Command Parameters Support Description
//limit <limit> Set a maximum number of blocks to change at most for all operations. This only affects yourself. Use this to prevent catastrophic accidents. This command will not override the limit in the configuration if it is set.
History
//undo Undo your last action.
//redo Redo your last (undone) action. This command replays back history and does not repeat the command.
/clearhistory Clear your history.
Selection
//wand Gives you the "edit wand" (by default, a wooden pickaxe). Left click with this tool to select position 1 and right click to selection position 2.
/toggleeditwand Toggles the edit wand selection mode, allowing you to use the edit wand item normally.
//pos1 Set selection position #1 to the block above the one that you are standing on.
//pos2 Set selection position #2 to the block above the one that you are standing on.
//hpos1 Set selection #1 to the block that you are looking at.
//hpos2 Set selection position #2 to the block that you are looking at.
//chunk Select the chunk that you are within for your selection.
//expand <amount> Expands the selection in the direction that you are looking.
//expand <amount> <direction> Expands the selection in the specified direction (north, east, south, west).
//expand <amount> <reverse-amount> [direction] Expands the selection in two directions at once.
//expand <amount> vert Expands the selection to include sky to bedrock.
//contract <amount> Contracts the selection in the direction that you are looking towards.
//contract <amount> [direction] Contracts the selection in the specified direction (north, east, south, west).
//contract <amount> <reverse-amount> [direction] Contracts the selection in two directions at once.
//shift <amount> [direction] Moves the selection region. It does not move the selection's contents.
//size Get the size of selected region.
//count <block> Count the number of blocks in the region.
//distr Get the block distribution in the selection.
Region operations
//set <block> Set all blocks inside the selection region to a specified block.
//replace <to-block> Replace all non-air blocks blocks inside the region.
//replace <from-block> <to-block> Replace all blocks of the specified block(s) with another block inside the region.
//overlay <block> Place a block on top of blocks inside the region.
//walls <block> Build the walls of the region (not including ceiling and floor).
//outline <block> Build walls, floor, and ceiling.
//smooth [iterations] Smooth the selection's heightmap.
//move [count] [direction] [leave-id] Move the selection's contents. A block can be specified to fill in the left over area.
//stack [count] [direction] Stacks the selection.
Clipboard
//copy Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
//cut Cuts the currently selected region.
//paste [ Pastes the clipboard.
//paste true Pastes the clipboard in its original location.
//rotate <angle-in-degrees> Rotate the clipboard.
//flip [Dir] Flip the clipboard.
//load <filename> Load .schematic into clipboard.
//save <filename> Save clipboard to .schematic.
/clearclipboard Clear your clipboard.
Generation
//hcyl <block> <radius> [height] Create a vertical hollow cylinder.
//cyl <block> <radius> [height] Create a vertical cylinder.
//sphere <block> <radius> [raised?] Create a sphere.
//hsphere <block> <radius> [raised?] Create a hollow sphere.
/forestgen [size] [type] [density] Make a forest.
/pumpkins [size] Make a pumpkin forest
Utilities
/toggleplace Toggle between using pos #1 or your current position.
//fill <block> <radius> [depth] Fill a hole.
//fillr <block> <radius> Fill a hole fully recursively.
//drain <radius> Drain nearby water/lava pools.
/fixwater <radius> Level nearby pools of water.
/fixlava <radius> Level nearby pools of lava.
/removeabove [size] [height] Remove blocks above your head.
/removebelow [size] [height] Remove blocks below your feet.
/replacenear <size> <from-id> <to-id> Replace all existing blocks nearby.
/removenear [block] [size] Remove blocks near you.
/snow [radius] Simulate snow cover.
/thaw [radius] Unthaw/remove snow.
/ex [size] Extinguish fires.
/butcher [radius] Kill nearby mobs.
Chunk tools
/chunkinfo Get the filename of the chunk that you are in.
/listchunks Print a list of used chunks.
/delchunks Generate a shell script to delete chunks.
Super pickaxe
// Toggle the super pick axe.
/single Switch to single block super pickaxe mode.
/area <range> Switch to area super pickaxe mode.
/recur <Range> Switch to recursive super pickaxe mode.
/none Switch to no tool.
/info Switch to the info tool.
/tree [type] Switch to the tree tool.
/repl <block> Switch to the block replacer tool.
/cycler Block data cycler tool.
//brush [no-replace?] Switch to the brush tool.
//rbrush Switch to the replacing brush tool that only replaces existing block.
//sb <block> [radius] Use the sphere brush.
//cb <block> [radius] [height] Use the cylinder brush.
//ccb Use the clipboard brush.
Getting around
/unstuck Go up to the first free spot.
/ascend Go up one level.
/descend Go down one level.
/ceil [clearance] Get to the ceiling.
/thru Go through the wall that you are looking at.
/jumpto Jump to the block that you are looking at.
/up [distance] Go up some distance.
Snapshots
//restore [snapshot] Restore a particular snapshot.
//use <snapshot> Use a particular snapshot.
/listsnapshots [num] List the 5 newest snapshots.
Scripting
/cs <script> [args...] Executes a script.
/.s [args...] Re-executes last script with new arguments.
/<script>.js [args...] Executes a JS script.
the problem with this post and the wiki alike they are not complete
I have found a couple very useful commands that are not listed hear or the wiki by watching youtube vids
at first I thought they may be out of date or old commands but I tried them and they all worked
so is there a complete command list someplace
I can think of only two examples at the moment but I'm sure there were more
one was a brush tool called //gravity that makes all blocks under the brush act like sand
another was //pyramid just like sphere or cylinder makes a pyramid hpyramid for hallow
so since this and the wiki post are incomplete I am left wandering what wonderful things I am missing
Rollback Post to RevisionRollBack
In any society where wealth can buy power, It will not be the cream that rises to the top. it will be the scum.
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If you're the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature.
Use colon. So if I had a selection and I wanted to swap all the stone for blue wool for instance, I'd do //replace 1 35:11. Then again, I heard that referencing blocks by ID number will go away some day so maybe better to say //replace stone wool:11.
you can download a printable text file here: http://www.mediafire...cqkdyc89y47ly07
World edit plugin: http://www.minecraft...ure-rich-13-01/
wiki PDF version (more descriptive): http://cloud.github....it_ref_rev6.pdf
Check out my Minecraft creations ↓
I have found a couple very useful commands that are not listed hear or the wiki by watching youtube vids
at first I thought they may be out of date or old commands but I tried them and they all worked
so is there a complete command list someplace
I can think of only two examples at the moment but I'm sure there were more
one was a brush tool called //gravity that makes all blocks under the brush act like sand
another was //pyramid just like sphere or cylinder makes a pyramid hpyramid for hallow
so since this and the wiki post are incomplete I am left wandering what wonderful things I am missing
I believe it is //set 50%lava,50%stone.
I just tested it on my server and its //set 50%diamond_ore,50%.
www.mind-craft-school.com https://www.youtube.com/watch?v=LQTuI5Hx58o
This is very helpful. But how do I fill an area with blocks with data values? Like, for example, coloured wool?
[center][center]
Use colon. So if I had a selection and I wanted to swap all the stone for blue wool for instance, I'd do //replace 1 35:11. Then again, I heard that referencing blocks by ID number will go away some day so maybe better to say //replace stone wool:11.