Guys please help idk what to do!! When i use any kind of shaders the screen goes white and crashes instantly. I ve got ryzen 2400 3.6ghz 8gb ram and geforce 1060 3gb so i dont Know why is it crashing all the time. I ve been trying to fix this for like a month and cant find a solution
Post the crash report as text. Crash reports are found in the crash-reports folder under the .minecraft folder.
Use https://paste.ubuntu.com/
Rollback Post to RevisionRollBack
Say something silly, Laugh 'til it hurts, Take a risk, Sing out loud, Rock the boat, Shake things up, Flirt with disaster, Buy something frivolous, Color outside the lines, Cause a scene, Order dessert, Make waves, Get carried away, Have a great day!
Cant find it! I only found this maybe it can help i opened some log. document :
ng spawn area: 64%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 68%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 72%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 76%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 80%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 84%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 88%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 92%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 96%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 100%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Time elapsed: 1795 ms
[0129/143910:INFO:GameCallbacks.cpp(199)] game/dgh (Server thread) info Changing view distance to 8, from 10
[0129/143912:INFO:GameCallbacks.cpp(199)] game/vp (Server thread) info CroHero[local:E:660df917] logged in with entity id 354 at (163.87964605880092, 81.0, -183.1193370460775)
[0129/143912:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info CroHero joined the game
[0129/143913:INFO:GameCallbacks.cpp(199)] game/dgh (Server thread) info Saving and pausing game...
[0129/143913:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Saving chunks for level 'dasdasasdasass'/minecraft:overworld
[0129/143913:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 28 advancements
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: shadow
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_basic
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_textured
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_textured_lit
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_skybasic
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Saving chunks for level 'dasdasasdasass'/minecraft:the_end
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Saving chunks for level 'dasdasasdasass'/minecraft:the_nether
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_skytextured
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: gbuffers_terrain
Vertex info
-----------
0(33) : warning C7050: "tangent" might be used before being initialized
0(34) : warning C7050: "binormal" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_terrain
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: gbuffers_entities
Vertex info
-----------
0(28) : warning C7050: "tangent" might be used before being initialized
0(29) : warning C7050: "binormal" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_entities
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) warn Can't keep up! Is the server overloaded? Running 2151ms or 43 ticks behind
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: gbuffers_hand
Vertex info
-----------
0(15) : warning C7050: "tangent" might be used before being initialized
0(16) : warning C7050: "binormal" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_hand
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_weather
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: gbuffers_water
Vertex info
-----------
0(21) : warning C7050: "tangent" might be used before being initialized
0(22) : warning C7050: "binormal" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_water
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Shadow map resolution: 4096
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Shadow map distance: 180.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Shadow map interval size: 4.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Hardware shadow filtering enabled.
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] gcolor format: RGB16
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] gdepth format: RGB8
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] gnormal format: RGB16
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] composite format: RGB8
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Eye brightness halflife: 10.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Center depth halflife: 2.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Wetness halflife: 100.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Dryness halflife: 40.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Sun path rotation: -40.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] AO Level: 0.5
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Noise texture enabled
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Noise texture resolution: 64
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: composite
Fragment info
-------------
0(624) : warning C7050: "surface.diffuse.roughness" might be used before being initialized
0(624) : warning C7050: "surface.diffuse.translucency" might be used before being initialized
0(624) : warning C7050: "surface.diffuse.translucencyColor" might be used before being initialized
0(624) : warning C7050: "surface.specular.specularity" might be used before being initialized
0(624) : warning C7050: "surface.specular.extraSpecularity" might be used before being initialized
0(624) : warning C7050: "surface.specular.glossiness" might be used before being initialized
0(624) : warning C7050: "surface.specular.metallic" might be used before being initialized
0(624) : warning C7050: "surface.specular.gain" might be used before being initialized
0(624) : warning C7050: "surface.specular.base" might be used before being initialized
0(624) : warning C7050: "surface.specular.fresnelPower" might be used before being initialized
0(624) : warning C7050: "surface.sky.sunglow" might be used before being initialized
0(624) : warning C7050: "surface.sky.sunSpot" might be used before being initialized
0(624) : warning C7050: "surface.water.albedo" might be used before being initialized
0(624) : warning C7050: "surface.mask.sky" might be used before being initialized
0(624) : warning C7050: "surface.mask.land" might be used before being initialized
0(624) : warning C7050: "surface.mask.grass" might be used before being initialized
0(624) : warning C7050: "surface.mask.leaves" might be used before being initialized
0(624) : warning C7050: "surface.mask.ice" might be used before being initialized
0(624) : warning C7050: "surface.mask.hand" might be used before being initialized
0(624) : warning C7050: "surface.mask.translucent" might be used before being initialized
0(624) : warning C7050: "surface.mask.glow" might be used before being initialized
0(624) : warning C7050: "surface.mask.sunspot" might be used before being initialized
0(624) : warning C7050: "surface.mask.goldBlock" might be used before being initialized
0(624) : warning C7050: "surface.mask.ironBlock" might be used before being initialized
0(624) : warning C7050: "surface.mask.diamondBlock" might be used before being initialized
0(624) : warning C7050: "surface.mask.emeraldBlock" might be used before being initialized
0(624) : warning C7050: "surface.mask.sand" might be used before being initialized
0(624) : warning C7050: "surface.mask.sandstone" might be used before being initialized
0(624) : warning C7050: "surface.mask.stone" might be used before being initialized
0(624) : warning C7050: "surface.mask.cobblestone" might be used before being initialized
0(624) : warning C7050: "surface.mask.wool" might be used before being initialized
0(624) : warning C7050: "surface.mask.clouds" might be used before being initialized
0(624) : warning C7050: "surface.mask.torch" might be used before being initialized
0(624) : warning C7050: "surface.mask.lava" might be used before being initialized
0(624) : warning C7050: "surface.mask.glowstone" might be used before being initialized
0(624) : warning C7050: "surface.mask.fire" might be used before being initialized
0(624) : warning C7050: "surface.mask.water" might be used before being initialized
0(624) : warning C7050: "surface.mask.volumeCloud" might be used before being initialized
0(624) : warning C7050: "surface.clouds.albedo" might be used before being initialized
0(624) : warning C7050: "surface.ao.skylight" might be used before being initialized
0(624) : warning C7050: "surface.ao.scatteredUpLight" might be used before being initialized
0(624) : warning C7050: "surface.ao.bouncedSunlight" might be used before being initialized
0(624) : warning C7050: "surface.ao.scatteredSunlight" might be used before being initialized
0(624) : warning C7050: "surface.ao.constant" might be used before being initialized
0(624) : warning C7050: "surface.viewRay.dir" might be used before being initialized
0(624) : warning C7050: "surface.viewRay.origin" might be used before being initialized
0(624) : warning C7050: "surface.NdotL" might be used before being initialized
0(624) : warning C7050: "surface.debug" might be used before being initialized
0(624) : warning C7050: "surface.shadow" might be used before being initialized
0(624) : warning C7050: "surface.cloudShadow" might be used before being initialized
0(624) : warning C7050: "surface.cloudAlpha" might be used before being initialized
0(653) : warning C7050: "shading.waterDirect" might be used before being initialized
0(653) : warning C7050: "shading.bounced" might be used before being initialized
0(653) : warning C7050: "shading.skylight" might be used before being initialized
0(653) : warning C7050: "shading.scattered" might be used before being initialized
0(653) : warning C7050: "shading.scatteredUp" might be used before being initialized
0(653) : warning C7050: "shading.specular" might be used before being initialized
0(653) : warning C7050: "shading.translucent" might be used before being initialized
0(653) : warning C7050: "shading.sunlightVisibility" might be used before being initialized
0(653) : warning C7050: "shading.heldLight" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: composite
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] gcolor mipmap enabled
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] composite mipmap enabled
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: composite1
Fragment info
-------------
0(390) : warning C7050: "surface.mask.sky" might be used before being initialized
0(390) : warning C7050: "surface.mask.land" might be used before being initialized
0(390) : warning C7050: "surface.mask.tallGrass" might be used before being initialized
0(390) : warning C7050: "surface.mask.leaves" might be used before being initialized
0(390) : warning C7050: "surface.mask.ice" might be used before being initialized
0(390) : warning C7050: "surface.mask.hand" might be used before being initialized
0(390) : warning C7050: "surface.mask.translucent" might be used before being initialized
0(390) : warning C7050: "surface.mask.glow" might be used before being initialized
0(390) : warning C7050: "surface.mask.goldBlock" might be used before being initialized
0(390) : warning C7050: "surface.mask.ironBlock" might be used before being initialized
0(390) : warning C7050: "surface.mask.diamondBlock" might be used before being initialized
0(390) : warning C7050: "surface.mask.emeraldBlock" might be used before being initialized
0(390) : warning C7050: "surface.mask.sand" might be used before being initialized
0(390) : warning C7050: "surface.mask.sandstone" might be used before being initialized
0(390) : warning C7050: "surface.mask.stone" might be used before being initialized
0(390) : warning C7050: "surface.mask.cobblestone" might be used before being initialized
0(390) : warning C7050: "surface.mask.wool" might be used before being initialized
0(390) : warning C7050: "surface.mask.torch" might be used before being initialized
0(390) : warning C7050: "surface.mask.lava" might be used before being initialized
0(390) : warning C7050: "surface.mask.glowstone" might be used before being initialized
0(390) : warning C7050: "surface.mask.fire" might be used before being initialized
0(390) : warning C7050: "surface.mask.water" might be used before being initialized
0(390) : warning C7050: "surface.rDepth" might be used before being initialized
0(390) : warning C7050: "surface.specularColor" might be used before being initialized
0(390) : warning C7050: "surface.viewRay.dir" might be used before being initialized
0(390) : warning C7050: "surface.viewRay.origin" might be used before being initialized
0(390) : warning C7050: "surface.reflection" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: composite1
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] gnormal mipmap enabled
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: composite2
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: final
Fragment info
-------------
0(515) : warning C7050: "bloomData.blur0" might be used before being initialized
0(515) : warning C7050: "bloomData.blur1" might be used before being initialized
0(515) : warning C7050: "bloomData.blur2" might be used before being initialized
0(515) : warning C7050: "bloomData.blur3" might be used before being initialized
0(515) : warning C7050: "bloomData.blur4" might be used before being initialized
0(515) : warning C7050: "bloomData.blur5" might be used before being initialized
0(515) : warning C7050: "bloomData.blur6" might be used before being initialized
0(515) : warning C7050: "bloomData.bloom" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: final
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedColorBuffers: 4
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedDepthBuffers: 1
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedShadowColorBuffers: 0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedShadowDepthBuffers: 1
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedColorAttachs: 4
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedDrawBuffers: 4
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Framebuffer created.
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Shadow framebuffer created.
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Reset world renderers
[0129/143915:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Reset model renderers
[0129/144038:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 30 advancements
[0129/144115:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 40 advancements
[0129/144115:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 41 advancements
[0129/144116:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 60 advancements
[0129/144122:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 63 advancements
[0129/144136:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 63 advancements
[0129/144208:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 63 advancements
[0129/144228:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info CroHero has made the advancement [Stone Age]
[0129/144228:INFO:GameCallbacks.cpp(199)] game/cgv (main) info [CHAT] CroHero has made the advancement [Stone Age]
[0129/144228:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 76 advancements
[0129/144243:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info CroHero has made the advancement [Getting an Upgrade]
[0129/144243:INFO:GameCallbacks.cpp(199)] game/cgv (main) info [CHAT] CroHero has made the advancement [Getting an Upgrade]
[0129/144243:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 84 advancements
[0129/144306:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 86 advancements
[0129/144316:INFO:GameCallbacks.cpp(199)] game/crd (main) warn Received passengers for unknown entity
[0129/144410:INFO:GameCallbacks.cpp(199)] launcher/launcher (main) info
[0129/144410:INFO:GameCallbacks.cpp(199)] launcher/monitor (Process Monitor) fatal Process crashed with exit code -1073740791
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 68%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 72%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 76%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 80%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 84%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 88%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 92%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 96%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 100%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Time elapsed: 1795 ms
[0129/143910:INFO:GameCallbacks.cpp(199)] game/dgh (Server thread) info Changing view distance to 8, from 10
[0129/143912:INFO:GameCallbacks.cpp(199)] game/vp (Server thread) info CroHero[local:E:660df917] logged in with entity id 354 at (163.87964605880092, 81.0, -183.1193370460775)
[0129/143912:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info CroHero joined the game
[0129/143913:INFO:GameCallbacks.cpp(199)] game/dgh (Server thread) info Saving and pausing game...
[0129/143913:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Saving chunks for level 'dasdasasdasass'/minecraft:overworld
[0129/143913:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 28 advancements
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: shadow
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_basic
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_textured
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_textured_lit
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_skybasic
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Saving chunks for level 'dasdasasdasass'/minecraft:the_end
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Saving chunks for level 'dasdasasdasass'/minecraft:the_nether
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_skytextured
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: gbuffers_terrain
Vertex info
-----------
0(33) : warning C7050: "tangent" might be used before being initialized
0(34) : warning C7050: "binormal" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_terrain
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: gbuffers_entities
Vertex info
-----------
0(28) : warning C7050: "tangent" might be used before being initialized
0(29) : warning C7050: "binormal" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_entities
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) warn Can't keep up! Is the server overloaded? Running 2151ms or 43 ticks behind
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: gbuffers_hand
Vertex info
-----------
0(15) : warning C7050: "tangent" might be used before being initialized
0(16) : warning C7050: "binormal" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_hand
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_weather
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: gbuffers_water
Vertex info
-----------
0(21) : warning C7050: "tangent" might be used before being initialized
0(22) : warning C7050: "binormal" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_water
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Shadow map resolution: 4096
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Shadow map distance: 180.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Shadow map interval size: 4.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Hardware shadow filtering enabled.
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] gcolor format: RGB16
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] gdepth format: RGB8
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] gnormal format: RGB16
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] composite format: RGB8
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Eye brightness halflife: 10.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Center depth halflife: 2.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Wetness halflife: 100.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Dryness halflife: 40.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Sun path rotation: -40.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] AO Level: 0.5
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Noise texture enabled
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Noise texture resolution: 64
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: composite
Fragment info
-------------
0(624) : warning C7050: "surface.diffuse.roughness" might be used before being initialized
0(624) : warning C7050: "surface.diffuse.translucency" might be used before being initialized
0(624) : warning C7050: "surface.diffuse.translucencyColor" might be used before being initialized
0(624) : warning C7050: "surface.specular.specularity" might be used before being initialized
0(624) : warning C7050: "surface.specular.extraSpecularity" might be used before being initialized
0(624) : warning C7050: "surface.specular.glossiness" might be used before being initialized
0(624) : warning C7050: "surface.specular.metallic" might be used before being initialized
0(624) : warning C7050: "surface.specular.gain" might be used before being initialized
0(624) : warning C7050: "surface.specular.base" might be used before being initialized
0(624) : warning C7050: "surface.specular.fresnelPower" might be used before being initialized
0(624) : warning C7050: "surface.sky.sunglow" might be used before being initialized
0(624) : warning C7050: "surface.sky.sunSpot" might be used before being initialized
0(624) : warning C7050: "surface.water.albedo" might be used before being initialized
0(624) : warning C7050: "surface.mask.sky" might be used before being initialized
0(624) : warning C7050: "surface.mask.land" might be used before being initialized
0(624) : warning C7050: "surface.mask.grass" might be used before being initialized
0(624) : warning C7050: "surface.mask.leaves" might be used before being initialized
0(624) : warning C7050: "surface.mask.ice" might be used before being initialized
0(624) : warning C7050: "surface.mask.hand" might be used before being initialized
0(624) : warning C7050: "surface.mask.translucent" might be used before being initialized
0(624) : warning C7050: "surface.mask.glow" might be used before being initialized
0(624) : warning C7050: "surface.mask.sunspot" might be used before being initialized
0(624) : warning C7050: "surface.mask.goldBlock" might be used before being initialized
0(624) : warning C7050: "surface.mask.ironBlock" might be used before being initialized
0(624) : warning C7050: "surface.mask.diamondBlock" might be used before being initialized
0(624) : warning C7050: "surface.mask.emeraldBlock" might be used before being initialized
0(624) : warning C7050: "surface.mask.sand" might be used before being initialized
0(624) : warning C7050: "surface.mask.sandstone" might be used before being initialized
0(624) : warning C7050: "surface.mask.stone" might be used before being initialized
0(624) : warning C7050: "surface.mask.cobblestone" might be used before being initialized
0(624) : warning C7050: "surface.mask.wool" might be used before being initialized
0(624) : warning C7050: "surface.mask.clouds" might be used before being initialized
0(624) : warning C7050: "surface.mask.torch" might be used before being initialized
0(624) : warning C7050: "surface.mask.lava" might be used before being initialized
0(624) : warning C7050: "surface.mask.glowstone" might be used before being initialized
0(624) : warning C7050: "surface.mask.fire" might be used before being initialized
0(624) : warning C7050: "surface.mask.water" might be used before being initialized
0(624) : warning C7050: "surface.mask.volumeCloud" might be used before being initialized
0(624) : warning C7050: "surface.clouds.albedo" might be used before being initialized
0(624) : warning C7050: "surface.ao.skylight" might be used before being initialized
0(624) : warning C7050: "surface.ao.scatteredUpLight" might be used before being initialized
0(624) : warning C7050: "surface.ao.bouncedSunlight" might be used before being initialized
0(624) : warning C7050: "surface.ao.scatteredSunlight" might be used before being initialized
0(624) : warning C7050: "surface.ao.constant" might be used before being initialized
0(624) : warning C7050: "surface.viewRay.dir" might be used before being initialized
0(624) : warning C7050: "surface.viewRay.origin" might be used before being initialized
0(624) : warning C7050: "surface.NdotL" might be used before being initialized
0(624) : warning C7050: "surface.debug" might be used before being initialized
0(624) : warning C7050: "surface.shadow" might be used before being initialized
0(624) : warning C7050: "surface.cloudShadow" might be used before being initialized
0(624) : warning C7050: "surface.cloudAlpha" might be used before being initialized
0(653) : warning C7050: "shading.waterDirect" might be used before being initialized
0(653) : warning C7050: "shading.bounced" might be used before being initialized
0(653) : warning C7050: "shading.skylight" might be used before being initialized
0(653) : warning C7050: "shading.scattered" might be used before being initialized
0(653) : warning C7050: "shading.scatteredUp" might be used before being initialized
0(653) : warning C7050: "shading.specular" might be used before being initialized
0(653) : warning C7050: "shading.translucent" might be used before being initialized
0(653) : warning C7050: "shading.sunlightVisibility" might be used before being initialized
0(653) : warning C7050: "shading.heldLight" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: composite
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] gcolor mipmap enabled
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] composite mipmap enabled
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: composite1
Fragment info
-------------
0(390) : warning C7050: "surface.mask.sky" might be used before being initialized
0(390) : warning C7050: "surface.mask.land" might be used before being initialized
0(390) : warning C7050: "surface.mask.tallGrass" might be used before being initialized
0(390) : warning C7050: "surface.mask.leaves" might be used before being initialized
0(390) : warning C7050: "surface.mask.ice" might be used before being initialized
0(390) : warning C7050: "surface.mask.hand" might be used before being initialized
0(390) : warning C7050: "surface.mask.translucent" might be used before being initialized
0(390) : warning C7050: "surface.mask.glow" might be used before being initialized
0(390) : warning C7050: "surface.mask.goldBlock" might be used before being initialized
0(390) : warning C7050: "surface.mask.ironBlock" might be used before being initialized
0(390) : warning C7050: "surface.mask.diamondBlock" might be used before being initialized
0(390) : warning C7050: "surface.mask.emeraldBlock" might be used before being initialized
0(390) : warning C7050: "surface.mask.sand" might be used before being initialized
0(390) : warning C7050: "surface.mask.sandstone" might be used before being initialized
0(390) : warning C7050: "surface.mask.stone" might be used before being initialized
0(390) : warning C7050: "surface.mask.cobblestone" might be used before being initialized
0(390) : warning C7050: "surface.mask.wool" might be used before being initialized
0(390) : warning C7050: "surface.mask.torch" might be used before being initialized
0(390) : warning C7050: "surface.mask.lava" might be used before being initialized
0(390) : warning C7050: "surface.mask.glowstone" might be used before being initialized
0(390) : warning C7050: "surface.mask.fire" might be used before being initialized
0(390) : warning C7050: "surface.mask.water" might be used before being initialized
0(390) : warning C7050: "surface.rDepth" might be used before being initialized
0(390) : warning C7050: "surface.specularColor" might be used before being initialized
0(390) : warning C7050: "surface.viewRay.dir" might be used before being initialized
0(390) : warning C7050: "surface.viewRay.origin" might be used before being initialized
0(390) : warning C7050: "surface.reflection" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: composite1
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] gnormal mipmap enabled
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: composite2
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: final
Fragment info
-------------
0(515) : warning C7050: "bloomData.blur0" might be used before being initialized
0(515) : warning C7050: "bloomData.blur1" might be used before being initialized
0(515) : warning C7050: "bloomData.blur2" might be used before being initialized
0(515) : warning C7050: "bloomData.blur3" might be used before being initialized
0(515) : warning C7050: "bloomData.blur4" might be used before being initialized
0(515) : warning C7050: "bloomData.blur5" might be used before being initialized
0(515) : warning C7050: "bloomData.blur6" might be used before being initialized
0(515) : warning C7050: "bloomData.bloom" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: final
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedColorBuffers: 4
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedDepthBuffers: 1
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedShadowColorBuffers: 0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedShadowDepthBuffers: 1
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedColorAttachs: 4
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedDrawBuffers: 4
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Framebuffer created.
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Shadow framebuffer created.
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Reset world renderers
[0129/143915:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Reset model renderers
[0129/144038:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 30 advancements
[0129/144115:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 40 advancements
[0129/144115:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 41 advancements
[0129/144116:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 60 advancements
[0129/144122:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 63 advancements
[0129/144136:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 63 advancements
[0129/144208:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 63 advancements
[0129/144228:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info CroHero has made the advancement [Stone Age]
[0129/144228:INFO:GameCallbacks.cpp(199)] game/cgv (main) info [CHAT] CroHero has made the advancement [Stone Age]
[0129/144228:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 76 advancements
[0129/144243:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info CroHero has made the advancement [Getting an Upgrade]
[0129/144243:INFO:GameCallbacks.cpp(199)] game/cgv (main) info [CHAT] CroHero has made the advancement [Getting an Upgrade]
[0129/144243:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 84 advancements
[0129/144306:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 86 advancements
[0129/144316:INFO:GameCallbacks.cpp(199)] game/crd (main) warn Received passengers for unknown entity
[0129/144410:INFO:GameCallbacks.cpp(199)] launcher/launcher (main) info
[0129/144410:INFO:GameCallbacks.cpp(199)] launcher/monitor (Process Monitor) fatal Process crashed with exit code -1073740791
Say something silly, Laugh 'til it hurts, Take a risk, Sing out loud, Rock the boat, Shake things up, Flirt with disaster, Buy something frivolous, Color outside the lines, Cause a scene, Order dessert, Make waves, Get carried away, Have a great day!
I just realised even when i turn shaders off and play normal minecraft it crashes after a few minutes. It also says something about java. Could that be the problem?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Guys please help idk what to do!! When i use any kind of shaders the screen goes white and crashes instantly. I ve got ryzen 2400 3.6ghz 8gb ram and geforce 1060 3gb so i dont Know why is it crashing all the time. I ve been trying to fix this for like a month and cant find a solution
Post the crash report.
it just says "Problem occurred and the game crashed. Sorry for the inconvenience."
this is the crash i translated to you up there
Post the crash report as text. Crash reports are found in the crash-reports folder under the .minecraft folder.
Use https://paste.ubuntu.com/
Cant find it! I only found this maybe it can help i opened some log. document :
ng spawn area: 64%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 68%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 72%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 76%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 80%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 84%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 88%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 92%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 96%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 100%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Time elapsed: 1795 ms
[0129/143910:INFO:GameCallbacks.cpp(199)] game/dgh (Server thread) info Changing view distance to 8, from 10
[0129/143912:INFO:GameCallbacks.cpp(199)] game/vp (Server thread) info CroHero[local:E:660df917] logged in with entity id 354 at (163.87964605880092, 81.0, -183.1193370460775)
[0129/143912:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info CroHero joined the game
[0129/143913:INFO:GameCallbacks.cpp(199)] game/dgh (Server thread) info Saving and pausing game...
[0129/143913:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Saving chunks for level 'dasdasasdasass'/minecraft:overworld
[0129/143913:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 28 advancements
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: shadow
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_basic
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_textured
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_textured_lit
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_skybasic
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Saving chunks for level 'dasdasasdasass'/minecraft:the_end
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Saving chunks for level 'dasdasasdasass'/minecraft:the_nether
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_skytextured
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: gbuffers_terrain
Vertex info
-----------
0(33) : warning C7050: "tangent" might be used before being initialized
0(34) : warning C7050: "binormal" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_terrain
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: gbuffers_entities
Vertex info
-----------
0(28) : warning C7050: "tangent" might be used before being initialized
0(29) : warning C7050: "binormal" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_entities
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) warn Can't keep up! Is the server overloaded? Running 2151ms or 43 ticks behind
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: gbuffers_hand
Vertex info
-----------
0(15) : warning C7050: "tangent" might be used before being initialized
0(16) : warning C7050: "binormal" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_hand
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_weather
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: gbuffers_water
Vertex info
-----------
0(21) : warning C7050: "tangent" might be used before being initialized
0(22) : warning C7050: "binormal" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_water
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Shadow map resolution: 4096
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Shadow map distance: 180.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Shadow map interval size: 4.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Hardware shadow filtering enabled.
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] gcolor format: RGB16
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] gdepth format: RGB8
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] gnormal format: RGB16
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] composite format: RGB8
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Eye brightness halflife: 10.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Center depth halflife: 2.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Wetness halflife: 100.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Dryness halflife: 40.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Sun path rotation: -40.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] AO Level: 0.5
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Noise texture enabled
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Noise texture resolution: 64
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: composite
Fragment info
-------------
0(624) : warning C7050: "surface.diffuse.roughness" might be used before being initialized
0(624) : warning C7050: "surface.diffuse.translucency" might be used before being initialized
0(624) : warning C7050: "surface.diffuse.translucencyColor" might be used before being initialized
0(624) : warning C7050: "surface.specular.specularity" might be used before being initialized
0(624) : warning C7050: "surface.specular.extraSpecularity" might be used before being initialized
0(624) : warning C7050: "surface.specular.glossiness" might be used before being initialized
0(624) : warning C7050: "surface.specular.metallic" might be used before being initialized
0(624) : warning C7050: "surface.specular.gain" might be used before being initialized
0(624) : warning C7050: "surface.specular.base" might be used before being initialized
0(624) : warning C7050: "surface.specular.fresnelPower" might be used before being initialized
0(624) : warning C7050: "surface.sky.sunglow" might be used before being initialized
0(624) : warning C7050: "surface.sky.sunSpot" might be used before being initialized
0(624) : warning C7050: "surface.water.albedo" might be used before being initialized
0(624) : warning C7050: "surface.mask.sky" might be used before being initialized
0(624) : warning C7050: "surface.mask.land" might be used before being initialized
0(624) : warning C7050: "surface.mask.grass" might be used before being initialized
0(624) : warning C7050: "surface.mask.leaves" might be used before being initialized
0(624) : warning C7050: "surface.mask.ice" might be used before being initialized
0(624) : warning C7050: "surface.mask.hand" might be used before being initialized
0(624) : warning C7050: "surface.mask.translucent" might be used before being initialized
0(624) : warning C7050: "surface.mask.glow" might be used before being initialized
0(624) : warning C7050: "surface.mask.sunspot" might be used before being initialized
0(624) : warning C7050: "surface.mask.goldBlock" might be used before being initialized
0(624) : warning C7050: "surface.mask.ironBlock" might be used before being initialized
0(624) : warning C7050: "surface.mask.diamondBlock" might be used before being initialized
0(624) : warning C7050: "surface.mask.emeraldBlock" might be used before being initialized
0(624) : warning C7050: "surface.mask.sand" might be used before being initialized
0(624) : warning C7050: "surface.mask.sandstone" might be used before being initialized
0(624) : warning C7050: "surface.mask.stone" might be used before being initialized
0(624) : warning C7050: "surface.mask.cobblestone" might be used before being initialized
0(624) : warning C7050: "surface.mask.wool" might be used before being initialized
0(624) : warning C7050: "surface.mask.clouds" might be used before being initialized
0(624) : warning C7050: "surface.mask.torch" might be used before being initialized
0(624) : warning C7050: "surface.mask.lava" might be used before being initialized
0(624) : warning C7050: "surface.mask.glowstone" might be used before being initialized
0(624) : warning C7050: "surface.mask.fire" might be used before being initialized
0(624) : warning C7050: "surface.mask.water" might be used before being initialized
0(624) : warning C7050: "surface.mask.volumeCloud" might be used before being initialized
0(624) : warning C7050: "surface.clouds.albedo" might be used before being initialized
0(624) : warning C7050: "surface.ao.skylight" might be used before being initialized
0(624) : warning C7050: "surface.ao.scatteredUpLight" might be used before being initialized
0(624) : warning C7050: "surface.ao.bouncedSunlight" might be used before being initialized
0(624) : warning C7050: "surface.ao.scatteredSunlight" might be used before being initialized
0(624) : warning C7050: "surface.ao.constant" might be used before being initialized
0(624) : warning C7050: "surface.viewRay.dir" might be used before being initialized
0(624) : warning C7050: "surface.viewRay.origin" might be used before being initialized
0(624) : warning C7050: "surface.NdotL" might be used before being initialized
0(624) : warning C7050: "surface.debug" might be used before being initialized
0(624) : warning C7050: "surface.shadow" might be used before being initialized
0(624) : warning C7050: "surface.cloudShadow" might be used before being initialized
0(624) : warning C7050: "surface.cloudAlpha" might be used before being initialized
0(653) : warning C7050: "shading.waterDirect" might be used before being initialized
0(653) : warning C7050: "shading.bounced" might be used before being initialized
0(653) : warning C7050: "shading.skylight" might be used before being initialized
0(653) : warning C7050: "shading.scattered" might be used before being initialized
0(653) : warning C7050: "shading.scatteredUp" might be used before being initialized
0(653) : warning C7050: "shading.specular" might be used before being initialized
0(653) : warning C7050: "shading.translucent" might be used before being initialized
0(653) : warning C7050: "shading.sunlightVisibility" might be used before being initialized
0(653) : warning C7050: "shading.heldLight" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: composite
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] gcolor mipmap enabled
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] composite mipmap enabled
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: composite1
Fragment info
-------------
0(390) : warning C7050: "surface.mask.sky" might be used before being initialized
0(390) : warning C7050: "surface.mask.land" might be used before being initialized
0(390) : warning C7050: "surface.mask.tallGrass" might be used before being initialized
0(390) : warning C7050: "surface.mask.leaves" might be used before being initialized
0(390) : warning C7050: "surface.mask.ice" might be used before being initialized
0(390) : warning C7050: "surface.mask.hand" might be used before being initialized
0(390) : warning C7050: "surface.mask.translucent" might be used before being initialized
0(390) : warning C7050: "surface.mask.glow" might be used before being initialized
0(390) : warning C7050: "surface.mask.goldBlock" might be used before being initialized
0(390) : warning C7050: "surface.mask.ironBlock" might be used before being initialized
0(390) : warning C7050: "surface.mask.diamondBlock" might be used before being initialized
0(390) : warning C7050: "surface.mask.emeraldBlock" might be used before being initialized
0(390) : warning C7050: "surface.mask.sand" might be used before being initialized
0(390) : warning C7050: "surface.mask.sandstone" might be used before being initialized
0(390) : warning C7050: "surface.mask.stone" might be used before being initialized
0(390) : warning C7050: "surface.mask.cobblestone" might be used before being initialized
0(390) : warning C7050: "surface.mask.wool" might be used before being initialized
0(390) : warning C7050: "surface.mask.torch" might be used before being initialized
0(390) : warning C7050: "surface.mask.lava" might be used before being initialized
0(390) : warning C7050: "surface.mask.glowstone" might be used before being initialized
0(390) : warning C7050: "surface.mask.fire" might be used before being initialized
0(390) : warning C7050: "surface.mask.water" might be used before being initialized
0(390) : warning C7050: "surface.rDepth" might be used before being initialized
0(390) : warning C7050: "surface.specularColor" might be used before being initialized
0(390) : warning C7050: "surface.viewRay.dir" might be used before being initialized
0(390) : warning C7050: "surface.viewRay.origin" might be used before being initialized
0(390) : warning C7050: "surface.reflection" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: composite1
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] gnormal mipmap enabled
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: composite2
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: final
Fragment info
-------------
0(515) : warning C7050: "bloomData.blur0" might be used before being initialized
0(515) : warning C7050: "bloomData.blur1" might be used before being initialized
0(515) : warning C7050: "bloomData.blur2" might be used before being initialized
0(515) : warning C7050: "bloomData.blur3" might be used before being initialized
0(515) : warning C7050: "bloomData.blur4" might be used before being initialized
0(515) : warning C7050: "bloomData.blur5" might be used before being initialized
0(515) : warning C7050: "bloomData.blur6" might be used before being initialized
0(515) : warning C7050: "bloomData.bloom" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: final
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedColorBuffers: 4
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedDepthBuffers: 1
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedShadowColorBuffers: 0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedShadowDepthBuffers: 1
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedColorAttachs: 4
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedDrawBuffers: 4
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Framebuffer created.
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Shadow framebuffer created.
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Reset world renderers
[0129/143915:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Reset model renderers
[0129/144038:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 30 advancements
[0129/144115:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 40 advancements
[0129/144115:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 41 advancements
[0129/144116:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 60 advancements
[0129/144122:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 63 advancements
[0129/144136:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 63 advancements
[0129/144208:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 63 advancements
[0129/144228:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info CroHero has made the advancement [Stone Age]
[0129/144228:INFO:GameCallbacks.cpp(199)] game/cgv (main) info [CHAT] CroHero has made the advancement [Stone Age]
[0129/144228:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 76 advancements
[0129/144243:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info CroHero has made the advancement [Getting an Upgrade]
[0129/144243:INFO:GameCallbacks.cpp(199)] game/cgv (main) info [CHAT] CroHero has made the advancement [Getting an Upgrade]
[0129/144243:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 84 advancements
[0129/144306:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 86 advancements
[0129/144316:INFO:GameCallbacks.cpp(199)] game/crd (main) warn Received passengers for unknown entity
[0129/144410:INFO:GameCallbacks.cpp(199)] launcher/launcher (main) info
[0129/144410:INFO:GameCallbacks.cpp(199)] launcher/monitor (Process Monitor) fatal Process crashed with exit code -1073740791
[0129/144410:INFO:GameCallbacks.cpp(31)] Destroying GameCallbacks!
[0129/144410:INFO:WindowsProcess.cpp(71)] Joining stdout thread
[0129/144410:INFO:WindowsProcess.cpp(73)] Joined!
[0129/144410:INFO:ClientHandler.cpp(182)] Creating launcher window.
[0129/144411:INFO:LauncherAppRenderer.cpp(110)] Javascript bridge extended.
[0129/144411:INFO:ClientHandler.cpp(859)] Preferences / startup: Read preferences
[0129/144411:INFO:ClientHandler.cpp(859)] Preferences: Wrote preferences
[0129/144411:INFO:ClientHandler.cpp(859)] Configurations: Loading profiles
[0129/144411:INFO:ClientHandler.cpp(859)] Configuration 64bb86431fddb338262aa56c45759ccd: Thu Jan 01 1970 01:00:00 GMT+0100 (Srednja Europa - st. vrij.) < 2019-01-28T17:17:24.606Z
[0129/144411:INFO:ClientHandler.cpp(859)] Configuration 0a1efbb6ff0a778efcb76d9226d2c29c: Mon Jan 28 2019 18:17:24 GMT+0100 (Srednja Europa - st. vrij.) < 2019-01-29T13:11:50.419Z
[0129/144411:INFO:ClientHandler.cpp(859)] Configuration 1ac5eae1704ed0e935a5068b2408cdf0: Tue Jan 29 2019 14:11:50 GMT+0100 (Srednja Europa - st. vrij.) < 2019-01-29T13:12:06.498Z
[0129/144411:INFO:ClientHandler.cpp(859)] Configurations: Loading settings
[0129/144411:INFO:ClientHandler.cpp(859)] Session: Read authDB
[0129/144411:INFO:LocalVersionProvider.cpp(82)] Looking for installed versions in C:/Users\PC\AppData\Roaming\.minecraft\versions
[0129/144411:INFO:ClientHandler.cpp(859)] Updating server status
[0129/144411:INFO:GameController.cpp(233)] Reinstancing game callbacks...
[0129/144411:INFO:ClientHandler.cpp(859)] GameStarter: Previous instance(s) found
[0129/144411:INFO:ClientHandler.cpp(859)] GameStarter: Previous instance crash detected
[0129/144411:INFO:ClientHandler.cpp(859)] Session: Validated token
[0129/144411:INFO:ClientHandler.cpp(859)] Preferences: Wrote preferences
[0129/144411:INFO:ClientHandler.cpp(859)] Session: Wrote authDB
[0129/144411:INFO:ClientHandler.cpp(859)] Changing view to: main.news
[0129/144911:INFO:ClientHandler.cpp(859)] Updating server status
[0129/145413:INFO:ClientHandler.cpp(859)] Updating server status
[0129/145913:INFO:ClientHandler.cpp(859)] Updating server status
[0129/150033:INFO:ClientHandler.cpp(859)] Changing view to: main.help
[0129/150043:INFO:ClientHandler.cpp(859)] Changing view to: main.launch
[0129/150047:INFO:ClientHandler.cpp(859)] Changing view to: main.settings
[0129/150054:INFO:ClientHandler.cpp(859)] Changing view to: main.launch
[0129/150107:INFO:ClientHandler.cpp(859)] Preferences: Wrote preferences
[0129/150108:INFO:ClientHandler.cpp(149)] Shutting down!
ng spawn area: 64%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 68%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 72%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 76%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 80%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 84%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 88%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 92%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 96%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Preparing spawn area: 100%
[0129/143909:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Time elapsed: 1795 ms
[0129/143910:INFO:GameCallbacks.cpp(199)] game/dgh (Server thread) info Changing view distance to 8, from 10
[0129/143912:INFO:GameCallbacks.cpp(199)] game/vp (Server thread) info CroHero[local:E:660df917] logged in with entity id 354 at (163.87964605880092, 81.0, -183.1193370460775)
[0129/143912:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info CroHero joined the game
[0129/143913:INFO:GameCallbacks.cpp(199)] game/dgh (Server thread) info Saving and pausing game...
[0129/143913:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Saving chunks for level 'dasdasasdasass'/minecraft:overworld
[0129/143913:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 28 advancements
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: shadow
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_basic
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_textured
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_textured_lit
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_skybasic
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Saving chunks for level 'dasdasasdasass'/minecraft:the_end
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info Saving chunks for level 'dasdasasdasass'/minecraft:the_nether
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_skytextured
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: gbuffers_terrain
Vertex info
-----------
0(33) : warning C7050: "tangent" might be used before being initialized
0(34) : warning C7050: "binormal" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_terrain
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: gbuffers_entities
Vertex info
-----------
0(28) : warning C7050: "tangent" might be used before being initialized
0(29) : warning C7050: "binormal" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_entities
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) warn Can't keep up! Is the server overloaded? Running 2151ms or 43 ticks behind
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: gbuffers_hand
Vertex info
-----------
0(15) : warning C7050: "tangent" might be used before being initialized
0(16) : warning C7050: "binormal" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_hand
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_weather
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: gbuffers_water
Vertex info
-----------
0(21) : warning C7050: "tangent" might be used before being initialized
0(22) : warning C7050: "binormal" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: gbuffers_water
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Shadow map resolution: 4096
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Shadow map distance: 180.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Shadow map interval size: 4.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Hardware shadow filtering enabled.
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] gcolor format: RGB16
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] gdepth format: RGB8
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] gnormal format: RGB16
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] composite format: RGB8
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Eye brightness halflife: 10.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Center depth halflife: 2.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Wetness halflife: 100.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Dryness halflife: 40.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Sun path rotation: -40.0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] AO Level: 0.5
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Noise texture enabled
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Noise texture resolution: 64
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: composite
Fragment info
-------------
0(624) : warning C7050: "surface.diffuse.roughness" might be used before being initialized
0(624) : warning C7050: "surface.diffuse.translucency" might be used before being initialized
0(624) : warning C7050: "surface.diffuse.translucencyColor" might be used before being initialized
0(624) : warning C7050: "surface.specular.specularity" might be used before being initialized
0(624) : warning C7050: "surface.specular.extraSpecularity" might be used before being initialized
0(624) : warning C7050: "surface.specular.glossiness" might be used before being initialized
0(624) : warning C7050: "surface.specular.metallic" might be used before being initialized
0(624) : warning C7050: "surface.specular.gain" might be used before being initialized
0(624) : warning C7050: "surface.specular.base" might be used before being initialized
0(624) : warning C7050: "surface.specular.fresnelPower" might be used before being initialized
0(624) : warning C7050: "surface.sky.sunglow" might be used before being initialized
0(624) : warning C7050: "surface.sky.sunSpot" might be used before being initialized
0(624) : warning C7050: "surface.water.albedo" might be used before being initialized
0(624) : warning C7050: "surface.mask.sky" might be used before being initialized
0(624) : warning C7050: "surface.mask.land" might be used before being initialized
0(624) : warning C7050: "surface.mask.grass" might be used before being initialized
0(624) : warning C7050: "surface.mask.leaves" might be used before being initialized
0(624) : warning C7050: "surface.mask.ice" might be used before being initialized
0(624) : warning C7050: "surface.mask.hand" might be used before being initialized
0(624) : warning C7050: "surface.mask.translucent" might be used before being initialized
0(624) : warning C7050: "surface.mask.glow" might be used before being initialized
0(624) : warning C7050: "surface.mask.sunspot" might be used before being initialized
0(624) : warning C7050: "surface.mask.goldBlock" might be used before being initialized
0(624) : warning C7050: "surface.mask.ironBlock" might be used before being initialized
0(624) : warning C7050: "surface.mask.diamondBlock" might be used before being initialized
0(624) : warning C7050: "surface.mask.emeraldBlock" might be used before being initialized
0(624) : warning C7050: "surface.mask.sand" might be used before being initialized
0(624) : warning C7050: "surface.mask.sandstone" might be used before being initialized
0(624) : warning C7050: "surface.mask.stone" might be used before being initialized
0(624) : warning C7050: "surface.mask.cobblestone" might be used before being initialized
0(624) : warning C7050: "surface.mask.wool" might be used before being initialized
0(624) : warning C7050: "surface.mask.clouds" might be used before being initialized
0(624) : warning C7050: "surface.mask.torch" might be used before being initialized
0(624) : warning C7050: "surface.mask.lava" might be used before being initialized
0(624) : warning C7050: "surface.mask.glowstone" might be used before being initialized
0(624) : warning C7050: "surface.mask.fire" might be used before being initialized
0(624) : warning C7050: "surface.mask.water" might be used before being initialized
0(624) : warning C7050: "surface.mask.volumeCloud" might be used before being initialized
0(624) : warning C7050: "surface.clouds.albedo" might be used before being initialized
0(624) : warning C7050: "surface.ao.skylight" might be used before being initialized
0(624) : warning C7050: "surface.ao.scatteredUpLight" might be used before being initialized
0(624) : warning C7050: "surface.ao.bouncedSunlight" might be used before being initialized
0(624) : warning C7050: "surface.ao.scatteredSunlight" might be used before being initialized
0(624) : warning C7050: "surface.ao.constant" might be used before being initialized
0(624) : warning C7050: "surface.viewRay.dir" might be used before being initialized
0(624) : warning C7050: "surface.viewRay.origin" might be used before being initialized
0(624) : warning C7050: "surface.NdotL" might be used before being initialized
0(624) : warning C7050: "surface.debug" might be used before being initialized
0(624) : warning C7050: "surface.shadow" might be used before being initialized
0(624) : warning C7050: "surface.cloudShadow" might be used before being initialized
0(624) : warning C7050: "surface.cloudAlpha" might be used before being initialized
0(653) : warning C7050: "shading.waterDirect" might be used before being initialized
0(653) : warning C7050: "shading.bounced" might be used before being initialized
0(653) : warning C7050: "shading.skylight" might be used before being initialized
0(653) : warning C7050: "shading.scattered" might be used before being initialized
0(653) : warning C7050: "shading.scatteredUp" might be used before being initialized
0(653) : warning C7050: "shading.specular" might be used before being initialized
0(653) : warning C7050: "shading.translucent" might be used before being initialized
0(653) : warning C7050: "shading.sunlightVisibility" might be used before being initialized
0(653) : warning C7050: "shading.heldLight" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: composite
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] gcolor mipmap enabled
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] composite mipmap enabled
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: composite1
Fragment info
-------------
0(390) : warning C7050: "surface.mask.sky" might be used before being initialized
0(390) : warning C7050: "surface.mask.land" might be used before being initialized
0(390) : warning C7050: "surface.mask.tallGrass" might be used before being initialized
0(390) : warning C7050: "surface.mask.leaves" might be used before being initialized
0(390) : warning C7050: "surface.mask.ice" might be used before being initialized
0(390) : warning C7050: "surface.mask.hand" might be used before being initialized
0(390) : warning C7050: "surface.mask.translucent" might be used before being initialized
0(390) : warning C7050: "surface.mask.glow" might be used before being initialized
0(390) : warning C7050: "surface.mask.goldBlock" might be used before being initialized
0(390) : warning C7050: "surface.mask.ironBlock" might be used before being initialized
0(390) : warning C7050: "surface.mask.diamondBlock" might be used before being initialized
0(390) : warning C7050: "surface.mask.emeraldBlock" might be used before being initialized
0(390) : warning C7050: "surface.mask.sand" might be used before being initialized
0(390) : warning C7050: "surface.mask.sandstone" might be used before being initialized
0(390) : warning C7050: "surface.mask.stone" might be used before being initialized
0(390) : warning C7050: "surface.mask.cobblestone" might be used before being initialized
0(390) : warning C7050: "surface.mask.wool" might be used before being initialized
0(390) : warning C7050: "surface.mask.torch" might be used before being initialized
0(390) : warning C7050: "surface.mask.lava" might be used before being initialized
0(390) : warning C7050: "surface.mask.glowstone" might be used before being initialized
0(390) : warning C7050: "surface.mask.fire" might be used before being initialized
0(390) : warning C7050: "surface.mask.water" might be used before being initialized
0(390) : warning C7050: "surface.rDepth" might be used before being initialized
0(390) : warning C7050: "surface.specularColor" might be used before being initialized
0(390) : warning C7050: "surface.viewRay.dir" might be used before being initialized
0(390) : warning C7050: "surface.viewRay.origin" might be used before being initialized
0(390) : warning C7050: "surface.reflection" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: composite1
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] gnormal mipmap enabled
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: composite2
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Info log: final
Fragment info
-------------
0(515) : warning C7050: "bloomData.blur0" might be used before being initialized
0(515) : warning C7050: "bloomData.blur1" might be used before being initialized
0(515) : warning C7050: "bloomData.blur2" might be used before being initialized
0(515) : warning C7050: "bloomData.blur3" might be used before being initialized
0(515) : warning C7050: "bloomData.blur4" might be used before being initialized
0(515) : warning C7050: "bloomData.blur5" might be used before being initialized
0(515) : warning C7050: "bloomData.blur6" might be used before being initialized
0(515) : warning C7050: "bloomData.bloom" might be used before being initialized
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Program loaded: final
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedColorBuffers: 4
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedDepthBuffers: 1
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedShadowColorBuffers: 0
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedShadowDepthBuffers: 1
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedColorAttachs: 4
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] usedDrawBuffers: 4
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Framebuffer created.
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Shadow framebuffer created.
[0129/143914:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Reset world renderers
[0129/143915:INFO:GameCallbacks.cpp(199)] game/net.optifine.shaders.SMCLog (main) info [Shaders] Reset model renderers
[0129/144038:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 30 advancements
[0129/144115:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 40 advancements
[0129/144115:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 41 advancements
[0129/144116:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 60 advancements
[0129/144122:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 63 advancements
[0129/144136:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 63 advancements
[0129/144208:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 63 advancements
[0129/144228:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info CroHero has made the advancement [Stone Age]
[0129/144228:INFO:GameCallbacks.cpp(199)] game/cgv (main) info [CHAT] CroHero has made the advancement [Stone Age]
[0129/144228:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 76 advancements
[0129/144243:INFO:GameCallbacks.cpp(199)] game/net.minecraft.server.MinecraftServer (Server thread) info CroHero has made the advancement [Getting an Upgrade]
[0129/144243:INFO:GameCallbacks.cpp(199)] game/cgv (main) info [CHAT] CroHero has made the advancement [Getting an Upgrade]
[0129/144243:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 84 advancements
[0129/144306:INFO:GameCallbacks.cpp(199)] game/m (main) info Loaded 86 advancements
[0129/144316:INFO:GameCallbacks.cpp(199)] game/crd (main) warn Received passengers for unknown entity
[0129/144410:INFO:GameCallbacks.cpp(199)] launcher/launcher (main) info
[0129/144410:INFO:GameCallbacks.cpp(199)] launcher/monitor (Process Monitor) fatal Process crashed with exit code -1073740791
[0129/144410:INFO:GameCallbacks.cpp(31)] Destroying GameCallbacks!
[0129/144410:INFO:WindowsProcess.cpp(71)] Joining stdout thread
[0129/144410:INFO:WindowsProcess.cpp(73)] Joined!
[0129/144410:INFO:ClientHandler.cpp(182)] Creating launcher window.
[0129/144411:INFO:LauncherAppRenderer.cpp(110)] Javascript bridge extended.
[0129/144411:INFO:ClientHandler.cpp(859)] Preferences / startup: Read preferences
[0129/144411:INFO:ClientHandler.cpp(859)] Preferences: Wrote preferences
[0129/144411:INFO:ClientHandler.cpp(859)] Configurations: Loading profiles
[0129/144411:INFO:ClientHandler.cpp(859)] Configuration 64bb86431fddb338262aa56c45759ccd: Thu Jan 01 1970 01:00:00 GMT+0100 (Srednja Europa - st. vrij.) < 2019-01-28T17:17:24.606Z
[0129/144411:INFO:ClientHandler.cpp(859)] Configuration 0a1efbb6ff0a778efcb76d9226d2c29c: Mon Jan 28 2019 18:17:24 GMT+0100 (Srednja Europa - st. vrij.) < 2019-01-29T13:11:50.419Z
[0129/144411:INFO:ClientHandler.cpp(859)] Configuration 1ac5eae1704ed0e935a5068b2408cdf0: Tue Jan 29 2019 14:11:50 GMT+0100 (Srednja Europa - st. vrij.) < 2019-01-29T13:12:06.498Z
[0129/144411:INFO:ClientHandler.cpp(859)] Configurations: Loading settings
[0129/144411:INFO:ClientHandler.cpp(859)] Session: Read authDB
[0129/144411:INFO:LocalVersionProvider.cpp(82)] Looking for installed versions in C:/Users\PC\AppData\Roaming\.minecraft\versions
[0129/144411:INFO:ClientHandler.cpp(859)] Updating server status
[0129/144411:INFO:GameController.cpp(233)] Reinstancing game callbacks...
[0129/144411:INFO:ClientHandler.cpp(859)] GameStarter: Previous instance(s) found
[0129/144411:INFO:ClientHandler.cpp(859)] GameStarter: Previous instance crash detected
[0129/144411:INFO:ClientHandler.cpp(859)] Session: Validated token
[0129/144411:INFO:ClientHandler.cpp(859)] Preferences: Wrote preferences
[0129/144411:INFO:ClientHandler.cpp(859)] Session: Wrote authDB
[0129/144411:INFO:ClientHandler.cpp(859)] Changing view to: main.news
[0129/144911:INFO:ClientHandler.cpp(859)] Updating server status
[0129/145413:INFO:ClientHandler.cpp(859)] Updating server status
[0129/145913:INFO:ClientHandler.cpp(859)] Updating server status
[0129/150033:INFO:ClientHandler.cpp(859)] Changing view to: main.help
[0129/150043:INFO:ClientHandler.cpp(859)] Changing view to: main.launch
[0129/150047:INFO:ClientHandler.cpp(859)] Changing view to: main.settings
[0129/150054:INFO:ClientHandler.cpp(859)] Changing view to: main.launch
[0129/150107:INFO:ClientHandler.cpp(859)] Preferences: Wrote preferences
[0129/150108:INFO:ClientHandler.cpp(149)] Shutting down!
[0129/144410:INFO:GameCallbacks.cpp(199)] launcher/monitor (Process Monitor) fatal Process crashed with exit code -1073740791
this looks important
See this: https://bugs.mojang.com/browse/MC-112780
I ve got the newest version of the drivers downloaded it like a week ago. The game without shaders works perfectly.
I just realised even when i turn shaders off and play normal minecraft it crashes after a few minutes. It also says something about java. Could that be the problem?