I am making a zombies map that i have been working on for a while. But I wanted to make it to where they will always follow the player so i wanted to increase their follow range and added an nbt. {Attributes:[{Name:"generic.followRange",Base:500}]} But once the system started summoning zombies the entire server lags. when the game was in peaceful there is no lag and the server does not allow mob spawning. Also without the nbt tag their is no lag.
I am making a zombies map that i have been working on for a while. But I wanted to make it to where they will always follow the player so i wanted to increase their follow range and added an nbt. {Attributes:[{Name:"generic.followRange",Base:500}]} But once the system started summoning zombies the entire server lags. when the game was in peaceful there is no lag and the server does not allow mob spawning. Also without the nbt tag their is no lag.
Well yes, pathfinding is a CPU heavy process. Get a better CPU or lower the range tag.