I am at a loss. I've sifted the net for solutions and everything I try seems to be in vain.
System Specs;
Intel i7 8086K @5.0Ghz
Asus Maximus X Code
G. Skill 4x 8GB 3200Mhz (32GB Total Memory)
2x Asus Strix 1080 Advanced Gaming 8GB in SLI
System Drive SSD Sandisk Pro 120GB
Secondary Gaming Drive M.2 Samsung EVO 960 500GB
PSU EVGA P2 850W
The rest really isn't relevant I think as it's storage drives, and cooling solutions.
In 1.13.2 with Optifine and shaders that are current I'm getting maybe 20FPS to 25FPS if i'm lucky. With shaders off 100 FPS.
Both 1080s are core clocking where they should be, memory as well. My CPU usage is less than 25% on any single core.
I have changed SLI to AFR2, and forced to use both cards as per the tutorials out there using NVIDIA Inspector. I've tried forcing it to use a single card, just crashed on open. I'm reinstalled drivers. I've reinstalled JAVAx64, I've rolled back drivers. I'm allotting 16gb to java.
I'm obviously missing something. I should be crushing frames easily in the 100+even with shaders on.
welcome to Mojang's java Minecraft - the code is so messed up just about everyone is having this issue. AFAIK there really isn't a way to fix it beyond getting the programmers to actually fix all the junk they've been doing since 1.8 or possibly earlier.
Mojang's been optimizing the code for the next version of Minecraft. Now the lighting engine is on a separate thread, which resolves some of the lag that used to happen a lot in 1.13.x. Also, the chunk handling code is much better, there's no more lag when placing or breaking blocks, when using pistons, or when harvesting and planting crops.
Try creating a new world in the snapshot 18w45a and see if it performs better on your system. My system isn't very powerful, and I couldn't explore jungles since the framerate was so poor in 1.13 or older versions (5-15fps if I was lucky). In 18w45a I get a solid 75fps in jungles on my gsync-enabled laptop screen and Minecraft plays buttery smooth.
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I am at a loss. I've sifted the net for solutions and everything I try seems to be in vain.
System Specs;
Intel i7 8086K @5.0Ghz
Asus Maximus X Code
G. Skill 4x 8GB 3200Mhz (32GB Total Memory)
2x Asus Strix 1080 Advanced Gaming 8GB in SLI
System Drive SSD Sandisk Pro 120GB
Secondary Gaming Drive M.2 Samsung EVO 960 500GB
PSU EVGA P2 850W
The rest really isn't relevant I think as it's storage drives, and cooling solutions.
In 1.13.2 with Optifine and shaders that are current I'm getting maybe 20FPS to 25FPS if i'm lucky. With shaders off 100 FPS.
Both 1080s are core clocking where they should be, memory as well. My CPU usage is less than 25% on any single core.
I have changed SLI to AFR2, and forced to use both cards as per the tutorials out there using NVIDIA Inspector. I've tried forcing it to use a single card, just crashed on open. I'm reinstalled drivers. I've reinstalled JAVAx64, I've rolled back drivers. I'm allotting 16gb to java.
I'm obviously missing something. I should be crushing frames easily in the 100+even with shaders on.
welcome to Mojang's java Minecraft - the code is so messed up just about everyone is having this issue. AFAIK there really isn't a way to fix it beyond getting the programmers to actually fix all the junk they've been doing since 1.8 or possibly earlier.
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Mojang's been optimizing the code for the next version of Minecraft. Now the lighting engine is on a separate thread, which resolves some of the lag that used to happen a lot in 1.13.x. Also, the chunk handling code is much better, there's no more lag when placing or breaking blocks, when using pistons, or when harvesting and planting crops.
Try creating a new world in the snapshot 18w45a and see if it performs better on your system. My system isn't very powerful, and I couldn't explore jungles since the framerate was so poor in 1.13 or older versions (5-15fps if I was lucky). In 18w45a I get a solid 75fps in jungles on my gsync-enabled laptop screen and Minecraft plays buttery smooth.