A late, I've been thinking of having two Maps on the go one creative, on survival but not too sure the best way to go about it and thought this may be the best place to ask!
I was wondering what would be more efficent to solve my crave! One server with a multiworld plugin and have two worlds on it, or have two servers running on diffrent ports.
Has anyone had any experience with this sort of stuff before?
I don't really have a prefrence really, I'm happy either way the thing I'm looking for a solution that will use RAM and processing power.
I would more then likley want mutiple mods per server IE for the creative server have some sort of big brother mod on, but again if the RAM and other resources are higher running two servers then, I can live without.
A late, I've been thinking of having two Maps on the go one creative, on survival but not too sure the best way to go about it and thought this may be the best place to ask!
I was wondering what would be more efficent to solve my crave! One server with a multiworld plugin and have two worlds on it, or have two servers running on diffrent ports.
Has anyone had any experience with this sort of stuff before?
I don't really have a prefrence really, I'm happy either way the thing I'm looking for a solution that will use RAM and processing power.
I would more then likley want mutiple mods per server IE for the creative server have some sort of big brother mod on, but again if the RAM and other resources are higher running two servers then, I can live without.
Thanks Matt
I definitely feel like having one server, multi-world will be more efficient in terms of resources. To some degree, however, this will vary, since the work will be taken away from the CPU and put onto you, the admin.
For example, if your creative and survival worlds are on the same server, you may be inclined to add anti grief mods to your creative world, which will then decide for you you have to use a mod like bukkit for BOTH. Then, you have to configure them separately so that some mods apply to your creative and and some to just the survival world.
Running two servers also requires two ports, so for any players wanting to be on both, you have to log off and log into the other. A single server means you can mod it out to travel between them at will.
There's java overhead for each server, and mod overhead as well, so by having two servers, you double the overhead. On the other hand, a survival crash wont affect your creative server.
So, you have to decide whether or not you have the patience and skills to manage a multi-world server or if you'd rather just go for two, independent servers (which I think is a better option, all things considered)
A late, I've been thinking of having two Maps on the go one creative, on survival but not too sure the best way to go about it and thought this may be the best place to ask!
I was wondering what would be more efficent to solve my crave! One server with a multiworld plugin and have two worlds on it, or have two servers running on diffrent ports.
Has anyone had any experience with this sort of stuff before?
I don't really have a prefrence really, I'm happy either way the thing I'm looking for a solution that will use RAM and processing power.
I would more then likley want mutiple mods per server IE for the creative server have some sort of big brother mod on, but again if the RAM and other resources are higher running two servers then, I can live without.
Thanks Matt
I definitely feel like having one server, multi-world will be more efficient in terms of resources. To some degree, however, this will vary, since the work will be taken away from the CPU and put onto you, the admin.
For example, if your creative and survival worlds are on the same server, you may be inclined to add anti grief mods to your creative world, which will then decide for you you have to use a mod like bukkit for BOTH. Then, you have to configure them separately so that some mods apply to your creative and and some to just the survival world.
Running two servers also requires two ports, so for any players wanting to be on both, you have to log off and log into the other. A single server means you can mod it out to travel between them at will.
There's java overhead for each server, and mod overhead as well, so by having two servers, you double the overhead. On the other hand, a survival crash wont affect your creative server.
So, you have to decide whether or not you have the patience and skills to manage a multi-world server or if you'd rather just go for two, independent servers (which I think is a better option, all things considered)