Hey, Im trying to install shaders and for that I want optifine and forge (does the same with or without it). But once I install them and open the game, all the buttons are white blocks. They work, but I am not able to tell what they are. Once I load up a level the screen is black. Im pretty sure that this has to do with my hardware. Have the latest drivers for everything as far as I know. Both work fine independently, but when put together they dont, Any ideas?
I am having the same issue. My buttons are white, then the letters go away after I try to use the buttons. When trying to load into a world, my screen goes black and I have to force quit Minecraft. Haven't found a resolution yet.
YAh for now, Use latest shaders mod version and optifine 1.8 D2. Im going to post the tutorial once I get all my stuff sorted out. Still a few bugs for me.
Even switching versions didn't work for me. However, I just did a clean install and everything worked. Once I turned on antialiasing, boom, white buttons. Turned it off, and all better. In short, if anybody else having the same problem where even the version won't work, try turning off antialiasing.
Hey, Im trying to install shaders and for that I want optifine and forge (does the same with or without it). But once I install them and open the game, all the buttons are white blocks. They work, but I am not able to tell what they are. Once I load up a level the screen is black. Im pretty sure that this has to do with my hardware. Have the latest drivers for everything as far as I know. Both work fine independently, but when put together they dont, Any ideas?
Still trying to fix it, Have reinstalled everything. Updated most drivers. Cant think of anything else.
This is what it looks like
I am having the same issue. My buttons are white, then the letters go away after I try to use the buttons. When trying to load into a world, my screen goes black and I have to force quit Minecraft. Haven't found a resolution yet.
Exactly the same, Are you using an NVIDIA card? Finding the common... Part... would be useful
Here are my system specs-
GPU: GeForce GTX 960
CPU: AMD FX 8320
8GB Ram
My NVIDIA driver version is 350.12
My PC was custom built but has been working great for most other games, save for Far Cry 4 and ghosts (but thats more on the devs side)
This is also happening to me. Using a GTX 660, latest drivers.
So the menus work with the first version of Optifine, but the game doesnt load.
[18:04:50] [main/INFO]: Loading tweak class name optifine.OptiFineTweaker
[18:04:50] [main/INFO]: Using primary tweak class name optifine.OptiFineTweaker
[18:04:50] [main/INFO]: Loading tweak class name shadersmod.launch.SMCTweaker
[18:04:50] [main/INFO]: Calling tweak class optifine.OptiFineTweaker
OptiFineTweaker: acceptOptions
OptiFineTweaker: injectIntoClassLoader skipped, OptiFine is loaded as a library
[18:04:50] [main/INFO]: Calling tweak class shadersmod.launch.SMCTweaker
[SMC INF]ShadersMod 2.4.11
OptiFineTweaker: getLaunchArguments
OptiFineTweaker: getLaunchTarget
[18:04:50] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[SMC FNE]transforming bsu bsu
[SMC FNE]transforming cui cui
[18:04:50] [Client thread/INFO]: Setting user: BeastlierLamb
[18:04:50] [Client thread/INFO]: (Session ID is token:aeb75f41b8d245a2bd08471c5dfe0d33:4d024c3bae2c4fd2874e00167b4c87a6)
[SMC FNE]transforming atr atr
[SMC INF] blockAoLight
[SMC FNE]transforming aju aju
[OptiFine] (Reflector) Method not present: atr.func_149713_g
[18:04:51] [Client thread/INFO]: LWJGL Version: 2.9.1
[SMC FNE]transforming dax dax
[SMC FNT] set activeTexUnit
[OptiFine]
[OptiFine] OptiFine_1.8_HD_U_D3
[OptiFine] Sun May 03 18:04:52 PDT 2015
[OptiFine] OS: Windows 8.1 (amd64) version 6.3
[OptiFine] Java: 1.8.0_25, Oracle Corporation
[OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[OptiFine] LWJGL: 2.9.1
[OptiFine] OpenGL: GeForce GTX 960/PCIe/SSE2, version 4.5.0 NVIDIA 350.12, NVIDIA Corporation
[OptiFine] OpenGL Version: 4.0
[OptiFine] Maximum texture size: 16384x16384
[OptiFine] FSAA Samples: 4
[OptiFine] Checking for new version
[OptiFine] javax.imageio.IIOException: Can't read input file!
[18:04:52] [Client thread/INFO]: Reloading ResourceManager: Default
[OptiFine] Version found: D3
[SMC FNE]transforming cug cug
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[SMC FNE]transforming ctp ctp
[SMC FNE]transforming cto cto
[SMC FNE]transforming cua cua
[SMC FNT] loadRes
[SMC FNT] loadRes
[SMC FNT] allocateTextureMap
[SMC FNT] setSprite setIconName
[SMC FNT] uploadTexSubForLoadAtlas
[SMC FNT] uploadTexSubForLoadAtlas
[SMC FNE]transforming ciy ciy
[SMC FNE]transforming civ civ
[OptiFine] (Reflector) Class not present: ModLoader
[OptiFine] (Reflector) Class not present: net.minecraft.src.FMLRenderAccessLibrary
[OptiFine] (Reflector) Class not present: LightCache
[OptiFine] (Reflector) Class not present: BlockCoord
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[SMC FNE]visiting net.minecraftforge.client.ForgeHooksClient net.minecraftforge.client.ForgeHooksClient
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.IItemRenderer$ItemRenderType
[OptiFine] (Reflector) Method not present: bgd.getSkyRenderer
[OptiFine] (Reflector) Method not present: bgd.getCloudRenderer
[OptiFine] (Reflector) Method not present: bgd.getWeatherRenderer
[OptiFine] (Reflector) Method not present: aqu.countEntities
[OptiFine] (Reflector) Method not present: aqu.getPerWorldStorage
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[SMC FNE]transforming cji cji
[SMC FNR] patch method cji.b(FI)V
[SMC FNR] patch method cji.h()V
[SMC FNR] patch method cji.i()V
[SMC FNR] patch method cji.a(FJ)V
[SMC FNR] patch method cji.a(IFJ)V
[SMC FNR] patch method cji.a(Lckn;FI)V
[SMC FNR] patch method cji.j(F)V
[SMC FNR] patch method cji.a(IF)V
[SMC FNR] patch method cji.a(FFFF)Ljava/nio/FloatBuffer;
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogDensity
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
[OptiFine] (Reflector) Method not present: atr.getBedDirection
[OptiFine] (Reflector) Method not present: atr.isBedFoot
[OptiFine] (Reflector) Method not present: atr.hasTileEntity
[OptiFine] (Reflector) Method not present: atr.canCreatureSpawn
[OptiFine] (Reflector) Method not present: atr.addHitEffects
[OptiFine] (Reflector) Method not present: atr.addDestroyEffects
[OptiFine] (Reflector) Method not present: atr.isAir
[OptiFine] (Reflector) Method not present: atr.canRenderInLayer
[OptiFine] (Reflector) Field not present: wv.captureDrops
[OptiFine] (Reflector) Field not present: wv.capturedDrops
[OptiFine] (Reflector) Method not present: wv.shouldRenderInPass
[OptiFine] (Reflector) Method not present: wv.canRiderInteract
[OptiFine] (Reflector) Method not present: bcm.shouldRenderInPass
[OptiFine] (Reflector) Method not present: bcm.getRenderBoundingBox
[OptiFine] (Reflector) Method not present: bcm.canRenderBreaking
[OptiFine] (Reflector) Method not present: alq.onEntitySwing
[OptiFine] (Reflector) Method not present: wq.isCurativeItem
[OptiFine] (Reflector) Method not present: amy.getRecordResource
[OptiFine] (Reflector) Method not present: cuw.preDraw
[OptiFine] (Reflector) Method not present: cuw.postDraw
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.asm.transformers.BlamingTransformer
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.relauncher.CoreModManager
[18:04:52] [Sound Library Loader/INFO]: Starting up SoundSystem...
[SMC FNE]transforming ctv ctv
[SMC FNR] loadSimpleTexture
[SMC INF]ShadersMod version : 2.4.11
OpenGL Version : 4.5.0 NVIDIA 350.12
Vendor : NVIDIA Corporation
Renderer : GeForce GTX 960/PCIe/SSE2
Capabilities 2.0 2.1 3.0 3.2 4.0
GL_MAX_DRAW_BUFFERS = 8
GL_MAX_COLOR_ATTACHMENTS_EXT = 8
GL_MAX_TEXTURE_IMAGE_UNITS = 32
[SMC INF]Load ShadersMod configuration.
[SMC INF]Did not load shaderpack.
[SMC FNE]transforming cue cue
[SMC FNE]transforming cum cum
[SMC FNE]transforming cun cun
[18:04:53] [Thread-8/INFO]: Initializing LWJGL OpenAL
[18:04:53] [Thread-8/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[SMC FNE]transforming cmp cmp
[SMC FNR] patch method cmp.makeQuadVertexData(Lclx;Lcue;Lej;[FLnet/minecraftforge/client/model/ITransformation;Lclz;ZZ)[I
[SMC FNR] patch method cmp.a([IIILjavax/vecmath/Vector3d;ILcue;Lcma;)V
[SMC FNR] patch method cmp.a([I)Lej;
[SMC FNR] patch method cmp.a([ILej;)V
[SMC FNR] patch method cmp.a(I[ILej;Lcma;Lcue;)V
[18:04:53] [Thread-8/INFO]: OpenAL initialized.
[18:04:53] [Sound Library Loader/INFO]: Sound engine started
[18:04:53] [Twitch authenticator/ERROR]: Given twitch access token is invalid
[OptiFine] Mipmap levels: 4
[SMC FNE]transforming ConnectedTextures ConnectedTextures
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[OptiFine] Multitexture: true
[18:04:55] [Client thread/INFO]: Created: 1024x512 textures-atlas
[SMC INF]allocateTextureMap 4 1024 512
[SMC FNE]transforming cmn cmn
[SMC FNR] patch method cmn.a(I)V
[SMC FNE]transforming cpt cpt
[SMC FNE]transforming cpu cpu
[SMC FNR] conditionally skip default shadow
[SMC FNE]transforming cqv cqv
[SMC SEVERE]state 0 expected 7
[SMC FNE]transforming cdy cdy
[SMC FNE]transforming ccu ccu
[SMC FNE]transforming csu csu
[SMC FNE]transforming csl csl
[SMC FNE]transforming csb csb
[SMC FNR] patch method csb.a(Lxm;Lccq;FFFFFFF)V
[SMC FNE]transforming csk csk
[SMC FNE]transforming cqg cqg
[SMC FNE]transforming cki cki
[SMC FNR] patch method cki.a()V
[SMC FNE]transforming cll cll
[SMC FNE]transforming cln cln
[SMC FNR] patch method cln.a(Latr;[ILej;[FLjava/util/BitSet;)V
[SMC FNE]transforming ckn ckn
[SMC FNR] patch method ckn.a(Lwv;Lcox;F)V
[SMC SEVERE] ends in bad state State9
[SMC FNR] patch method ckn.a(Lwv;DLcox;IZ)V
[SMC FNR] patch method ckn.a(Laql;)V
[SMC FNR] patch method ckn.a(FI)V
[SMC FNR] patch method ckn.s()V
[SMC FNR] patch method ckn.t()V
[SMC FNR] patch method ckn.a(Lahd;Lbru;IF)V
[SMC FNE]transforming cky cky
[SMC FNR] patch method cky.a()V
[SMC FNE]transforming cop cop
[SMC FNR] patch method cop.b(FFFLcoa;)V
[SMC FNE]transforming bwv bwv
[SMC FNT] decrease language button size
[SMC FNT] add shaders button
[SMC FNT] shaders button action
[OptiFine] *** Reloading custom textures ***
[OptiFine] Loading custom colors: textures/colormap/grass.png
[OptiFine] Loading custom colors: textures/colormap/foliage.png
[18:04:56] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:56] [Client thread/ERROR]: @ Pre render
[18:04:56] [Client thread/ERROR]: 1281: Invalid value
[18:04:56] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:56] [Client thread/ERROR]: @ Pre render
[18:04:56] [Client thread/ERROR]: 1281: Invalid value
[18:04:56] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:56] [Client thread/ERROR]: @ Pre render
[18:04:56] [Client thread/ERROR]: 1281: Invalid value
[18:04:56] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:56] [Client thread/ERROR]: @ Pre render
[18:04:56] [Client thread/ERROR]: 1281: Invalid value
[18:04:56] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:56] [Client thread/ERROR]: @ Pre render
[18:04:56] [Client thread/ERROR]: 1281: Invalid value
[18:04:56] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:56] [Client thread/ERROR]: @ Pre render
[18:04:56] [Client thread/ERROR]: 1281: Invalid value
[18:04:56] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:56] [Client thread/ERROR]: @ Pre render
[18:04:56] [Client thread/ERROR]: 1281: Invalid value
[18:04:56] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:56] [Client thread/ERROR]: @ Pre render
[18:04:56] [Client thread/ERROR]: 1281: Invalid value
[18:04:56] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:56] [Client thread/ERROR]: @ Pre render
[18:04:56] [Client thread/ERROR]: 1281: Invalid value
[18:04:56] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:56] [Client thread/ERROR]: @ Pre render
[18:04:56] [Client thread/ERROR]: 1281: Invalid value
[18:04:56] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:56] [Client thread/ERROR]: @ Pre render
[18:04:56] [Client thread/ERROR]: 1281: Invalid value
[18:04:56] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:56] [Client thread/ERROR]: @ Pre render
[18:04:56] [Client thread/ERROR]: 1281: Invalid value
[18:04:56] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:56] [Client thread/ERROR]: @ Pre render
[18:04:56] [Client thread/ERROR]: 1281: Invalid value
[18:04:57] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:57] [Client thread/ERROR]: @ Pre render
[18:04:57] [Client thread/ERROR]: 1281: Invalid value
[18:04:57] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:57] [Client thread/ERROR]: @ Pre render
[18:04:57] [Client thread/ERROR]: 1281: Invalid value
[18:04:57] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:57] [Client thread/ERROR]: @ Pre render
[18:04:57] [Client thread/ERROR]: 1281: Invalid value
[18:04:57] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:57] [Client thread/ERROR]: @ Pre render
[18:04:57] [Client thread/ERROR]: 1281: Invalid value
[18:04:57] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:57] [Client thread/ERROR]: @ Pre render
[18:04:57] [Client thread/ERROR]: 1281: Invalid value
[18:04:57] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:57] [Client thread/ERROR]: @ Pre render
[18:04:57] [Client thread/ERROR]: 1281: Invalid value
[18:04:57] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:57] [Client thread/ERROR]: @ Pre render
[18:04:57] [Client thread/ERROR]: 1281: Invalid value
[18:04:57] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:57] [Client thread/ERROR]: @ Pre render
[18:04:57] [Client thread/ERROR]: 1281: Invalid value
[18:04:57] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:57] [Client thread/ERROR]: @ Pre render
[18:04:57] [Client thread/ERROR]: 1281: Invalid value
[18:04:57] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:57] [Client thread/ERROR]: @ Pre render
[18:04:57] [Client thread/ERROR]: 1281: Invalid value
[18:04:57] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:57] [Client thread/ERROR]: @ Pre render
[18:04:57] [Client thread/ERROR]: 1281: Invalid value
[18:04:57] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:57] [Client thread/ERROR]: @ Pre render
[18:04:57] [Client thread/ERROR]: 1281: Invalid value
[18:04:57] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:57] [Client thread/ERROR]: @ Pre render
[18:04:57] [Client thread/ERROR]: 1281: Invalid value
[18:04:57] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:57] [Client thread/ERROR]: @ Pre render
[18:04:57] [Client thread/ERROR]: 1281: Invalid value
[18:04:57] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:57] [Client thread/ERROR]: @ Pre render
[18:04:57] [Client thread/ERROR]: 1281: Invalid value
[18:04:58] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:58] [Client thread/ERROR]: @ Pre render
[18:04:58] [Client thread/ERROR]: 1281: Invalid value
[18:04:58] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:58] [Client thread/ERROR]: @ Pre render
[18:04:58] [Client thread/ERROR]: 1281: Invalid value
[18:04:58] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:58] [Client thread/ERROR]: @ Pre render
[18:04:58] [Client thread/ERROR]: 1281: Invalid value
[18:04:58] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:58] [Client thread/ERROR]: @ Pre render
[18:04:58] [Client thread/ERROR]: 1281: Invalid value
[18:04:58] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:58] [Client thread/ERROR]: @ Pre render
[18:04:58] [Client thread/ERROR]: 1281: Invalid value
[18:04:58] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:58] [Client thread/ERROR]: @ Pre render
[18:04:58] [Client thread/ERROR]: 1281: Invalid value
[18:04:58] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:58] [Client thread/ERROR]: @ Pre render
[18:04:58] [Client thread/ERROR]: 1281: Invalid value
[18:04:58] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:58] [Client thread/ERROR]: @ Pre render
[18:04:58] [Client thread/ERROR]: 1281: Invalid value
[18:04:58] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:58] [Client thread/ERROR]: @ Pre render
[18:04:58] [Client thread/ERROR]: 1281: Invalid value
[18:04:58] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:58] [Client thread/ERROR]: @ Pre render
[18:04:58] [Client thread/ERROR]: 1281: Invalid value
[18:04:58] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:58] [Client thread/ERROR]: @ Pre render
[18:04:58] [Client thread/ERROR]: 1281: Invalid value
[18:04:58] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:58] [Client thread/ERROR]: @ Pre render
[18:04:58] [Client thread/ERROR]: 1281: Invalid value
[18:04:58] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:58] [Client thread/ERROR]: @ Pre render
[18:04:58] [Client thread/ERROR]: 1281: Invalid value
[18:04:58] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:58] [Client thread/ERROR]: @ Pre render
[18:04:58] [Client thread/ERROR]: 1281: Invalid value
[18:04:58] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:58] [Client thread/ERROR]: @ Pre render
[18:04:58] [Client thread/ERROR]: 1281: Invalid value
[18:04:58] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:58] [Client thread/ERROR]: @ Pre render
[18:04:58] [Client thread/ERROR]: 1281: Invalid value
[18:04:58] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:58] [Client thread/ERROR]: @ Pre render
[18:04:58] [Client thread/ERROR]: 1281: Invalid value
[18:04:58] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:58] [Client thread/ERROR]: @ Pre render
[18:04:58] [Client thread/ERROR]: 1281: Invalid value
[18:04:58] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:58] [Client thread/ERROR]: @ Pre render
[18:04:58] [Client thread/ERROR]: 1281: Invalid value
[18:04:59] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:59] [Client thread/ERROR]: @ Pre render
[18:04:59] [Client thread/ERROR]: 1281: Invalid value
[18:04:59] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:59] [Client thread/ERROR]: @ Pre render
[18:04:59] [Client thread/ERROR]: 1281: Invalid value
[18:04:59] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:59] [Client thread/ERROR]: @ Pre render
[18:04:59] [Client thread/ERROR]: 1281: Invalid value
[18:04:59] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:59] [Client thread/ERROR]: @ Pre render
[18:04:59] [Client thread/ERROR]: 1281: Invalid value
[18:04:59] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:59] [Client thread/ERROR]: @ Pre render
[18:04:59] [Client thread/ERROR]: 1281: Invalid value
[18:04:59] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:59] [Client thread/ERROR]: @ Pre render
[18:04:59] [Client thread/ERROR]: 1281: Invalid value
[18:04:59] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:59] [Client thread/ERROR]: @ Pre render
[18:04:59] [Client thread/ERROR]: 1281: Invalid value
[18:04:59] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:59] [Client thread/ERROR]: @ Pre render
[18:04:59] [Client thread/ERROR]: 1281: Invalid value
[18:04:59] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:59] [Client thread/ERROR]: @ Pre render
[18:04:59] [Client thread/ERROR]: 1281: Invalid value
[18:04:59] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:59] [Client thread/ERROR]: @ Pre render
[18:04:59] [Client thread/ERROR]: 1281: Invalid value
[18:04:59] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:59] [Client thread/ERROR]: @ Pre render
[18:04:59] [Client thread/ERROR]: 1281: Invalid value
[18:04:59] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:59] [Client thread/ERROR]: @ Pre render
[18:04:59] [Client thread/ERROR]: 1281: Invalid value
[18:04:59] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:59] [Client thread/ERROR]: @ Pre render
[18:04:59] [Client thread/ERROR]: 1281: Invalid value
[18:04:59] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:59] [Client thread/ERROR]: @ Pre render
[18:04:59] [Client thread/ERROR]: 1281: Invalid value
[18:04:59] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:59] [Client thread/ERROR]: @ Pre render
[18:04:59] [Client thread/ERROR]: 1281: Invalid value
[18:04:59] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:59] [Client thread/ERROR]: @ Pre render
[18:04:59] [Client thread/ERROR]: 1281: Invalid value
[18:04:59] [Client thread/ERROR]: ########## GL ERROR ##########
[18:04:59] [Client thread/ERROR]: @ Pre render
[18:04:59] [Client thread/ERROR]: 1281: Invalid value
[18:05:00] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:00] [Client thread/ERROR]: @ Pre render
[18:05:00] [Client thread/ERROR]: 1281: Invalid value
[18:05:00] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:00] [Client thread/ERROR]: @ Pre render
[18:05:00] [Client thread/ERROR]: 1281: Invalid value
[18:05:00] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:00] [Client thread/ERROR]: @ Pre render
[18:05:00] [Client thread/ERROR]: 1281: Invalid value
[18:05:00] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:00] [Client thread/ERROR]: @ Pre render
[18:05:00] [Client thread/ERROR]: 1281: Invalid value
[18:05:00] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:00] [Client thread/ERROR]: @ Pre render
[18:05:00] [Client thread/ERROR]: 1281: Invalid value
[18:05:00] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:00] [Client thread/ERROR]: @ Pre render
[18:05:00] [Client thread/ERROR]: 1281: Invalid value
[18:05:00] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:00] [Client thread/ERROR]: @ Pre render
[18:05:00] [Client thread/ERROR]: 1281: Invalid value
[18:05:00] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:00] [Client thread/ERROR]: @ Pre render
[18:05:00] [Client thread/ERROR]: 1281: Invalid value
[18:05:00] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:00] [Client thread/ERROR]: @ Pre render
[18:05:00] [Client thread/ERROR]: 1281: Invalid value
[18:05:00] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:00] [Client thread/ERROR]: @ Pre render
[18:05:00] [Client thread/ERROR]: 1281: Invalid value
[18:05:00] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:00] [Client thread/ERROR]: @ Pre render
[18:05:00] [Client thread/ERROR]: 1281: Invalid value
[18:05:00] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:00] [Client thread/ERROR]: @ Pre render
[18:05:00] [Client thread/ERROR]: 1281: Invalid value
[18:05:00] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:00] [Client thread/ERROR]: @ Pre render
[18:05:00] [Client thread/ERROR]: 1281: Invalid value
[18:05:00] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:00] [Client thread/ERROR]: @ Pre render
[18:05:00] [Client thread/ERROR]: 1281: Invalid value
[18:05:00] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:00] [Client thread/ERROR]: @ Pre render
[18:05:00] [Client thread/ERROR]: 1281: Invalid value
[18:05:00] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:00] [Client thread/ERROR]: @ Pre render
[18:05:00] [Client thread/ERROR]: 1281: Invalid value
[18:05:00] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:00] [Client thread/ERROR]: @ Pre render
[18:05:00] [Client thread/ERROR]: 1281: Invalid value
[18:05:00] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:00] [Client thread/ERROR]: @ Pre render
[18:05:00] [Client thread/ERROR]: 1281: Invalid value
[18:05:00] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:00] [Client thread/ERROR]: @ Pre render
[18:05:00] [Client thread/ERROR]: 1281: Invalid value
[18:05:01] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:01] [Client thread/ERROR]: @ Pre render
[18:05:01] [Client thread/ERROR]: 1281: Invalid value
[18:05:01] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:01] [Client thread/ERROR]: @ Pre render
[18:05:01] [Client thread/ERROR]: 1281: Invalid value
[18:05:01] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:01] [Client thread/ERROR]: @ Pre render
[18:05:01] [Client thread/ERROR]: 1281: Invalid value
[18:05:01] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:01] [Client thread/ERROR]: @ Pre render
[18:05:01] [Client thread/ERROR]: 1281: Invalid value
[18:05:01] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:01] [Client thread/ERROR]: @ Pre render
[18:05:01] [Client thread/ERROR]: 1281: Invalid value
[18:05:01] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:01] [Client thread/ERROR]: @ Pre render
[18:05:01] [Client thread/ERROR]: 1281: Invalid value
[18:05:01] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:01] [Client thread/ERROR]: @ Pre render
[18:05:01] [Client thread/ERROR]: 1281: Invalid value
[18:05:01] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:01] [Client thread/ERROR]: @ Pre render
[18:05:01] [Client thread/ERROR]: 1281: Invalid value
[18:05:01] [Client thread/ERROR]: ########## GL ERROR ##########
[18:05:01] [Client thread/ERROR]: @ Pre render
[18:05:01] [Client thread/ERROR]: 1281: Invalid value
[18:05:01] [Client thread/INFO]: Stopping!
[18:05:01] [Client thread/INFO]: SoundSystem shutting down...
[18:05:01] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
Here the log, forgot to put that in.
And also here is a dropbox link to a folder with all of my logs, Hopefully it can shine some light on the problem.
https://www.dropbox.com/sh/90q57wj1zd8bg2o/AAA0kEqAo5-WPIzAvRldgVkXa?dl=0
OK I seem to have found a fix, Ill create another thread for the fix and link to it here.
I've been having the same issues, also with an NVidia card. Have you been able to find a solution?
YAh for now, Use latest shaders mod version and optifine 1.8 D2. Im going to post the tutorial once I get all my stuff sorted out. Still a few bugs for me.
Thanks! I have been trying to find out how to fix it and just changing the optifine version worked
Even switching versions didn't work for me. However, I just did a clean install and everything worked. Once I turned on antialiasing, boom, white buttons. Turned it off, and all better. In short, if anybody else having the same problem where even the version won't work, try turning off antialiasing.
How do you close the antialiasing if I have an AMD?
This problem has a fix, just read shadersmod description.
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Make sure to click the reply or quote button on my post if you are replying to me, otherwise it is unlikely that I will see your post.
Okay I will thanks!
How to off anti-aliasing?
Dont Click the Spoilers!!
I said dont!
I said dont! Dont! DONT!!!
- HeheHe
Video settings.
CLICK FOR BEST SUPPORT WEBSITE EVER!
Make sure to click the reply or quote button on my post if you are replying to me, otherwise it is unlikely that I will see your post.
There's no "Anti-Aliasing" there.
Dont Click the Spoilers!!
I said dont!
I said dont! Dont! DONT!!!
- HeheHe
Ok, Thanks! Now the only problem Optifine is not working! Help!
Dont Click the Spoilers!!
I said dont!
I said dont! Dont! DONT!!!
- HeheHe