I have a strange bug with shaders ,the sky look weird.I tried to put custom sky off in quality, to put sky on in detail ,to remove all resource packs and to change shader option(BLS shader) but nothing seem to work
Hmm I dont know if I did the right thing, i went to C:\Users\Bonjour\AppData\Roaming\.minecraft\config and found 2 astralsorcery notepad but neither of those have the line you mentioned
astralsorcery-common
[worldgen]
[worldgen.small_shrine]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["forest", "plains"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.glow_flower]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["icy", "extreme_hills"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.marble]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = []
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = true
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.desert_shrine]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["mesa", "desert", "savanna"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.aquamarine]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.ancient_shrine]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["icy", "extreme_hills"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.rock_crystal]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
astralsorcery-client :
[rendering]
#Defines the minimum y-level the fosic resonator will display the fosic field on.
#Range: 0 ~ 256
minYFosicDisplay = 0
#Enables/Disables all patreon effects.
patreonEffects = true
#If a dimension is listed here, the skyrender will only render constellations on top of the existing skybox.
skyRenderingConstellations = []
#Sets the amount of particles/effects
#Allowed Values: NONE, MINIMAL, LOWERED, ALL
particleAmount = "ALL"
#Defines how close to the position of a particle/floating texture you have to be in order for it to render.
#Range: 1.0 ~ 512.0
maxEffectRenderDistance = 64.0
#Whitelist of dimension ID's that will have special astral sorcery sky rendering
skyRenderingEnabled = ["minecraft:overworld"]
Hi guys
I have a strange bug with shaders ,the sky look weird.I tried to put custom sky off in quality, to put sky on in detail ,to remove all resource packs and to change shader option(BLS shader) but nothing seem to work
Which mods/modpack do you use?
All of these mods but no modpack
Mod List:
CyclopsCore-1.16.4-1.9.4
astralsorcery-1.16.4-1.13.9
aiotbotania-1.16.4-1.6.0
curiousshulkerboxes-forge-1.16.3-4.0.0.1
incontrol-1.16-5.0.3
BetterCaves-1.16.3-1.0.6
BetterTitleScreen-1.16.4-1.10.2
CTM-MC1.16.1-1.1.2.6
CookingForBlockheads_1.16.3-9.2.2
Placebo-1.16.3-4.3.3
citadel-1.5.3
alexsmobs-1.3.0
EvilCraft-1.16.4-1.0.4
ftb-gui-library-1604.1.1.26
Wither-Skeleton-Tweaks-1.16.3-5.2.1
Bookshelf-1.16.4-9.3.24
DarkUtilities-1.16.4-7.0.7
TMechworks-1.16.3+-2.2.2
PattysMoreStuff-Mod-1.16.4
twilightforest-1.16.4-4.0.248
chocolate-1.3.0-1.16.4
mcw-bridges-1.0.4-mc1.16.4
AmbientSounds_v3.1.4_mc1.16.4
BiomesOPlenty-1.16.4-13.0.0.426
fairylights-4.0.4-1.16.4
curios-forge-1.16.4-4.0.3.5
Botania-Mod-1.16.4
Patchouli-Mod-1.16.4
Runelic-1.16.4-6.0.4
architectury-1.2.68
curiouselytra-forge-1.16.3-4.0.0.1
AI-Improvements-1.16.2-0.3.0
observerlib-1.16.4-1.5.1
light-overlay-5.6.1
cloth-config-forge-4.1.3
The_Undergarden-1.16.4-0.4.2
BetterAdvancements-1.16.3-0.1.0.102
ClientTweaks_1.16.3-5.2.0
jei-1.16.4-7.6.1.65
OptiForge-MC1.16.4-0.4.6
Druidcraft-1.16.4-0.4.5
abnormals_core-1.16.4-3.0.6
buzzier_bees-1.16.4-3.0.0
goblintraders-1.2.2-1.16.3
caelus-forge-1.16.4-2.1.0.2
WAWLA-1.16.4-7.0.2
create-mc1.16.3_v0.3e
Waystones_1.16.3-7.3.1
Artifacts-1.16.4-2.7.5
catjammies-1.0.0
decorative_blocks-1.16.4-1.7.2
decorative_blocks_abnormals-1.16.4-1.1
curioofundying-forge-1.16.4-5.1.0.0
betteranimalsplus-1.16.4-10.1.0
DataFixerSlayer+1.0-3
bedspreads-forge-1.16.4-5.1.0.1
traverse-1.16.4-0.4.3.8
mysticalworld-1.16.4-0.3.1.4
forge-1.16.4-35.1.36
Waddles-1.16.4-0.8.11
BloodMagic-1.16.3-3.0.6-11
DynamicSurroundings-1.16.4-4.0.2.0
alchemistry-1.16.3-2
forge-1.16.4-35.1.36-client
upgrade_aquatic-1.16.4-3.0.0
cofh_core-1.16.3-1.1.4
thermal_foundation-1.16.3-1.1.6
thermal_innovation-1.16.3-1.1.7
thermal_expansion-1.16.3-1.1.6
thermal_locomotion-1.16.3-1.1.6
ensorcellation-1.16.3-1.1.2
endergetic-1.16.4-3.0.0
MouseTweaks-2.13-mc1.16.2
ImmersiveEngineering-1.16.4-4.1.2-129
CreativeCore_v2.0.10_mc1.16.4
archers_paradox-1.16.3-1.1.1
atmospheric-1.16.4-3.0.0
Mantle-1.16.4-1.6.43
chemlib-1.16.3-1
thermal_cultivation-1.16.3-1.1.6
autumnity-1.16.4-2.0.1
AutoRegLib-1.6-47
AkashicTome-1.4-15
Quark-r2.4-294
Apotheosis-1.16.3-4.4.1
charm-forge-1.16.4-2.2.2
extragolems-11.2.0
StorageDrawers-1.16.3-8.2.1
Animalium-0.6.1b
Statues-1.16.3-0.1.6.3
structurize-0.13.96
minecolonies-0.13.437
MagmaMonsters-0.5.3
AppleSkin-mc1.16.2-forge-1.0.14
Aquaculture-1.16.4-2.1.11
chiselsandbits-0.2.9-RELEASE
thutcore-1.16.4-8.1.1
thuttech-1.16.4-9.1.0
SuperTools-1.1
DefaultOptions_1.16.3-12.2.0
It may refer to a known issue with AstralSorcery
Go to your config-folder and search for the
astralsorcery.cfg
Search for weakSkyRenders
Change it from
to
It is a just new line with a zero
Save it and test it again
Hmm I dont know if I did the right thing, i went to C:\Users\Bonjour\AppData\Roaming\.minecraft\config and found 2 astralsorcery notepad but neither of those have the line you mentioned
astralsorcery-common
[worldgen]
[worldgen.small_shrine]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["forest", "plains"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.glow_flower]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["icy", "extreme_hills"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.marble]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = []
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = true
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.desert_shrine]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["mesa", "desert", "savanna"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.aquamarine]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.ancient_shrine]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["icy", "extreme_hills"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.rock_crystal]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
astralsorcery-client :
[rendering]
#Defines the minimum y-level the fosic resonator will display the fosic field on.
#Range: 0 ~ 256
minYFosicDisplay = 0
#Enables/Disables all patreon effects.
patreonEffects = true
#If a dimension is listed here, the skyrender will only render constellations on top of the existing skybox.
skyRenderingConstellations = []
#Sets the amount of particles/effects
#Allowed Values: NONE, MINIMAL, LOWERED, ALL
particleAmount = "ALL"
#Defines how close to the position of a particle/floating texture you have to be in order for it to render.
#Range: 1.0 ~ 512.0
maxEffectRenderDistance = 64.0
#Whitelist of dimension ID's that will have special astral sorcery sky rendering
skyRenderingEnabled = ["minecraft:overworld"]
Just for testing - does it work, if you remove this mod?