I might have missed it somewhere, but is there a way to "turn on" TNT? My server uses that a fair bit (it's just for fun with friends) and having no TNT kinda puts a damper on things.
>Add kits to text file.
>Reload.
>Everyone Has Kits and can spawn them.
>Restart server.
>Everyone can use their kits and kits lower.
>Reload.
>Screws up and everyone can use everyone kits.
'-_- It's either my code or yours but after doing a fresh install of HM and ETC I'm still getting it.
Can someone help me with this? I've downloaded the 'sorce code'..extracted the 'bin' and placed them in the 'sorce code'. I must be doing something wrong. can someone help me?
I have done this word by word from the first post, still no success. Help will be greatly appreciated!!
the source is outdated use the other link on the first page
Possible to add a delay timer for /item so you cant spam it ?
Also kits seem to be a mess
#Add your kits here. Example entry below (When adding your entry DO NOT include #!)
#miningbasics:1,2,3,4:6000
#The formats are (Find out more about groups in users.txt:
#NAME:IDS:DELAY
#NAME:IDS:DELAY:GROUP
#6000 for delay is roughly 5 minutes.
starter:256,257,258,267,292:6000
It works for me but players who aren't in a group can't spawn the starter kit and it got no group assigned. Even tried "starter:256,257,258,267,292:6000:0" it says "That kit don't exist" for others.
Confirming bug. Regular players can't spawn kits, even with groups added.
Update: And giving kits to other players doesn't work either. :-\
Rollback Post to RevisionRollBack
War does not determine who is right - only who is left. - Bertrand Russell fCraft.net Freebuild Official - Official server of the fCraft custom server software
In addition to my other stuff, setting someone to a group in-game results in the text file not having a linebreak added, so while it works temporarily, after server restart it doesnt repromote them unless you go into users.txt and break up the lines
Also would it be possible to set up kits like classes, where you can only spawn one kit (total) per session if you are not admin?
I have kits for lumberjack, blacksmith, soldier, archer, blah blah. At the moment you can just request all the kits and have a lot of items. :tongue.gif:
>Add kits to text file.
>Reload.
>Everyone Has Kits and can spawn them.
>Restart server.
>Everyone can use their kits and kits lower.
>Reload.
>Screws up and everyone can use everyone kits.
'-_- It's either my code or yours but after doing a fresh install of HM and ETC I'm still getting it.
Yeah, I forgot to update my reload code when I added kits
Quote from D13N3R »
Possible to add a delay timer for /item so you cant spam it ?
Also kits seem to be a mess
#Add your kits here. Example entry below (When adding your entry DO NOT include #!)
#miningbasics:1,2,3,4:6000
#The formats are (Find out more about groups in users.txt:
#NAME:IDS:DELAY
#NAME:IDS:DELAY:GROUP
#6000 for delay is roughly 5 minutes.
starter:256,257,258,267,292:6000
It works for me but players who aren't in a group can't spawn the starter kit and it got no group assigned. Even tried "starter:256,257,258,267,292:6000:0" it says "That kit don't exist" for others.
I'll look into it
Quote from sturmeh »
Can we add a trusted/vip rank?
I have people who I trust to play given normal permissions, and people who I can trust with kits full of diamond gear etc.
'builder' is essentially trusted/vip
Quote from jazzman170 »
Any possible way to get a "No Clip" for admins only? that would be incredibly usefull and fun.
nope
Quote from sturmeh »
Also would it be possible to set up kits like classes, where you can only spawn one kit (total) per session if you are not admin?
I have kits for lumberjack, blacksmith, soldier, archer, blah blah. At the moment you can just request all the kits and have a lot of items. :tongue.gif:
I'll add that
Quote from Lawlcat »
In addition to my other stuff, setting someone to a group in-game results in the text file not having a linebreak added, so while it works temporarily, after server restart it doesnt repromote them unless you go into users.txt and break up the lines
This thread's getting to be too long. I'm trying to figure out if I can stop ANYONE from placing FOO item (e.g. bedrock, lava), and/or stop anyone from placing/digging if they're not at least "builder". I'm not entirely sure these things are possible within a mod, but that would be amazing to combat griefers.
Oh, and also is it possible to show what items a user has in their inventory? Maybe log specific items when they're used?
I'm really just looking for ways to control or stop everyone who think it's fun to make others lives miserable :smile.gif:
In the server log it shows what item they are trying to spawn. thats one way? lol
I believe they want to combat inventory hacking, and a player gaining things like adminium and lava even when it's not allowed through hey0's or any other mod.
similar to how the tnt explosion from llama's is clientside only, and on chunk reload (I assume this is how this works?) it is "repaired" - Maybe placing adminium or lava could be done that way also, if under admin level perhaps?
Any word on toggleable fire/tnt in server.properties?
This is my fault (he took it from llamacraft), and currently no, but I'm working on one. Just don't copy bs.class when installing the mod and TNT will work okay, but the nerfed fire is required for furnaces.
Rollback Post to RevisionRollBack
My ankle's uncle is my uncle's ankle. It's true! My Server Mods: Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes. Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.
>Add kits to text file.
>Reload.
>Everyone Has Kits and can spawn them.
>Restart server.
>Everyone can use their kits and kits lower.
>Reload.
>Screws up and everyone can use everyone kits.
'-_- It's either my code or yours but after doing a fresh install of HM and ETC I'm still getting it.
the source is outdated use the other link on the first page
Confirming bug. Regular players can't spawn kits, even with groups added.
Update: And giving kits to other players doesn't work either. :-\
fCraft.net Freebuild Official - Official server of the fCraft custom server software
I have people who I trust to play given normal permissions, and people who I can trust with kits full of diamond gear etc.
Please consider donating if you appreciate my work!
I have kits for lumberjack, blacksmith, soldier, archer, blah blah. At the moment you can just request all the kits and have a lot of items. :tongue.gif:
Please consider donating if you appreciate my work!
Yeah, I forgot to update my reload code when I added kits
I'll look into it
'builder' is essentially trusted/vip
nope
I'll add that
I'll look into it
Oh, and also is it possible to show what items a user has in their inventory? Maybe log specific items when they're used?
I'm really just looking for ways to control or stop everyone who think it's fun to make others lives miserable :smile.gif:
I believe they want to combat inventory hacking, and a player gaining things like adminium and lava even when it's not allowed through hey0's or any other mod.
similar to how the tnt explosion from llama's is clientside only, and on chunk reload (I assume this is how this works?) it is "repaired" - Maybe placing adminium or lava could be done that way also, if under admin level perhaps?
I wanted to add aliases for the item id's.
Something like this http://pastebin.com/PCc0UgZs
In context...
great work on this mod btw!
Please consider donating if you appreciate my work!
This would be great for my server.
This is my fault (he took it from llamacraft), and currently no, but I'm working on one. Just don't copy bs.class when installing the mod and TNT will work okay, but the nerfed fire is required for furnaces.
My Server Mods:
Runecraft SMP Server Mod - java class replacer for SMP which adds magic runes.
Llamacraft SMP Server Mod - bucket fix, lava nerf, etc.