So, like most of you here, I'm working on building a server of my own. Economy/Survival/PVP, with an 8KX8K map, to give a good amount of room for people to go and claim land to build stuff on. Working with the Dev build 1.5.2-R1.1, keeping the plugins to a minimum (I used to have MANY more, but there were too many errors and lag-inducing conflicts... I'm not the best troubleshooter in the world, so i just thinned the herd, as it were). Currently, I have;
So, I've got my spawn town about finished, and the goal of this is to add to the amount of "jobs" one can do on the server to earn currency. I've got a treefarm, pumpkin patches, a sugarcane field, fishing dock, a mine, and, when the 1.6.1 update goes live, I'll have a horse ranch outside of town as well... still working on how I'll make that function economically. Maybe I'll just have people bale and distribute hay.
Anyways, the part that is really giving me grief is the wheat farm part. i can't seem to find any plugins that work for the wheat farm the way I want it to. What I want is for the wheat fields to be harvestable, and not drop seeds. I DO Want them to drop wheat, though, so that people can sell it back to the server for currency. However, I have seen what user bases do to server-property before, and I KNOW that the farmland will NOT be replanted. I have trampling disabled, so they can't actually destroy the farmland, but they can just harvest it all, and walk away.
Superwheat looked promising, because it replanted the wheat immediately, without the player needing to have seeds in their inventory, but it doesn't seem to work on this version of the Bukkit build, and it also seems to affect EVERYTHING on the server, including the players' private farms,which is what I do NOT want it to do.
What would be ideal is if there was a custom flag for Worldguard, where I could simply make a region that acted like a treefarm, but for wheat... I have had no luck when googling the issue though, nor searching the Bukkit forums.
Has anyone else had experience with this before, and if so, how did you develop a solution?
Dynmap
Essentials
PermissionEx
WGCustomFlags
WGTreefarmFlag
WorldBorder
WorldEdit
WorldGuard
And that's it.
So, I've got my spawn town about finished, and the goal of this is to add to the amount of "jobs" one can do on the server to earn currency. I've got a treefarm, pumpkin patches, a sugarcane field, fishing dock, a mine, and, when the 1.6.1 update goes live, I'll have a horse ranch outside of town as well... still working on how I'll make that function economically. Maybe I'll just have people bale and distribute hay.
Anyways, the part that is really giving me grief is the wheat farm part. i can't seem to find any plugins that work for the wheat farm the way I want it to. What I want is for the wheat fields to be harvestable, and not drop seeds. I DO Want them to drop wheat, though, so that people can sell it back to the server for currency. However, I have seen what user bases do to server-property before, and I KNOW that the farmland will NOT be replanted. I have trampling disabled, so they can't actually destroy the farmland, but they can just harvest it all, and walk away.
Superwheat looked promising, because it replanted the wheat immediately, without the player needing to have seeds in their inventory, but it doesn't seem to work on this version of the Bukkit build, and it also seems to affect EVERYTHING on the server, including the players' private farms,which is what I do NOT want it to do.
What would be ideal is if there was a custom flag for Worldguard, where I could simply make a region that acted like a treefarm, but for wheat... I have had no luck when googling the issue though, nor searching the Bukkit forums.
Has anyone else had experience with this before, and if so, how did you develop a solution?