New'ish player here, been playing for about 9 months. I've picked up a bunch of build tips from various youtubers and I feel like I'm now ready to build a proper huge medieval castle in survival, not just a cobblestone block with towers.
Now my issue is I'd like to build it on a mountain, and I've found a seed I like, the problem is that it's gravel mountains, will that prove to be an issue? also will I get tired of walking up/down the mountain till I manage to get a water elevator?
To me, any big build should have a natural contrast with the surrounding environment. Big stone block castle set against gravel mountains? That's a lot of gray. I have a feeling that even if you build it to perfection, it won't have the kind of look that you want.
Consider maybe a different biome with less inherent grays in the landscape.
As far as being on a mountain for logistics, I have a feeling your storage system will be in the basement (or dungeon perhaps). You could have special hidden entrances to get inside the base of it there. Maybe even a boat path on a natural stream?
I hadn't thought about the contrast at all, I think you saved me a bunch of time, thanks.
I reckon I'll "just" build it on a plain, maybe with a mountain on one side and jungle on the other. And as far as storage goes I was thinking og making the castle sort of like 2 story houses where the back wall is the outer wall and made out of stone/stonebrick/cobble/andesite and the rest of the houses wood/stonemix/terracotta, and just make one of the buildings a storage building. Or just a dungeon as you suggest.
To me, any big build should have a natural contrast with the surrounding environment. Big stone block castle set against gravel mountains? That's a lot of gray. I have a feeling that even if you build it to perfection, it won't have the kind of look that you want.
Consider maybe a different biome with less inherent grays in the landscape.
As far as being on a mountain for logistics, I have a feeling your storage system will be in the basement (or dungeon perhaps). You could have special hidden entrances to get inside the base of it there. Maybe even a boat path on a natural stream?
I believe castles blending into the background is usually intentional in real life, is it not?
Ehh maybe. Not much of a medieval historian, but Base83 is probably more accurate for trying to put it on a mountain. Easier to defend the high ground- just ask Darth Vader
I was thinking of making a sort of crafting platform with some 9x9 crafting rooms for blacksmith/weaponsmith/toolsmith, and then some other form of crafting room for cleric/cartographer/librarian, probably just a library really. And of course a stable and some farms with farmer/butcher/fletcher/Sheperd, not quite sure how to incorporate those yet, but I'll figure it out. I'm not that interested in the rest of the crafters.
Hey everyone.
New'ish player here, been playing for about 9 months. I've picked up a bunch of build tips from various youtubers and I feel like I'm now ready to build a proper huge medieval castle in survival, not just a cobblestone block with towers.
Now my issue is I'd like to build it on a mountain, and I've found a seed I like, the problem is that it's gravel mountains, will that prove to be an issue? also will I get tired of walking up/down the mountain till I manage to get a water elevator?
Thanks for replies.
To me, any big build should have a natural contrast with the surrounding environment. Big stone block castle set against gravel mountains? That's a lot of gray. I have a feeling that even if you build it to perfection, it won't have the kind of look that you want.
Consider maybe a different biome with less inherent grays in the landscape.
As far as being on a mountain for logistics, I have a feeling your storage system will be in the basement (or dungeon perhaps). You could have special hidden entrances to get inside the base of it there. Maybe even a boat path on a natural stream?
I hadn't thought about the contrast at all, I think you saved me a bunch of time, thanks.
I reckon I'll "just" build it on a plain, maybe with a mountain on one side and jungle on the other. And as far as storage goes I was thinking og making the castle sort of like 2 story houses where the back wall is the outer wall and made out of stone/stonebrick/cobble/andesite and the rest of the houses wood/stonemix/terracotta, and just make one of the buildings a storage building. Or just a dungeon as you suggest.
Are you going to have villagers inside of the walls of the castle? That might be a great springboard for hut / houses / shops inside the castle walls.
Also, I've never been able to design an above ground storage system that I thought looked well or was functional enough for bulk storage.
I believe castles blending into the background is usually intentional in real life, is it not?
Ehh maybe. Not much of a medieval historian, but Base83 is probably more accurate for trying to put it on a mountain. Easier to defend the high ground- just ask Darth Vader
I was thinking of making a sort of crafting platform with some 9x9 crafting rooms for blacksmith/weaponsmith/toolsmith, and then some other form of crafting room for cleric/cartographer/librarian, probably just a library really. And of course a stable and some farms with farmer/butcher/fletcher/Sheperd, not quite sure how to incorporate those yet, but I'll figure it out. I'm not that interested in the rest of the crafters.