I recently created a modpack that focuses on exploration and creating settlements. I knew going in that there would be alot of stress on the generation of chunks and maybe some entities. However there didn't seem to be as many issues as I expected and ended up doing fine.
The problem comes in when one of my friends hosted a server with it.
I'm not going to dive into it too much but the short version is: Players CTD randomly. I tried pinpointing when but nothing was being apparent. Players were crashing when standing still, chopping a tree and mostly when dying. The weird part is, it seems to affect people around the player that crashes by crashing them aswell. Although this doesn't happen sometimes.
I have no idea what the problem is since I can't see any apparent mod causing an issue. Help would be appreciated!
Retry entities: 2 total; [EntityLatchedRenderer['unknown'/7278, l='MpServer', x=8.50, y=65.00, z=8.50], EntityLatchedRenderer['unknown'/7295, l='MpServer', x=964.50, y=69.00, z=-646.01]] Server brand: fml,forge Server type: Non-integrated multiplayer serverStacktrace: at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:532) at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2741) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:419) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)