Ok so I’ve Scoured the entire Internet via YouTube and Google and I have not found a solution to this INCREDIBLY FRUSTRATING ISSUE basically I tried to create a modded multiplayer world so that way I could play with some people, it was supposed to have Biomes o plenty and some other mods that I’ve chosen To which I have seen work on SMP’s and UHC’s so I know they work for multiplayer But for some reason when I load the world after having everything set up in the server properties and after downloading the correct version of forge and made sure the correct files/ folders were In the main server folder I’d try to start up the server but upon the first server start up it will either say ignoring properties or unknown attributes or it will just start up without saying anything and when I enter the world everything besides natural generated in vanilla is gone, But when I look in the creative mode tab I can see all the mod items are still there( textures and all) The only mods that seem to completely work are customizations to the hud and player model Anything else does not function properly or at all! for example the portal gun It has its Textures, hotbar selection sound but it does not fire any portals and when I drop it, it disappears (and the only way to drop any modded item is to manually take it out of my inventory Q does not work), the hanglider works as intended WHEN EQUIPPED same goes for the jet pack but when they are in my hotbar and the second I pick up a block or try to drop them they disappear and Bare in mind I made a single player world to test all the mods out to see if any clashed with one another and there were NO ISSUES !!!!!, it’s almost like the multiplayer world itself is restricting the mods from loading properly in the world.
Needless to say I’m at the end of my rope here and I would deeply appreciate it anyone who knows what In Sam Hill is going on and how to fix it.