These are some basic steps on how to allocate more RAM to your game.
Step 1 - Open the Launcher.
Step 2 - Click the 'installations' button
Step 3 - Choose the profile you want to allocate more RAM to (e.g. Latest Release)
Step 4 - Click the 'more options' button
Step 5 - You will see alot of text, only concentrate on the first line saying -Xmx2G
Step 6 - Replace 2G with how much RAM you want to allocate (e.g. "4G" = 4GB of RAM allocated)
Attention:
32-bit system only supports up to 4GB RAM memory. Therefore, most 32-bit based systems only support a maximum of 2GB to be allocated to Java. The limit depends on the system, if you got an error, try less allocation.
If you are not using the native Java that comes with the launcher, be sure to use the latest and correct version of Java (64bit on 64bit-OS-Systems is recommended).
How much RAM do I have?
The easiest way to see how much RAM you have on Windows is to open the Task Manager and change to the Performance Tab. Look how much Physical Memory is available. On MacOS, go to the Apple Menu, select About This Mac. This window shows you your total amount of RAM.
Note that other programs and your system also need RAM to work. For example, if you run TeamSpeak or Firefox in background, you should leave enough memory for this software to run.
Some numbers for reference:
Windows 7: 1 GB RAM (32-Bit) or 2 GB RAM (64-Bit)
Windows 8 / 8.1: 1 GB RAM (32-Bit) or 2 GB RAM (64-Bit)
Windows 10: 2 GB RAM
Linux: 1-2 GB
Skype: 256 MB
Teamspeak: 64 MB
It is recommended to never allocate more than half your system RAM to the game. Also be aware that allocating more RAM does not necessarily make the game faster.
Something doesn't work? You got an error?
First of all check for spelling mistakes. Also important: JVM arguments are case-sensitive
Try to install the non-native version of Java (the download can be found here).
If you go that, make sure to set your "Java Executable" in the launcher
to the non-native javaw.exe (e.g. if you installed Java 17.0.6.10, set
it to C:\Program Files\Eclipse Adoptium\jdk-17.0.6.10-hotspot\bin\javaw.exe). Please note that Java 9 and above are not yet fully supported.
Add -Xms1G and try again
Lower the numbers if your issue still persists.
Check if you've enough free RAM, and make sure you use 64-bit when allocating more than 2GB or RAM.
You found a fault in the post? Something is missing? Please let me know via a reply here.
In some cases I have actually seen a large amount of RAM reduce game speed. If we're talking in general terms, you don't ever need 32GB of RAM assigned to your game. Unless of course, you're running a heavy modpack
A 4000x4000 texture pack with 16 variants for every block type.
RAM wouldn't help at all here, as your GPU itself can only handle so large of a texture size (for example, mine supports up to 16384x16384 - this is the total size of ALL block and item textures combined as the game stitches them into a single texture atlas at runtime (draw calls can only operate on one texture at a time). Last I saw (1.13) the default atlas was 1024x512 so this means I can only run up to 256x textures, and probably less since the game (1.6.4) only reports 8192 as the maximum size that can be allocated. Interestingly, this is with 512 MB allocated (1.6.4, even heavily modded (non-Forge), only needs around 256 MB); if I allocate 1 GB it goes down to 4096, which leads to another important thing to note - you need to make sure there is enough free memory for the rest of your system (for example, the issue this person had was due to insufficient native memory, not a more traditional Java heap issue; this is more common on 32 bit but 64 bit isn't immune).
Thanks for taking the time to do this! If I may I want to ask something fairly specific.
How is this actually done? I have 64gb of RAM and dual graphic cards (2080 supers) on SLI.
I am trying to play RAD mod pack which is very heavy. I'd love to play it with HD texture packs, SEUS shader pack and all at max settings.
Is this even possible? Alternatively, how do I best take advantage of a system like this? You mention that you don't need 32gb of RAM unless you are doing something crazy if I dedicated that will the game even use it?
We have tried so many times to allocate more ram to the Minecraft server.
It seems easy but a step-by-step guide is necessary like you did here, thanks a lot for the detailed guidance.
I need to add some more value on this page and there we can see 2 different ways on how to allocate more ram to the Minecraft server - Read more
Guys, keep posting this kind of useful tips, I know how important is to solve this kind of issues for Minecraft lovers. I really appreciate your efforts.
usually, you don't need to allocate much RAM at all, for 200 mods it depends on your settings, if you have a laptop and are using every mod and setting that helps performance you can get away with 2-3 GB RAM (I tested with foamfix mod) but if you want HD graphics and highest settings you would need much more, I've seen YouTubers who play insane craft (over 270 pages of items in nei) and they also have to record/Livestream which is very resource-intensive and they allocate about 22GB (they never reach this threshold but allocate a lot to prevent crashing to anything but a nuke). but 32GB seems overkill, and can be bad since the RAM garbage collector has to scan more area and the cms collector mode (the most effective one) is not worthwhile for programs with over 4GB RAM allocated.
How to allocate more RAM (memory) to Minecraft
Based on this post by this user, updated and corrected for 1.20+.
These are some basic steps on how to allocate more RAM to your game.
Step 1 - Open the Launcher.
Step 2 - Click the 'installations' button
Step 3 - Choose the profile you want to allocate more RAM to (e.g. Latest Release)
Step 4 - Click the 'more options' button
Step 5 - You will see alot of text, only concentrate on the first line saying -Xmx2G
Step 6 - Replace 2G with how much RAM you want to allocate (e.g. "4G" = 4GB of RAM allocated)
Attention:
32-bit system only supports up to 4GB RAM memory. Therefore, most 32-bit based systems only support a maximum of 2GB to be allocated to Java. The limit depends on the system, if you got an error, try less allocation.
If you are not using the native Java that comes with the launcher, be sure to use the latest and correct version of Java (64bit on 64bit-OS-Systems is recommended).
How much RAM do I have?
The easiest way to see how much RAM you have on Windows is to open the Task Manager and change to the Performance Tab. Look how much Physical Memory is available. On MacOS, go to the Apple Menu, select About This Mac. This window shows you your total amount of RAM.
Note that other programs and your system also need RAM to work. For example, if you run TeamSpeak or Firefox in background, you should leave enough memory for this software to run.
Some numbers for reference:
It is recommended to never allocate more than half your system RAM to the game. Also be aware that allocating more RAM does not necessarily make the game faster.
Something doesn't work? You got an error?
to the non-native javaw.exe (e.g. if you installed Java 17.0.6.10, set
it to C:\Program Files\Eclipse Adoptium\jdk-17.0.6.10-hotspot\bin\javaw.exe). Please note that Java 9 and above are not yet fully supported.
You found a fault in the post? Something is missing? Please let me know via a reply here.
Very helpful, thank you!
Let's say I have 64Gb RAM on my laptop, if I give Minecraft 32Gb, do you know if Minecraft itself can slow down if it has access to too much ram?
In some cases I have actually seen a large amount of RAM reduce game speed. If we're talking in general terms, you don't ever need 32GB of RAM assigned to your game. Unless of course, you're running a heavy modpack
A 4000x4000 texture pack with 16 variants for every block type.
You may need more than 2GB there
RAM wouldn't help at all here, as your GPU itself can only handle so large of a texture size (for example, mine supports up to 16384x16384 - this is the total size of ALL block and item textures combined as the game stitches them into a single texture atlas at runtime (draw calls can only operate on one texture at a time). Last I saw (1.13) the default atlas was 1024x512 so this means I can only run up to 256x textures, and probably less since the game (1.6.4) only reports 8192 as the maximum size that can be allocated. Interestingly, this is with 512 MB allocated (1.6.4, even heavily modded (non-Forge), only needs around 256 MB); if I allocate 1 GB it goes down to 4096, which leads to another important thing to note - you need to make sure there is enough free memory for the rest of your system (for example, the issue this person had was due to insufficient native memory, not a more traditional Java heap issue; this is more common on 32 bit but 64 bit isn't immune).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Thanks for taking the time to do this! If I may I want to ask something fairly specific.
How is this actually done? I have 64gb of RAM and dual graphic cards (2080 supers) on SLI.
I am trying to play RAD mod pack which is very heavy. I'd love to play it with HD texture packs, SEUS shader pack and all at max settings.
Is this even possible? Alternatively, how do I best take advantage of a system like this? You mention that you don't need 32gb of RAM unless you are doing something crazy if I dedicated that will the game even use it?
Any help would be very appreciated!
We have tried so many times to allocate more ram to the Minecraft server.
It seems easy but a step-by-step guide is necessary like you did here, thanks a lot for the detailed guidance.
I need to add some more value on this page and there we can see 2 different ways on how to allocate more ram to the Minecraft server - Read more
Guys, keep posting this kind of useful tips, I know how important is to solve this kind of issues for Minecraft lovers. I really appreciate your efforts.
usually, you don't need to allocate much RAM at all, for 200 mods it depends on your settings, if you have a laptop and are using every mod and setting that helps performance you can get away with 2-3 GB RAM (I tested with foamfix mod) but if you want HD graphics and highest settings you would need much more, I've seen YouTubers who play insane craft (over 270 pages of items in nei) and they also have to record/Livestream which is very resource-intensive and they allocate about 22GB (they never reach this threshold but allocate a lot to prevent crashing to anything but a nuke). but 32GB seems overkill, and can be bad since the RAM garbage collector has to scan more area and the cms collector mode (the most effective one) is not worthwhile for programs with over 4GB RAM allocated.
Here are the full default JVM arguments:
-Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
There must be more to optimizing the game than just changing the number behind -Xmx.
My machine has 8 cores (16 threads) and 64 GB RAM </brag>, so what other options are there?
Switch to the Installations tab.
Click the profile you want to edit https://mobdro.bio/ .
Click "more options" at the bottom to reveal the "JVM Arguments" field.