Hey guys, I am playing on a custom modpack with a few friends and one of them are having issues both trying to connect to my server and in singleplayer. I was also having issues using with another computer but with trial and error, I was able to get into the game. Here is the crash log we were getting:
[B#360] java.io.IOException: An existing connection was forcibly closed by the remote host
[B#360] at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.8.0_181]
[B#360] at sun.nio.ch.SocketDispatcher.read(Unknown Source) ~[?:1.8.0_181]
[B#360] at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) ~[?:1.8.0_181]
[B#360] at sun.nio.ch.IOUtil.read(Unknown Source) ~[?:1.8.0_181]
[B#360] at sun.nio.ch.SocketChannelImpl.read(Unknown Source) ~[?:1.8.0_181]
[B#360] at io.netty.buffer.PooledUnsafeDirectByteBuf.setBytes(PooledUnsafeDirectByteBuf.java:288) ~[PooledUnsafeDirectByteBuf.class:4.1.9.Final]
[B#360] at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:1100) ~[AbstractByteBuf.class:4.1.9.Final]
[B#360] at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:372) ~[NioSocketChannel.class:4.1.9.Final]
[B#360] at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:123) [AbstractNioByteChannel$NioByteUnsafe.class:4.1.9.Final]
[B#360] at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:624) [NioEventLoop.class:4.1.9.Final]
[B#360] at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:559) [NioEventLoop.class:4.1.9.Final]
[B#360] at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:476) [NioEventLoop.class:4.1.9.Final]
[B#360] at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:438) [NioEventLoop.class:4.1.9.Final]
[B#360] at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858) [SingleThreadEventExecutor$5.class:4.1.9.Final]
[B#360] at java.lang.Thread.run(Unknown Source) [?:1.8.0_181]
I figured it was simply a bad connection, however, it shouldn't make sense that I would receive the same issue and the fact that it occurs when loading a singleplayer world makes even less sense. Here is a full mod list:
The server is the same but has Morpheus also installed. We suspected Journey map due to the errors it was throwing in the console, but it didn't seem to be the issue. We also removed JER to see if it worked but to no avail. Was wondering if anyone had any clue on the situation/I am missing something
Edit: Server is running on 2-4 gigs of ram (3 players max) and clients are all running 5+ gigs. The client usually uses anywhere from 4-5 gigs of ram.
Alright I discovered that connecting to a vanilla server with the modpack doesn't work but connecting vanilla to vanilla works. New world doesn't effect anything
We were troubleshooting for a few hours and thought we were able to narrow down which mod was causing issues, however, it seemed like all of our efforts were for naught. e were using a vanilla server because we figured it should replicate the issue nicely since we discovered that a modded server does not have any effect, however, we tried a modded server and we crashed. We might try again some more but I am hoping one of you guys knows how to resolve the issue.
He was also having some unusual connection problems last night, I know I said it most definitely wasn't connection issues but in end, I don't doubt any possibility
EDIT: It happened to the within network client but after 2 more attempts I was able to join. This issue is really intriguing, yet frustrating.
Hey guys, I am playing on a custom modpack with a few friends and one of them are having issues both trying to connect to my server and in singleplayer. I was also having issues using with another computer but with trial and error, I was able to get into the game. Here is the crash log we were getting:
[B#360] at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.8.0_181]
[B#360] at sun.nio.ch.SocketDispatcher.read(Unknown Source) ~[?:1.8.0_181]
[B#360] at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) ~[?:1.8.0_181]
[B#360] at sun.nio.ch.IOUtil.read(Unknown Source) ~[?:1.8.0_181]
[B#360] at sun.nio.ch.SocketChannelImpl.read(Unknown Source) ~[?:1.8.0_181]
[B#360] at io.netty.buffer.PooledUnsafeDirectByteBuf.setBytes(PooledUnsafeDirectByteBuf.java:288) ~[PooledUnsafeDirectByteBuf.class:4.1.9.Final]
[B#360] at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:1100) ~[AbstractByteBuf.class:4.1.9.Final]
[B#360] at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:372) ~[NioSocketChannel.class:4.1.9.Final]
[B#360] at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:123) [AbstractNioByteChannel$NioByteUnsafe.class:4.1.9.Final]
[B#360] at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:624) [NioEventLoop.class:4.1.9.Final]
[B#360] at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:559) [NioEventLoop.class:4.1.9.Final]
[B#360] at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:476) [NioEventLoop.class:4.1.9.Final]
[B#360] at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:438) [NioEventLoop.class:4.1.9.Final]
[B#360] at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858) [SingleThreadEventExecutor$5.class:4.1.9.Final]
[B#360] at java.lang.Thread.run(Unknown Source) [?:1.8.0_181]
Full log here
I figured it was simply a bad connection, however, it shouldn't make sense that I would receive the same issue and the fact that it occurs when loading a singleplayer world makes even less sense. Here is a full mod list:
The server is the same but has Morpheus also installed. We suspected Journey map due to the errors it was throwing in the console, but it didn't seem to be the issue. We also removed JER to see if it worked but to no avail. Was wondering if anyone had any clue on the situation/I am missing something
Edit: Server is running on 2-4 gigs of ram (3 players max) and clients are all running 5+ gigs. The client usually uses anywhere from 4-5 gigs of ram.
Post the entire crash report.
Was getting to that, the log was massive so I was looking for a service to host it. There is a link in the spoiler with the full log, thanks!
Alright I discovered that connecting to a vanilla server with the modpack doesn't work but connecting vanilla to vanilla works. New world doesn't effect anything
We were troubleshooting for a few hours and thought we were able to narrow down which mod was causing issues, however, it seemed like all of our efforts were for naught. e were using a vanilla server because we figured it should replicate the issue nicely since we discovered that a modded server does not have any effect, however, we tried a modded server and we crashed. We might try again some more but I am hoping one of you guys knows how to resolve the issue.
He was also having some unusual connection problems last night, I know I said it most definitely wasn't connection issues but in end, I don't doubt any possibility
EDIT: It happened to the within network client but after 2 more attempts I was able to join. This issue is really intriguing, yet frustrating.