The Meaning of Life, the Universe, and Everything.
Join Date:
4/25/2017
Posts:
124
Minecraft:
Klautos9
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Klautos 9
Member Details
I'm designing some custom trees and I have leaf decay turned off in my world (/gamerule doLeafDecay False).
When the debug screen is on this is what I'm seeing-
When aimed at a block I placed:
check_decay: False
decayable: False
When aimed at a block I copied/pasted:
check_decay: True
decayable: False
When aimed at a block I placed or copied in, then //replaced with another leaf block using world edit:
check_decay: True
decayable: True
When I reapply the doLeafDecay False command after replacing it won't affect them and they still say check_decay and decayable are true.
Why doesn't the doLeafDecay command apply to these leaf blocks? World Edit seems to be overriding the doLeafDecay command. Is there a way to disable this?
I'm designing some custom trees and I have leaf decay turned off in my world (/gamerule doLeafDecay False).
When the debug screen is on this is what I'm seeing-
When aimed at a block I placed:
check_decay: False
decayable: False
When aimed at a block I copied/pasted:
check_decay: True
decayable: False
When aimed at a block I placed or copied in, then //replaced with another leaf block using world edit:
check_decay: True
decayable: True
When I reapply the doLeafDecay False command after replacing it won't affect them and they still say check_decay and decayable are true.
Why doesn't the doLeafDecay command apply to these leaf blocks? World Edit seems to be overriding the doLeafDecay command. Is there a way to disable this?
Please help!
Thanks!
That's not a vanilla gamerule, ask the mod creators why it's not working as it should.