So I've been adding some mods to an already existing Modpack on Curseforge and it loaded alright the first few times, however when I fully completed the Modpack I wanted and tried to create a new survival world, it crashed saying something along the lines of 'player timed out' and brought me to the multiplayer menu. So I tried launching Minecraft again however now it skips the main menu of Minecraft and launches me directly into a singleplatyer world which crashes and throws me back into the multiplayer menu. I'm stuck in a bit of an endless cycle, I've tried removing mods that I added after the first few batches but it hasn't worked. Would my best bet be to just restart from the beginning, I also don't believe it's a computer hardware issue as I've played modpacks with more mods in the past?
Thanks
I do get a lot of errors, I just don't know which errors are the problems or even how to fix them, here's the latest.log
I got it to launch with a heavily reduced amount of mods, but now I have this error through the in-game chat pop up, it seems like my game is fine with it but.
Darn that's what I was expecting but not hoping for, so I assume after every like 5 mods I should open the world up and ensure it's still working smoothly?
Before I begin any play I make certain there is a copy of that current world on my desktop.
Then I add any new mods (5 or less at a time) and reopen that world; if it opens I replace the desktop copy once again. If I want to add more mods I add the next 5. I continue like that until all new mods are added. If my world crashes with any of the 5 additions I open my current desktop copy and add the 5 mods that caused the crash one at a time. It is fairly easy to find any problem mod and not install the problem again. Every time I have a working world I ensure there is a current backup copy on my desktop before I make any changes.
In the event something catastrophic occurs I can always replace the current world with my desktop copy and it is not a huge problem to get back to the working world as it was BEFORE the problem.
I don't add mods just for fun if that's what you ask. I keep my mod quantity fairly small and only add a mod to correct a problem that I encounter while playing a current world.
I also don't have a dozen worlds all at the same time.
It is also VERY rare I open any of the latest MC editions. I let the others find and correct the new offerings long before I attempt to p0lay that world.
So I've been adding some mods to an already existing Modpack on Curseforge and it loaded alright the first few times, however when I fully completed the Modpack I wanted and tried to create a new survival world, it crashed saying something along the lines of 'player timed out' and brought me to the multiplayer menu. So I tried launching Minecraft again however now it skips the main menu of Minecraft and launches me directly into a singleplatyer world which crashes and throws me back into the multiplayer menu. I'm stuck in a bit of an endless cycle, I've tried removing mods that I added after the first few batches but it hasn't worked. Would my best bet be to just restart from the beginning, I also don't believe it's a computer hardware issue as I've played modpacks with more mods in the past?
Thanks
I do get a lot of errors, I just don't know which errors are the problems or even how to fix them, here's the latest.log
Latest.Log
I got it to launch with a heavily reduced amount of mods, but now I have this error through the in-game chat pop up, it seems like my game is fine with it but.
KubeJS Error
Add the crash-report or latest.log (logs-folder) with sites like https://paste.ee/
>> Link to Curseforge <<
Here the logs
Latest.Log
Reinstall this modpack and add the new mods one by one
The log does not point directly to an issue
>> Link to Curseforge <<
Darn that's what I was expecting but not hoping for, so I assume after every like 5 mods I should open the world up and ensure it's still working smoothly?
Yes
>> Link to Curseforge <<
Alright thanks, I'll try that out
One more suggestion;
Before I begin any play I make certain there is a copy of that current world on my desktop.
Then I add any new mods (5 or less at a time) and reopen that world; if it opens I replace the desktop copy once again. If I want to add more mods I add the next 5. I continue like that until all new mods are added. If my world crashes with any of the 5 additions I open my current desktop copy and add the 5 mods that caused the crash one at a time. It is fairly easy to find any problem mod and not install the problem again. Every time I have a working world I ensure there is a current backup copy on my desktop before I make any changes.
In the event something catastrophic occurs I can always replace the current world with my desktop copy and it is not a huge problem to get back to the working world as it was BEFORE the problem.
Good luck.
Lou
Oh that's a good suggestion, I appreciate that when you say open do you mean like open a single player world or just see if it launcher?
Thanks for the Tip
I don't add mods just for fun if that's what you ask. I keep my mod quantity fairly small and only add a mod to correct a problem that I encounter while playing a current world.
I also don't have a dozen worlds all at the same time.
It is also VERY rare I open any of the latest MC editions. I let the others find and correct the new offerings long before I attempt to p0lay that world.
HTH
Lou
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