So from what I understand, clone ruined MCSharp. The only server software I ever liked is now dead, and all because of the guy hosting the website.
This is a sad day.
You must understand very little then.
I just understand that whatever **** went down ruined everyone's chances of MCSharp ever getting portals, message blocks, or anything that any respectable server software has. Seeing as clone only runs a website, he shouldn't even have to interact with the dev team, let alone **** them off enough to make them ragequit the project.
So from what I understand, clone ruined MCSharp. The only server software I ever liked is now dead, and all because of the guy hosting the website.
This is a sad day.
You must understand very little then.
I just understand that whatever **** went down ruined everyone's chances of MCSharp ever getting portals, message blocks, or anything that any respectable server software has. Seeing as clone only runs a website, he shouldn't even have to interact with the dev team, let alone **** them off enough to make them ragequit the project.
If your so pissed, go learn C# and add them yourself, hell the source has already been super edited beyond anything it was, on my server.
I think i got my version ready for release tormorrow, or if i'm lucky today.
it only includes some extra doors, and udoors.
udoors:
[gold] [gold] [gold] = a door made by many types of udoor
now, you click one of the doors and all the other connected types of door will trigger.
I think i got my version ready for release tormorrow, or if i'm lucky today.
it only includes some extra doors, and udoors.
udoors:
[gold] [gold] [gold] = a door made by many types of udoor
now, you click one of the doors and all the other connected types of door will trigger.
udoor = universal doors.
Your own release :tongue.gif: ?
yep :biggrin.gif:
but i got a little bug...
btw, the new door types are:
iron, gold and adminium(bugged, thats the only thing i need to fix before i release it)
I must ask you guys, how in the world did you get the level generator to work using unsigned shorts? Looking at it, if you GetAverage5 or GetAverage9 run through it on block 0,0 it would throw out to the catch. Which is exactly what's started happening to me in my latest build, and I haven't touched the map generator before.
I must ask you guys, how in the world did you get the level generator to work using unsigned shorts? Looking at it, if you GetAverage5 or GetAverage9 run through it on block 0,0 it would throw out to the catch. Which is exactly what's started happening to me in my latest build, and I haven't touched the map generator before.
If you want to know about the level gen code you might as well just talk to me about it since I implemented all of it, I'm not sure why you'd consider using unsigned shorts a problem though. Calling position 0,0 on the array defiantly shouldn't cause it any problems, look at it now I'm not even sure why I even implemented a less than 0 check on a ushort in the first place, most of them could have been shorts instead and it honestly wasn't finish when I left.
I know it was working fine the last time I edited it so I can only guess you did change something without realising it. Try replacing it with the original and see if there is any changes.
I found the issue. With my compiler, SharpDevelop, if it's compiler is set to debug mode, unsigned variables will throw a catch if assigned a negative value. Simply switching the compile mode to release fixed it. Let others who use SharpDevelop learn from this. I simply never noticed it before because I never tried using the map generator on a debug compile before.
Question: Some of my ops have been asking me to upgrade from revision 192. I am afraid because of the backup limits. Some of our levels have thousands of backups. What would happen if I did upgrade?
Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, and otherwise transfer the Work
Forgive me if I read the license wrong and there's some kind of additional conditions to it, or if this has already been discussed elsewhere.
I'm not planning on selling the server, but I just wanted to clear it up.
Seeing as I coded most of it and the license was added without my permission in the first place, no I don't think anyone should be trying to sell it no matter what it says. The license being slapped on randomly without permission is what killed MCSharp in the first place as it was basically stealing my proportion of the code.
I just understand that whatever **** went down ruined everyone's chances of MCSharp ever getting portals, message blocks, or anything that any respectable server software has. Seeing as clone only runs a website, he shouldn't even have to interact with the dev team, let alone **** them off enough to make them ragequit the project.
If your so pissed, go learn C# and add them yourself, hell the source has already been super edited beyond anything it was, on my server.
Derp.. Yep, that was the problem. Thanks very much, kaladbolg. :biggrin.gif: I didn't know I couldn't run two at the same time, haha..
Yes you can, just change your port to another number.
You understand what I meant.. I didn't bother to put them on different ports, either.
have you tried looking here??
(i know you do, but MC# is dead :tongue.gif: )
DEAD!!!!
sry to say, but thats it, as i said MC# is DEAD
But i'm probably gonna release a version i made which includes more doors, doors able to trigger other types of doors and changer doors.
Going to describe it deeper if i release it.
going to post one later.
i got it somewhere at my pc (the original source)
Edit:
Here you go
I think i got my version ready for release tormorrow, or if i'm lucky today.
it only includes some extra doors, and udoors.
udoors:
[gold] [gold] [gold] = a door made by many types of udoor
now, you click one of the doors and all the other connected types of door will trigger.
udoor = universal doors.
yep :biggrin.gif:
but i got a little bug...
btw, the new door types are:
iron, gold and adminium(bugged, thats the only thing i need to fix before i release it)
i got iy up now, you can download it here:
http://peecee.dk/upload/view/250241
List of changes:
new door types
universaldoors
Things to come:
more door types :biggrin.gif:
Fails to compile. har har har
COMPILE?!?!
have you tried the .exe files?? :tongue.gif:
i works on my computer!
If you want to know about the level gen code you might as well just talk to me about it since I implemented all of it, I'm not sure why you'd consider using unsigned shorts a problem though. Calling position 0,0 on the array defiantly shouldn't cause it any problems, look at it now I'm not even sure why I even implemented a less than 0 check on a ushort in the first place, most of them could have been shorts instead and it honestly wasn't finish when I left.
I know it was working fine the last time I edited it so I can only guess you did change something without realising it. Try replacing it with the original and see if there is any changes.
[bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf]
Who sits down and writes maniacle laughter?
Seeing as I coded most of it and the license was added without my permission in the first place, no I don't think anyone should be trying to sell it no matter what it says. The license being slapped on randomly without permission is what killed MCSharp in the first place as it was basically stealing my proportion of the code.