After launching up my server on the version 1.11.2, the average tick shoots up to about 20,000 ms, every now and then it gives out the "Can't keep up!" warning and skips a few thousand ms, usually ranging inbetwen 2000 and 8000. More often than not it actually doesn't skip and I watch the avg. tick rise higher and higher, highest I had was around 140,000 ms I believe, and it was very noticeable ingame.
Try compleating your startup args to match your hardware & server also add nogui to the end server also try using an optimised server jar and since minecraft 1.8 minecraft servers seem to run best with at least 2gb ram
Try compleating your startup args to match your hardware & server also add nogui to the end server also try using an optimised server jar and since minecraft 1.8 minecraft servers seem to run best with at least 2gb ram
The laptop I'm leaving the server running on might not offer enough RAM to run the VM with 2 gigs, at least it didn't like me using 2048M args.
Could you elaborate on the optimised server jar part? I've found this but I'm not entirely sure if that's what you mean.
Yes, that link will help you with your Java arguments as for optimised server jar I am talking about taco, glowstone of even spigot all are easy to compile.
Do you really need to run your server in a virtual machine? if your laptop does not have enough ram for that cant you just run it as normal?
Yes, that link will help you with your Java arguments as for optimised server jar I am talking about taco, glowstone of even spigot all are easy to compile.
Do you really need to run your server in a virtual machine? if your laptop does not have enough ram for that cant you just run it as normal?
I shall try Spigot then.
With VM I meant the Java VM Minecraft and the server run in, my bad wording.
After launching up my server on the version 1.11.2, the average tick shoots up to about 20,000 ms, every now and then it gives out the "Can't keep up!" warning and skips a few thousand ms, usually ranging inbetwen 2000 and 8000. More often than not it actually doesn't skip and I watch the avg. tick rise higher and higher, highest I had was around 140,000 ms I believe, and it was very noticeable ingame.
Starting args:
Memory use: ~50-100 mb (95% free @50mb)
There are no commandblocks running in a clock anywhere on the map.
TIA for any attempts at helping me with this!
Try compleating your startup args to match your hardware & server also add nogui to the end server also try using an optimised server jar and since minecraft 1.8 minecraft servers seem to run best with at least 2gb ram
The laptop I'm leaving the server running on might not offer enough RAM to run the VM with 2 gigs, at least it didn't like me using 2048M args.
Could you elaborate on the optimised server jar part? I've found this but I'm not entirely sure if that's what you mean.
Yes, that link will help you with your Java arguments as for optimised server jar I am talking about taco, glowstone of even spigot all are easy to compile.
Do you really need to run your server in a virtual machine? if your laptop does not have enough ram for that cant you just run it as normal?
I shall try Spigot then.
With VM I meant the Java VM Minecraft and the server run in, my bad wording.
Edit: Spigot runs perfectly fine at about 20 tps