Is there any reason for this? It makes no sense to me that freakign spawning and starting my tree punching (don't even have an axe yet) activities could cause this when I can stand on a 58x58 soulsand platform full of bubbles and still ahve better memory usage. It's been about 15 minutes and the world is not gettign any better.
Disable GeForce Experience overlay or other overlays for that matter.
Turn down render distance.
Allocate more memory to Minecraft, try -Xmx2G in your JVM arguments.
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Is there any reason for this? It makes no sense to me that freakign spawning and starting my tree punching (don't even have an axe yet) activities could cause this when I can stand on a 58x58 soulsand platform full of bubbles and still ahve better memory usage. It's been about 15 minutes and the world is not gettign any better.
You are maxing out the 1 gig of memory allocated to the java vm (virtual machine) and you also have set Render to 32 chunks . So the overhead of Java garbage clean up is all it can do . Get Optifine 1.13.1 , install it and it will configure your settings . Then run the Optifine 1.13.1 profile . Go to the Minecraft Wikki and read up on the game .
Your system is more than adequate to handle the game . You just have it incorrectly configured
If you do it manually , set JVM to 2gigs and render distance to 12 . This is what servers set the max render distance at , but usually 10 .
That would make sense to me if I wasn't using the same settings on a server and getting almost 1/3 of the ram usage. If I had the same issue I would've done all that from the start does single player worlds put more stress on my PC even when less chunks are being loaded?
Servers dictate the render distance, not clients. And singleplayer is basically running a server and client on the same machine. Of course it is more demanding.
That would make sense to me if I wasn't using the same settings on a server and getting almost 1/3 of the ram usage. If I had the same issue I would've done all that from the start does single player worlds put more stress on my PC even when less chunks are being loaded?
You log on to a Spigot , Forge , etc ... , server , it sets the requirements for your client . The server sets your clients render distance to say 10 chunks , this overrides your client from asking for 32 chunks , which is what your client is set at .
We don't mind , you asking why , but these kinds of questions have been asked countless times in the forums and answered . Looks like you made no effort to search the forums or the Wikki . Everyone here has told you what the problem is and how to solve it .
PS . If you want to squeeze every single bit of performance out of your rig that's possible , start with Optifine and Foamfix
If you have a special reason for setting your render distance at 32 , google the compute power needed to achieve this at a smooth FPS.
Is there any reason for this? It makes no sense to me that freakign spawning and starting my tree punching (don't even have an axe yet) activities could cause this when I can stand on a 58x58 soulsand platform full of bubbles and still ahve better memory usage. It's been about 15 minutes and the world is not gettign any better.
Post a screenshot with F3 enabled and your JVM arguments.
Sure, here they are
Disable GeForce Experience overlay or other overlays for that matter.
Turn down render distance.
Allocate more memory to Minecraft, try -Xmx2G in your JVM arguments.
You are maxing out the 1 gig of memory allocated to the java vm (virtual machine) and you also have set Render to 32 chunks . So the overhead of Java garbage clean up is all it can do . Get Optifine 1.13.1 , install it and it will configure your settings . Then run the Optifine 1.13.1 profile . Go to the Minecraft Wikki and read up on the game .
Your system is more than adequate to handle the game . You just have it incorrectly configured
If you do it manually , set JVM to 2gigs and render distance to 12 . This is what servers set the max render distance at , but usually 10 .
That would make sense to me if I wasn't using the same settings on a server and getting almost 1/3 of the ram usage. If I had the same issue I would've done all that from the start does single player worlds put more stress on my PC even when less chunks are being loaded?
Servers dictate the render distance, not clients. And singleplayer is basically running a server and client on the same machine. Of course it is more demanding.
You log on to a Spigot , Forge , etc ... , server , it sets the requirements for your client . The server sets your clients render distance to say 10 chunks , this overrides your client from asking for 32 chunks , which is what your client is set at .
We don't mind , you asking why , but these kinds of questions have been asked countless times in the forums and answered . Looks like you made no effort to search the forums or the Wikki . Everyone here has told you what the problem is and how to solve it .
PS . If you want to squeeze every single bit of performance out of your rig that's possible , start with Optifine and Foamfix
If you have a special reason for setting your render distance at 32 , google the compute power needed to achieve this at a smooth FPS.