That's exactly why I wanted to give You my world and also my whole MultiMC instance for testing plus because my computer is slow and some things may happen just only because of this.
Maybe you are using mods, adding new structures, dungeons etc.
This usually takes some time
Cascading worldgen lag has nothing to do with world generation taking too long - it refers to chunks being loaded that shouldn't be due to mods abusing the game's world generation system, which must not access unloaded chunks or the game will load them, which can in turn cause more chunks to load, ad nauseam (in the worst case, crashing the game from out of memory or stack overflow, otherwise, world generation errors are likely to occur as the decorator's state becomes corrupted, and of course, excessive resource usage, aka lag). The only real solution is to report the issue to the mod(s) author so they can fix their broken code (unlikely for older versions/mods though, and I've seen mod developers claim that "some cascading worldgen isn't a problem" when it is, especially when multiple mods are causing it, multiplying the impact).
Cascading worldgen lag has nothing to do with world generation taking too long - it refers to chunks being loaded that shouldn't be due to mods abusing the game's world generation system, which must not access unloaded chunks or the game will load them, which can in turn cause more chunks to load, ad nauseam (in the worst case, crashing the game from out of memory or stack overflow, otherwise, world generation errors are likely to occur as the decorator's state becomes corrupted, and of course, excessive resource usage, aka lag). The only real solution is to report the issue to the mod(s) author so they can fix their broken code (unlikely for older versions/mods though, and I've seen mod developers claim that "some cascading worldgen isn't a problem" when it is, especially when multiple mods are causing it, multiplying the impact).
Could You write in polish language ( Poland, PL ) ?
I don't speak or read Polish but Google translate returns the fiollowing. HTH Lou
Kaskadowe opóźnienie generacji świata nie ma nic wspólnego z generowaniem świata, które trwa zbyt długo – odnosi się do ładowanych fragmentów, które nie powinny być
który nie może uzyskać dostępu do wyładowanych fragmentów, w przeciwnym razie gra je załaduje, co z kolei może spowodować załadowanie większej liczby fragmentów, do znudzenia (w najgorszym przypadku awaria gry z powodu braku pamięci lub przepełnienia stosu, w przeciwnym razie prawdopodobnie wystąpią błędy generowania świata pojawiają się, gdy stan dekoratora ulega uszkodzeniu i oczywiście nadmierne zużycie zasobów, czyli opóźnienie). Jedynym prawdziwym rozwiązaniem jest zgłoszenie problemu autorowi modów, aby mogli naprawić zepsuty kod (mało prawdopodobne w przypadku starszych wersji
It looks like one chunk needed a bit more time to load and it loaded finally. And second thing is that I added Berries and Mobs mod 1.36 instead 1.35. Maybe update fixed something ? Oh, and I also see that Chocolate Quest and similar mods structures are taking a lot of time to load.
That's exactly why I wanted to give You my world and also my whole MultiMC instance for testing plus because my computer is slow and some things may happen just only because of this.
Cascading worldgen lag has nothing to do with world generation taking too long - it refers to chunks being loaded that shouldn't be due to mods abusing the game's world generation system, which must not access unloaded chunks or the game will load them, which can in turn cause more chunks to load, ad nauseam (in the worst case, crashing the game from out of memory or stack overflow, otherwise, world generation errors are likely to occur as the decorator's state becomes corrupted, and of course, excessive resource usage, aka lag). The only real solution is to report the issue to the mod(s) author so they can fix their broken code (unlikely for older versions/mods though, and I've seen mod developers claim that "some cascading worldgen isn't a problem" when it is, especially when multiple mods are causing it, multiplying the impact).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Could You write in polish language ( Poland, PL ) ?
I don't speak or read Polish but Google translate returns the fiollowing. HTH Lou
Kaskadowe opóźnienie generacji świata nie ma nic wspólnego z generowaniem świata, które trwa zbyt długo – odnosi się do ładowanych fragmentów, które nie powinny być
due to mods abusing the game's world generation system,
który nie może uzyskać dostępu do wyładowanych fragmentów, w przeciwnym razie gra je załaduje, co z kolei może spowodować załadowanie większej liczby fragmentów, do znudzenia (w najgorszym przypadku awaria gry z powodu braku pamięci lub przepełnienia stosu, w przeciwnym razie prawdopodobnie wystąpią błędy generowania świata pojawiają się, gdy stan dekoratora ulega uszkodzeniu i oczywiście nadmierne zużycie zasobów, czyli opóźnienie). Jedynym prawdziwym rozwiązaniem jest zgłoszenie problemu autorowi modów, aby mogli naprawić zepsuty kod (mało prawdopodobne w przypadku starszych wersji
It looks like one chunk needed a bit more time to load and it loaded finally. And second thing is that I added Berries and Mobs mod 1.36 instead 1.35. Maybe update fixed something ? Oh, and I also see that Chocolate Quest and similar mods structures are taking a lot of time to load.