in the sense that other mobs do, new villagers are only created through breeding. And when they do breed, the baby will spawn on the same block as one of the two parents. Since all of his villagers were down at ground level, then all of the babies would spawn at ground level, too. 2: They don't "count [a house] as their house." They don't even have a "their house." They don't care "which house is whose," they only care how many of them there are, and only for breeding purposes. At night or when it rains, they just make a dash for the nearest house they can find. They have no problem all piling into the same house together, and they have no regard as for who "lived" in it yesterday.
"[They'll spawn, and count this as their home] and then as soon as they fall down they'll forget all about that. That means you will have infinite villagers." Well since they never thought of it as "their home" in the first place, this part doesn't make any sense. The reason you have infinite villagers is because of the way breeding is allowed and the way population is counted. Breeding is enabled for all villagers within a sphere centered around the village center point, if the village population is below a certain amount. However, this population isn't counted within that same sphere. It's counted within a rectangular "box" that is as long and wide as the sphere's diameter (twice the village radius), but it's only ever nine blocks high no matter how high the radius grows (and the radius starts at a minimum 32 blocks, anyway.) So with a sphere that can grow to any size, and a box that's always only nine blocks high, it's clear that there are some areas only covered by the sphere (directly above and below the village center, for example.) As long as the villagers within the box stay below the population limit (determined by the number of doors), all villagers in the sphere will be able to breed. This is how the infinite breeder I mentioned earlier works: you put a platform six blocks off the ground, six doors on the platform (to set the population limit to 2) and a single villager up there to keep them "alive." The game counts the villagers inside the box, sees just the one, says "that's fine, that's less than the limit of two. Go ahead and get busy, folks." Then all of the villagers nearby (specifically the ones down on ground level -- the one up top, too, if he could find anybody to love him; but then they would be counted towards the cap as well and the whole system would break down) are allowed to breed, even through there could be way more than two of them already.
Yes, it says on the Wiki that if you have a certain amount of houses, then villagers will reproduce. Now, that doesn't mean that villagers will magically appear, but they'll still reproduce. Plus, the houses don't even have to be actual house. I also read that a single door next to a single wood block can count as a "house." Hope this helped.
If you build a bunch of houses, villagers will not magically spawn. But if you build 12 houses and then bring 2 villagers, they will get busy makin babies.
Was it my guide on village mechanics that you read? What part made you think that you can't start a new one? That's certainly not the case, and so if some wording I have chosen seems to imply as much, I should change it. You most certainly can start up a new village by building valid "houses" and putting 2 or more villagers nearby them. (Actually even a single villager will make for a valid village, but he won't be able to populate it by himself since breeding, as they say, "takes two.")
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Thanks, however I'm not looking for a spawner, or a crasher. I'm interested in making a normal village.
That's way too much work for an infinite villager breeder. All you need is a platform six blocks off the ground, with six doors on top and a villager to keep the doors "alive." Two more villagers at ground level to get the breeding started, and it's all automatic from there.
[Edit]: A lot of the rest of what he said is incorrect as well, anyway! Let's see where do I start? I guess I'll just watch through again and mention them one-by-one.
He starts with one villager. That's not right, you need at least two. Villagers do not "spawn," they breed. They "get together and do what comes naturally." And you know what they say about that. "It takes two." (It takes two, doo doot-n' doo. Me and you. Sorry. Back on track.)
That first unit he built at the beginning, when he says "once you have four doors on it, this counts as a house" -- it's actually four houses. A "house" is defined as a wooden door with an inside and an outside. A room with four valid doors, then, is actually four valid "houses" as far as the game is concerned. It was a "house" as soon as he put the first door on it. (Well, technically it wasn't seen as any houses until he spawned the villager, but that's beside the point. You don't need all four doors for one house. Four doors is four houses. One door is one house.)
"So the next thing you need to build, and this is really important, is this ridge going all the way around the house." What? No, you don't need that. "For one of these little houses to count as a house, it needs to have four walls..." No. You do not need any walls at all. "...and a roof." Of sorts. You need to have more spaces shaded from the sky on one side of the door than on the other. "A roof has to be able to touch the sky." Nope. A "roof" only has to keep the spaces beneath it (next to the door) from touching the sky. If the roof itself doesn't touch the sky, that's fine, because the spaces underneath it won't touch either. The part above the insides of the rooms, you know, the actual "roof" of the building? This will do just fine. You don't have to screw around with any little overhang to make these doors all count as houses. Technically, you don't even need the floors on each level, aside from solid blocks to place the doors upon. "You can't completely build over it." He says this, and then he proceeds to completely build over the entire ridge that he had just said was so important. Kind of discredits that idea himself, there, doesn't he?
"They'll spawn up here, and they'll count this as their home." 1: Like I already said, they don't "spawn" in the sense that other mobs do, new villagers are only created through breeding. And when they do breed, the baby will spawn on the same block as one of the two parents. Since all of his villagers were down at ground level, then all of the babies would spawn at ground level, too. 2: They don't "count [a house] as their house." They don't even have a "their house." They don't care "which house is whose," they only care how many of them there are, and only for breeding purposes. At night or when it rains, they just make a dash for the nearest house they can find. They have no problem all piling into the same house together, and they have no regard as for who "lived" in it yesterday.
"[They'll spawn, and count this as their home] and then as soon as they fall down they'll forget all about that. That means you will have infinite villagers." Well since they never thought of it as "their home" in the first place, this part doesn't make any sense. The reason you have infinite villagers is because of the way breeding is allowed and the way population is counted. Breeding is enabled for all villagers within a sphere centered around the village center point, if the village population is below a certain amount. However, this population isn't counted within that same sphere. It's counted within a rectangular "box" that is as long and wide as the sphere's diameter (twice the village radius), but it's only ever nine blocks high no matter how high the radius grows (and the radius starts at a minimum 32 blocks, anyway.) So with a sphere that can grow to any size, and a box that's always only nine blocks high, it's clear that there are some areas only covered by the sphere (directly above and below the village center, for example.) As long as the villagers within the box stay below the population limit (determined by the number of doors), all villagers in the sphere will be able to breed. This is how the infinite breeder I mentioned earlier works: you put a platform six blocks off the ground, six doors on the platform (to set the population limit to 2) and a single villager up there to keep them "alive." The game counts the villagers inside the box, sees just the one, says "that's fine, that's less than the limit of two. Go ahead and get busy, folks." Then all of the villagers nearby (specifically the ones down on ground level -- the one up top, too, if he could find anybody to love him; but then they would be counted towards the cap as well and the whole system would break down) are allowed to breed, even through there could be way more than two of them already.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
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