I ask because I have above crash. I also posted latest.log file
There is a line with "duplicate capability key". I want that someone will fix my issue. Or maybe I have too much mods with the same functions ( for example mods that modify caves ) ?
It is like that : I run Minecraft and my world and it crashes and then I delete this one mod which crashes, I run Minecraft again and my world and it crashes again and I delete this second mod and then next mod crashes. But how to stop that ?
What do you mean with wrongly configured Multimob Lib? Did you make changes at the config or not?
Did you noticed that this is a capabilities error again?
Maybe you are just using too many mods that are trying to modify chunks with adding/changing capabilities
This may also explain the lags - the chunks are modified with so many mods that these can no longer keep up with loading the content (spawnpoints for new mobs etc.)
I am not sure - another mod is just using the same "capability key"
>> Link to Curseforge <<
https://www.mediafire.com/file/xqn5fyhsa4wt80m/crash-2024-12-16_17.04.15-server.txt/file
https://www.mediafire.com/file/pxu7dj6oihj30c5/latest.log/file
I ask because I have above crash. I also posted latest.log file
There is a line with "duplicate capability key". I want that someone will fix my issue. Or maybe I have too much mods with the same functions ( for example mods that modify caves ) ?
autoPickup is mentioned
>> Link to Curseforge <<
https://www.mediafire.com/file/jwafu8drg2wcgt4/crash-2024-12-17_10.29.25-server.txt/file
Why Aether conflicts with Just A Few Fish ?
latest.log:
https://www.mediafire.com/file/92342ztpp7ahhhz/latest.log/file
Add crash-reports with https://mclo.gs/
Same for logs - only use mediafire or similar if the file is too large for https://mclo.gs/
Both are using the same Capability Key - the mod aether tries to place flags in a chunk, jaff a spawning point for fish
Both using the same "key" which is conflicting - so just remove one of these mods
>> Link to Curseforge <<
No - this is code-base
>> Link to Curseforge <<
It's not for my nerves ( using this Just A Few Fish mod ). I will disable it.
Whyyy my world still lags every few seconds and crashes and points to random mods like it was some chain reaction ?
latest.log: https://www.mediafire.com/file/hw3zdizw1bgbr3c/latest.log/file
It is like that : I run Minecraft and my world and it crashes and then I delete this one mod which crashes, I run Minecraft again and my world and it crashes again and I delete this second mod and then next mod crashes. But how to stop that ?
It is another capability issue
Now fluidlogged_api and minetraps
>> Link to Curseforge <<
Is there a mod which fixes every issue with capabilities ? I thought that Common Capabilities mod will help, but it didn't.
I have no idea
>> Link to Curseforge <<
I have another crash unfortunately.
https://paste.ee/p/LRpLq
I suspect wrongly configured Multimob Lib. Or this is not config related ?
latest.log : https://www.mediafire.com/file/de149vs5isfw4z4/latest.log/file
What do you mean with wrongly configured Multimob Lib? Did you make changes at the config or not?
Did you noticed that this is a capabilities error again?
Maybe you are just using too many mods that are trying to modify chunks with adding/changing capabilities
This may also explain the lags - the chunks are modified with so many mods that these can no longer keep up with loading the content (spawnpoints for new mobs etc.)
>> Link to Curseforge <<
Maybe I added too much mods which modify caves ? This is what it's like when you have a collecting mania and problems with making decisions... 😮💨
I forgot about something... So I had 2 crashes, not only 1 but second says suspected mods unknown.
https://paste.ee/p/TYZzL
But I don't know what task it is about.
I have no idea
>> Link to Curseforge <<
@TileEntity Do You still have no idea ?