By that, I meant i thought you would make it so you could see the different colors on the bot the same as you can in the actual game. Such as instead of seeing this: worldofgoo: I'm op
you could see worldofgoo: I'm op
And when i try to connect to Theone's server, it won't connect. I know you're still working on this though...
EDIT:I can't have me AND my bot on his server at the same time...but i think you already "mentioned" that.
Other than this, it's good.
P.S.
The "i haven't seen your server up much" part is because i have school from 8:00 A.M. to 3:00 P.M. and my bedtime on weekdays is 9:00 P.M. :sad.gif: and i can't keep my computer on ALL THE TIME.
EDIT: I'm on SPRING BREAK NOW! :biggrin.gif: Are you there?
Wow, whats with all these people and their spring break thats 2 weeks late..?
Also, I'm trying to clean up the code on the bot to hopefully make it run smoother.. but still no promises, because getting system.net.sockets to work is just a pain.
Wow, whats with all these people and their spring break thats 2 weeks late..?
Also, I'm trying to clean up the code on the bot to hopefully make it run smoother.. but still no promises, because getting system.net.sockets to work is just a pain.
Lol, but have you clicked my eggs? If not, plz do.
Also to give those watching this thread an update -- I have been working on another bot, the successor to the current version, it is a complete re-write from the ground up, and will be Minebot version 2.0 as soon as it is stable.
There are still a few issues, some of which i will be able to fix, others which are not major, but i have no control over, and you will just have to ignore.
But I just today managed to get the bot working the way i wanted it to. now i can finally make some more progress.
As far as I can see, aside from when it first connects to the server, it gets, and is able to interpret, every single packet incoming (and then some ._.)
*some of the planned features*
- Colored text (Eventually)
- Multi-Threaded :ohmy.gif: (Yes, i know, and its working quite nicely right now too)
- all commands from previous minebots
- Option to use verify-names = off mode, or verify-names = on mode
Thanks for the clicks. They're almost hatched!!! :biggrin.gif: Also will you ever make it so you can use the same controls as the actual minecraft? Such as: to go forward, press W. To go right: D and etc. This would be cool...And will you ever make it so you can change the bot name so i can get on at the same time as my bot? The only servers I've been able to get on with me and my bot are D3 servers. I can't even get on my OWN server. (hmm, i should change verify names to: off). :tongue.gif:
-- try making another account for minecraft.net, away from your main account for your bot.
should work then.
As for normal minecraft controls -- I would have to experiment with it a bit to see if it could be done, but it shouldn't be too hard so long i can keep track of the bots location in the map. As far as seeing blocks -- Good luck with that xD, I'm no good with DirectX or OpenGL, and its extremely hard to do so in VB.Net
Thanks for the clicks. They're almost hatched!!! :biggrin.gif: [/size]
Most are hatched. :tongue.gif: :biggrin.gif: :smile.gif: :wink.gif: And thanks for working on this bot. It's pretty cool so far.
EDIT: What is the SVN address for this? I would like to know so i don't have to keep re-downloading this. Thanks.
SVN Isn't updated as often, mind you. as TortoiseSVN is just a total crap bag, and i have no clue how to use it.
i dont see why tortoiseSVN is crap, actually i find it really easy to use :biggrin.gif:
here a short guide:
1. chosse a folder you wanna make your project in
2. right click --> svn Checkout
3. type in https://minebot.svn.sourceforge.net/svnroot/minebot in the first box
4. go down and click ok
5. now it should put all you sourgeforge files in that folder you chose.
How to update the files on sourgeforge:
1. right click --> svn commit
2. chose which folders you want to upload
Meh, such a pain. why can't you commit without having to check out first? -_-Well, anyways, Updated SVN, Added the (EXE Only) of the minebot 2 beta (not very feature rich yet), and removed the minebot 1.3 release folder.
I found a bug, whenever I log in to my MCsharp server it keeps flooding the bot with "Unknown command 'asdasd'!".
It is the newest release from Neko_Baron.
Hm. Guess that one wasn't covered.
That's not exacly a bug, thats to make sure that the bot actually stays alive, because certian servers, (D3 servers) cause the bot to time out after a certian period of time, so i made it send the command "asdasd" Periodically, so that it doesn't time out. I managed to block the "Invalid command" text from D3's server, but i guess i missed MCsharp..
By that, I meant i thought you would make it so you could see the different colors on the bot the same as you can in the actual game. Such as instead of seeing this: worldofgoo: I'm op
you could see worldofgoo: I'm op
And when i try to connect to Theone's server, it won't connect. I know you're still working on this though...
EDIT:I can't have me AND my bot on his server at the same time...but i think you already "mentioned" that.
Other than this, it's good.
P.S.
The "i haven't seen your server up much" part is because i have school from 8:00 A.M. to 3:00 P.M. and my bedtime on weekdays is 9:00 P.M. :sad.gif: and i can't keep my computer on ALL THE TIME.
EDIT: I'm on SPRING BREAK NOW! :biggrin.gif:
Are you there?
Also, I'm trying to clean up the code on the bot to hopefully make it run smoother.. but still no promises, because getting system.net.sockets to work is just a pain.
D3 Server! [Advanced, Custom physics / Anti-Greif / RP]
Server Status:
Lol, but have you clicked my eggs? If not, plz do.
Also to give those watching this thread an update -- I have been working on another bot, the successor to the current version, it is a complete re-write from the ground up, and will be Minebot version 2.0 as soon as it is stable.
There are still a few issues, some of which i will be able to fix, others which are not major, but i have no control over, and you will just have to ignore.
But I just today managed to get the bot working the way i wanted it to. now i can finally make some more progress.
As far as I can see, aside from when it first connects to the server, it gets, and is able to interpret, every single packet incoming (and then some ._.)
*some of the planned features*
- Colored text (Eventually)
- Multi-Threaded :ohmy.gif: (Yes, i know, and its working quite nicely right now too)
- all commands from previous minebots
- Option to use verify-names = off mode, or verify-names = on mode
(Thats all I will say for now :3)
D3 Server! [Advanced, Custom physics / Anti-Greif / RP]
Server Status:
should work then.
As for normal minecraft controls -- I would have to experiment with it a bit to see if it could be done, but it shouldn't be too hard so long i can keep track of the bots location in the map. As far as seeing blocks -- Good luck with that xD, I'm no good with DirectX or OpenGL, and its extremely hard to do so in VB.Net
D3 Server! [Advanced, Custom physics / Anti-Greif / RP]
Server Status:
Most are hatched. :tongue.gif: :biggrin.gif: :smile.gif: :wink.gif: And thanks for working on this bot. It's pretty cool so far.
EDIT: What is the SVN address for this? I would like to know so i don't have to keep re-downloading this. Thanks.
edit: I mean does it show up as an actual character? And does it work with MCsharp?
here you go:
https://minebot.svn.sourceforge.net/svnroot/minebot
and worldofgoo uses this on his mcsharp server, so i don't see why not.
I will have to make a list of what features work on what servers with the current bot.
D3 Server! [Advanced, Custom physics / Anti-Greif / RP]
Server Status:
Yes i do.
thanks.
D3 Server! [Advanced, Custom physics / Anti-Greif / RP]
Server Status:
i dont see why tortoiseSVN is crap, actually i find it really easy to use :biggrin.gif:
here a short guide:
1. chosse a folder you wanna make your project in
2. right click --> svn Checkout
3. type in https://minebot.svn.sourceforge.net/svnroot/minebot in the first box
4. go down and click ok
5. now it should put all you sourgeforge files in that folder you chose.
How to update the files on sourgeforge:
1. right click --> svn commit
2. chose which folders you want to upload
PROFIT :biggrin.gif:
D3 Server! [Advanced, Custom physics / Anti-Greif / RP]
Server Status:
:biggrin.gif:
Updated the SVN and the .zip file..
- Added !Say (Including color-code support)
- Added overflow handling, in my tests the bot can now see 100% of the message packets once all the map data has been sent to the bot.
This also means a lot more reliability, so it should see players a lot more often now.
- Added the ability to choose to log into minecraft.net or not
- Login box no longer starts with the program.
----------
D3 Server! [Advanced, Custom physics / Anti-Greif / RP]
Server Status:
love it, thanks :biggrin.gif:
It is the newest release from Neko_Baron.
That's not exacly a bug, thats to make sure that the bot actually stays alive, because certian servers, (D3 servers) cause the bot to time out after a certian period of time, so i made it send the command "asdasd" Periodically, so that it doesn't time out. I managed to block the "Invalid command" text from D3's server, but i guess i missed MCsharp..
D3 Server! [Advanced, Custom physics / Anti-Greif / RP]
Server Status:
Is there a download for this now? Or is it just with SVN?
http://sourceforge.net/projects/minebot/
D3 Server! [Advanced, Custom physics / Anti-Greif / RP]
Server Status: