Me luv you long time for the new release! :-D
Everything I wanted is in it, especially the goto command for guests. Finally everybody can inspect the epicness on all the build restricted maps. :-D
They also got /level and it will tell that what maps they can goto and what they can't
I downloaded Omen 0.70 to create a level, i successfully (after many attempts) saved a .DAT file then proceeded to download a DAT to Lvl converter then opened the dat to lvl converter, typed in the address of the saved .DAT level, nothing happens the application just closes without converting it to a .lvl file
I downloaded Omen 0.70 to create a level, i successfully (after many attempts) saved a .DAT file then proceeded to download a DAT to Lvl converter then opened the dat to lvl converter, typed in the address of the saved .DAT level, nothing happens the application just closes without converting it to a .lvl file
I downloaded Omen 0.70 to create a level, i successfully (after many attempts) saved a .DAT file then proceeded to download a DAT to Lvl converter then opened the dat to lvl converter, typed in the address of the saved .DAT level, nothing happens the application just closes without converting it to a .lvl file
Search!
put the .dat file in the same directory as the converter
Also, from my experience I noticed that using the "remove indev blocks" in Omen helps prevent map crashes once loaded.
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War does not determine who is right - only who is left. - Bertrand Russell fCraft.net Freebuild Official - Official server of the fCraft custom server software
Also, from my experience I noticed that using the "remove indev blocks" in Omen helps prevent map crashes once loaded.
Yeah I was gonna post that, as I made a new map for my server, forgot to hit Remove all Indev Blocks on Omen, and when I loaded it in my server and /goto'd, it crashed me.
I'll bet you get into a lot of fights because you're so hardcore. I wouldn't want to cross you in a dark alley. Heck, even in a lit alley, I bet that'd be pretty dangerous.
You might be using the wrong numbers. Maps can only be multiples of 2 or something, I believe.
So: 32, 64, 128, 256 and so on. Try that and see if you still get the invisible blocks.
first off: it's powers of two, not multiples. big difference there
secondly, @computermix: it's sorta possible, but it requires sending the clients the ID of a connected player (don't ask why, it's just how notch made it)
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Minecraft Name: KakashiSuno
I'm known as Kakashi, Kaka, KS, and the Coal Ninja =)
Vanilla server has the same issue, but it can be fixed. Don't know if it works the same with MCSharp and I can't be bothered testing it for you, but here's what you do: use <alt+0255>. Place it right before the ampersand sign, or even put a space after it, like this:
ÿ&cthis is red
ÿ &cthis is red, but with a space before it
In fact, I think that's a client issue, so it should work.
Is it possible to add a command that creates a block in the exact position of your character. In other words, something that doesn't require another block to "attach on" to. It would be really helpful for /cuboid, building and possibly for many other purposes.
Vanilla server has the same issue, but it can be fixed. Don't know if it works the same with MCSharp and I can't be bothered testing it for you, but here's what you do: use <alt+0255>. Place it right before the ampersand sign, or even put a space after it, like this:
ÿ&cthis is red
ÿ &cthis is red, but with a space before it
In fact, I think that's a client issue, so it should work.
Will try, thanks.
EDIT: Well it comes up with a question mark instead of a blank. oh well.
I downloaded Omen 0.70 to create a level, i successfully (after many attempts) saved a .DAT file then proceeded to download a DAT to Lvl converter then opened the dat to lvl converter, typed in the address of the saved .DAT level, nothing happens the application just closes without converting it to a .lvl file
Search!
put the .dat file in the same directory as the converter
Ok with the newly converted .dat files to .lvl files it worked like a charm now i put it in my mcsharp folder under levels, when i go ingame load the level and goto the level my wom crashes.
Edit one: Yes i have backup up the levels, still crashes when i go to the level ingame
You might be using the wrong numbers. Maps can only be multiples of 2 or something, I believe.
So: 32, 64, 128, 256 and so on. Try that and see if you still get the invisible blocks.
Not quite right. You can also have maps with size 16, 48, 96.
It's chunks of 16³ blocks, so it has to be divisible by 16.
It seems as though my server isn't saving backups either, but its odd main had 2 backups written, yet no other levels got any backups whatsoever, the server was running for a good 6 hours if not more...
My 'Main' had over 20 backups, then i updated to revision 192 and deleted all the 'old backups' then started the server and now it isn't saving backups anymore. My server is running like 7 hours now.
same here... perhaps its that i deleted the folders out of laziness xD ill go see if i can fix :tongue.gif:
oh another thing that happened, i changed my colour using the /color command and i changed my own colour to gray and it crashed the server, same thing with maroon :/ perhaps its just me or maybe its a bug either way i dont change my colour anymore :laugh.gif:
great work none the less :biggrin.gif: i love MC# it is "Epic Win!"
Edit: it seems my backups are working now... very odd...
They also got /level and it will tell that what maps they can goto and what they can't
Is the .dat in the same folder as the converter?
Search!
put the .dat file in the same directory as the converter
in the converter
name.dat
press enter
YAY you win
fCraft.net Freebuild Official - Official server of the fCraft custom server software
Yeah I was gonna post that, as I made a new map for my server, forgot to hit Remove all Indev Blocks on Omen, and when I loaded it in my server and /goto'd, it crashed me.
yeah, it fixed the url issue
So: 32, 64, 128, 256 and so on. Try that and see if you still get the invisible blocks.
I try using but the first color code doesn't register. It works when I put any character first and then use a color code.
secondly, @computermix: it's sorta possible, but it requires sending the clients the ID of a connected player (don't ask why, it's just how notch made it)
I'm known as Kakashi, Kaka, KS, and the Coal Ninja =)
Vanilla server has the same issue, but it can be fixed. Don't know if it works the same with MCSharp and I can't be bothered testing it for you, but here's what you do: use <alt+0255>. Place it right before the ampersand sign, or even put a space after it, like this:
In fact, I think that's a client issue, so it should work.
Will try, thanks.
EDIT: Well it comes up with a question mark instead of a blank. oh well.
cheers man it finally worked, i owe you one
Edit one: Yes i have backup up the levels, still crashes when i go to the level ingame
Serious? I gotta try that!
My backups are working fine.
same here... perhaps its that i deleted the folders out of laziness xD ill go see if i can fix :tongue.gif:
oh another thing that happened, i changed my colour using the /color command and i changed my own colour to gray and it crashed the server, same thing with maroon :/ perhaps its just me or maybe its a bug either way i dont change my colour anymore :laugh.gif:
great work none the less :biggrin.gif: i love MC# it is "Epic Win!"
Edit: it seems my backups are working now... very odd...