You cant just use /air_flood.
I use /cuboid air_flood and i think you can use /bind <block type> air_flood but I haven't tried that so I can't say for sure.
Again, thank you! I knew I had to be doing something wrong.
You cant just use /air_flood.
I use /cuboid air_flood and i think you can use /bind <block type> air_flood but I haven't tried that so I can't say for sure.
Two more idiot issues I think:
/bind stone air_flood
It worked great, removed the lava the precise way I had assumed it would/should work. How do you unbind a key like that?
Second, I cleared out two patches of lava and it worked brilliantly. But then I was trying to unbind and I would click on an open tile (no water/lava) and it will say "block is active, you can't disturb it". I assume that means that it is currently going through the air looking for blocks of lava/water to remove? Either way when I went to another lava patch and I set my stone down it only removes one block of lava. What am i doing wrong now? I even tried cuboid air_flood and it won't remove the lava.
**EDIT** Ok, I think the blocks of lava I was trying to flood were placed individually. Will air_flood not work if the each lava tile is placed manually instead of with activelava?
You cant just use /air_flood.
I use /cuboid air_flood and i think you can use /bind <block type> air_flood but I haven't tried that so I can't say for sure.
Two more idiot issues I think:
/bind stone air_flood
It worked great, removed the lava the precise way I had assumed it would/should work. How do you unbind a key like that?
air_flood is generally a easy solution for accidental/intentional flooding and only eats into active liquids. You can use replace to change static liquid back into air.
air_flood is generally a easy solution for accidental/intentional flooding and only eats into active liquids. You can use replace to change static liquid back into air.
Can't you change that air_flood triggers a physics shutdown, it hard to unflood big areas without it triggering physics shutdown :sad.gif:
It is not complete, but it's as much as I wanted it to be for now. I want to add more tutorials for easily creating different things such as mazes with door loops, revolving doors, ect. I also want to add more specific examples of many of the commands.
I'm too lazy right now to put it in pdf or html format, it's in .txt format now because I copied from a forum post into notepad, saved it and just threw it on my site. If one of the dev's wants to take this and incorporate it into their html readme, by all means. I don't care if I'm credited, so long as it's used to help others create some amazing things :biggrin.gif:
Hopefully this will cut down on some of the questions posted.
SN3AK: That is amazing, I never thought of using op_air for waterfalls, or using air_flood for water loops 0.0
/me goes to try it out
Haha, yeah we accidentally happened upon it. The water loops were the first thing, after we realized it was possible to loop stuff, they started trying to loop doors and eventually got it working. It eventually led to me creating this: a working, realism-ish, waterfall. It's annoying when the physics shut down, or the server pc freeze's because when I turn physics back on I have to restart the loops.
Quote from Future »
Your address link for MCSharp isnt working. It says, Page Loading Error. Is your site down or is it just me? :?:
We have a page on the mincraft wiki now, http://www.minecraftwiki.net/wiki/MCsharp. You can find a lot of information there about how to use the server and what commands are available.
Any and all issues you have should be directed to the day7tech forums (which are down at this time of writing). I am personally trying to keep a bug list on my own http://home.descention.net/redmine/projects/mcsharp. My server is hosted out of my home so it may not be up all the time. Anyone is welcome to help keep a clean list of bugs and issues.
I would like to thank the users/fans of MCsharp for the great feedback. You guys are awesome.
We have a page on the mincraft wiki now, http://www.minecraftwiki.net/wiki/MCsharp. You can find a lot of information there about how to use the server and what commands are available.
Any and all issues you have should be directed to the day7tech forums (which are down at this time of writing). I am personally trying to keep a bug list on my own http://home.descention.net/redmine/projects/mcsharp. My server is hosted out of my home so it may not be up all the time. Anyone is welcome to help keep a clean list of bugs and issues.
I would like to thank the users/fans of MCsharp for the great feedback. You guys are awesome.
We have a page on the mincraft wiki now, http://www.minecraftwiki.net/wiki/MCsharp. You can find a lot of information there about how to use the server and what commands are available.
Thanks for the credit, I went through and corrected a few spelling mistakes I had made too.
Ulrich200, I recently created and converted a map with Omen and every time I join it - the game throws an null pointer exception. I've tried it with multiple maps but they all seem to do the same thing now...
Edit: Upon futher investigation it seems the server dislikes levels without grass... Only when I generated it with grass did the server accept the level I then manually converted the grass and dirt to sand.
Again, thank you! I knew I had to be doing something wrong.
Two more idiot issues I think:
/bind stone air_flood
It worked great, removed the lava the precise way I had assumed it would/should work. How do you unbind a key like that?
Second, I cleared out two patches of lava and it worked brilliantly. But then I was trying to unbind and I would click on an open tile (no water/lava) and it will say "block is active, you can't disturb it". I assume that means that it is currently going through the air looking for blocks of lava/water to remove? Either way when I went to another lava patch and I set my stone down it only removes one block of lava. What am i doing wrong now? I even tried cuboid air_flood and it won't remove the lava.
**EDIT** Ok, I think the blocks of lava I was trying to flood were placed individually. Will air_flood not work if the each lava tile is placed manually instead of with activelava?
/bind stone to unbind.
Can't you change that air_flood triggers a physics shutdown, it hard to unflood big areas without it triggering physics shutdown :sad.gif:
MCSharp Commands, Examples and Tutorials.
You can read it there, but saving the link would be easier.
I'm too lazy right now to put it in pdf or html format, it's in .txt format now because I copied from a forum post into notepad, saved it and just threw it on my site. If one of the dev's wants to take this and incorporate it into their html readme, by all means. I don't care if I'm credited, so long as it's used to help others create some amazing things :biggrin.gif:
Hopefully this will cut down on some of the questions posted.
/me goes to try it out
I'm known as Kakashi, Kaka, KS, and the Coal Ninja =)
Haha, yeah we accidentally happened upon it. The water loops were the first thing, after we realized it was possible to loop stuff, they started trying to loop doors and eventually got it working. It eventually led to me creating this: a working, realism-ish, waterfall. It's annoying when the physics shut down, or the server pc freeze's because when I turn physics back on I have to restart the loops.
It's Down
I'm known as Kakashi, Kaka, KS, and the Coal Ninja =)
I'm known as Kakashi, Kaka, KS, and the Coal Ninja =)
We have a page on the mincraft wiki now, http://www.minecraftwiki.net/wiki/MCsharp. You can find a lot of information there about how to use the server and what commands are available.
Any and all issues you have should be directed to the day7tech forums (which are down at this time of writing). I am personally trying to keep a bug list on my own http://home.descention.net/redmine/projects/mcsharp. My server is hosted out of my home so it may not be up all the time. Anyone is welcome to help keep a clean list of bugs and issues.
I would like to thank the users/fans of MCsharp for the great feedback. You guys are awesome.
Fantastic. Thank you.
the meebey irc bot dll is -NOT- infected in anyway, infact it is open source, so why it is flagged by crappy anti-virus apps is unknown.
Use avast anti-virus.
D3 Server! [Advanced, Custom physics / Anti-Greif / RP]
Server Status:
Thanks for the credit, I went through and corrected a few spelling mistakes I had made too.
I'm known as Kakashi, Kaka, KS, and the Coal Ninja =)
http://filesmelt.com/dl/desert.zip
That's the level and it's corresponding dat file.
Edit: Upon futher investigation it seems the server dislikes levels without grass... Only when I generated it with grass did the server accept the level I then manually converted the grass and dirt to sand.